summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h')
-rw-r--r--thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h114
1 files changed, 0 insertions, 114 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
deleted file mode 100644
index c0c132bbba..0000000000
--- a/thirdparty/bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
-#define BT_MULTIBODY_DYNAMICS_WORLD_H
-
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
-
-#define BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-
-class btMultiBody;
-class btMultiBodyConstraint;
-class btMultiBodyConstraintSolver;
-struct MultiBodyInplaceSolverIslandCallback;
-
-///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
-///This implementation is still preliminary/experimental.
-class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
-{
-protected:
- btAlignedObjectArray<btMultiBody*> m_multiBodies;
- btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
- btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
- btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
- MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
-
- //cached data to avoid memory allocations
- btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
- btAlignedObjectArray<btVector3> m_scratch_local_origin;
- btAlignedObjectArray<btQuaternion> m_scratch_world_to_local1;
- btAlignedObjectArray<btVector3> m_scratch_local_origin1;
- btAlignedObjectArray<btScalar> m_scratch_r;
- btAlignedObjectArray<btVector3> m_scratch_v;
- btAlignedObjectArray<btMatrix3x3> m_scratch_m;
-
-
- virtual void calculateSimulationIslands();
- virtual void updateActivationState(btScalar timeStep);
- virtual void solveConstraints(btContactSolverInfo& solverInfo);
-
- virtual void serializeMultiBodies(btSerializer* serializer);
-
-public:
-
- btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btMultiBodyDynamicsWorld ();
-
- virtual void addMultiBody(btMultiBody* body, int group= btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter);
-
- virtual void removeMultiBody(btMultiBody* body);
-
- virtual int getNumMultibodies() const
- {
- return m_multiBodies.size();
- }
-
- btMultiBody* getMultiBody(int mbIndex)
- {
- return m_multiBodies[mbIndex];
- }
-
- const btMultiBody* getMultiBody(int mbIndex) const
- {
- return m_multiBodies[mbIndex];
- }
-
- virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
-
- virtual int getNumMultiBodyConstraints() const
- {
- return m_multiBodyConstraints.size();
- }
-
- virtual btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex)
- {
- return m_multiBodyConstraints[constraintIndex];
- }
-
- virtual const btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex) const
- {
- return m_multiBodyConstraints[constraintIndex];
- }
-
- virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
-
- virtual void integrateTransforms(btScalar timeStep);
-
- virtual void debugDrawWorld();
-
- virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
-
- void forwardKinematics();
- virtual void clearForces();
- virtual void clearMultiBodyConstraintForces();
- virtual void clearMultiBodyForces();
- virtual void applyGravity();
-
- virtual void serialize(btSerializer* serializer);
-
-};
-#endif //BT_MULTIBODY_DYNAMICS_WORLD_H