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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
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+++ b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#if defined (_WIN32) || defined (__i386__)
+#define BT_USE_SSE_IN_API
+#endif
+
+#include "btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+#include "LinearMath/btQuaternion.h"
+#include "LinearMath/btSerializer.h"
+
+btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
+:btConvexInternalAabbCachingShape ()
+{
+ m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
+ //btScalar startMargin = btScalar(BT_LARGE_FLOAT);
+
+ m_localPositionArray.resize(numSpheres);
+ m_radiArray.resize(numSpheres);
+ for (int i=0;i<numSpheres;i++)
+ {
+ m_localPositionArray[i] = positions[i];
+ m_radiArray[i] = radi[i];
+
+ }
+
+ recalcLocalAabb();
+
+}
+
+#ifndef MIN
+ #define MIN( _a, _b) ((_a) < (_b) ? (_a) : (_b))
+#endif
+ btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+{
+ btVector3 supVec(0,0,0);
+
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
+
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+ btVector3 vtx;
+ btScalar newDot;
+
+ const btVector3* pos = &m_localPositionArray[0];
+ const btScalar* rad = &m_radiArray[0];
+ int numSpheres = m_localPositionArray.size();
+
+ for( int k = 0; k < numSpheres; k+= 128 )
+ {
+ btVector3 temp[128];
+ int inner_count = MIN( numSpheres - k, 128 );
+ for( long i = 0; i < inner_count; i++ )
+ {
+ temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
+ pos++;
+ rad++;
+ }
+ long i = vec.maxDot( temp, inner_count, newDot);
+ if( newDot > maxDot )
+ {
+ maxDot = newDot;
+ supVec = temp[i];
+ }
+ }
+
+ return supVec;
+
+}
+
+ void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+
+ for (int j=0;j<numVectors;j++)
+ {
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
+
+ const btVector3& vec = vectors[j];
+
+ btVector3 vtx;
+ btScalar newDot;
+
+ const btVector3* pos = &m_localPositionArray[0];
+ const btScalar* rad = &m_radiArray[0];
+ int numSpheres = m_localPositionArray.size();
+
+ for( int k = 0; k < numSpheres; k+= 128 )
+ {
+ btVector3 temp[128];
+ int inner_count = MIN( numSpheres - k, 128 );
+ for( long i = 0; i < inner_count; i++ )
+ {
+ temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
+ pos++;
+ rad++;
+ }
+ long i = vec.maxDot( temp, inner_count, newDot);
+ if( newDot > maxDot )
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = temp[i];
+ }
+ }
+
+ }
+}
+
+
+
+
+
+
+
+
+void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+ //as an approximation, take the inertia of the box that bounds the spheres
+
+ btVector3 localAabbMin,localAabbMax;
+ getCachedLocalAabb(localAabbMin,localAabbMax);
+ btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
+
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
+
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+
+}
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
+
+ int numElem = m_localPositionArray.size();
+ shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0;
+
+ shapeData->m_localPositionArraySize = numElem;
+ if (numElem)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
+ btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_localPositionArray[i].serializeFloat(memPtr->m_pos);
+ memPtr->m_radius = float(m_radiArray[i]);
+ }
+ serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
+ }
+
+ // Fill padding with zeros to appease msan.
+ memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
+
+ return "btMultiSphereShapeData";
+}
+
+