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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_TRIANGLE_MESH_SHAPE_H
+#define BT_TRIANGLE_MESH_SHAPE_H
+
+#include "btConcaveShape.h"
+#include "btStridingMeshInterface.h"
+
+
+///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
+ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
+{
+protected:
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ btStridingMeshInterface* m_meshInterface;
+
+ ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
+ ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
+ btTriangleMeshShape(btStridingMeshInterface* meshInterface);
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ virtual ~btTriangleMeshShape();
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ {
+ btAssert(0);
+ return localGetSupportingVertex(vec);
+ }
+
+ void recalcLocalAabb();
+
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const;
+
+ btStridingMeshInterface* getMeshInterface()
+ {
+ return m_meshInterface;
+ }
+
+ const btStridingMeshInterface* getMeshInterface() const
+ {
+ return m_meshInterface;
+ }
+
+ const btVector3& getLocalAabbMin() const
+ {
+ return m_localAabbMin;
+ }
+ const btVector3& getLocalAabbMax() const
+ {
+ return m_localAabbMax;
+ }
+
+
+
+ //debugging
+ virtual const char* getName()const {return "TRIANGLEMESH";}
+
+
+
+};
+
+
+
+
+#endif //BT_TRIANGLE_MESH_SHAPE_H