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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp45
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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
deleted file mode 100644
index 58799ac96a..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// This file was created by Alex Silverman
-
-#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
-//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
-
-
-///Obtains the material for a specific triangle
-const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
-{
- const unsigned char * materialBase = 0;
- int numMaterials;
- PHY_ScalarType materialType;
- int materialStride;
- const unsigned char * triangleMaterialBase = 0;
- int numTriangles;
- int triangleMaterialStride;
- PHY_ScalarType triangleType;
-
- ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
- &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
-
- // return the pointer to the place with the friction for the triangle
- // TODO: This depends on whether it's a moving mesh or not
- // BUG IN GIMPACT
- //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
- int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
- btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
- return (matVal);
-}