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Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Character/btCharacterControllerInterface.h')
-rw-r--r-- | thirdparty/bullet/src/BulletDynamics/Character/btCharacterControllerInterface.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/src/BulletDynamics/Character/btCharacterControllerInterface.h new file mode 100644 index 0000000000..abe24b5ca6 --- /dev/null +++ b/thirdparty/bullet/src/BulletDynamics/Character/btCharacterControllerInterface.h @@ -0,0 +1,47 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H +#define BT_CHARACTER_CONTROLLER_INTERFACE_H + +#include "LinearMath/btVector3.h" +#include "BulletDynamics/Dynamics/btActionInterface.h" + +class btCollisionShape; +class btRigidBody; +class btCollisionWorld; + +class btCharacterControllerInterface : public btActionInterface +{ +public: + btCharacterControllerInterface () {}; + virtual ~btCharacterControllerInterface () {}; + + virtual void setWalkDirection(const btVector3& walkDirection) = 0; + virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; + virtual void reset ( btCollisionWorld* collisionWorld ) = 0; + virtual void warp (const btVector3& origin) = 0; + + virtual void preStep ( btCollisionWorld* collisionWorld) = 0; + virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; + virtual bool canJump () const = 0; + virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0; + + virtual bool onGround () const = 0; + virtual void setUpInterpolate (bool value) = 0; +}; + +#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H + |