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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_STRIDING_MESHINTERFACE_H
-#define BT_STRIDING_MESHINTERFACE_H
-
-#include "LinearMath/btVector3.h"
-#include "btTriangleCallback.h"
-#include "btConcaveShape.h"
-
-
-
-
-
-/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
-/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
-/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
-{
- protected:
-
- btVector3 m_scaling;
-
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
- {
-
- }
-
- virtual ~btStridingMeshInterface();
-
-
-
- virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
- ///brute force method to calculate aabb
- void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
-
- /// get read and write access to a subpart of a triangle mesh
- /// this subpart has a continuous array of vertices and indices
- /// in this way the mesh can be handled as chunks of memory with striding
- /// very similar to OpenGL vertexarray support
- /// make a call to unLockVertexBase when the read and write access is finished
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart)=0;
-
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
-
-
- /// getNumSubParts returns the number of seperate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const=0;
-
- virtual void preallocateVertices(int numverts)=0;
- virtual void preallocateIndices(int numindices)=0;
-
- virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
-
- const btVector3& getScaling() const {
- return m_scaling;
- }
- void setScaling(const btVector3& scaling)
- {
- m_scaling = scaling;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-struct btIntIndexData
-{
- int m_value;
-};
-
-struct btShortIntIndexData
-{
- short m_value;
- char m_pad[2];
-};
-
-struct btShortIntIndexTripletData
-{
- short m_values[3];
- char m_pad[2];
-};
-
-struct btCharIndexTripletData
-{
- unsigned char m_values[3];
- char m_pad;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btMeshPartData
-{
- btVector3FloatData *m_vertices3f;
- btVector3DoubleData *m_vertices3d;
-
- btIntIndexData *m_indices32;
- btShortIntIndexTripletData *m_3indices16;
- btCharIndexTripletData *m_3indices8;
-
- btShortIntIndexData *m_indices16;//backwards compatibility
-
- int m_numTriangles;//length of m_indices = m_numTriangles
- int m_numVertices;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btStridingMeshInterfaceData
-{
- btMeshPartData *m_meshPartsPtr;
- btVector3FloatData m_scaling;
- int m_numMeshParts;
- char m_padding[4];
-};
-
-
-
-
-SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
-{
- return sizeof(btStridingMeshInterfaceData);
-}
-
-
-
-#endif //BT_STRIDING_MESHINTERFACE_H