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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp160
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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
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index b148bbd99a..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
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@@ -1,160 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUniformScalingShape.h"
-
-btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
-btConvexShape (), m_childConvexShape(convexChildShape),
-m_uniformScalingFactor(uniformScalingFactor)
-{
- m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
-}
-
-btUniformScalingShape::~btUniformScalingShape()
-{
-}
-
-
-btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
- btVector3 tmpVertex;
- tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
- return tmpVertex*m_uniformScalingFactor;
-}
-
-void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
- m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
- int i;
- for (i=0;i<numVectors;i++)
- {
- supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
- }
-}
-
-
-btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
-{
- btVector3 tmpVertex;
- tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
- return tmpVertex*m_uniformScalingFactor;
-}
-
-
-void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-
- ///this linear upscaling is not realistic, but we don't deal with large mass ratios...
- btVector3 tmpInertia;
- m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
- inertia = tmpInertia * m_uniformScalingFactor;
-}
-
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
- getAabbSlow(trans,aabbMin,aabbMax);
-
-}
-
-void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-#if 1
- btVector3 _directions[] =
- {
- btVector3( 1., 0., 0.),
- btVector3( 0., 1., 0.),
- btVector3( 0., 0., 1.),
- btVector3( -1., 0., 0.),
- btVector3( 0., -1., 0.),
- btVector3( 0., 0., -1.)
- };
-
- btVector3 _supporting[] =
- {
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.)
- };
-
- for (int i=0;i<6;i++)
- {
- _directions[i] = _directions[i]*t.getBasis();
- }
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-
- btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
-
- for ( int i = 0; i < 3; ++i )
- {
- aabbMax1[i] = t(_supporting[i])[i];
- aabbMin1[i] = t(_supporting[i + 3])[i];
- }
- btVector3 marginVec(getMargin(),getMargin(),getMargin());
- aabbMin = aabbMin1-marginVec;
- aabbMax = aabbMax1+marginVec;
-
-#else
-
- btScalar margin = getMargin();
- for (int i=0;i<3;i++)
- {
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
- vec[i] = btScalar(1.);
- btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
- btVector3 tmp = t(sv);
- aabbMax[i] = tmp[i]+margin;
- vec[i] = btScalar(-1.);
- sv = localGetSupportingVertex(vec*t.getBasis());
- tmp = t(sv);
- aabbMin[i] = tmp[i]-margin;
- }
-
-#endif
-}
-
-void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
-{
- m_childConvexShape->setLocalScaling(scaling);
-}
-
-const btVector3& btUniformScalingShape::getLocalScaling() const
-{
- return m_childConvexShape->getLocalScaling();
-}
-
-void btUniformScalingShape::setMargin(btScalar margin)
-{
- m_childConvexShape->setMargin(margin);
-}
-btScalar btUniformScalingShape::getMargin() const
-{
- return m_childConvexShape->getMargin() * m_uniformScalingFactor;
-}
-
-int btUniformScalingShape::getNumPreferredPenetrationDirections() const
-{
- return m_childConvexShape->getNumPreferredPenetrationDirections();
-}
-
-void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-{
- m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
-}