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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btConeShape.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btConeShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONE_MINKOWSKI_H
-#define BT_CONE_MINKOWSKI_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
-ATTRIBUTE_ALIGNED16(class) btConeShape : public btConvexInternalShape
-
-{
-
- btScalar m_sinAngle;
- btScalar m_radius;
- btScalar m_height;
- int m_coneIndices[3];
- btVector3 coneLocalSupport(const btVector3& v) const;
-
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConeShape (btScalar radius,btScalar height);
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- btScalar getRadius() const { return m_radius;}
- btScalar getHeight() const { return m_height;}
-
- void setRadius(const btScalar radius)
- {
- m_radius = radius;
- }
- void setHeight(const btScalar height)
- {
- m_height = height;
- }
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- btTransform identity;
- identity.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(identity,aabbMin,aabbMax);
-
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
- btScalar margin = getMargin();
-
- btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
- btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
- btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
-
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
-// inertia.x() = scaledmass * (y2+z2);
-// inertia.y() = scaledmass * (x2+z2);
-// inertia.z() = scaledmass * (x2+y2);
- }
-
-
- virtual const char* getName()const
- {
- return "Cone";
- }
-
- ///choose upAxis index
- void setConeUpIndex(int upIndex);
-
- int getConeUpIndex() const
- {
- return m_coneIndices[1];
- }
-
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
- {
- return btVector3 (0,1,0);
- }
-
- virtual void setLocalScaling(const btVector3& scaling);
-
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-///btConeShape implements a Cone shape, around the X axis
-class btConeShapeX : public btConeShape
-{
- public:
- btConeShapeX(btScalar radius,btScalar height);
-
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
- {
- return btVector3 (1,0,0);
- }
-
- //debugging
- virtual const char* getName()const
- {
- return "ConeX";
- }
-
-
-};
-
-///btConeShapeZ implements a Cone shape, around the Z axis
-class btConeShapeZ : public btConeShape
-{
-public:
- btConeShapeZ(btScalar radius,btScalar height);
-
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
- {
- return btVector3 (0,0,1);
- }
-
- //debugging
- virtual const char* getName()const
- {
- return "ConeZ";
- }
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btConeShapeData
-{
- btConvexInternalShapeData m_convexInternalShapeData;
-
- int m_upIndex;
-
- char m_padding[4];
-};
-
-SIMD_FORCE_INLINE int btConeShape::calculateSerializeBufferSize() const
-{
- return sizeof(btConeShapeData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btConeShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
- btConeShapeData* shapeData = (btConeShapeData*) dataBuffer;
-
- btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
-
- shapeData->m_upIndex = m_coneIndices[1];
-
- // Fill padding with zeros to appease msan.
- shapeData->m_padding[0] = 0;
- shapeData->m_padding[1] = 0;
- shapeData->m_padding[2] = 0;
- shapeData->m_padding[3] = 0;
-
- return "btConeShapeData";
-}
-
-#endif //BT_CONE_MINKOWSKI_H
-