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diff --git a/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h b/thirdparty/bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_MLCP_SOLVER_INTERFACE_H
+#define BT_MLCP_SOLVER_INTERFACE_H
+
+#include "LinearMath/btMatrixX.h"
+
+class btMLCPSolverInterface
+{
+public:
+ virtual ~btMLCPSolverInterface()
+ {
+ }
+
+ //return true is it solves the problem successfully
+ virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
+};
+
+#endif //BT_MLCP_SOLVER_INTERFACE_H