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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btConcaveShape.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btConcaveShape.h
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--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btConcaveShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONCAVE_SHAPE_H
-#define BT_CONCAVE_SHAPE_H
-
-#include "btCollisionShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "btTriangleCallback.h"
-
-/// PHY_ScalarType enumerates possible scalar types.
-/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
-typedef enum PHY_ScalarType {
- PHY_FLOAT,
- PHY_DOUBLE,
- PHY_INTEGER,
- PHY_SHORT,
- PHY_FIXEDPOINT88,
- PHY_UCHAR
-} PHY_ScalarType;
-
-///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
-///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
-ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape
-{
-protected:
- btScalar m_collisionMargin;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConcaveShape();
-
- virtual ~btConcaveShape();
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
-
- virtual btScalar getMargin() const {
- return m_collisionMargin;
- }
- virtual void setMargin(btScalar collisionMargin)
- {
- m_collisionMargin = collisionMargin;
- }
-
-
-
-};
-
-#endif //BT_CONCAVE_SHAPE_H