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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h
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--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_SHAPE_H
-#define BT_COLLISION_SHAPE_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
-class btSerializer;
-
-
-///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
-ATTRIBUTE_ALIGNED16(class) btCollisionShape
-{
-protected:
- int m_shapeType;
- void* m_userPointer;
- int m_userIndex;
-
-public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
- {
- }
-
- virtual ~btCollisionShape()
- {
- }
-
- ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
-
- virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
-
- ///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
- virtual btScalar getAngularMotionDisc() const;
-
- virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
-
-
- ///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
- ///result is conservative
- void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
-
-
-
- SIMD_FORCE_INLINE bool isPolyhedral() const
- {
- return btBroadphaseProxy::isPolyhedral(getShapeType());
- }
-
- SIMD_FORCE_INLINE bool isConvex2d() const
- {
- return btBroadphaseProxy::isConvex2d(getShapeType());
- }
-
- SIMD_FORCE_INLINE bool isConvex() const
- {
- return btBroadphaseProxy::isConvex(getShapeType());
- }
- SIMD_FORCE_INLINE bool isNonMoving() const
- {
- return btBroadphaseProxy::isNonMoving(getShapeType());
- }
- SIMD_FORCE_INLINE bool isConcave() const
- {
- return btBroadphaseProxy::isConcave(getShapeType());
- }
- SIMD_FORCE_INLINE bool isCompound() const
- {
- return btBroadphaseProxy::isCompound(getShapeType());
- }
-
- SIMD_FORCE_INLINE bool isSoftBody() const
- {
- return btBroadphaseProxy::isSoftBody(getShapeType());
- }
-
- ///isInfinite is used to catch simulation error (aabb check)
- SIMD_FORCE_INLINE bool isInfinite() const
- {
- return btBroadphaseProxy::isInfinite(getShapeType());
- }
-
-#ifndef __SPU__
- virtual void setLocalScaling(const btVector3& scaling) =0;
- virtual const btVector3& getLocalScaling() const =0;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
-
-
-//debugging support
- virtual const char* getName()const =0 ;
-#endif //__SPU__
-
-
- int getShapeType() const { return m_shapeType; }
-
- ///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
- ///See Bullet/Demos/RollingFrictionDemo for an example
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
- {
- return btVector3(1,1,1);
- }
- virtual void setMargin(btScalar margin) = 0;
- virtual btScalar getMargin() const = 0;
-
-
- ///optional user data pointer
- void setUserPointer(void* userPtr)
- {
- m_userPointer = userPtr;
- }
-
- void* getUserPointer() const
- {
- return m_userPointer;
- }
- void setUserIndex(int index)
- {
- m_userIndex = index;
- }
-
- int getUserIndex() const
- {
- return m_userIndex;
- }
-
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- virtual void serializeSingleShape(btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCollisionShapeData
-{
- char *m_name;
- int m_shapeType;
- char m_padding[4];
-};
-
-SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
-{
- return sizeof(btCollisionShapeData);
-}
-
-
-
-#endif //BT_COLLISION_SHAPE_H
-