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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp new file mode 100644 index 0000000000..940282f576 --- /dev/null +++ b/thirdparty/bullet/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp @@ -0,0 +1,242 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btContinuousConvexCollision.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" +#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" +#include "LinearMath/btTransformUtil.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" + +#include "btGjkPairDetector.h" +#include "btPointCollector.h" +#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" + + + +btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) +:m_simplexSolver(simplexSolver), +m_penetrationDepthSolver(penetrationDepthSolver), +m_convexA(convexA),m_convexB1(convexB),m_planeShape(0) +{ +} + + +btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape* convexA,const btStaticPlaneShape* plane) +:m_simplexSolver(0), +m_penetrationDepthSolver(0), +m_convexA(convexA),m_convexB1(0),m_planeShape(plane) +{ +} + + +/// This maximum should not be necessary. It allows for untested/degenerate cases in production code. +/// You don't want your game ever to lock-up. +#define MAX_ITERATIONS 64 + +void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector) +{ + if (m_convexB1) + { + m_simplexSolver->reset(); + btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver); + btGjkPairDetector::ClosestPointInput input; + input.m_transformA = transA; + input.m_transformB = transB; + gjk.getClosestPoints(input,pointCollector,0); + } else + { + //convex versus plane + const btConvexShape* convexShape = m_convexA; + const btStaticPlaneShape* planeShape = m_planeShape; + + const btVector3& planeNormal = planeShape->getPlaneNormal(); + const btScalar& planeConstant = planeShape->getPlaneConstant(); + + btTransform convexWorldTransform = transA; + btTransform convexInPlaneTrans; + convexInPlaneTrans= transB.inverse() * convexWorldTransform; + btTransform planeInConvex; + planeInConvex= convexWorldTransform.inverse() * transB; + + btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); + + btVector3 vtxInPlane = convexInPlaneTrans(vtx); + btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); + + btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; + btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected; + btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal; + + pointCollector.addContactPoint( + normalOnSurfaceB, + vtxInPlaneWorld, + distance); + } +} + +bool btContinuousConvexCollision::calcTimeOfImpact( + const btTransform& fromA, + const btTransform& toA, + const btTransform& fromB, + const btTransform& toB, + CastResult& result) +{ + + + /// compute linear and angular velocity for this interval, to interpolate + btVector3 linVelA,angVelA,linVelB,angVelB; + btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); + btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); + + + btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); + btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f; + + btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; + btVector3 relLinVel = (linVelB-linVelA); + + btScalar relLinVelocLength = (linVelB-linVelA).length(); + + if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) + return false; + + + + btScalar lambda = btScalar(0.); + btVector3 v(1,0,0); + + int maxIter = MAX_ITERATIONS; + + btVector3 n; + n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); + bool hasResult = false; + btVector3 c; + + btScalar lastLambda = lambda; + //btScalar epsilon = btScalar(0.001); + + int numIter = 0; + //first solution, using GJK + + + btScalar radius = 0.001f; +// result.drawCoordSystem(sphereTr); + + btPointCollector pointCollector1; + + { + + computeClosestPoints(fromA,fromB,pointCollector1); + + hasResult = pointCollector1.m_hasResult; + c = pointCollector1.m_pointInWorld; + } + + if (hasResult) + { + btScalar dist; + dist = pointCollector1.m_distance + result.m_allowedPenetration; + n = pointCollector1.m_normalOnBInWorld; + btScalar projectedLinearVelocity = relLinVel.dot(n); + if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) + return false; + + //not close enough + while (dist > radius) + { + if (result.m_debugDrawer) + { + result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1)); + } + btScalar dLambda = btScalar(0.); + + projectedLinearVelocity = relLinVel.dot(n); + + + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) + return false; + + dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); + + + + lambda = lambda + dLambda; + + if (lambda > btScalar(1.)) + return false; + + if (lambda < btScalar(0.)) + return false; + + + //todo: next check with relative epsilon + if (lambda <= lastLambda) + { + return false; + //n.setValue(0,0,0); + break; + } + lastLambda = lambda; + + + + //interpolate to next lambda + btTransform interpolatedTransA,interpolatedTransB,relativeTrans; + + btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); + btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); + relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); + + if (result.m_debugDrawer) + { + result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0)); + } + + result.DebugDraw( lambda ); + + btPointCollector pointCollector; + computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector); + + if (pointCollector.m_hasResult) + { + dist = pointCollector.m_distance+result.m_allowedPenetration; + c = pointCollector.m_pointInWorld; + n = pointCollector.m_normalOnBInWorld; + } else + { + result.reportFailure(-1, numIter); + return false; + } + + numIter++; + if (numIter > maxIter) + { + result.reportFailure(-2, numIter); + return false; + } + } + + result.m_fraction = lambda; + result.m_normal = n; + result.m_hitPoint = c; + return true; + } + + return false; + +} + |