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diff --git a/thirdparty/bullet/src/BulletCollision/Gimpact/btContactProcessing.cpp b/thirdparty/bullet/src/BulletCollision/Gimpact/btContactProcessing.cpp
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+
+/*
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include "btContactProcessing.h"
+
+#define MAX_COINCIDENT 8
+
+struct CONTACT_KEY_TOKEN
+{
+ unsigned int m_key;
+ int m_value;
+ CONTACT_KEY_TOKEN()
+ {
+ }
+
+ CONTACT_KEY_TOKEN(unsigned int key,int token)
+ {
+ m_key = key;
+ m_value = token;
+ }
+
+ CONTACT_KEY_TOKEN(const CONTACT_KEY_TOKEN& rtoken)
+ {
+ m_key = rtoken.m_key;
+ m_value = rtoken.m_value;
+ }
+
+ inline bool operator <(const CONTACT_KEY_TOKEN& other) const
+ {
+ return (m_key < other.m_key);
+ }
+
+ inline bool operator >(const CONTACT_KEY_TOKEN& other) const
+ {
+ return (m_key > other.m_key);
+ }
+
+};
+
+class CONTACT_KEY_TOKEN_COMP
+{
+ public:
+
+ bool operator() ( const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b ) const
+ {
+ return ( a < b );
+ }
+};
+
+
+void btContactArray::merge_contacts(
+ const btContactArray & contacts, bool normal_contact_average)
+{
+ clear();
+
+ int i;
+ if(contacts.size()==0) return;
+
+
+ if(contacts.size()==1)
+ {
+ push_back(contacts[0]);
+ return;
+ }
+
+ btAlignedObjectArray<CONTACT_KEY_TOKEN> keycontacts;
+
+ keycontacts.reserve(contacts.size());
+
+ //fill key contacts
+
+ for ( i = 0;i<contacts.size() ;i++ )
+ {
+ keycontacts.push_back(CONTACT_KEY_TOKEN(contacts[i].calc_key_contact(),i));
+ }
+
+ //sort keys
+ keycontacts.quickSort(CONTACT_KEY_TOKEN_COMP());
+
+ // Merge contacts
+ int coincident_count=0;
+ btVector3 coincident_normals[MAX_COINCIDENT];
+
+ unsigned int last_key = keycontacts[0].m_key;
+ unsigned int key = 0;
+
+ push_back(contacts[keycontacts[0].m_value]);
+
+ GIM_CONTACT * pcontact = &(*this)[0];
+
+ for( i=1;i<keycontacts.size();i++)
+ {
+ key = keycontacts[i].m_key;
+ const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
+
+ if(last_key == key)//same points
+ {
+ //merge contact
+ if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
+ {
+ *pcontact = *scontact;
+ coincident_count = 0;
+ }
+ else if(normal_contact_average)
+ {
+ if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
+ {
+ if(coincident_count<MAX_COINCIDENT)
+ {
+ coincident_normals[coincident_count] = scontact->m_normal;
+ coincident_count++;
+ }
+ }
+ }
+ }
+ else
+ {//add new contact
+
+ if(normal_contact_average && coincident_count>0)
+ {
+ pcontact->interpolate_normals(coincident_normals,coincident_count);
+ coincident_count = 0;
+ }
+
+ push_back(*scontact);
+ pcontact = &(*this)[this->size()-1];
+ }
+ last_key = key;
+ }
+}
+
+void btContactArray::merge_contacts_unique(const btContactArray & contacts)
+{
+ clear();
+
+ if(contacts.size()==0) return;
+
+ if(contacts.size()==1)
+ {
+ push_back(contacts[0]);
+ return;
+ }
+
+ GIM_CONTACT average_contact = contacts[0];
+
+ for (int i=1;i<contacts.size() ;i++ )
+ {
+ average_contact.m_point += contacts[i].m_point;
+ average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
+ }
+
+ //divide
+ btScalar divide_average = 1.0f/((btScalar)contacts.size());
+
+ average_contact.m_point *= divide_average;
+
+ average_contact.m_normal *= divide_average;
+
+ average_contact.m_depth = average_contact.m_normal.length();
+
+ average_contact.m_normal /= average_contact.m_depth;
+
+}
+