diff options
Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h')
-rw-r--r-- | thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h b/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h new file mode 100644 index 0000000000..3cc909c653 --- /dev/null +++ b/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h @@ -0,0 +1,35 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ +#ifndef BT_VEHICLE_RAYCASTER_H +#define BT_VEHICLE_RAYCASTER_H + +#include "LinearMath/btVector3.h" + +/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting +struct btVehicleRaycaster +{ +virtual ~btVehicleRaycaster() +{ +} + struct btVehicleRaycasterResult + { + btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; + btVector3 m_hitPointInWorld; + btVector3 m_hitNormalInWorld; + btScalar m_distFraction; + }; + + virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; + +}; + +#endif //BT_VEHICLE_RAYCASTER_H + |