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-rw-r--r--thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp280
1 files changed, 0 insertions, 280 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
deleted file mode 100644
index 6f63b87c80..0000000000
--- a/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSimpleDynamicsWorld.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-
-/*
- Make sure this dummy function never changes so that it
- can be used by probes that are checking whether the
- library is actually installed.
-*/
-extern "C"
-{
- void btBulletDynamicsProbe ();
- void btBulletDynamicsProbe () {}
-}
-
-
-
-
-btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
-:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
-m_constraintSolver(constraintSolver),
-m_ownsConstraintSolver(false),
-m_gravity(0,0,-10)
-{
-
-}
-
-
-btSimpleDynamicsWorld::~btSimpleDynamicsWorld()
-{
- if (m_ownsConstraintSolver)
- btAlignedFree( m_constraintSolver);
-}
-
-int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
-{
- (void)fixedTimeStep;
- (void)maxSubSteps;
-
-
- ///apply gravity, predict motion
- predictUnconstraintMotion(timeStep);
-
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
- dispatchInfo.m_timeStep = timeStep;
- dispatchInfo.m_stepCount = 0;
- dispatchInfo.m_debugDraw = getDebugDrawer();
-
- ///perform collision detection
- performDiscreteCollisionDetection();
-
- ///solve contact constraints
- int numManifolds = m_dispatcher1->getNumManifolds();
- if (numManifolds)
- {
- btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer();
-
- btContactSolverInfo infoGlobal;
- infoGlobal.m_timeStep = timeStep;
- m_constraintSolver->prepareSolve(0,numManifolds);
- m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_dispatcher1);
- m_constraintSolver->allSolved(infoGlobal,m_debugDrawer);
- }
-
- ///integrate transforms
- integrateTransforms(timeStep);
-
- updateAabbs();
-
- synchronizeMotionStates();
-
- clearForces();
-
- return 1;
-
-}
-
-void btSimpleDynamicsWorld::clearForces()
-{
- ///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->clearForces();
- }
- }
-}
-
-
-void btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
-{
- m_gravity = gravity;
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->setGravity(gravity);
- }
- }
-}
-
-btVector3 btSimpleDynamicsWorld::getGravity () const
-{
- return m_gravity;
-}
-
-void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
-{
- btCollisionWorld::removeCollisionObject(body);
-}
-
-void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
- btRigidBody* body = btRigidBody::upcast(collisionObject);
- if (body)
- removeRigidBody(body);
- else
- btCollisionWorld::removeCollisionObject(collisionObject);
-}
-
-
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
-{
- body->setGravity(m_gravity);
-
- if (body->getCollisionShape())
- {
- addCollisionObject(body);
- }
-}
-
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
-{
- body->setGravity(m_gravity);
-
- if (body->getCollisionShape())
- {
- addCollisionObject(body,group,mask);
- }
-}
-
-
-void btSimpleDynamicsWorld::debugDrawWorld()
-{
-
-}
-
-void btSimpleDynamicsWorld::addAction(btActionInterface* action)
-{
-
-}
-
-void btSimpleDynamicsWorld::removeAction(btActionInterface* action)
-{
-
-}
-
-
-void btSimpleDynamicsWorld::updateAabbs()
-{
- btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (body->isActive() && (!body->isStaticObject()))
- {
- btVector3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- btBroadphaseInterface* bp = getBroadphase();
- bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
- }
- }
- }
-}
-
-void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
- btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (body->isActive() && (!body->isStaticObject()))
- {
- body->predictIntegratedTransform(timeStep, predictedTrans);
- body->proceedToTransform( predictedTrans);
- }
- }
- }
-}
-
-
-
-void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (!body->isStaticObject())
- {
- if (body->isActive())
- {
- body->applyGravity();
- body->integrateVelocities( timeStep);
- body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
- }
- }
- }
- }
-}
-
-
-void btSimpleDynamicsWorld::synchronizeMotionStates()
-{
- ///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->getMotionState())
- {
- if (body->getActivationState() != ISLAND_SLEEPING)
- {
- body->getMotionState()->setWorldTransform(body->getWorldTransform());
- }
- }
- }
-
-}
-
-
-void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
-{
- if (m_ownsConstraintSolver)
- {
- btAlignedFree(m_constraintSolver);
- }
- m_ownsConstraintSolver = false;
- m_constraintSolver = solver;
-}
-
-btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver()
-{
- return m_constraintSolver;
-}