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Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp')
-rw-r--r-- | thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp b/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp deleted file mode 100644 index 1f94117aa9..0000000000 --- a/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp +++ /dev/null @@ -1,211 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#include "btMultiBodyFixedConstraint.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h" -#include "LinearMath/btIDebugDraw.h" - -#define BTMBFIXEDCONSTRAINT_DIM 6 - -btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB) - :btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false), - m_rigidBodyA(0), - m_rigidBodyB(bodyB), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB), - m_frameInA(frameInA), - m_frameInB(frameInB) -{ - m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses -} - -btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB) - :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false), - m_rigidBodyA(0), - m_rigidBodyB(0), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB), - m_frameInA(frameInA), - m_frameInB(frameInB) -{ - m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses -} - -void btMultiBodyFixedConstraint::finalizeMultiDof() -{ - //not implemented yet - btAssert(0); -} - -btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint() -{ -} - - -int btMultiBodyFixedConstraint::getIslandIdA() const -{ - if (m_rigidBodyA) - return m_rigidBodyA->getIslandTag(); - - if (m_bodyA) - { - btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); - if (col) - return col->getIslandTag(); - for (int i=0;i<m_bodyA->getNumLinks();i++) - { - if (m_bodyA->getLink(i).m_collider) - return m_bodyA->getLink(i).m_collider->getIslandTag(); - } - } - return -1; -} - -int btMultiBodyFixedConstraint::getIslandIdB() const -{ - if (m_rigidBodyB) - return m_rigidBodyB->getIslandTag(); - if (m_bodyB) - { - btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); - if (col) - return col->getIslandTag(); - - for (int i=0;i<m_bodyB->getNumLinks();i++) - { - col = m_bodyB->getLink(i).m_collider; - if (col) - return col->getIslandTag(); - } - } - return -1; -} - -void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) -{ - int numDim = BTMBFIXEDCONSTRAINT_DIM; - for (int i=0;i<numDim;i++) - { - btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); - constraintRow.m_orgConstraint = this; - constraintRow.m_orgDofIndex = i; - constraintRow.m_relpos1CrossNormal.setValue(0,0,0); - constraintRow.m_contactNormal1.setValue(0,0,0); - constraintRow.m_relpos2CrossNormal.setValue(0,0,0); - constraintRow.m_contactNormal2.setValue(0,0,0); - constraintRow.m_angularComponentA.setValue(0,0,0); - constraintRow.m_angularComponentB.setValue(0,0,0); - - constraintRow.m_solverBodyIdA = data.m_fixedBodyId; - constraintRow.m_solverBodyIdB = data.m_fixedBodyId; - - // Convert local points back to world - btVector3 pivotAworld = m_pivotInA; - btMatrix3x3 frameAworld = m_frameInA; - if (m_rigidBodyA) - { - - constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); - pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA; - frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation()); - - } else - { - if (m_bodyA) { - pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); - frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld); - } - } - btVector3 pivotBworld = m_pivotInB; - btMatrix3x3 frameBworld = m_frameInB; - if (m_rigidBodyB) - { - constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); - pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB; - frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation()); - - } else - { - if (m_bodyB) { - pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); - frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); - } - } - - btMatrix3x3 relRot = frameAworld.inverse()*frameBworld; - btVector3 angleDiff; - btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff); - - btVector3 constraintNormalLin(0,0,0); - btVector3 constraintNormalAng(0,0,0); - btScalar posError = 0.0; - if (i < 3) { - constraintNormalLin[i] = 1; - posError = (pivotAworld-pivotBworld).dot(constraintNormalLin); - fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, - constraintNormalLin, pivotAworld, pivotBworld, - posError, - infoGlobal, - -m_maxAppliedImpulse, m_maxAppliedImpulse - ); - } - else { //i>=3 - constraintNormalAng = frameAworld.getColumn(i%3); - posError = angleDiff[i%3]; - fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, - constraintNormalLin, pivotAworld, pivotBworld, - posError, - infoGlobal, - -m_maxAppliedImpulse, m_maxAppliedImpulse, true - ); - } - } -} - -void btMultiBodyFixedConstraint::debugDraw(class btIDebugDraw* drawer) -{ - btTransform tr; - tr.setIdentity(); - - if (m_rigidBodyA) - { - btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; - tr.setOrigin(pivot); - drawer->drawTransform(tr, 0.1); - } - if (m_bodyA) - { - btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); - tr.setOrigin(pivotAworld); - drawer->drawTransform(tr, 0.1); - } - if (m_rigidBodyB) - { - // that ideally should draw the same frame - btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; - tr.setOrigin(pivot); - drawer->drawTransform(tr, 0.1); - } - if (m_bodyB) - { - btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); - tr.setOrigin(pivotBworld); - drawer->drawTransform(tr, 0.1); - } -} |