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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp218
1 files changed, 0 insertions, 218 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
deleted file mode 100644
index 52f346bf72..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTetrahedronShape.h"
-#include "LinearMath/btMatrix3x3.h"
-
-btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
- addVertex(pt2);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
- addVertex(pt2);
- addVertex(pt3);
-}
-
-
-void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-#if 1
- btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
-#else
- aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
- aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
-
- //just transform the vertices in worldspace, and take their AABB
- for (int i=0;i<m_numVertices;i++)
- {
- btVector3 worldVertex = t(m_vertices[i]);
- aabbMin.setMin(worldVertex);
- aabbMax.setMax(worldVertex);
- }
-#endif
-}
-
-
-
-
-
-void btBU_Simplex1to4::addVertex(const btVector3& pt)
-{
- m_vertices[m_numVertices++] = pt;
- recalcLocalAabb();
-}
-
-
-int btBU_Simplex1to4::getNumVertices() const
-{
- return m_numVertices;
-}
-
-int btBU_Simplex1to4::getNumEdges() const
-{
- //euler formula, F-E+V = 2, so E = F+V-2
-
- switch (m_numVertices)
- {
- case 0:
- return 0;
- case 1: return 0;
- case 2: return 1;
- case 3: return 3;
- case 4: return 6;
-
-
- }
-
- return 0;
-}
-
-void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
-{
-
- switch (m_numVertices)
- {
-
- case 2:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 3:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
-
- }
- break;
- case 4:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
- case 3:
- pa = m_vertices[0];
- pb = m_vertices[3];
- break;
- case 4:
- pa = m_vertices[1];
- pb = m_vertices[3];
- break;
- case 5:
- pa = m_vertices[2];
- pb = m_vertices[3];
- break;
- }
-
- }
-
-
-
-
-}
-
-void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
-{
- vtx = m_vertices[i];
-}
-
-int btBU_Simplex1to4::getNumPlanes() const
-{
- switch (m_numVertices)
- {
- case 0:
- return 0;
- case 1:
- return 0;
- case 2:
- return 0;
- case 3:
- return 2;
- case 4:
- return 4;
- default:
- {
- }
- }
- return 0;
-}
-
-
-void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
-{
-
-}
-
-int btBU_Simplex1to4::getIndex(int ) const
-{
- return 0;
-}
-
-bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
-{
- return false;
-}
-