diff options
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionShapes/btEmptyShape.cpp')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/CollisionShapes/btEmptyShape.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btEmptyShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btEmptyShape.cpp new file mode 100644 index 0000000000..a9e6df5c58 --- /dev/null +++ b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btEmptyShape.cpp @@ -0,0 +1,50 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btEmptyShape.h" + + +#include "btCollisionShape.h" + + +btEmptyShape::btEmptyShape() : btConcaveShape () +{ + m_shapeType = EMPTY_SHAPE_PROXYTYPE; +} + + +btEmptyShape::~btEmptyShape() +{ +} + + + ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version +void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const +{ + btVector3 margin(getMargin(),getMargin(),getMargin()); + + aabbMin = t.getOrigin() - margin; + + aabbMax = t.getOrigin() + margin; + +} + +void btEmptyShape::calculateLocalInertia(btScalar ,btVector3& ) const +{ + btAssert(0); +} + + + |