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-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp2080
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h77
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h112
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp371
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h108
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h350
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp639
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h94
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h33
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h151
-rw-r--r--thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h110
11 files changed, 4125 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
new file mode 100644
index 0000000000..986f214870
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
@@ -0,0 +1,2080 @@
+/*************************************************************************
+* *
+* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+* All rights reserved. Email: russ@q12.org Web: www.q12.org *
+* *
+* This library is free software; you can redistribute it and/or *
+* modify it under the terms of EITHER: *
+* (1) The GNU Lesser General Public License as published by the Free *
+* Software Foundation; either version 2.1 of the License, or (at *
+* your option) any later version. The text of the GNU Lesser *
+* General Public License is included with this library in the *
+* file LICENSE.TXT. *
+* (2) The BSD-style license that is included with this library in *
+* the file LICENSE-BSD.TXT. *
+* *
+* This library is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+* *
+*************************************************************************/
+
+/*
+
+
+THE ALGORITHM
+-------------
+
+solve A*x = b+w, with x and w subject to certain LCP conditions.
+each x(i),w(i) must lie on one of the three line segments in the following
+diagram. each line segment corresponds to one index set :
+
+ w(i)
+ /|\ | :
+ | | :
+ | |i in N :
+ w>0 | |state[i]=0 :
+ | | :
+ | | : i in C
+ w=0 + +-----------------------+
+ | : |
+ | : |
+ w<0 | : |i in N
+ | : |state[i]=1
+ | : |
+ | : |
+ +-------|-----------|-----------|----------> x(i)
+ lo 0 hi
+
+the Dantzig algorithm proceeds as follows:
+ for i=1:n
+ * if (x(i),w(i)) is not on the line, push x(i) and w(i) positive or
+ negative towards the line. as this is done, the other (x(j),w(j))
+ for j<i are constrained to be on the line. if any (x,w) reaches the
+ end of a line segment then it is switched between index sets.
+ * i is added to the appropriate index set depending on what line segment
+ it hits.
+
+we restrict lo(i) <= 0 and hi(i) >= 0. this makes the algorithm a bit
+simpler, because the starting point for x(i),w(i) is always on the dotted
+line x=0 and x will only ever increase in one direction, so it can only hit
+two out of the three line segments.
+
+
+NOTES
+-----
+
+this is an implementation of "lcp_dantzig2_ldlt.m" and "lcp_dantzig_lohi.m".
+the implementation is split into an LCP problem object (btLCP) and an LCP
+driver function. most optimization occurs in the btLCP object.
+
+a naive implementation of the algorithm requires either a lot of data motion
+or a lot of permutation-array lookup, because we are constantly re-ordering
+rows and columns. to avoid this and make a more optimized algorithm, a
+non-trivial data structure is used to represent the matrix A (this is
+implemented in the fast version of the btLCP object).
+
+during execution of this algorithm, some indexes in A are clamped (set C),
+some are non-clamped (set N), and some are "don't care" (where x=0).
+A,x,b,w (and other problem vectors) are permuted such that the clamped
+indexes are first, the unclamped indexes are next, and the don't-care
+indexes are last. this permutation is recorded in the array `p'.
+initially p = 0..n-1, and as the rows and columns of A,x,b,w are swapped,
+the corresponding elements of p are swapped.
+
+because the C and N elements are grouped together in the rows of A, we can do
+lots of work with a fast dot product function. if A,x,etc were not permuted
+and we only had a permutation array, then those dot products would be much
+slower as we would have a permutation array lookup in some inner loops.
+
+A is accessed through an array of row pointers, so that element (i,j) of the
+permuted matrix is A[i][j]. this makes row swapping fast. for column swapping
+we still have to actually move the data.
+
+during execution of this algorithm we maintain an L*D*L' factorization of
+the clamped submatrix of A (call it `AC') which is the top left nC*nC
+submatrix of A. there are two ways we could arrange the rows/columns in AC.
+
+(1) AC is always permuted such that L*D*L' = AC. this causes a problem
+when a row/column is removed from C, because then all the rows/columns of A
+between the deleted index and the end of C need to be rotated downward.
+this results in a lot of data motion and slows things down.
+(2) L*D*L' is actually a factorization of a *permutation* of AC (which is
+itself a permutation of the underlying A). this is what we do - the
+permutation is recorded in the vector C. call this permutation A[C,C].
+when a row/column is removed from C, all we have to do is swap two
+rows/columns and manipulate C.
+
+*/
+
+
+#include "btDantzigLCP.h"
+
+#include <string.h>//memcpy
+
+bool s_error = false;
+
+//***************************************************************************
+// code generation parameters
+
+
+#define btLCP_FAST // use fast btLCP object
+
+// option 1 : matrix row pointers (less data copying)
+#define BTROWPTRS
+#define BTATYPE btScalar **
+#define BTAROW(i) (m_A[i])
+
+// option 2 : no matrix row pointers (slightly faster inner loops)
+//#define NOROWPTRS
+//#define BTATYPE btScalar *
+//#define BTAROW(i) (m_A+(i)*m_nskip)
+
+#define BTNUB_OPTIMIZATIONS
+
+
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+
+static void btSolveL1_1 (const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11,m11,Z21,m21,p1,q1,p2,*ex;
+ const btScalar *ell;
+ int i,j;
+ /* compute all 2 x 1 blocks of X */
+ for (i=0; i < n; i+=2) {
+ /* compute all 2 x 1 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-2; j >= 0; j -= 2) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ Z11 += m11;
+ Z21 += m21;
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[1];
+ q1=ex[1];
+ m11 = p1 * q1;
+ p2=ell[1+lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z21 += m21;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z21 += m21;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ /* end of outer loop */
+ }
+}
+
+/* solve L*X=B, with B containing 2 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*2 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+
+static void btSolveL1_2 (const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11,m11,Z12,m12,Z21,m21,Z22,m22,p1,q1,p2,q2,*ex;
+ const btScalar *ell;
+ int i,j;
+ /* compute all 2 x 2 blocks of X */
+ for (i=0; i < n; i+=2) {
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z12=0;
+ Z21=0;
+ Z22=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-2; j >= 0; j -= 2) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ q2=ex[lskip1];
+ m12 = p1 * q2;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[1];
+ q1=ex[1];
+ m11 = p1 * q1;
+ q2=ex[1+lskip1];
+ m12 = p1 * q2;
+ p2=ell[1+lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ q2=ex[lskip1];
+ m12 = p1 * q2;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ Z12 = ex[lskip1] - Z12;
+ ex[lskip1] = Z12;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ Z22 = ex[1+lskip1] - Z22 - p1*Z12;
+ ex[1+lskip1] = Z22;
+ /* end of outer loop */
+ }
+}
+
+
+void btFactorLDLT (btScalar *A, btScalar *d, int n, int nskip1)
+{
+ int i,j;
+ btScalar sum,*ell,*dee,dd,p1,p2,q1,q2,Z11,m11,Z21,m21,Z22,m22;
+ if (n < 1) return;
+
+ for (i=0; i<=n-2; i += 2) {
+ /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
+ btSolveL1_2 (A,A+i*nskip1,i,nskip1);
+ /* scale the elements in a 2 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ Z21 = 0;
+ Z22 = 0;
+ ell = A+i*nskip1;
+ dee = d;
+ for (j=i-6; j >= 0; j -= 6) {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[1];
+ p2 = ell[1+nskip1];
+ dd = dee[1];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[1] = q1;
+ ell[1+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[2];
+ p2 = ell[2+nskip1];
+ dd = dee[2];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[2] = q1;
+ ell[2+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[3];
+ p2 = ell[3+nskip1];
+ dd = dee[3];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[3] = q1;
+ ell[3+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[4];
+ p2 = ell[4+nskip1];
+ dd = dee[4];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[4] = q1;
+ ell[4+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[5];
+ p2 = ell[5+nskip1];
+ dd = dee[5];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[5] = q1;
+ ell[5+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--) {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 2 x 2 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ Z21 = ell[nskip1] - Z21;
+ Z22 = ell[1+nskip1] - Z22;
+ dee = d + i;
+ /* factorize 2 x 2 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = btRecip(Z11);
+ /* factorize row 2 */
+ sum = 0;
+ q1 = Z21;
+ q2 = q1 * dee[0];
+ Z21 = q2;
+ sum += q1*q2;
+ dee[1] = btRecip(Z22 - sum);
+ /* done factorizing 2 x 2 block */
+ ell[nskip1] = Z21;
+ }
+ /* compute the (less than 2) rows at the bottom */
+ switch (n-i) {
+ case 0:
+ break;
+
+ case 1:
+ btSolveL1_1 (A,A+i*nskip1,i,nskip1);
+ /* scale the elements in a 1 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ ell = A+i*nskip1;
+ dee = d;
+ for (j=i-6; j >= 0; j -= 6) {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1*dd;
+ ell[0] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[1];
+ dd = dee[1];
+ q1 = p1*dd;
+ ell[1] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[2];
+ dd = dee[2];
+ q1 = p1*dd;
+ ell[2] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[3];
+ dd = dee[3];
+ q1 = p1*dd;
+ ell[3] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[4];
+ dd = dee[4];
+ q1 = p1*dd;
+ ell[4] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[5];
+ dd = dee[5];
+ q1 = p1*dd;
+ ell[5] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--) {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1*dd;
+ ell[0] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 1 x 1 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ dee = d + i;
+ /* factorize 1 x 1 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = btRecip(Z11);
+ /* done factorizing 1 x 1 block */
+ break;
+
+ //default: *((char*)0)=0; /* this should never happen! */
+ }
+}
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 4*4.
+ * if this is in the factorizer source file, n must be a multiple of 4.
+ */
+
+void btSolveL1 (const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11,Z21,Z31,Z41,p1,q1,p2,p3,p4,*ex;
+ const btScalar *ell;
+ int lskip2,lskip3,i,j;
+ /* compute lskip values */
+ lskip2 = 2*lskip1;
+ lskip3 = 3*lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i=0; i <= n-4; i+=4) {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ Z31=0;
+ Z41=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-12; j >= 0; j -= 12) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[lskip1];
+ p3=ell[lskip2];
+ p4=ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[1];
+ q1=ex[1];
+ p2=ell[1+lskip1];
+ p3=ell[1+lskip2];
+ p4=ell[1+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[2];
+ q1=ex[2];
+ p2=ell[2+lskip1];
+ p3=ell[2+lskip2];
+ p4=ell[2+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[3];
+ q1=ex[3];
+ p2=ell[3+lskip1];
+ p3=ell[3+lskip2];
+ p4=ell[3+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[4];
+ q1=ex[4];
+ p2=ell[4+lskip1];
+ p3=ell[4+lskip2];
+ p4=ell[4+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[5];
+ q1=ex[5];
+ p2=ell[5+lskip1];
+ p3=ell[5+lskip2];
+ p4=ell[5+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[6];
+ q1=ex[6];
+ p2=ell[6+lskip1];
+ p3=ell[6+lskip2];
+ p4=ell[6+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[7];
+ q1=ex[7];
+ p2=ell[7+lskip1];
+ p3=ell[7+lskip2];
+ p4=ell[7+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[8];
+ q1=ex[8];
+ p2=ell[8+lskip1];
+ p3=ell[8+lskip2];
+ p4=ell[8+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[9];
+ q1=ex[9];
+ p2=ell[9+lskip1];
+ p3=ell[9+lskip2];
+ p4=ell[9+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[10];
+ q1=ex[10];
+ p2=ell[10+lskip1];
+ p3=ell[10+lskip2];
+ p4=ell[10+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[11];
+ q1=ex[11];
+ p2=ell[11+lskip1];
+ p3=ell[11+lskip2];
+ p4=ell[11+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[lskip1];
+ p3=ell[lskip2];
+ p4=ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ p1 = ell[lskip2];
+ p2 = ell[1+lskip2];
+ Z31 = ex[2] - Z31 - p1*Z11 - p2*Z21;
+ ex[2] = Z31;
+ p1 = ell[lskip3];
+ p2 = ell[1+lskip3];
+ p3 = ell[2+lskip3];
+ Z41 = ex[3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
+ ex[3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++) {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-12; j >= 0; j -= 12) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[1];
+ q1=ex[1];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[2];
+ q1=ex[2];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[3];
+ q1=ex[3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[4];
+ q1=ex[4];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[5];
+ q1=ex[5];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[6];
+ q1=ex[6];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[7];
+ q1=ex[7];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[8];
+ q1=ex[8];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[9];
+ q1=ex[9];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[10];
+ q1=ex[10];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[11];
+ q1=ex[11];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
+}
+
+/* solve L^T * x=b, with b containing 1 right hand side.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * b is an n*1 matrix that contains the right hand side.
+ * b is overwritten with x.
+ * this processes blocks of 4.
+ */
+
+void btSolveL1T (const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11,m11,Z21,m21,Z31,m31,Z41,m41,p1,q1,p2,p3,p4,*ex;
+ const btScalar *ell;
+ int lskip2,i,j;
+// int lskip3;
+ /* special handling for L and B because we're solving L1 *transpose* */
+ L = L + (n-1)*(lskip1+1);
+ B = B + n-1;
+ lskip1 = -lskip1;
+ /* compute lskip values */
+ lskip2 = 2*lskip1;
+ //lskip3 = 3*lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i=0; i <= n-4; i+=4) {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ Z31=0;
+ Z41=0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-4; j >= 0; j -= 4) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-1];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-2];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-3];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[-1];
+ Z21 = ex[-1] - Z21 - p1*Z11;
+ ex[-1] = Z21;
+ p1 = ell[-2];
+ p2 = ell[-2+lskip1];
+ Z31 = ex[-2] - Z31 - p1*Z11 - p2*Z21;
+ ex[-2] = Z31;
+ p1 = ell[-3];
+ p2 = ell[-3+lskip1];
+ p3 = ell[-3+lskip2];
+ Z41 = ex[-3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
+ ex[-3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++) {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-4; j >= 0; j -= 4) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-1];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-2];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
+}
+
+
+
+void btVectorScale (btScalar *a, const btScalar *d, int n)
+{
+ btAssert (a && d && n >= 0);
+ for (int i=0; i<n; i++) {
+ a[i] *= d[i];
+ }
+}
+
+void btSolveLDLT (const btScalar *L, const btScalar *d, btScalar *b, int n, int nskip)
+{
+ btAssert (L && d && b && n > 0 && nskip >= n);
+ btSolveL1 (L,b,n,nskip);
+ btVectorScale (b,d,n);
+ btSolveL1T (L,b,n,nskip);
+}
+
+
+
+//***************************************************************************
+
+// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of
+// A is nskip. this only references and swaps the lower triangle.
+// if `do_fast_row_swaps' is nonzero and row pointers are being used, then
+// rows will be swapped by exchanging row pointers. otherwise the data will
+// be copied.
+
+static void btSwapRowsAndCols (BTATYPE A, int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
+{
+ btAssert (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
+ nskip >= n && i1 < i2);
+
+# ifdef BTROWPTRS
+ btScalar *A_i1 = A[i1];
+ btScalar *A_i2 = A[i2];
+ for (int i=i1+1; i<i2; ++i) {
+ btScalar *A_i_i1 = A[i] + i1;
+ A_i1[i] = *A_i_i1;
+ *A_i_i1 = A_i2[i];
+ }
+ A_i1[i2] = A_i1[i1];
+ A_i1[i1] = A_i2[i1];
+ A_i2[i1] = A_i2[i2];
+ // swap rows, by swapping row pointers
+ if (do_fast_row_swaps) {
+ A[i1] = A_i2;
+ A[i2] = A_i1;
+ }
+ else {
+ // Only swap till i2 column to match A plain storage variant.
+ for (int k = 0; k <= i2; ++k) {
+ btScalar tmp = A_i1[k];
+ A_i1[k] = A_i2[k];
+ A_i2[k] = tmp;
+ }
+ }
+ // swap columns the hard way
+ for (int j=i2+1; j<n; ++j) {
+ btScalar *A_j = A[j];
+ btScalar tmp = A_j[i1];
+ A_j[i1] = A_j[i2];
+ A_j[i2] = tmp;
+ }
+# else
+ btScalar *A_i1 = A+i1*nskip;
+ btScalar *A_i2 = A+i2*nskip;
+ for (int k = 0; k < i1; ++k) {
+ btScalar tmp = A_i1[k];
+ A_i1[k] = A_i2[k];
+ A_i2[k] = tmp;
+ }
+ btScalar *A_i = A_i1 + nskip;
+ for (int i=i1+1; i<i2; A_i+=nskip, ++i) {
+ btScalar tmp = A_i2[i];
+ A_i2[i] = A_i[i1];
+ A_i[i1] = tmp;
+ }
+ {
+ btScalar tmp = A_i1[i1];
+ A_i1[i1] = A_i2[i2];
+ A_i2[i2] = tmp;
+ }
+ btScalar *A_j = A_i2 + nskip;
+ for (int j=i2+1; j<n; A_j+=nskip, ++j) {
+ btScalar tmp = A_j[i1];
+ A_j[i1] = A_j[i2];
+ A_j[i2] = tmp;
+ }
+# endif
+}
+
+
+// swap two indexes in the n*n LCP problem. i1 must be <= i2.
+
+static void btSwapProblem (BTATYPE A, btScalar *x, btScalar *b, btScalar *w, btScalar *lo,
+ btScalar *hi, int *p, bool *state, int *findex,
+ int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
+{
+ btScalar tmpr;
+ int tmpi;
+ bool tmpb;
+ btAssert (n>0 && i1 >=0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n && i1 <= i2);
+ if (i1==i2) return;
+
+ btSwapRowsAndCols (A,n,i1,i2,nskip,do_fast_row_swaps);
+
+ tmpr = x[i1];
+ x[i1] = x[i2];
+ x[i2] = tmpr;
+
+ tmpr = b[i1];
+ b[i1] = b[i2];
+ b[i2] = tmpr;
+
+ tmpr = w[i1];
+ w[i1] = w[i2];
+ w[i2] = tmpr;
+
+ tmpr = lo[i1];
+ lo[i1] = lo[i2];
+ lo[i2] = tmpr;
+
+ tmpr = hi[i1];
+ hi[i1] = hi[i2];
+ hi[i2] = tmpr;
+
+ tmpi = p[i1];
+ p[i1] = p[i2];
+ p[i2] = tmpi;
+
+ tmpb = state[i1];
+ state[i1] = state[i2];
+ state[i2] = tmpb;
+
+ if (findex) {
+ tmpi = findex[i1];
+ findex[i1] = findex[i2];
+ findex[i2] = tmpi;
+ }
+}
+
+
+
+
+//***************************************************************************
+// btLCP manipulator object. this represents an n*n LCP problem.
+//
+// two index sets C and N are kept. each set holds a subset of
+// the variable indexes 0..n-1. an index can only be in one set.
+// initially both sets are empty.
+//
+// the index set C is special: solutions to A(C,C)\A(C,i) can be generated.
+
+//***************************************************************************
+// fast implementation of btLCP. see the above definition of btLCP for
+// interface comments.
+//
+// `p' records the permutation of A,x,b,w,etc. p is initially 1:n and is
+// permuted as the other vectors/matrices are permuted.
+//
+// A,x,b,w,lo,hi,state,findex,p,c are permuted such that sets C,N have
+// contiguous indexes. the don't-care indexes follow N.
+//
+// an L*D*L' factorization is maintained of A(C,C), and whenever indexes are
+// added or removed from the set C the factorization is updated.
+// thus L*D*L'=A[C,C], i.e. a permuted top left nC*nC submatrix of A.
+// the leading dimension of the matrix L is always `nskip'.
+//
+// at the start there may be other indexes that are unbounded but are not
+// included in `nub'. btLCP will permute the matrix so that absolutely all
+// unbounded vectors are at the start. thus there may be some initial
+// permutation.
+//
+// the algorithms here assume certain patterns, particularly with respect to
+// index transfer.
+
+#ifdef btLCP_FAST
+
+struct btLCP
+{
+ const int m_n;
+ const int m_nskip;
+ int m_nub;
+ int m_nC, m_nN; // size of each index set
+ BTATYPE const m_A; // A rows
+ btScalar *const m_x, * const m_b, *const m_w, *const m_lo,* const m_hi; // permuted LCP problem data
+ btScalar *const m_L, *const m_d; // L*D*L' factorization of set C
+ btScalar *const m_Dell, *const m_ell, *const m_tmp;
+ bool *const m_state;
+ int *const m_findex, *const m_p, *const m_C;
+
+ btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
+ btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
+ btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
+ bool *_state, int *_findex, int *p, int *c, btScalar **Arows);
+ int getNub() const { return m_nub; }
+ void transfer_i_to_C (int i);
+ void transfer_i_to_N (int i) { m_nN++; } // because we can assume C and N span 1:i-1
+ void transfer_i_from_N_to_C (int i);
+ void transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch);
+ int numC() const { return m_nC; }
+ int numN() const { return m_nN; }
+ int indexC (int i) const { return i; }
+ int indexN (int i) const { return i+m_nC; }
+ btScalar Aii (int i) const { return BTAROW(i)[i]; }
+ btScalar AiC_times_qC (int i, btScalar *q) const { return btLargeDot (BTAROW(i), q, m_nC); }
+ btScalar AiN_times_qN (int i, btScalar *q) const { return btLargeDot (BTAROW(i)+m_nC, q+m_nC, m_nN); }
+ void pN_equals_ANC_times_qC (btScalar *p, btScalar *q);
+ void pN_plusequals_ANi (btScalar *p, int i, int sign=1);
+ void pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q);
+ void pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q);
+ void solve1 (btScalar *a, int i, int dir=1, int only_transfer=0);
+ void unpermute();
+};
+
+
+btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
+ btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
+ btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
+ bool *_state, int *_findex, int *p, int *c, btScalar **Arows):
+ m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0),
+# ifdef BTROWPTRS
+ m_A(Arows),
+#else
+ m_A(_Adata),
+#endif
+ m_x(_x), m_b(_b), m_w(_w), m_lo(_lo), m_hi(_hi),
+ m_L(l), m_d(_d), m_Dell(_Dell), m_ell(_ell), m_tmp(_tmp),
+ m_state(_state), m_findex(_findex), m_p(p), m_C(c)
+{
+ {
+ btSetZero (m_x,m_n);
+ }
+
+ {
+# ifdef BTROWPTRS
+ // make matrix row pointers
+ btScalar *aptr = _Adata;
+ BTATYPE A = m_A;
+ const int n = m_n, nskip = m_nskip;
+ for (int k=0; k<n; aptr+=nskip, ++k) A[k] = aptr;
+# endif
+ }
+
+ {
+ int *p = m_p;
+ const int n = m_n;
+ for (int k=0; k<n; ++k) p[k]=k; // initially unpermuted
+ }
+
+ /*
+ // for testing, we can do some random swaps in the area i > nub
+ {
+ const int n = m_n;
+ const int nub = m_nub;
+ if (nub < n) {
+ for (int k=0; k<100; k++) {
+ int i1,i2;
+ do {
+ i1 = dRandInt(n-nub)+nub;
+ i2 = dRandInt(n-nub)+nub;
+ }
+ while (i1 > i2);
+ //printf ("--> %d %d\n",i1,i2);
+ btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,n,i1,i2,m_nskip,0);
+ }
+ }
+ */
+
+ // permute the problem so that *all* the unbounded variables are at the
+ // start, i.e. look for unbounded variables not included in `nub'. we can
+ // potentially push up `nub' this way and get a bigger initial factorization.
+ // note that when we swap rows/cols here we must not just swap row pointers,
+ // as the initial factorization relies on the data being all in one chunk.
+ // variables that have findex >= 0 are *not* considered to be unbounded even
+ // if lo=-inf and hi=inf - this is because these limits may change during the
+ // solution process.
+
+ {
+ int *findex = m_findex;
+ btScalar *lo = m_lo, *hi = m_hi;
+ const int n = m_n;
+ for (int k = m_nub; k<n; ++k) {
+ if (findex && findex[k] >= 0) continue;
+ if (lo[k]==-BT_INFINITY && hi[k]==BT_INFINITY) {
+ btSwapProblem (m_A,m_x,m_b,m_w,lo,hi,m_p,m_state,findex,n,m_nub,k,m_nskip,0);
+ m_nub++;
+ }
+ }
+ }
+
+ // if there are unbounded variables at the start, factorize A up to that
+ // point and solve for x. this puts all indexes 0..nub-1 into C.
+ if (m_nub > 0) {
+ const int nub = m_nub;
+ {
+ btScalar *Lrow = m_L;
+ const int nskip = m_nskip;
+ for (int j=0; j<nub; Lrow+=nskip, ++j) memcpy(Lrow,BTAROW(j),(j+1)*sizeof(btScalar));
+ }
+ btFactorLDLT (m_L,m_d,nub,m_nskip);
+ memcpy (m_x,m_b,nub*sizeof(btScalar));
+ btSolveLDLT (m_L,m_d,m_x,nub,m_nskip);
+ btSetZero (m_w,nub);
+ {
+ int *C = m_C;
+ for (int k=0; k<nub; ++k) C[k] = k;
+ }
+ m_nC = nub;
+ }
+
+ // permute the indexes > nub such that all findex variables are at the end
+ if (m_findex) {
+ const int nub = m_nub;
+ int *findex = m_findex;
+ int num_at_end = 0;
+ for (int k=m_n-1; k >= nub; k--) {
+ if (findex[k] >= 0) {
+ btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,findex,m_n,k,m_n-1-num_at_end,m_nskip,1);
+ num_at_end++;
+ }
+ }
+ }
+
+ // print info about indexes
+ /*
+ {
+ const int n = m_n;
+ const int nub = m_nub;
+ for (int k=0; k<n; k++) {
+ if (k<nub) printf ("C");
+ else if (m_lo[k]==-BT_INFINITY && m_hi[k]==BT_INFINITY) printf ("c");
+ else printf (".");
+ }
+ printf ("\n");
+ }
+ */
+}
+
+
+void btLCP::transfer_i_to_C (int i)
+{
+ {
+ if (m_nC > 0) {
+ // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
+ {
+ const int nC = m_nC;
+ btScalar *const Ltgt = m_L + nC*m_nskip, *ell = m_ell;
+ for (int j=0; j<nC; ++j) Ltgt[j] = ell[j];
+ }
+ const int nC = m_nC;
+ m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
+ }
+ else {
+ m_d[0] = btRecip (BTAROW(i)[i]);
+ }
+
+ btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
+
+ const int nC = m_nC;
+ m_C[nC] = nC;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
+
+}
+
+
+void btLCP::transfer_i_from_N_to_C (int i)
+{
+ {
+ if (m_nC > 0) {
+ {
+ btScalar *const aptr = BTAROW(i);
+ btScalar *Dell = m_Dell;
+ const int *C = m_C;
+# ifdef BTNUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr unpermuted
+ const int nub = m_nub;
+ int j=0;
+ for ( ; j<nub; ++j) Dell[j] = aptr[j];
+ const int nC = m_nC;
+ for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
+# else
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
+# endif
+ }
+ btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
+ {
+ const int nC = m_nC;
+ btScalar *const Ltgt = m_L + nC*m_nskip;
+ btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ for (int j=0; j<nC; ++j) Ltgt[j] = ell[j] = Dell[j] * d[j];
+ }
+ const int nC = m_nC;
+ m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
+ }
+ else {
+ m_d[0] = btRecip (BTAROW(i)[i]);
+ }
+
+ btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
+
+ const int nC = m_nC;
+ m_C[nC] = nC;
+ m_nN--;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
+
+ // @@@ TO DO LATER
+ // if we just finish here then we'll go back and re-solve for
+ // delta_x. but actually we can be more efficient and incrementally
+ // update delta_x here. but if we do this, we wont have ell and Dell
+ // to use in updating the factorization later.
+
+}
+
+void btRemoveRowCol (btScalar *A, int n, int nskip, int r)
+{
+ btAssert(A && n > 0 && nskip >= n && r >= 0 && r < n);
+ if (r >= n-1) return;
+ if (r > 0) {
+ {
+ const size_t move_size = (n-r-1)*sizeof(btScalar);
+ btScalar *Adst = A + r;
+ for (int i=0; i<r; Adst+=nskip,++i) {
+ btScalar *Asrc = Adst + 1;
+ memmove (Adst,Asrc,move_size);
+ }
+ }
+ {
+ const size_t cpy_size = r*sizeof(btScalar);
+ btScalar *Adst = A + r * nskip;
+ for (int i=r; i<(n-1); ++i) {
+ btScalar *Asrc = Adst + nskip;
+ memcpy (Adst,Asrc,cpy_size);
+ Adst = Asrc;
+ }
+ }
+ }
+ {
+ const size_t cpy_size = (n-r-1)*sizeof(btScalar);
+ btScalar *Adst = A + r * (nskip + 1);
+ for (int i=r; i<(n-1); ++i) {
+ btScalar *Asrc = Adst + (nskip + 1);
+ memcpy (Adst,Asrc,cpy_size);
+ Adst = Asrc - 1;
+ }
+ }
+}
+
+
+
+
+void btLDLTAddTL (btScalar *L, btScalar *d, const btScalar *a, int n, int nskip, btAlignedObjectArray<btScalar>& scratch)
+{
+ btAssert (L && d && a && n > 0 && nskip >= n);
+
+ if (n < 2) return;
+ scratch.resize(2*nskip);
+ btScalar *W1 = &scratch[0];
+
+ btScalar *W2 = W1 + nskip;
+
+ W1[0] = btScalar(0.0);
+ W2[0] = btScalar(0.0);
+ for (int j=1; j<n; ++j) {
+ W1[j] = W2[j] = (btScalar) (a[j] * SIMDSQRT12);
+ }
+ btScalar W11 = (btScalar) ((btScalar(0.5)*a[0]+1)*SIMDSQRT12);
+ btScalar W21 = (btScalar) ((btScalar(0.5)*a[0]-1)*SIMDSQRT12);
+
+ btScalar alpha1 = btScalar(1.0);
+ btScalar alpha2 = btScalar(1.0);
+
+ {
+ btScalar dee = d[0];
+ btScalar alphanew = alpha1 + (W11*W11)*dee;
+ btAssert(alphanew != btScalar(0.0));
+ dee /= alphanew;
+ btScalar gamma1 = W11 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (W21*W21)*dee;
+ dee /= alphanew;
+ //btScalar gamma2 = W21 * dee;
+ alpha2 = alphanew;
+ btScalar k1 = btScalar(1.0) - W21*gamma1;
+ btScalar k2 = W21*gamma1*W11 - W21;
+ btScalar *ll = L + nskip;
+ for (int p=1; p<n; ll+=nskip, ++p) {
+ btScalar Wp = W1[p];
+ btScalar ell = *ll;
+ W1[p] = Wp - W11*ell;
+ W2[p] = k1*Wp + k2*ell;
+ }
+ }
+
+ btScalar *ll = L + (nskip + 1);
+ for (int j=1; j<n; ll+=nskip+1, ++j) {
+ btScalar k1 = W1[j];
+ btScalar k2 = W2[j];
+
+ btScalar dee = d[j];
+ btScalar alphanew = alpha1 + (k1*k1)*dee;
+ btAssert(alphanew != btScalar(0.0));
+ dee /= alphanew;
+ btScalar gamma1 = k1 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (k2*k2)*dee;
+ dee /= alphanew;
+ btScalar gamma2 = k2 * dee;
+ dee *= alpha2;
+ d[j] = dee;
+ alpha2 = alphanew;
+
+ btScalar *l = ll + nskip;
+ for (int p=j+1; p<n; l+=nskip, ++p) {
+ btScalar ell = *l;
+ btScalar Wp = W1[p] - k1 * ell;
+ ell += gamma1 * Wp;
+ W1[p] = Wp;
+ Wp = W2[p] - k2 * ell;
+ ell -= gamma2 * Wp;
+ W2[p] = Wp;
+ *l = ell;
+ }
+ }
+}
+
+
+#define _BTGETA(i,j) (A[i][j])
+//#define _GETA(i,j) (A[(i)*nskip+(j)])
+#define BTGETA(i,j) ((i > j) ? _BTGETA(i,j) : _BTGETA(j,i))
+
+inline size_t btEstimateLDLTAddTLTmpbufSize(int nskip)
+{
+ return nskip * 2 * sizeof(btScalar);
+}
+
+
+void btLDLTRemove (btScalar **A, const int *p, btScalar *L, btScalar *d,
+ int n1, int n2, int r, int nskip, btAlignedObjectArray<btScalar>& scratch)
+{
+ btAssert(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 &&
+ n1 >= n2 && nskip >= n1);
+ #ifdef BT_DEBUG
+ for (int i=0; i<n2; ++i)
+ btAssert(p[i] >= 0 && p[i] < n1);
+ #endif
+
+ if (r==n2-1) {
+ return; // deleting last row/col is easy
+ }
+ else {
+ size_t LDLTAddTL_size = btEstimateLDLTAddTLTmpbufSize(nskip);
+ btAssert(LDLTAddTL_size % sizeof(btScalar) == 0);
+ scratch.resize(nskip * 2+n2);
+ btScalar *tmp = &scratch[0];
+ if (r==0) {
+ btScalar *a = (btScalar *)((char *)tmp + LDLTAddTL_size);
+ const int p_0 = p[0];
+ for (int i=0; i<n2; ++i) {
+ a[i] = -BTGETA(p[i],p_0);
+ }
+ a[0] += btScalar(1.0);
+ btLDLTAddTL (L,d,a,n2,nskip,scratch);
+ }
+ else {
+ btScalar *t = (btScalar *)((char *)tmp + LDLTAddTL_size);
+ {
+ btScalar *Lcurr = L + r*nskip;
+ for (int i=0; i<r; ++Lcurr, ++i) {
+ btAssert(d[i] != btScalar(0.0));
+ t[i] = *Lcurr / d[i];
+ }
+ }
+ btScalar *a = t + r;
+ {
+ btScalar *Lcurr = L + r*nskip;
+ const int *pp_r = p + r, p_r = *pp_r;
+ const int n2_minus_r = n2-r;
+ for (int i=0; i<n2_minus_r; Lcurr+=nskip,++i) {
+ a[i] = btLargeDot(Lcurr,t,r) - BTGETA(pp_r[i],p_r);
+ }
+ }
+ a[0] += btScalar(1.0);
+ btLDLTAddTL (L + r*nskip+r, d+r, a, n2-r, nskip, scratch);
+ }
+ }
+
+ // snip out row/column r from L and d
+ btRemoveRowCol (L,n2,nskip,r);
+ if (r < (n2-1)) memmove (d+r,d+r+1,(n2-r-1)*sizeof(btScalar));
+}
+
+
+void btLCP::transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch)
+{
+ {
+ int *C = m_C;
+ // remove a row/column from the factorization, and adjust the
+ // indexes (black magic!)
+ int last_idx = -1;
+ const int nC = m_nC;
+ int j = 0;
+ for ( ; j<nC; ++j) {
+ if (C[j]==nC-1) {
+ last_idx = j;
+ }
+ if (C[j]==i) {
+ btLDLTRemove (m_A,C,m_L,m_d,m_n,nC,j,m_nskip,scratch);
+ int k;
+ if (last_idx == -1) {
+ for (k=j+1 ; k<nC; ++k) {
+ if (C[k]==nC-1) {
+ break;
+ }
+ }
+ btAssert (k < nC);
+ }
+ else {
+ k = last_idx;
+ }
+ C[k] = C[j];
+ if (j < (nC-1)) memmove (C+j,C+j+1,(nC-j-1)*sizeof(int));
+ break;
+ }
+ }
+ btAssert (j < nC);
+
+ btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,i,nC-1,m_nskip,1);
+
+ m_nN++;
+ m_nC = nC - 1; // nC value is outdated after this line
+ }
+
+}
+
+
+void btLCP::pN_equals_ANC_times_qC (btScalar *p, btScalar *q)
+{
+ // we could try to make this matrix-vector multiplication faster using
+ // outer product matrix tricks, e.g. with the dMultidotX() functions.
+ // but i tried it and it actually made things slower on random 100x100
+ // problems because of the overhead involved. so we'll stick with the
+ // simple method for now.
+ const int nC = m_nC;
+ btScalar *ptgt = p + nC;
+ const int nN = m_nN;
+ for (int i=0; i<nN; ++i) {
+ ptgt[i] = btLargeDot (BTAROW(i+nC),q,nC);
+ }
+}
+
+
+void btLCP::pN_plusequals_ANi (btScalar *p, int i, int sign)
+{
+ const int nC = m_nC;
+ btScalar *aptr = BTAROW(i) + nC;
+ btScalar *ptgt = p + nC;
+ if (sign > 0) {
+ const int nN = m_nN;
+ for (int j=0; j<nN; ++j) ptgt[j] += aptr[j];
+ }
+ else {
+ const int nN = m_nN;
+ for (int j=0; j<nN; ++j) ptgt[j] -= aptr[j];
+ }
+}
+
+void btLCP::pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q)
+{
+ const int nC = m_nC;
+ for (int i=0; i<nC; ++i) {
+ p[i] += s*q[i];
+ }
+}
+
+void btLCP::pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q)
+{
+ const int nC = m_nC;
+ btScalar *ptgt = p + nC, *qsrc = q + nC;
+ const int nN = m_nN;
+ for (int i=0; i<nN; ++i) {
+ ptgt[i] += s*qsrc[i];
+ }
+}
+
+void btLCP::solve1 (btScalar *a, int i, int dir, int only_transfer)
+{
+ // the `Dell' and `ell' that are computed here are saved. if index i is
+ // later added to the factorization then they can be reused.
+ //
+ // @@@ question: do we need to solve for entire delta_x??? yes, but
+ // only if an x goes below 0 during the step.
+
+ if (m_nC > 0) {
+ {
+ btScalar *Dell = m_Dell;
+ int *C = m_C;
+ btScalar *aptr = BTAROW(i);
+# ifdef BTNUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr[] is guaranteed unpermuted
+ const int nub = m_nub;
+ int j=0;
+ for ( ; j<nub; ++j) Dell[j] = aptr[j];
+ const int nC = m_nC;
+ for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
+# else
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
+# endif
+ }
+ btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
+ {
+ btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) ell[j] = Dell[j] * d[j];
+ }
+
+ if (!only_transfer) {
+ btScalar *tmp = m_tmp, *ell = m_ell;
+ {
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) tmp[j] = ell[j];
+ }
+ btSolveL1T (m_L,tmp,m_nC,m_nskip);
+ if (dir > 0) {
+ int *C = m_C;
+ btScalar *tmp = m_tmp;
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) a[C[j]] = -tmp[j];
+ } else {
+ int *C = m_C;
+ btScalar *tmp = m_tmp;
+ const int nC = m_nC;
+ for (int j=0; j<nC; ++j) a[C[j]] = tmp[j];
+ }
+ }
+ }
+}
+
+
+void btLCP::unpermute()
+{
+ // now we have to un-permute x and w
+ {
+ memcpy (m_tmp,m_x,m_n*sizeof(btScalar));
+ btScalar *x = m_x, *tmp = m_tmp;
+ const int *p = m_p;
+ const int n = m_n;
+ for (int j=0; j<n; ++j) x[p[j]] = tmp[j];
+ }
+ {
+ memcpy (m_tmp,m_w,m_n*sizeof(btScalar));
+ btScalar *w = m_w, *tmp = m_tmp;
+ const int *p = m_p;
+ const int n = m_n;
+ for (int j=0; j<n; ++j) w[p[j]] = tmp[j];
+ }
+}
+
+#endif // btLCP_FAST
+
+
+//***************************************************************************
+// an optimized Dantzig LCP driver routine for the lo-hi LCP problem.
+
+bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b,
+ btScalar* outer_w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory& scratchMem)
+{
+ s_error = false;
+
+// printf("btSolveDantzigLCP n=%d\n",n);
+ btAssert (n>0 && A && x && b && lo && hi && nub >= 0 && nub <= n);
+ btAssert(outer_w);
+
+#ifdef BT_DEBUG
+ {
+ // check restrictions on lo and hi
+ for (int k=0; k<n; ++k)
+ btAssert (lo[k] <= 0 && hi[k] >= 0);
+ }
+# endif
+
+
+ // if all the variables are unbounded then we can just factor, solve,
+ // and return
+ if (nub >= n)
+ {
+
+
+ int nskip = (n);
+ btFactorLDLT (A, outer_w, n, nskip);
+ btSolveLDLT (A, outer_w, b, n, nskip);
+ memcpy (x, b, n*sizeof(btScalar));
+
+ return !s_error;
+ }
+
+ const int nskip = (n);
+ scratchMem.L.resize(n*nskip);
+
+ scratchMem.d.resize(n);
+
+ btScalar *w = outer_w;
+ scratchMem.delta_w.resize(n);
+ scratchMem.delta_x.resize(n);
+ scratchMem.Dell.resize(n);
+ scratchMem.ell.resize(n);
+ scratchMem.Arows.resize(n);
+ scratchMem.p.resize(n);
+ scratchMem.C.resize(n);
+
+ // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
+ scratchMem.state.resize(n);
+
+
+ // create LCP object. note that tmp is set to delta_w to save space, this
+ // optimization relies on knowledge of how tmp is used, so be careful!
+ btLCP lcp(n,nskip,nub,A,x,b,w,lo,hi,&scratchMem.L[0],&scratchMem.d[0],&scratchMem.Dell[0],&scratchMem.ell[0],&scratchMem.delta_w[0],&scratchMem.state[0],findex,&scratchMem.p[0],&scratchMem.C[0],&scratchMem.Arows[0]);
+ int adj_nub = lcp.getNub();
+
+ // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the
+ // LCP conditions then i is added to the appropriate index set. otherwise
+ // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
+ // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
+ // while driving x(i) we maintain the LCP conditions on the other variables
+ // 0..i-1. we do this by watching out for other x(i),w(i) values going
+ // outside the valid region, and then switching them between index sets
+ // when that happens.
+
+ bool hit_first_friction_index = false;
+ for (int i=adj_nub; i<n; ++i)
+ {
+ s_error = false;
+ // the index i is the driving index and indexes i+1..n-1 are "dont care",
+ // i.e. when we make changes to the system those x's will be zero and we
+ // don't care what happens to those w's. in other words, we only consider
+ // an (i+1)*(i+1) sub-problem of A*x=b+w.
+
+ // if we've hit the first friction index, we have to compute the lo and
+ // hi values based on the values of x already computed. we have been
+ // permuting the indexes, so the values stored in the findex vector are
+ // no longer valid. thus we have to temporarily unpermute the x vector.
+ // for the purposes of this computation, 0*infinity = 0 ... so if the
+ // contact constraint's normal force is 0, there should be no tangential
+ // force applied.
+
+ if (!hit_first_friction_index && findex && findex[i] >= 0) {
+ // un-permute x into delta_w, which is not being used at the moment
+ for (int j=0; j<n; ++j) scratchMem.delta_w[scratchMem.p[j]] = x[j];
+
+ // set lo and hi values
+ for (int k=i; k<n; ++k) {
+ btScalar wfk = scratchMem.delta_w[findex[k]];
+ if (wfk == 0) {
+ hi[k] = 0;
+ lo[k] = 0;
+ }
+ else {
+ hi[k] = btFabs (hi[k] * wfk);
+ lo[k] = -hi[k];
+ }
+ }
+ hit_first_friction_index = true;
+ }
+
+ // thus far we have not even been computing the w values for indexes
+ // greater than i, so compute w[i] now.
+ w[i] = lcp.AiC_times_qC (i,x) + lcp.AiN_times_qN (i,x) - b[i];
+
+ // if lo=hi=0 (which can happen for tangential friction when normals are
+ // 0) then the index will be assigned to set N with some state. however,
+ // set C's line has zero size, so the index will always remain in set N.
+ // with the "normal" switching logic, if w changed sign then the index
+ // would have to switch to set C and then back to set N with an inverted
+ // state. this is pointless, and also computationally expensive. to
+ // prevent this from happening, we use the rule that indexes with lo=hi=0
+ // will never be checked for set changes. this means that the state for
+ // these indexes may be incorrect, but that doesn't matter.
+
+ // see if x(i),w(i) is in a valid region
+ if (lo[i]==0 && w[i] >= 0) {
+ lcp.transfer_i_to_N (i);
+ scratchMem.state[i] = false;
+ }
+ else if (hi[i]==0 && w[i] <= 0) {
+ lcp.transfer_i_to_N (i);
+ scratchMem.state[i] = true;
+ }
+ else if (w[i]==0) {
+ // this is a degenerate case. by the time we get to this test we know
+ // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
+ // and similarly that hi > 0. this means that the line segment
+ // corresponding to set C is at least finite in extent, and we are on it.
+ // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
+ lcp.solve1 (&scratchMem.delta_x[0],i,0,1);
+
+ lcp.transfer_i_to_C (i);
+ }
+ else {
+ // we must push x(i) and w(i)
+ for (;;) {
+ int dir;
+ btScalar dirf;
+ // find direction to push on x(i)
+ if (w[i] <= 0) {
+ dir = 1;
+ dirf = btScalar(1.0);
+ }
+ else {
+ dir = -1;
+ dirf = btScalar(-1.0);
+ }
+
+ // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
+ lcp.solve1 (&scratchMem.delta_x[0],i,dir);
+
+ // note that delta_x[i] = dirf, but we wont bother to set it
+
+ // compute: delta_w = A*delta_x ... note we only care about
+ // delta_w(N) and delta_w(i), the rest is ignored
+ lcp.pN_equals_ANC_times_qC (&scratchMem.delta_w[0],&scratchMem.delta_x[0]);
+ lcp.pN_plusequals_ANi (&scratchMem.delta_w[0],i,dir);
+ scratchMem.delta_w[i] = lcp.AiC_times_qC (i,&scratchMem.delta_x[0]) + lcp.Aii(i)*dirf;
+
+ // find largest step we can take (size=s), either to drive x(i),w(i)
+ // to the valid LCP region or to drive an already-valid variable
+ // outside the valid region.
+
+ int cmd = 1; // index switching command
+ int si = 0; // si = index to switch if cmd>3
+ btScalar s = -w[i]/scratchMem.delta_w[i];
+ if (dir > 0) {
+ if (hi[i] < BT_INFINITY) {
+ btScalar s2 = (hi[i]-x[i])*dirf; // was (hi[i]-x[i])/dirf // step to x(i)=hi(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 3;
+ }
+ }
+ }
+ else {
+ if (lo[i] > -BT_INFINITY) {
+ btScalar s2 = (lo[i]-x[i])*dirf; // was (lo[i]-x[i])/dirf // step to x(i)=lo(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 2;
+ }
+ }
+ }
+
+ {
+ const int numN = lcp.numN();
+ for (int k=0; k < numN; ++k) {
+ const int indexN_k = lcp.indexN(k);
+ if (!scratchMem.state[indexN_k] ? scratchMem.delta_w[indexN_k] < 0 : scratchMem.delta_w[indexN_k] > 0) {
+ // don't bother checking if lo=hi=0
+ if (lo[indexN_k] == 0 && hi[indexN_k] == 0) continue;
+ btScalar s2 = -w[indexN_k] / scratchMem.delta_w[indexN_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 4;
+ si = indexN_k;
+ }
+ }
+ }
+ }
+
+ {
+ const int numC = lcp.numC();
+ for (int k=adj_nub; k < numC; ++k) {
+ const int indexC_k = lcp.indexC(k);
+ if (scratchMem.delta_x[indexC_k] < 0 && lo[indexC_k] > -BT_INFINITY) {
+ btScalar s2 = (lo[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 5;
+ si = indexC_k;
+ }
+ }
+ if (scratchMem.delta_x[indexC_k] > 0 && hi[indexC_k] < BT_INFINITY) {
+ btScalar s2 = (hi[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 6;
+ si = indexC_k;
+ }
+ }
+ }
+ }
+
+ //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
+ // "C->NL","C->NH"};
+ //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
+
+ // if s <= 0 then we've got a problem. if we just keep going then
+ // we're going to get stuck in an infinite loop. instead, just cross
+ // our fingers and exit with the current solution.
+ if (s <= btScalar(0.0))
+ {
+// printf("LCP internal error, s <= 0 (s=%.4e)",(double)s);
+ if (i < n) {
+ btSetZero (x+i,n-i);
+ btSetZero (w+i,n-i);
+ }
+ s_error = true;
+ break;
+ }
+
+ // apply x = x + s * delta_x
+ lcp.pC_plusequals_s_times_qC (x, s, &scratchMem.delta_x[0]);
+ x[i] += s * dirf;
+
+ // apply w = w + s * delta_w
+ lcp.pN_plusequals_s_times_qN (w, s, &scratchMem.delta_w[0]);
+ w[i] += s * scratchMem.delta_w[i];
+
+// void *tmpbuf;
+ // switch indexes between sets if necessary
+ switch (cmd) {
+ case 1: // done
+ w[i] = 0;
+ lcp.transfer_i_to_C (i);
+ break;
+ case 2: // done
+ x[i] = lo[i];
+ scratchMem.state[i] = false;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 3: // done
+ x[i] = hi[i];
+ scratchMem.state[i] = true;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 4: // keep going
+ w[si] = 0;
+ lcp.transfer_i_from_N_to_C (si);
+ break;
+ case 5: // keep going
+ x[si] = lo[si];
+ scratchMem.state[si] = false;
+ lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
+ break;
+ case 6: // keep going
+ x[si] = hi[si];
+ scratchMem.state[si] = true;
+ lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
+ break;
+ }
+
+ if (cmd <= 3) break;
+ } // for (;;)
+ } // else
+
+ if (s_error)
+ {
+ break;
+ }
+ } // for (int i=adj_nub; i<n; ++i)
+
+ lcp.unpermute();
+
+
+ return !s_error;
+}
+
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h
new file mode 100644
index 0000000000..903832770a
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h
@@ -0,0 +1,77 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of *
+ * The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
+satisfies one of
+ (1) x = lo, w >= 0
+ (2) x = hi, w <= 0
+ (3) lo < x < hi, w = 0
+A is a matrix of dimension n*n, everything else is a vector of size n*1.
+lo and hi can be +/- dInfinity as needed. the first `nub' variables are
+unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
+
+we restrict lo(i) <= 0 and hi(i) >= 0.
+
+the original data (A,b) may be modified by this function.
+
+if the `findex' (friction index) parameter is nonzero, it points to an array
+of index values. in this case constraints that have findex[i] >= 0 are
+special. all non-special constraints are solved for, then the lo and hi values
+for the special constraints are set:
+ hi[i] = abs( hi[i] * x[findex[i]] )
+ lo[i] = -hi[i]
+and the solution continues. this mechanism allows a friction approximation
+to be implemented. the first `nub' variables are assumed to have findex < 0.
+
+*/
+
+
+#ifndef _BT_LCP_H_
+#define _BT_LCP_H_
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <assert.h>
+
+
+#include "LinearMath/btScalar.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+struct btDantzigScratchMemory
+{
+ btAlignedObjectArray<btScalar> m_scratch;
+ btAlignedObjectArray<btScalar> L;
+ btAlignedObjectArray<btScalar> d;
+ btAlignedObjectArray<btScalar> delta_w;
+ btAlignedObjectArray<btScalar> delta_x;
+ btAlignedObjectArray<btScalar> Dell;
+ btAlignedObjectArray<btScalar> ell;
+ btAlignedObjectArray<btScalar*> Arows;
+ btAlignedObjectArray<int> p;
+ btAlignedObjectArray<int> C;
+ btAlignedObjectArray<bool> state;
+};
+
+//return false if solving failed
+bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
+ int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch);
+
+
+
+#endif //_BT_LCP_H_
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h
new file mode 100644
index 0000000000..2a2f2d3d32
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h
@@ -0,0 +1,112 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_DANTZIG_SOLVER_H
+#define BT_DANTZIG_SOLVER_H
+
+#include "btMLCPSolverInterface.h"
+#include "btDantzigLCP.h"
+
+
+class btDantzigSolver : public btMLCPSolverInterface
+{
+protected:
+
+ btScalar m_acceptableUpperLimitSolution;
+
+ btAlignedObjectArray<char> m_tempBuffer;
+
+ btAlignedObjectArray<btScalar> m_A;
+ btAlignedObjectArray<btScalar> m_b;
+ btAlignedObjectArray<btScalar> m_x;
+ btAlignedObjectArray<btScalar> m_lo;
+ btAlignedObjectArray<btScalar> m_hi;
+ btAlignedObjectArray<int> m_dependencies;
+ btDantzigScratchMemory m_scratchMemory;
+public:
+
+ btDantzigSolver()
+ :m_acceptableUpperLimitSolution(btScalar(1000))
+ {
+ }
+
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ {
+ bool result = true;
+ int n = b.rows();
+ if (n)
+ {
+ int nub = 0;
+ btAlignedObjectArray<btScalar> ww;
+ ww.resize(n);
+
+
+ const btScalar* Aptr = A.getBufferPointer();
+ m_A.resize(n*n);
+ for (int i=0;i<n*n;i++)
+ {
+ m_A[i] = Aptr[i];
+
+ }
+
+ m_b.resize(n);
+ m_x.resize(n);
+ m_lo.resize(n);
+ m_hi.resize(n);
+ m_dependencies.resize(n);
+ for (int i=0;i<n;i++)
+ {
+ m_lo[i] = lo[i];
+ m_hi[i] = hi[i];
+ m_b[i] = b[i];
+ m_x[i] = x[i];
+ m_dependencies[i] = limitDependency[i];
+ }
+
+
+ result = btSolveDantzigLCP (n,&m_A[0],&m_x[0],&m_b[0],&ww[0],nub,&m_lo[0],&m_hi[0],&m_dependencies[0],m_scratchMemory);
+ if (!result)
+ return result;
+
+// printf("numAllocas = %d\n",numAllocas);
+ for (int i=0;i<n;i++)
+ {
+ volatile btScalar xx = m_x[i];
+ if (xx != m_x[i])
+ return false;
+ if (x[i] >= m_acceptableUpperLimitSolution)
+ {
+ return false;
+ }
+
+ if (x[i] <= -m_acceptableUpperLimitSolution)
+ {
+ return false;
+ }
+ }
+
+ for (int i=0;i<n;i++)
+ {
+ x[i] = m_x[i];
+ }
+
+ }
+
+ return result;
+ }
+};
+
+#endif //BT_DANTZIG_SOLVER_H
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
new file mode 100644
index 0000000000..1f4015c7c7
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
@@ -0,0 +1,371 @@
+/* Copyright (C) 2004-2013 MBSim Development Team
+
+Code was converted for the Bullet Continuous Collision Detection and Physics Library
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+//The original version is here
+//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
+//This file is re-distributed under the ZLib license, with permission of the original author
+//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
+//STL/std::vector replaced by btAlignedObjectArray
+
+
+
+#include "btLemkeAlgorithm.h"
+
+#undef BT_DEBUG_OSTREAM
+#ifdef BT_DEBUG_OSTREAM
+using namespace std;
+#endif //BT_DEBUG_OSTREAM
+
+btScalar btMachEps()
+{
+ static bool calculated=false;
+ static btScalar machEps = btScalar(1.);
+ if (!calculated)
+ {
+ do {
+ machEps /= btScalar(2.0);
+ // If next epsilon yields 1, then break, because current
+ // epsilon is the machine epsilon.
+ }
+ while ((btScalar)(1.0 + (machEps/btScalar(2.0))) != btScalar(1.0));
+// printf( "\nCalculated Machine epsilon: %G\n", machEps );
+ calculated=true;
+ }
+ return machEps;
+}
+
+btScalar btEpsRoot() {
+
+ static btScalar epsroot = 0.;
+ static bool alreadyCalculated = false;
+
+ if (!alreadyCalculated) {
+ epsroot = btSqrt(btMachEps());
+ alreadyCalculated = true;
+ }
+ return epsroot;
+}
+
+
+
+ btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/)
+{
+
+
+ steps = 0;
+
+ int dim = m_q.size();
+#ifdef BT_DEBUG_OSTREAM
+ if(DEBUGLEVEL >= 1) {
+ cout << "Dimension = " << dim << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ btVectorXu solutionVector(2 * dim);
+ solutionVector.setZero();
+
+ //, INIT, 0.);
+
+ btMatrixXu ident(dim, dim);
+ ident.setIdentity();
+#ifdef BT_DEBUG_OSTREAM
+ cout << m_M << std::endl;
+#endif
+
+ btMatrixXu mNeg = m_M.negative();
+
+ btMatrixXu A(dim, 2 * dim + 2);
+ //
+ A.setSubMatrix(0, 0, dim - 1, dim - 1,ident);
+ A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1,mNeg);
+ A.setSubMatrix(0, 2 * dim, dim - 1, 2 * dim, -1.f);
+ A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1,m_q);
+
+#ifdef BT_DEBUG_OSTREAM
+ cout << A << std::endl;
+#endif //BT_DEBUG_OSTREAM
+
+
+ // btVectorXu q_;
+ // q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1);
+
+ btAlignedObjectArray<int> basis;
+ //At first, all w-values are in the basis
+ for (int i = 0; i < dim; i++)
+ basis.push_back(i);
+
+ int pivotRowIndex = -1;
+ btScalar minValue = 1e30f;
+ bool greaterZero = true;
+ for (int i=0;i<dim;i++)
+ {
+ btScalar v =A(i,2*dim+1);
+ if (v<minValue)
+ {
+ minValue=v;
+ pivotRowIndex = i;
+ }
+ if (v<0)
+ greaterZero = false;
+ }
+
+
+
+ // int pivotRowIndex = q_.minIndex();//minIndex(q_); // first row is that with lowest q-value
+ int z0Row = pivotRowIndex; // remember the col of z0 for ending algorithm afterwards
+ int pivotColIndex = 2 * dim; // first col is that of z0
+
+#ifdef BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 3)
+ {
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
+ cout << "Basis: ";
+ for (int i = 0; i < basis.size(); i++)
+ cout << basis[i] << " ";
+ cout << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ if (!greaterZero)
+ {
+
+ if (maxloops == 0) {
+ maxloops = 100;
+// maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<<dim), but this could exceed UINT_MAX and thus the result would be 0 and therefore the lemke algorithm wouldn't start but probably would find a solution within less then UINT_MAX steps. Therefore this constant is used as a upper border right now...
+ }
+
+ /*start looping*/
+ for(steps = 0; steps < maxloops; steps++) {
+
+ GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
+#ifdef BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 3) {
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
+ cout << "Basis: ";
+ for (int i = 0; i < basis.size(); i++)
+ cout << basis[i] << " ";
+ cout << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ int pivotColIndexOld = pivotColIndex;
+
+ /*find new column index */
+ if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value
+ pivotColIndex = basis[pivotRowIndex] + dim;
+ else
+ //else do it the other way round and get in the corresponding w-value
+ pivotColIndex = basis[pivotRowIndex] - dim;
+
+ /*the column becomes part of the basis*/
+ basis[pivotRowIndex] = pivotColIndexOld;
+
+ pivotRowIndex = findLexicographicMinimum(A, pivotColIndex);
+
+ if(z0Row == pivotRowIndex) { //if z0 leaves the basis the solution is found --> one last elimination step is necessary
+ GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
+ basis[pivotRowIndex] = pivotColIndex; //update basis
+ break;
+ }
+
+ }
+#ifdef BT_DEBUG_OSTREAM
+ if(DEBUGLEVEL >= 1) {
+ cout << "Number of loops: " << steps << endl;
+ cout << "Number of maximal loops: " << maxloops << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ if(!validBasis(basis)) {
+ info = -1;
+#ifdef BT_DEBUG_OSTREAM
+ if(DEBUGLEVEL >= 1)
+ cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl;
+#endif //BT_DEBUG_OSTREAM
+
+ return solutionVector;
+ }
+
+ }
+#ifdef BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 2) {
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ for (int i = 0; i < basis.size(); i++)
+ {
+ solutionVector[basis[i]] = A(i,2*dim+1);//q_[i];
+ }
+
+ info = 0;
+
+ return solutionVector;
+ }
+
+ int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int & pivotColIndex) {
+ int RowIndex = 0;
+ int dim = A.rows();
+ btAlignedObjectArray<btVectorXu> Rows;
+ for (int row = 0; row < dim; row++)
+ {
+
+ btVectorXu vec(dim + 1);
+ vec.setZero();//, INIT, 0.)
+ Rows.push_back(vec);
+ btScalar a = A(row, pivotColIndex);
+ if (a > 0) {
+ Rows[row][0] = A(row, 2 * dim + 1) / a;
+ Rows[row][1] = A(row, 2 * dim) / a;
+ for (int j = 2; j < dim + 1; j++)
+ Rows[row][j] = A(row, j - 1) / a;
+
+#ifdef BT_DEBUG_OSTREAM
+ // if (DEBUGLEVEL) {
+ // cout << "Rows(" << row << ") = " << Rows[row] << endl;
+ // }
+#endif
+ }
+ }
+
+ for (int i = 0; i < Rows.size(); i++)
+ {
+ if (Rows[i].nrm2() > 0.) {
+
+ int j = 0;
+ for (; j < Rows.size(); j++)
+ {
+ if(i != j)
+ {
+ if(Rows[j].nrm2() > 0.)
+ {
+ btVectorXu test(dim + 1);
+ for (int ii=0;ii<dim+1;ii++)
+ {
+ test[ii] = Rows[j][ii] - Rows[i][ii];
+ }
+
+ //=Rows[j] - Rows[i]
+ if (! LexicographicPositive(test))
+ break;
+ }
+ }
+ }
+
+ if (j == Rows.size())
+ {
+ RowIndex += i;
+ break;
+ }
+ }
+ }
+
+ return RowIndex;
+ }
+
+ bool btLemkeAlgorithm::LexicographicPositive(const btVectorXu & v)
+{
+ int i = 0;
+ // if (DEBUGLEVEL)
+ // cout << "v " << v << endl;
+
+ while(i < v.size()-1 && fabs(v[i]) < btMachEps())
+ i++;
+ if (v[i] > 0)
+ return true;
+
+ return false;
+ }
+
+void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis)
+{
+
+ btScalar a = -1 / A(pivotRowIndex, pivotColumnIndex);
+#ifdef BT_DEBUG_OSTREAM
+ cout << A << std::endl;
+#endif
+
+ for (int i = 0; i < A.rows(); i++)
+ {
+ if (i != pivotRowIndex)
+ {
+ for (int j = 0; j < A.cols(); j++)
+ {
+ if (j != pivotColumnIndex)
+ {
+ btScalar v = A(i, j);
+ v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a;
+ A.setElem(i, j, v);
+ }
+ }
+ }
+ }
+
+#ifdef BT_DEBUG_OSTREAM
+ cout << A << std::endl;
+#endif //BT_DEBUG_OSTREAM
+ for (int i = 0; i < A.cols(); i++)
+ {
+ A.mulElem(pivotRowIndex, i,-a);
+ }
+#ifdef BT_DEBUG_OSTREAM
+ cout << A << std::endl;
+#endif //#ifdef BT_DEBUG_OSTREAM
+
+ for (int i = 0; i < A.rows(); i++)
+ {
+ if (i != pivotRowIndex)
+ {
+ A.setElem(i, pivotColumnIndex,0);
+ }
+ }
+#ifdef BT_DEBUG_OSTREAM
+ cout << A << std::endl;
+#endif //#ifdef BT_DEBUG_OSTREAM
+ }
+
+ bool btLemkeAlgorithm::greaterZero(const btVectorXu & vector)
+{
+ bool isGreater = true;
+ for (int i = 0; i < vector.size(); i++) {
+ if (vector[i] < 0) {
+ isGreater = false;
+ break;
+ }
+ }
+
+ return isGreater;
+ }
+
+ bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray<int>& basis)
+ {
+ bool isValid = true;
+ for (int i = 0; i < basis.size(); i++) {
+ if (basis[i] >= basis.size() * 2) { //then z0 is in the base
+ isValid = false;
+ break;
+ }
+ }
+
+ return isValid;
+ }
+
+
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
new file mode 100644
index 0000000000..7555cd9d20
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
@@ -0,0 +1,108 @@
+/* Copyright (C) 2004-2013 MBSim Development Team
+
+Code was converted for the Bullet Continuous Collision Detection and Physics Library
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+//The original version is here
+//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
+//This file is re-distributed under the ZLib license, with permission of the original author (Kilian Grundl)
+//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
+//STL/std::vector replaced by btAlignedObjectArray
+
+
+
+#ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
+#define BT_NUMERICS_LEMKE_ALGORITHM_H_
+
+#include "LinearMath/btMatrixX.h"
+
+
+#include <vector> //todo: replace by btAlignedObjectArray
+
+class btLemkeAlgorithm
+{
+public:
+
+
+ btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int & DEBUGLEVEL_ = 0) :
+ DEBUGLEVEL(DEBUGLEVEL_)
+ {
+ setSystem(M_, q_);
+ }
+
+ /* GETTER / SETTER */
+ /**
+ * \brief return info of solution process
+ */
+ int getInfo() {
+ return info;
+ }
+
+ /**
+ * \brief get the number of steps until the solution was found
+ */
+ int getSteps(void) {
+ return steps;
+ }
+
+
+
+ /**
+ * \brief set system with Matrix M and vector q
+ */
+ void setSystem(const btMatrixXu & M_, const btVectorXu & q_)
+ {
+ m_M = M_;
+ m_q = q_;
+ }
+ /***************************************************/
+
+ /**
+ * \brief solve algorithm adapted from : Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd)
+ */
+ btVectorXu solve(unsigned int maxloops = 0);
+
+ virtual ~btLemkeAlgorithm() {
+ }
+
+protected:
+ int findLexicographicMinimum(const btMatrixXu &A, const int & pivotColIndex);
+ bool LexicographicPositive(const btVectorXu & v);
+ void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
+ bool greaterZero(const btVectorXu & vector);
+ bool validBasis(const btAlignedObjectArray<int>& basis);
+
+ btMatrixXu m_M;
+ btVectorXu m_q;
+
+ /**
+ * \brief number of steps until the Lemke algorithm found a solution
+ */
+ unsigned int steps;
+
+ /**
+ * \brief define level of debug output
+ */
+ int DEBUGLEVEL;
+
+ /**
+ * \brief did the algorithm find a solution
+ *
+ * -1 : not successful
+ * 0 : successful
+ */
+ int info;
+};
+
+
+#endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h
new file mode 100644
index 0000000000..98484c3796
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h
@@ -0,0 +1,350 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_LEMKE_SOLVER_H
+#define BT_LEMKE_SOLVER_H
+
+
+#include "btMLCPSolverInterface.h"
+#include "btLemkeAlgorithm.h"
+
+
+
+
+///The btLemkeSolver is based on "Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
+///It is a slower but more accurate solver. Increase the m_maxLoops for better convergence, at the cost of more CPU time.
+///The original implementation of the btLemkeAlgorithm was done by Kilian Grundl from the MBSim team
+class btLemkeSolver : public btMLCPSolverInterface
+{
+protected:
+
+public:
+
+ btScalar m_maxValue;
+ int m_debugLevel;
+ int m_maxLoops;
+ bool m_useLoHighBounds;
+
+
+
+ btLemkeSolver()
+ :m_maxValue(100000),
+ m_debugLevel(0),
+ m_maxLoops(1000),
+ m_useLoHighBounds(true)
+ {
+ }
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ {
+
+ if (m_useLoHighBounds)
+ {
+
+ BT_PROFILE("btLemkeSolver::solveMLCP");
+ int n = A.rows();
+ if (0==n)
+ return true;
+
+ bool fail = false;
+
+ btVectorXu solution(n);
+ btVectorXu q1;
+ q1.resize(n);
+ for (int row=0;row<n;row++)
+ {
+ q1[row] = -b[row];
+ }
+
+ // cout << "A" << endl;
+ // cout << A << endl;
+
+ /////////////////////////////////////
+
+ //slow matrix inversion, replace with LU decomposition
+ btMatrixXu A1;
+ btMatrixXu B(n,n);
+ {
+ BT_PROFILE("inverse(slow)");
+ A1.resize(A.rows(),A.cols());
+ for (int row=0;row<A.rows();row++)
+ {
+ for (int col=0;col<A.cols();col++)
+ {
+ A1.setElem(row,col,A(row,col));
+ }
+ }
+
+ btMatrixXu matrix;
+ matrix.resize(n,2*n);
+ for (int row=0;row<n;row++)
+ {
+ for (int col=0;col<n;col++)
+ {
+ matrix.setElem(row,col,A1(row,col));
+ }
+ }
+
+
+ btScalar ratio,a;
+ int i,j,k;
+ for(i = 0; i < n; i++){
+ for(j = n; j < 2*n; j++){
+ if(i==(j-n))
+ matrix.setElem(i,j,1.0);
+ else
+ matrix.setElem(i,j,0.0);
+ }
+ }
+ for(i = 0; i < n; i++){
+ for(j = 0; j < n; j++){
+ if(i!=j)
+ {
+ btScalar v = matrix(i,i);
+ if (btFuzzyZero(v))
+ {
+ a = 0.000001f;
+ }
+ ratio = matrix(j,i)/matrix(i,i);
+ for(k = 0; k < 2*n; k++){
+ matrix.addElem(j,k,- ratio * matrix(i,k));
+ }
+ }
+ }
+ }
+ for(i = 0; i < n; i++){
+ a = matrix(i,i);
+ if (btFuzzyZero(a))
+ {
+ a = 0.000001f;
+ }
+ btScalar invA = 1.f/a;
+ for(j = 0; j < 2*n; j++){
+ matrix.mulElem(i,j,invA);
+ }
+ }
+
+
+
+
+
+ for (int row=0;row<n;row++)
+ {
+ for (int col=0;col<n;col++)
+ {
+ B.setElem(row,col,matrix(row,n+col));
+ }
+ }
+ }
+
+ btMatrixXu b1(n,1);
+
+ btMatrixXu M(n*2,n*2);
+ for (int row=0;row<n;row++)
+ {
+ b1.setElem(row,0,-b[row]);
+ for (int col=0;col<n;col++)
+ {
+ btScalar v =B(row,col);
+ M.setElem(row,col,v);
+ M.setElem(n+row,n+col,v);
+ M.setElem(n+row,col,-v);
+ M.setElem(row,n+col,-v);
+
+ }
+ }
+
+ btMatrixXu Bb1 = B*b1;
+// q = [ (-B*b1 - lo)' (hi + B*b1)' ]'
+
+ btVectorXu qq;
+ qq.resize(n*2);
+ for (int row=0;row<n;row++)
+ {
+ qq[row] = -Bb1(row,0)-lo[row];
+ qq[n+row] = Bb1(row,0)+hi[row];
+ }
+
+ btVectorXu z1;
+
+ btMatrixXu y1;
+ y1.resize(n,1);
+ btLemkeAlgorithm lemke(M,qq,m_debugLevel);
+ {
+ BT_PROFILE("lemke.solve");
+ lemke.setSystem(M,qq);
+ z1 = lemke.solve(m_maxLoops);
+ }
+ for (int row=0;row<n;row++)
+ {
+ y1.setElem(row,0,z1[2*n+row]-z1[3*n+row]);
+ }
+ btMatrixXu y1_b1(n,1);
+ for (int i=0;i<n;i++)
+ {
+ y1_b1.setElem(i,0,y1(i,0)-b1(i,0));
+ }
+
+ btMatrixXu x1;
+
+ x1 = B*(y1_b1);
+
+ for (int row=0;row<n;row++)
+ {
+ solution[row] = x1(row,0);//n];
+ }
+
+ int errorIndexMax = -1;
+ int errorIndexMin = -1;
+ float errorValueMax = -1e30;
+ float errorValueMin = 1e30;
+
+ for (int i=0;i<n;i++)
+ {
+ x[i] = solution[i];
+ volatile btScalar check = x[i];
+ if (x[i] != check)
+ {
+ //printf("Lemke result is #NAN\n");
+ x.setZero();
+ return false;
+ }
+
+ //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
+ //we need to figure out why it happens, and fix it, or detect it properly)
+ if (x[i]>m_maxValue)
+ {
+ if (x[i]> errorValueMax)
+ {
+ fail = true;
+ errorIndexMax = i;
+ errorValueMax = x[i];
+ }
+ ////printf("x[i] = %f,",x[i]);
+ }
+ if (x[i]<-m_maxValue)
+ {
+ if (x[i]<errorValueMin)
+ {
+ errorIndexMin = i;
+ errorValueMin = x[i];
+ fail = true;
+ //printf("x[i] = %f,",x[i]);
+ }
+ }
+ }
+ if (fail)
+ {
+ int m_errorCountTimes = 0;
+ if (errorIndexMin<0)
+ errorValueMin = 0.f;
+ if (errorIndexMax<0)
+ errorValueMax = 0.f;
+ m_errorCountTimes++;
+ // printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
+ for (int i=0;i<n;i++)
+ {
+ x[i]=0.f;
+ }
+ }
+ return !fail;
+ } else
+
+ {
+ int dimension = A.rows();
+ if (0==dimension)
+ return true;
+
+// printf("================ solving using Lemke/Newton/Fixpoint\n");
+
+ btVectorXu q;
+ q.resize(dimension);
+ for (int row=0;row<dimension;row++)
+ {
+ q[row] = -b[row];
+ }
+
+ btLemkeAlgorithm lemke(A,q,m_debugLevel);
+
+
+ lemke.setSystem(A,q);
+
+ btVectorXu solution = lemke.solve(m_maxLoops);
+
+ //check solution
+
+ bool fail = false;
+ int errorIndexMax = -1;
+ int errorIndexMin = -1;
+ float errorValueMax = -1e30;
+ float errorValueMin = 1e30;
+
+ for (int i=0;i<dimension;i++)
+ {
+ x[i] = solution[i+dimension];
+ volatile btScalar check = x[i];
+ if (x[i] != check)
+ {
+ x.setZero();
+ return false;
+ }
+
+ //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
+ //we need to figure out why it happens, and fix it, or detect it properly)
+ if (x[i]>m_maxValue)
+ {
+ if (x[i]> errorValueMax)
+ {
+ fail = true;
+ errorIndexMax = i;
+ errorValueMax = x[i];
+ }
+ ////printf("x[i] = %f,",x[i]);
+ }
+ if (x[i]<-m_maxValue)
+ {
+ if (x[i]<errorValueMin)
+ {
+ errorIndexMin = i;
+ errorValueMin = x[i];
+ fail = true;
+ //printf("x[i] = %f,",x[i]);
+ }
+ }
+ }
+ if (fail)
+ {
+ static int errorCountTimes = 0;
+ if (errorIndexMin<0)
+ errorValueMin = 0.f;
+ if (errorIndexMax<0)
+ errorValueMax = 0.f;
+ printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
+ for (int i=0;i<dimension;i++)
+ {
+ x[i]=0.f;
+ }
+ }
+
+
+ return !fail;
+ }
+ return true;
+
+ }
+
+};
+
+#endif //BT_LEMKE_SOLVER_H
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
new file mode 100644
index 0000000000..8f54c52626
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
@@ -0,0 +1,639 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#include "btMLCPSolver.h"
+#include "LinearMath/btMatrixX.h"
+#include "LinearMath/btQuickprof.h"
+#include "btSolveProjectedGaussSeidel.h"
+
+
+btMLCPSolver::btMLCPSolver( btMLCPSolverInterface* solver)
+:m_solver(solver),
+m_fallback(0)
+{
+}
+
+btMLCPSolver::~btMLCPSolver()
+{
+}
+
+bool gUseMatrixMultiply = false;
+bool interleaveContactAndFriction = false;
+
+btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+{
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies, numBodiesUnUsed, manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+
+ {
+ BT_PROFILE("gather constraint data");
+
+ int numFrictionPerContact = m_tmpSolverContactConstraintPool.size()==m_tmpSolverContactFrictionConstraintPool.size()? 1 : 2;
+
+
+ // int numBodies = m_tmpSolverBodyPool.size();
+ m_allConstraintPtrArray.resize(0);
+ m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
+ btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
+ // printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
+
+ int dindex = 0;
+ for (int i=0;i<m_tmpSolverNonContactConstraintPool.size();i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverNonContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ }
+
+ ///The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
+
+ int firstContactConstraintOffset=dindex;
+
+ if (interleaveContactAndFriction)
+ {
+ for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact]);
+ int findex = (m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact].m_frictionIndex*(1+numFrictionPerContact));
+ m_limitDependencies[dindex++] = findex +firstContactConstraintOffset;
+ if (numFrictionPerContact==2)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact+1]);
+ m_limitDependencies[dindex++] = findex+firstContactConstraintOffset;
+ }
+ }
+ } else
+ {
+ for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ }
+ for (int i=0;i<m_tmpSolverContactFrictionConstraintPool.size();i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i]);
+ m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex+firstContactConstraintOffset;
+ }
+
+ }
+
+
+ if (!m_allConstraintPtrArray.size())
+ {
+ m_A.resize(0,0);
+ m_b.resize(0);
+ m_x.resize(0);
+ m_lo.resize(0);
+ m_hi.resize(0);
+ return 0.f;
+ }
+ }
+
+
+ if (gUseMatrixMultiply)
+ {
+ BT_PROFILE("createMLCP");
+ createMLCP(infoGlobal);
+ }
+ else
+ {
+ BT_PROFILE("createMLCPFast");
+ createMLCPFast(infoGlobal);
+ }
+
+ return 0.f;
+}
+
+bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
+{
+ bool result = true;
+
+ if (m_A.rows()==0)
+ return true;
+
+ //if using split impulse, we solve 2 separate (M)LCPs
+ if (infoGlobal.m_splitImpulse)
+ {
+ btMatrixXu Acopy = m_A;
+ btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
+// printf("solve first LCP\n");
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
+ if (result)
+ result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations );
+
+ } else
+ {
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
+ }
+ return result;
+}
+
+struct btJointNode
+{
+ int jointIndex; // pointer to enclosing dxJoint object
+ int otherBodyIndex; // *other* body this joint is connected to
+ int nextJointNodeIndex;//-1 for null
+ int constraintRowIndex;
+};
+
+
+
+void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
+{
+ int numContactRows = interleaveContactAndFriction ? 3 : 1;
+
+ int numConstraintRows = m_allConstraintPtrArray.size();
+ int n = numConstraintRows;
+ {
+ BT_PROFILE("init b (rhs)");
+ m_b.resize(numConstraintRows);
+ m_bSplit.resize(numConstraintRows);
+ m_b.setZero();
+ m_bSplit.setZero();
+ for (int i=0;i<numConstraintRows ;i++)
+ {
+ btScalar jacDiag = m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ if (!btFuzzyZero(jacDiag))
+ {
+ btScalar rhs = m_allConstraintPtrArray[i]->m_rhs;
+ btScalar rhsPenetration = m_allConstraintPtrArray[i]->m_rhsPenetration;
+ m_b[i]=rhs/jacDiag;
+ m_bSplit[i] = rhsPenetration/jacDiag;
+ }
+
+ }
+ }
+
+// btScalar* w = 0;
+// int nub = 0;
+
+ m_lo.resize(numConstraintRows);
+ m_hi.resize(numConstraintRows);
+
+ {
+ BT_PROFILE("init lo/ho");
+
+ for (int i=0;i<numConstraintRows;i++)
+ {
+ if (0)//m_limitDependencies[i]>=0)
+ {
+ m_lo[i] = -BT_INFINITY;
+ m_hi[i] = BT_INFINITY;
+ } else
+ {
+ m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
+ m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
+ }
+ }
+ }
+
+ //
+ int m=m_allConstraintPtrArray.size();
+
+ int numBodies = m_tmpSolverBodyPool.size();
+ btAlignedObjectArray<int> bodyJointNodeArray;
+ {
+ BT_PROFILE("bodyJointNodeArray.resize");
+ bodyJointNodeArray.resize(numBodies,-1);
+ }
+ btAlignedObjectArray<btJointNode> jointNodeArray;
+ {
+ BT_PROFILE("jointNodeArray.reserve");
+ jointNodeArray.reserve(2*m_allConstraintPtrArray.size());
+ }
+
+ btMatrixXu& J3 = m_scratchJ3;
+ {
+ BT_PROFILE("J3.resize");
+ J3.resize(2*m,8);
+ }
+ btMatrixXu& JinvM3 = m_scratchJInvM3;
+ {
+ BT_PROFILE("JinvM3.resize/setZero");
+
+ JinvM3.resize(2*m,8);
+ JinvM3.setZero();
+ J3.setZero();
+ }
+ int cur=0;
+ int rowOffset = 0;
+ btAlignedObjectArray<int>& ofs = m_scratchOfs;
+ {
+ BT_PROFILE("ofs resize");
+ ofs.resize(0);
+ ofs.resizeNoInitialize(m_allConstraintPtrArray.size());
+ }
+ {
+ BT_PROFILE("Compute J and JinvM");
+ int c=0;
+
+ int numRows = 0;
+
+ for (int i=0;i<m_allConstraintPtrArray.size();i+=numRows,c++)
+ {
+ ofs[c] = rowOffset;
+ int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
+ btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
+ if (orgBodyA)
+ {
+ {
+ int slotA=-1;
+ //find free jointNode slot for sbA
+ slotA =jointNodeArray.size();
+ jointNodeArray.expand();//NonInitializing();
+ int prevSlot = bodyJointNodeArray[sbA];
+ bodyJointNodeArray[sbA] = slotA;
+ jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
+ jointNodeArray[slotA].jointIndex = c;
+ jointNodeArray[slotA].constraintRowIndex = i;
+ jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
+ }
+ for (int row=0;row<numRows;row++,cur++)
+ {
+ btVector3 normalInvMass = m_allConstraintPtrArray[i+row]->m_contactNormal1 * orgBodyA->getInvMass();
+ btVector3 relPosCrossNormalInvInertia = m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
+
+ for (int r=0;r<3;r++)
+ {
+ J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal1[r]);
+ J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal[r]);
+ JinvM3.setElem(cur,r,normalInvMass[r]);
+ JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]);
+ }
+ J3.setElem(cur,3,0);
+ JinvM3.setElem(cur,3,0);
+ J3.setElem(cur,7,0);
+ JinvM3.setElem(cur,7,0);
+ }
+ } else
+ {
+ cur += numRows;
+ }
+ if (orgBodyB)
+ {
+
+ {
+ int slotB=-1;
+ //find free jointNode slot for sbA
+ slotB =jointNodeArray.size();
+ jointNodeArray.expand();//NonInitializing();
+ int prevSlot = bodyJointNodeArray[sbB];
+ bodyJointNodeArray[sbB] = slotB;
+ jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
+ jointNodeArray[slotB].jointIndex = c;
+ jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1;
+ jointNodeArray[slotB].constraintRowIndex = i;
+ }
+
+ for (int row=0;row<numRows;row++,cur++)
+ {
+ btVector3 normalInvMassB = m_allConstraintPtrArray[i+row]->m_contactNormal2*orgBodyB->getInvMass();
+ btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
+
+ for (int r=0;r<3;r++)
+ {
+ J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal2[r]);
+ J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal[r]);
+ JinvM3.setElem(cur,r,normalInvMassB[r]);
+ JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]);
+ }
+ J3.setElem(cur,3,0);
+ JinvM3.setElem(cur,3,0);
+ J3.setElem(cur,7,0);
+ JinvM3.setElem(cur,7,0);
+ }
+ }
+ else
+ {
+ cur += numRows;
+ }
+ rowOffset+=numRows;
+
+ }
+
+ }
+
+
+ //compute JinvM = J*invM.
+ const btScalar* JinvM = JinvM3.getBufferPointer();
+
+ const btScalar* Jptr = J3.getBufferPointer();
+ {
+ BT_PROFILE("m_A.resize");
+ m_A.resize(n,n);
+ }
+
+ {
+ BT_PROFILE("m_A.setZero");
+ m_A.setZero();
+ }
+ int c=0;
+ {
+ int numRows = 0;
+ BT_PROFILE("Compute A");
+ for (int i=0;i<m_allConstraintPtrArray.size();i+= numRows,c++)
+ {
+ int row__ = ofs[c];
+ int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
+
+ const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
+
+ {
+ int startJointNodeA = bodyJointNodeArray[sbA];
+ while (startJointNodeA>=0)
+ {
+ int j0 = jointNodeArray[startJointNodeA].jointIndex;
+ int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
+ if (j0<c)
+ {
+
+ int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
+ size_t ofsother = (m_allConstraintPtrArray[cr0]->m_solverBodyIdB == sbA) ? 8*numRowsOther : 0;
+ //printf("%d joint i %d and j0: %d: ",count++,i,j0);
+ m_A.multiplyAdd2_p8r ( JinvMrow,
+ Jptr + 2*8*(size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__,ofs[j0]);
+ }
+ startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
+ }
+ }
+
+ {
+ int startJointNodeB = bodyJointNodeArray[sbB];
+ while (startJointNodeB>=0)
+ {
+ int j1 = jointNodeArray[startJointNodeB].jointIndex;
+ int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
+
+ if (j1<c)
+ {
+ int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
+ size_t ofsother = (m_allConstraintPtrArray[cj1]->m_solverBodyIdB == sbB) ? 8*numRowsOther : 0;
+ m_A.multiplyAdd2_p8r ( JinvMrow + 8*(size_t)numRows,
+ Jptr + 2*8*(size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__,ofs[j1]);
+ }
+ startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
+ }
+ }
+ }
+
+ {
+ BT_PROFILE("compute diagonal");
+ // compute diagonal blocks of m_A
+
+ int row__ = 0;
+ int numJointRows = m_allConstraintPtrArray.size();
+
+ int jj=0;
+ for (;row__<numJointRows;)
+ {
+
+ //int sbA = m_allConstraintPtrArray[row__]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[row__]->m_solverBodyIdB;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+
+ const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
+
+ const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
+ const btScalar *Jrow = Jptr + 2*8*(size_t)row__;
+ m_A.multiply2_p8r (JinvMrow, Jrow, infom, infom, row__,row__);
+ if (orgBodyB)
+ {
+ m_A.multiplyAdd2_p8r (JinvMrow + 8*(size_t)infom, Jrow + 8*(size_t)infom, infom, infom, row__,row__);
+ }
+ row__ += infom;
+ jj++;
+ }
+ }
+ }
+
+ if (1)
+ {
+ // add cfm to the diagonal of m_A
+ for ( int i=0; i<m_A.rows(); ++i)
+ {
+ m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm/ infoGlobal.m_timeStep);
+ }
+ }
+
+ ///fill the upper triangle of the matrix, to make it symmetric
+ {
+ BT_PROFILE("fill the upper triangle ");
+ m_A.copyLowerToUpperTriangle();
+ }
+
+ {
+ BT_PROFILE("resize/init x");
+ m_x.resize(numConstraintRows);
+ m_xSplit.resize(numConstraintRows);
+
+ if (infoGlobal.m_solverMode&SOLVER_USE_WARMSTARTING)
+ {
+ for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ {
+ const btSolverConstraint& c = *m_allConstraintPtrArray[i];
+ m_x[i]=c.m_appliedImpulse;
+ m_xSplit[i] = c.m_appliedPushImpulse;
+ }
+ } else
+ {
+ m_x.setZero();
+ m_xSplit.setZero();
+ }
+ }
+
+}
+
+void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
+{
+ int numBodies = this->m_tmpSolverBodyPool.size();
+ int numConstraintRows = m_allConstraintPtrArray.size();
+
+ m_b.resize(numConstraintRows);
+ if (infoGlobal.m_splitImpulse)
+ m_bSplit.resize(numConstraintRows);
+
+ m_bSplit.setZero();
+ m_b.setZero();
+
+ for (int i=0;i<numConstraintRows ;i++)
+ {
+ if (m_allConstraintPtrArray[i]->m_jacDiagABInv)
+ {
+ m_b[i]=m_allConstraintPtrArray[i]->m_rhs/m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ if (infoGlobal.m_splitImpulse)
+ m_bSplit[i] = m_allConstraintPtrArray[i]->m_rhsPenetration/m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ }
+ }
+
+ btMatrixXu& Minv = m_scratchMInv;
+ Minv.resize(6*numBodies,6*numBodies);
+ Minv.setZero();
+ for (int i=0;i<numBodies;i++)
+ {
+ const btSolverBody& rb = m_tmpSolverBodyPool[i];
+ const btVector3& invMass = rb.m_invMass;
+ setElem(Minv,i*6+0,i*6+0,invMass[0]);
+ setElem(Minv,i*6+1,i*6+1,invMass[1]);
+ setElem(Minv,i*6+2,i*6+2,invMass[2]);
+ btRigidBody* orgBody = m_tmpSolverBodyPool[i].m_originalBody;
+
+ for (int r=0;r<3;r++)
+ for (int c=0;c<3;c++)
+ setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
+ }
+
+ btMatrixXu& J = m_scratchJ;
+ J.resize(numConstraintRows,6*numBodies);
+ J.setZero();
+
+ m_lo.resize(numConstraintRows);
+ m_hi.resize(numConstraintRows);
+
+ for (int i=0;i<numConstraintRows;i++)
+ {
+
+ m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
+ m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
+
+ int bodyIndex0 = m_allConstraintPtrArray[i]->m_solverBodyIdA;
+ int bodyIndex1 = m_allConstraintPtrArray[i]->m_solverBodyIdB;
+ if (m_tmpSolverBodyPool[bodyIndex0].m_originalBody)
+ {
+ setElem(J,i,6*bodyIndex0+0,m_allConstraintPtrArray[i]->m_contactNormal1[0]);
+ setElem(J,i,6*bodyIndex0+1,m_allConstraintPtrArray[i]->m_contactNormal1[1]);
+ setElem(J,i,6*bodyIndex0+2,m_allConstraintPtrArray[i]->m_contactNormal1[2]);
+ setElem(J,i,6*bodyIndex0+3,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[0]);
+ setElem(J,i,6*bodyIndex0+4,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[1]);
+ setElem(J,i,6*bodyIndex0+5,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[2]);
+ }
+ if (m_tmpSolverBodyPool[bodyIndex1].m_originalBody)
+ {
+ setElem(J,i,6*bodyIndex1+0,m_allConstraintPtrArray[i]->m_contactNormal2[0]);
+ setElem(J,i,6*bodyIndex1+1,m_allConstraintPtrArray[i]->m_contactNormal2[1]);
+ setElem(J,i,6*bodyIndex1+2,m_allConstraintPtrArray[i]->m_contactNormal2[2]);
+ setElem(J,i,6*bodyIndex1+3,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[0]);
+ setElem(J,i,6*bodyIndex1+4,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[1]);
+ setElem(J,i,6*bodyIndex1+5,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[2]);
+ }
+ }
+
+ btMatrixXu& J_transpose = m_scratchJTranspose;
+ J_transpose= J.transpose();
+
+ btMatrixXu& tmp = m_scratchTmp;
+
+ {
+ {
+ BT_PROFILE("J*Minv");
+ tmp = J*Minv;
+
+ }
+ {
+ BT_PROFILE("J*tmp");
+ m_A = tmp*J_transpose;
+ }
+ }
+
+ if (1)
+ {
+ // add cfm to the diagonal of m_A
+ for ( int i=0; i<m_A.rows(); ++i)
+ {
+ m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
+ }
+ }
+
+ m_x.resize(numConstraintRows);
+ if (infoGlobal.m_splitImpulse)
+ m_xSplit.resize(numConstraintRows);
+// m_x.setZero();
+
+ for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ {
+ const btSolverConstraint& c = *m_allConstraintPtrArray[i];
+ m_x[i]=c.m_appliedImpulse;
+ if (infoGlobal.m_splitImpulse)
+ m_xSplit[i] = c.m_appliedPushImpulse;
+ }
+
+}
+
+
+btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+{
+ bool result = true;
+ {
+ BT_PROFILE("solveMLCP");
+// printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
+ result = solveMLCP(infoGlobal);
+ }
+
+ //check if solution is valid, and otherwise fallback to btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations
+ if (result)
+ {
+ BT_PROFILE("process MLCP results");
+ for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ {
+ {
+ btSolverConstraint& c = *m_allConstraintPtrArray[i];
+ int sbA = c.m_solverBodyIdA;
+ int sbB = c.m_solverBodyIdB;
+ //btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
+
+ {
+ btScalar deltaImpulse = m_x[i]-c.m_appliedImpulse;
+ c.m_appliedImpulse = m_x[i];
+ solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ }
+
+ if (infoGlobal.m_splitImpulse)
+ {
+ btScalar deltaImpulse = m_xSplit[i] - c.m_appliedPushImpulse;
+ solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ c.m_appliedPushImpulse = m_xSplit[i];
+ }
+
+ }
+ }
+ }
+ else
+ {
+ // printf("m_fallback = %d\n",m_fallback);
+ m_fallback++;
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+ }
+
+ return 0.f;
+}
+
+
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h
new file mode 100644
index 0000000000..26b482ddc1
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h
@@ -0,0 +1,94 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_MLCP_SOLVER_H
+#define BT_MLCP_SOLVER_H
+
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
+#include "LinearMath/btMatrixX.h"
+#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
+
+class btMLCPSolver : public btSequentialImpulseConstraintSolver
+{
+
+protected:
+
+ btMatrixXu m_A;
+ btVectorXu m_b;
+ btVectorXu m_x;
+ btVectorXu m_lo;
+ btVectorXu m_hi;
+
+ ///when using 'split impulse' we solve two separate (M)LCPs
+ btVectorXu m_bSplit;
+ btVectorXu m_xSplit;
+ btVectorXu m_bSplit1;
+ btVectorXu m_xSplit2;
+
+ btAlignedObjectArray<int> m_limitDependencies;
+ btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
+ btMLCPSolverInterface* m_solver;
+ int m_fallback;
+
+ /// The following scratch variables are not stateful -- contents are cleared prior to each use.
+ /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
+ /// that multiple instances of the solver can be run in parallel.
+ btMatrixXu m_scratchJ3;
+ btMatrixXu m_scratchJInvM3;
+ btAlignedObjectArray<int> m_scratchOfs;
+ btMatrixXu m_scratchMInv;
+ btMatrixXu m_scratchJ;
+ btMatrixXu m_scratchJTranspose;
+ btMatrixXu m_scratchTmp;
+
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+
+ virtual void createMLCP(const btContactSolverInfo& infoGlobal);
+ virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
+
+ //return true is it solves the problem successfully
+ virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
+
+public:
+
+ btMLCPSolver( btMLCPSolverInterface* solver);
+ virtual ~btMLCPSolver();
+
+ void setMLCPSolver(btMLCPSolverInterface* solver)
+ {
+ m_solver = solver;
+ }
+
+ int getNumFallbacks() const
+ {
+ return m_fallback;
+ }
+ void setNumFallbacks(int num)
+ {
+ m_fallback = num;
+ }
+
+ virtual btConstraintSolverType getSolverType() const
+ {
+ return BT_MLCP_SOLVER;
+ }
+
+};
+
+
+#endif //BT_MLCP_SOLVER_H
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
new file mode 100644
index 0000000000..25bb3f6d32
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
@@ -0,0 +1,33 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_MLCP_SOLVER_INTERFACE_H
+#define BT_MLCP_SOLVER_INTERFACE_H
+
+#include "LinearMath/btMatrixX.h"
+
+class btMLCPSolverInterface
+{
+public:
+ virtual ~btMLCPSolverInterface()
+ {
+ }
+
+ //return true is it solves the problem successfully
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
+};
+
+#endif //BT_MLCP_SOLVER_INTERFACE_H
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h
new file mode 100644
index 0000000000..9ec31a6d4e
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h
@@ -0,0 +1,151 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+
+#ifndef BT_PATH_SOLVER_H
+#define BT_PATH_SOLVER_H
+
+//#define BT_USE_PATH
+#ifdef BT_USE_PATH
+
+extern "C" {
+#include "PATH/SimpleLCP.h"
+#include "PATH/License.h"
+#include "PATH/Error_Interface.h"
+};
+ void __stdcall MyError(Void *data, Char *msg)
+{
+ printf("Path Error: %s\n",msg);
+}
+ void __stdcall MyWarning(Void *data, Char *msg)
+{
+ printf("Path Warning: %s\n",msg);
+}
+
+Error_Interface e;
+
+
+
+#include "btMLCPSolverInterface.h"
+#include "Dantzig/lcp.h"
+
+class btPathSolver : public btMLCPSolverInterface
+{
+public:
+
+ btPathSolver()
+ {
+ License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0");
+ e.error_data = 0;
+ e.warning = MyWarning;
+ e.error = MyError;
+ Error_SetInterface(&e);
+ }
+
+
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ {
+ MCP_Termination status;
+
+
+ int numVariables = b.rows();
+ if (0==numVariables)
+ return true;
+
+ /* - variables - the number of variables in the problem
+ - m_nnz - the number of nonzeros in the M matrix
+ - m_i - a vector of size m_nnz containing the row indices for M
+ - m_j - a vector of size m_nnz containing the column indices for M
+ - m_ij - a vector of size m_nnz containing the data for M
+ - q - a vector of size variables
+ - lb - a vector of size variables containing the lower bounds on x
+ - ub - a vector of size variables containing the upper bounds on x
+ */
+ btAlignedObjectArray<double> values;
+ btAlignedObjectArray<int> rowIndices;
+ btAlignedObjectArray<int> colIndices;
+
+ for (int i=0;i<A.rows();i++)
+ {
+ for (int j=0;j<A.cols();j++)
+ {
+ if (A(i,j)!=0.f)
+ {
+ //add 1, because Path starts at 1, instead of 0
+ rowIndices.push_back(i+1);
+ colIndices.push_back(j+1);
+ values.push_back(A(i,j));
+ }
+ }
+ }
+ int numNonZero = rowIndices.size();
+ btAlignedObjectArray<double> zResult;
+ zResult.resize(numVariables);
+ btAlignedObjectArray<double> rhs;
+ btAlignedObjectArray<double> upperBounds;
+ btAlignedObjectArray<double> lowerBounds;
+ for (int i=0;i<numVariables;i++)
+ {
+ upperBounds.push_back(hi[i]);
+ lowerBounds.push_back(lo[i]);
+ rhs.push_back(-b[i]);
+ }
+
+
+ SimpleLCP(numVariables,numNonZero,&rowIndices[0],&colIndices[0],&values[0],&rhs[0],&lowerBounds[0],&upperBounds[0], &status, &zResult[0]);
+
+ if (status != MCP_Solved)
+ {
+ static const char* gReturnMsgs[] = {
+ "Invalid return",
+ "MCP_Solved: The problem was solved",
+ "MCP_NoProgress: A stationary point was found",
+ "MCP_MajorIterationLimit: Major iteration limit met",
+ "MCP_MinorIterationLimit: Cumulative minor iteration limit met",
+ "MCP_TimeLimit: Ran out of time",
+ "MCP_UserInterrupt: Control-C, typically",
+ "MCP_BoundError: Problem has a bound error",
+ "MCP_DomainError: Could not find starting point",
+ "MCP_Infeasible: Problem has no solution",
+ "MCP_Error: An error occurred within the code",
+ "MCP_LicenseError: License could not be found",
+ "MCP_OK"
+ };
+
+ printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]);// << std::endl;
+ printf("using Projected Gauss Seidel fallback\n");
+
+ return false;
+ } else
+ {
+ for (int i=0;i<numVariables;i++)
+ {
+ x[i] = zResult[i];
+ //check for #NAN
+ if (x[i] != zResult[i])
+ return false;
+ }
+ return true;
+
+ }
+
+ }
+};
+
+#endif //BT_USE_PATH
+
+
+#endif //BT_PATH_SOLVER_H
diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
new file mode 100644
index 0000000000..c0b40ffd9f
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
@@ -0,0 +1,110 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
+#define BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
+
+
+#include "btMLCPSolverInterface.h"
+
+///This solver is mainly for debug/learning purposes: it is functionally equivalent to the btSequentialImpulseConstraintSolver solver, but much slower (it builds the full LCP matrix)
+class btSolveProjectedGaussSeidel : public btMLCPSolverInterface
+{
+
+public:
+
+ btScalar m_leastSquaresResidualThreshold;
+ btScalar m_leastSquaresResidual;
+
+ btSolveProjectedGaussSeidel()
+ :m_leastSquaresResidualThreshold(0),
+ m_leastSquaresResidual(0)
+ {
+ }
+
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ {
+ if (!A.rows())
+ return true;
+ //the A matrix is sparse, so compute the non-zero elements
+ A.rowComputeNonZeroElements();
+
+ //A is a m-n matrix, m rows, n columns
+ btAssert(A.rows() == b.rows());
+
+ int i, j, numRows = A.rows();
+
+ btScalar delta;
+
+ for (int k = 0; k <numIterations; k++)
+ {
+ m_leastSquaresResidual = 0.f;
+ for (i = 0; i <numRows; i++)
+ {
+ delta = 0.0f;
+ if (useSparsity)
+ {
+ for (int h=0;h<A.m_rowNonZeroElements1[i].size();h++)
+ {
+ int j = A.m_rowNonZeroElements1[i][h];
+ if (j != i)//skip main diagonal
+ {
+ delta += A(i,j) * x[j];
+ }
+ }
+ } else
+ {
+ for (j = 0; j <i; j++)
+ delta += A(i,j) * x[j];
+ for (j = i+1; j<numRows; j++)
+ delta += A(i,j) * x[j];
+ }
+
+ btScalar aDiag = A(i,i);
+ btScalar xOld = x[i];
+ x [i] = (b [i] - delta) / aDiag;
+ btScalar s = 1.f;
+
+ if (limitDependency[i]>=0)
+ {
+ s = x[limitDependency[i]];
+ if (s<0)
+ s=1;
+ }
+
+ if (x[i]<lo[i]*s)
+ x[i]=lo[i]*s;
+ if (x[i]>hi[i]*s)
+ x[i]=hi[i]*s;
+ btScalar diff = x[i] - xOld;
+ m_leastSquaresResidual += diff*diff;
+ }
+
+ btScalar eps = m_leastSquaresResidualThreshold;
+ if ((m_leastSquaresResidual < eps) || (k >=(numIterations-1)))
+ {
+#ifdef VERBOSE_PRINTF_RESIDUAL
+ printf("totalLenSqr = %f at iteration #%d\n", m_leastSquaresResidual,k);
+#endif
+ break;
+ }
+ }
+ return true;
+ }
+
+};
+
+#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H