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diff --git a/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
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+++ b/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btHinge2Constraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+
+// constructor
+// anchor, axis1 and axis2 are in world coordinate system
+// axis1 must be orthogonal to axis2
+btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
+: btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ),
+ m_anchor(anchor),
+ m_axis1(axis1),
+ m_axis2(axis2)
+{
+ // build frame basis
+ // 6DOF constraint uses Euler angles and to define limits
+ // it is assumed that rotational order is :
+ // Z - first, allowed limits are (-PI,PI);
+ // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
+ // used to prevent constraint from instability on poles;
+ // new position of X, allowed limits are (-PI,PI);
+ // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
+ // Build the frame in world coordinate system first
+ btVector3 zAxis = axis1.normalize();
+ btVector3 xAxis = axis2.normalize();
+ btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.setOrigin(anchor);
+ // now get constraint frame in local coordinate systems
+ m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
+ // sei limits
+ setLinearLowerLimit(btVector3(0.f, 0.f, -1.f));
+ setLinearUpperLimit(btVector3(0.f, 0.f, 1.f));
+ // like front wheels of a car
+ setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f));
+ setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f));
+ // enable suspension
+ enableSpring(2, true);
+ setStiffness(2, SIMD_PI * SIMD_PI * 4.f);
+ setDamping(2, 0.01f);
+ setEquilibriumPoint();
+}
+