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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.h')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.h new file mode 100644 index 0000000000..b69209835e --- /dev/null +++ b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.h @@ -0,0 +1,76 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SIMPLEX_1TO4_SHAPE +#define BT_SIMPLEX_1TO4_SHAPE + + +#include "btPolyhedralConvexShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" + + +///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead. +ATTRIBUTE_ALIGNED16(class) btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape +{ +protected: + + int m_numVertices; + btVector3 m_vertices[4]; + +public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btBU_Simplex1to4(); + + btBU_Simplex1to4(const btVector3& pt0); + btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1); + btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2); + btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3); + + + void reset() + { + m_numVertices = 0; + } + + virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + + void addVertex(const btVector3& pt); + + //PolyhedralConvexShape interface + + virtual int getNumVertices() const; + + virtual int getNumEdges() const; + + virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; + + virtual void getVertex(int i,btVector3& vtx) const; + + virtual int getNumPlanes() const; + + virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const; + + virtual int getIndex(int i) const; + + virtual bool isInside(const btVector3& pt,btScalar tolerance) const; + + + ///getName is for debugging + virtual const char* getName()const { return "btBU_Simplex1to4";} + +}; + +#endif //BT_SIMPLEX_1TO4_SHAPE |