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-rw-r--r--thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h306
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diff --git a/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h
deleted file mode 100644
index 27ccefe416..0000000000
--- a/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOLVER_BODY_H
-#define BT_SOLVER_BODY_H
-
-class btRigidBody;
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMatrix3x3.h"
-
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btTransformUtil.h"
-
-///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
-#ifdef BT_USE_SSE
-#define USE_SIMD 1
-#endif //
-
-
-#ifdef USE_SIMD
-
-struct btSimdScalar
-{
- SIMD_FORCE_INLINE btSimdScalar()
- {
-
- }
-
- SIMD_FORCE_INLINE btSimdScalar(float fl)
- :m_vec128 (_mm_set1_ps(fl))
- {
- }
-
- SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
- :m_vec128(v128)
- {
- }
- union
- {
- __m128 m_vec128;
- float m_floats[4];
- int m_ints[4];
- btScalar m_unusedPadding;
- };
- SIMD_FORCE_INLINE __m128 get128()
- {
- return m_vec128;
- }
-
- SIMD_FORCE_INLINE const __m128 get128() const
- {
- return m_vec128;
- }
-
- SIMD_FORCE_INLINE void set128(__m128 v128)
- {
- m_vec128 = v128;
- }
-
- SIMD_FORCE_INLINE operator __m128()
- {
- return m_vec128;
- }
- SIMD_FORCE_INLINE operator const __m128() const
- {
- return m_vec128;
- }
-
- SIMD_FORCE_INLINE operator float() const
- {
- return m_floats[0];
- }
-
-};
-
-///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar
-operator*(const btSimdScalar& v1, const btSimdScalar& v2)
-{
- return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
-}
-
-///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar
-operator+(const btSimdScalar& v1, const btSimdScalar& v2)
-{
- return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
-}
-
-
-#else
-#define btSimdScalar btScalar
-#endif
-
-///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-ATTRIBUTE_ALIGNED16 (struct) btSolverBody
-{
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btTransform m_worldTransform;
- btVector3 m_deltaLinearVelocity;
- btVector3 m_deltaAngularVelocity;
- btVector3 m_angularFactor;
- btVector3 m_linearFactor;
- btVector3 m_invMass;
- btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
- btVector3 m_linearVelocity;
- btVector3 m_angularVelocity;
- btVector3 m_externalForceImpulse;
- btVector3 m_externalTorqueImpulse;
-
- btRigidBody* m_originalBody;
- void setWorldTransform(const btTransform& worldTransform)
- {
- m_worldTransform = worldTransform;
- }
-
- const btTransform& getWorldTransform() const
- {
- return m_worldTransform;
- }
-
-
-
- SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
- {
- if (m_originalBody)
- velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
- else
- velocity.setValue(0,0,0);
- }
-
-
- SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
- {
- if (m_originalBody)
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
- else
- velocity.setValue(0,0,0);
- }
-
- SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
- {
- if (m_originalBody)
- angVel =m_angularVelocity+m_deltaAngularVelocity;
- else
- angVel.setValue(0,0,0);
- }
-
-
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
-
- SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
-
-
-
- const btVector3& getDeltaLinearVelocity() const
- {
- return m_deltaLinearVelocity;
- }
-
- const btVector3& getDeltaAngularVelocity() const
- {
- return m_deltaAngularVelocity;
- }
-
- const btVector3& getPushVelocity() const
- {
- return m_pushVelocity;
- }
-
- const btVector3& getTurnVelocity() const
- {
- return m_turnVelocity;
- }
-
-
- ////////////////////////////////////////////////
- ///some internal methods, don't use them
-
- btVector3& internalGetDeltaLinearVelocity()
- {
- return m_deltaLinearVelocity;
- }
-
- btVector3& internalGetDeltaAngularVelocity()
- {
- return m_deltaAngularVelocity;
- }
-
- const btVector3& internalGetAngularFactor() const
- {
- return m_angularFactor;
- }
-
- const btVector3& internalGetInvMass() const
- {
- return m_invMass;
- }
-
- void internalSetInvMass(const btVector3& invMass)
- {
- m_invMass = invMass;
- }
-
- btVector3& internalGetPushVelocity()
- {
- return m_pushVelocity;
- }
-
- btVector3& internalGetTurnVelocity()
- {
- return m_turnVelocity;
- }
-
- SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
- {
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
- }
-
- SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
- {
- angVel = m_angularVelocity+m_deltaAngularVelocity;
- }
-
-
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
-
-
-
-
- void writebackVelocity()
- {
- if (m_originalBody)
- {
- m_linearVelocity +=m_deltaLinearVelocity;
- m_angularVelocity += m_deltaAngularVelocity;
-
- //m_originalBody->setCompanionId(-1);
- }
- }
-
-
- void writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
- {
- (void) timeStep;
- if (m_originalBody)
- {
- m_linearVelocity += m_deltaLinearVelocity;
- m_angularVelocity += m_deltaAngularVelocity;
-
- //correct the position/orientation based on push/turn recovery
- btTransform newTransform;
- if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
- {
- // btQuaternion orn = m_worldTransform.getRotation();
- btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
- m_worldTransform = newTransform;
- }
- //m_worldTransform.setRotation(orn);
- //m_originalBody->setCompanionId(-1);
- }
- }
-
-
-
-};
-
-#endif //BT_SOLVER_BODY_H
-
-