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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h deleted file mode 100644 index bdc0572f75..0000000000 --- a/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ /dev/null @@ -1,59 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H -#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H - -#include "btConvexCast.h" -#include "btSimplexSolverInterface.h" -class btConvexPenetrationDepthSolver; -class btConvexShape; -class btStaticPlaneShape; - -/// btContinuousConvexCollision implements angular and linear time of impact for convex objects. -/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). -/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. -/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops -class btContinuousConvexCollision : public btConvexCast -{ - btSimplexSolverInterface* m_simplexSolver; - btConvexPenetrationDepthSolver* m_penetrationDepthSolver; - const btConvexShape* m_convexA; - //second object is either a convex or a plane (code sharing) - const btConvexShape* m_convexB1; - const btStaticPlaneShape* m_planeShape; - - void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector); - -public: - - btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); - - btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane ); - - virtual bool calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result); - - -}; - - -#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H - |