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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp209
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h51
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp47
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h37
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp421
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h66
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp84
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h66
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp718
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h44
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h49
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h45
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp324
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h175
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp164
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h39
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp131
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h679
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h43
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp1666
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h528
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp1147
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h189
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp402
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h104
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp456
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h87
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp242
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h92
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp346
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h127
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp828
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h109
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp174
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h84
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp383
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h122
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp34
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h54
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.cpp171
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h175
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp276
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h172
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp838
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h47
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp207
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.h167
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp450
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h81
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp214
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h75
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp107
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h66
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp84
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h69
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp82
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h129
57 files changed, 13976 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
new file mode 100644
index 0000000000..c81af95672
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -0,0 +1,209 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "LinearMath/btScalar.h"
+#include "SphereTriangleDetector.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+
+
+SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
+:m_sphere(sphere),
+m_triangle(triangle),
+m_contactBreakingThreshold(contactBreakingThreshold)
+{
+
+}
+
+void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+{
+
+ (void)debugDraw;
+ const btTransform& transformA = input.m_transformA;
+ const btTransform& transformB = input.m_transformB;
+
+ btVector3 point,normal;
+ btScalar timeOfImpact = btScalar(1.);
+ btScalar depth = btScalar(0.);
+// output.m_distance = btScalar(BT_LARGE_FLOAT);
+ //move sphere into triangle space
+ btTransform sphereInTr = transformB.inverseTimes(transformA);
+
+ if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
+ {
+ if (swapResults)
+ {
+ btVector3 normalOnB = transformB.getBasis()*normal;
+ btVector3 normalOnA = -normalOnB;
+ btVector3 pointOnA = transformB*point+normalOnB*depth;
+ output.addContactPoint(normalOnA,pointOnA,depth);
+ } else
+ {
+ output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
+ }
+ }
+
+}
+
+
+
+// See also geometrictools.com
+// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
+btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
+
+btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
+ btVector3 diff = p - from;
+ btVector3 v = to - from;
+ btScalar t = v.dot(diff);
+
+ if (t > 0) {
+ btScalar dotVV = v.dot(v);
+ if (t < dotVV) {
+ t /= dotVV;
+ diff -= t*v;
+ } else {
+ t = 1;
+ diff -= v;
+ }
+ } else
+ t = 0;
+
+ nearest = from + t*v;
+ return diff.dot(diff);
+}
+
+bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
+ btVector3 lp(p);
+ btVector3 lnormal(normal);
+
+ return pointInTriangle(vertices, lnormal, &lp);
+}
+
+bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
+{
+
+ const btVector3* vertices = &m_triangle->getVertexPtr(0);
+
+ btScalar radius = m_sphere->getRadius();
+ btScalar radiusWithThreshold = radius + contactBreakingThreshold;
+
+ btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
+
+ btScalar l2 = normal.length2();
+ bool hasContact = false;
+ btVector3 contactPoint;
+
+ if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
+ {
+ normal /= btSqrt(l2);
+
+ btVector3 p1ToCentre = sphereCenter - vertices[0];
+ btScalar distanceFromPlane = p1ToCentre.dot(normal);
+
+ if (distanceFromPlane < btScalar(0.))
+ {
+ //triangle facing the other way
+ distanceFromPlane *= btScalar(-1.);
+ normal *= btScalar(-1.);
+ }
+
+ bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
+
+ // Check for contact / intersection
+
+ if (isInsideContactPlane) {
+ if (facecontains(sphereCenter, vertices, normal)) {
+ // Inside the contact wedge - touches a point on the shell plane
+ hasContact = true;
+ contactPoint = sphereCenter - normal*distanceFromPlane;
+ }
+ else {
+ // Could be inside one of the contact capsules
+ btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
+ btVector3 nearestOnEdge;
+ for (int i = 0; i < m_triangle->getNumEdges(); i++) {
+
+ btVector3 pa;
+ btVector3 pb;
+
+ m_triangle->getEdge(i, pa, pb);
+
+ btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
+ if (distanceSqr < contactCapsuleRadiusSqr) {
+ // Yep, we're inside a capsule
+ hasContact = true;
+ contactPoint = nearestOnEdge;
+ }
+
+ }
+ }
+ }
+ }
+
+ if (hasContact) {
+ btVector3 contactToCentre = sphereCenter - contactPoint;
+ btScalar distanceSqr = contactToCentre.length2();
+
+ if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
+ {
+ if (distanceSqr>SIMD_EPSILON)
+ {
+ btScalar distance = btSqrt(distanceSqr);
+ resultNormal = contactToCentre;
+ resultNormal.normalize();
+ point = contactPoint;
+ depth = -(radius-distance);
+ } else
+ {
+ resultNormal = normal;
+ point = contactPoint;
+ depth = -radius;
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
+{
+ const btVector3* p1 = &vertices[0];
+ const btVector3* p2 = &vertices[1];
+ const btVector3* p3 = &vertices[2];
+
+ btVector3 edge1( *p2 - *p1 );
+ btVector3 edge2( *p3 - *p2 );
+ btVector3 edge3( *p1 - *p3 );
+
+ btVector3 p1_to_p( *p - *p1 );
+ btVector3 p2_to_p( *p - *p2 );
+ btVector3 p3_to_p( *p - *p3 );
+
+ btVector3 edge1_normal( edge1.cross(normal));
+ btVector3 edge2_normal( edge2.cross(normal));
+ btVector3 edge3_normal( edge3.cross(normal));
+
+ btScalar r1, r2, r3;
+ r1 = edge1_normal.dot( p1_to_p );
+ r2 = edge2_normal.dot( p2_to_p );
+ r3 = edge3_normal.dot( p3_to_p );
+ if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
+ ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
+ return true;
+ return false;
+
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
new file mode 100644
index 0000000000..22953af43f
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
@@ -0,0 +1,51 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
+#define BT_SPHERE_TRIANGLE_DETECTOR_H
+
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+
+
+
+class btSphereShape;
+class btTriangleShape;
+
+
+
+/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
+struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
+{
+ virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+
+ SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
+
+ virtual ~SphereTriangleDetector() {};
+
+ bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
+
+private:
+
+
+ bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
+ bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
+
+ btSphereShape* m_sphere;
+ btTriangleShape* m_triangle;
+ btScalar m_contactBreakingThreshold;
+
+};
+#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..57f1464935
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
@@ -0,0 +1,47 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "btCollisionDispatcher.h"
+#include "btCollisionObject.h"
+
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
+:btCollisionAlgorithm(ci)
+//,
+//m_colObj0(0),
+//m_colObj1(0)
+{
+}
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
+:btCollisionAlgorithm(ci)
+//,
+//m_colObj0(0),
+//m_colObj1(0)
+{
+// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
+// {
+// m_colObj0 = colObj0;
+// m_colObj1 = colObj1;
+//
+// m_colObj0->activate();
+// m_colObj1->activate();
+// }
+}
+
+btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
+{
+// m_colObj0->activate();
+// m_colObj1->activate();
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
new file mode 100644
index 0000000000..0e19f1ea35
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
@@ -0,0 +1,37 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
+#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
+///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
+class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
+{
+// btCollisionObject* m_colObj0;
+// btCollisionObject* m_colObj1;
+
+protected:
+
+ btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
+
+ btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+public:
+ virtual ~btActivatingCollisionAlgorithm();
+
+};
+#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..2c36277821
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -0,0 +1,421 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
+///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
+
+#include "btBox2dBox2dCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
+#include "BulletCollision/CollisionShapes/btBox2dShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+#define USE_PERSISTENT_CONTACTS 1
+
+btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
+: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
+{
+
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+
+}
+
+
+void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
+
+//#include <stdio.h>
+void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ if (!m_manifoldPtr)
+ return;
+
+
+ const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
+ const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
+
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform());
+
+ // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+}
+
+btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+{
+ //not yet
+ return 1.f;
+}
+
+
+struct ClipVertex
+{
+ btVector3 v;
+ int id;
+ //b2ContactID id;
+ //b2ContactID id;
+};
+
+#define b2Dot(a,b) (a).dot(b)
+#define b2Mul(a,b) (a)*(b)
+#define b2MulT(a,b) (a).transpose()*(b)
+#define b2Cross(a,b) (a).cross(b)
+#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
+
+int b2_maxManifoldPoints =2;
+
+static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
+ const btVector3& normal, btScalar offset)
+{
+ // Start with no output points
+ int numOut = 0;
+
+ // Calculate the distance of end points to the line
+ btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
+ btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
+
+ // If the points are behind the plane
+ if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
+ if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
+
+ // If the points are on different sides of the plane
+ if (distance0 * distance1 < 0.0f)
+ {
+ // Find intersection point of edge and plane
+ btScalar interp = distance0 / (distance0 - distance1);
+ vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
+ if (distance0 > 0.0f)
+ {
+ vOut[numOut].id = vIn[0].id;
+ }
+ else
+ {
+ vOut[numOut].id = vIn[1].id;
+ }
+ ++numOut;
+ }
+
+ return numOut;
+}
+
+// Find the separation between poly1 and poly2 for a give edge normal on poly1.
+static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ const btVector3* vertices1 = poly1->getVertices();
+ const btVector3* normals1 = poly1->getNormals();
+
+ int count2 = poly2->getVertexCount();
+ const btVector3* vertices2 = poly2->getVertices();
+
+ btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
+
+ // Convert normal from poly1's frame into poly2's frame.
+ btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
+ btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
+
+ // Find support vertex on poly2 for -normal.
+ int index = 0;
+ btScalar minDot = BT_LARGE_FLOAT;
+
+ if( count2 > 0 )
+ index = (int) normal1.minDot( vertices2, count2, minDot);
+
+ btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
+ btVector3 v2 = b2Mul(xf2, vertices2[index]);
+ btScalar separation = b2Dot(v2 - v1, normal1World);
+ return separation;
+}
+
+// Find the max separation between poly1 and poly2 using edge normals from poly1.
+static btScalar FindMaxSeparation(int* edgeIndex,
+ const btBox2dShape* poly1, const btTransform& xf1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ int count1 = poly1->getVertexCount();
+ const btVector3* normals1 = poly1->getNormals();
+
+ // Vector pointing from the centroid of poly1 to the centroid of poly2.
+ btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
+ btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
+
+ // Find edge normal on poly1 that has the largest projection onto d.
+ int edge = 0;
+ btScalar maxDot;
+ if( count1 > 0 )
+ edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
+
+ // Get the separation for the edge normal.
+ btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
+ if (s > 0.0f)
+ {
+ return s;
+ }
+
+ // Check the separation for the previous edge normal.
+ int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
+ btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
+ if (sPrev > 0.0f)
+ {
+ return sPrev;
+ }
+
+ // Check the separation for the next edge normal.
+ int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
+ btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
+ if (sNext > 0.0f)
+ {
+ return sNext;
+ }
+
+ // Find the best edge and the search direction.
+ int bestEdge;
+ btScalar bestSeparation;
+ int increment;
+ if (sPrev > s && sPrev > sNext)
+ {
+ increment = -1;
+ bestEdge = prevEdge;
+ bestSeparation = sPrev;
+ }
+ else if (sNext > s)
+ {
+ increment = 1;
+ bestEdge = nextEdge;
+ bestSeparation = sNext;
+ }
+ else
+ {
+ *edgeIndex = edge;
+ return s;
+ }
+
+ // Perform a local search for the best edge normal.
+ for ( ; ; )
+ {
+ if (increment == -1)
+ edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
+ else
+ edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
+
+ s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
+ if (s > 0.0f)
+ {
+ return s;
+ }
+
+ if (s > bestSeparation)
+ {
+ bestEdge = edge;
+ bestSeparation = s;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ *edgeIndex = bestEdge;
+ return bestSeparation;
+}
+
+static void FindIncidentEdge(ClipVertex c[2],
+ const btBox2dShape* poly1, const btTransform& xf1, int edge1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ const btVector3* normals1 = poly1->getNormals();
+
+ int count2 = poly2->getVertexCount();
+ const btVector3* vertices2 = poly2->getVertices();
+ const btVector3* normals2 = poly2->getNormals();
+
+ btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
+
+ // Get the normal of the reference edge in poly2's frame.
+ btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
+
+ // Find the incident edge on poly2.
+ int index = 0;
+ btScalar minDot = BT_LARGE_FLOAT;
+ for (int i = 0; i < count2; ++i)
+ {
+ btScalar dot = b2Dot(normal1, normals2[i]);
+ if (dot < minDot)
+ {
+ minDot = dot;
+ index = i;
+ }
+ }
+
+ // Build the clip vertices for the incident edge.
+ int i1 = index;
+ int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
+
+ c[0].v = b2Mul(xf2, vertices2[i1]);
+// c[0].id.features.referenceEdge = (unsigned char)edge1;
+// c[0].id.features.incidentEdge = (unsigned char)i1;
+// c[0].id.features.incidentVertex = 0;
+
+ c[1].v = b2Mul(xf2, vertices2[i2]);
+// c[1].id.features.referenceEdge = (unsigned char)edge1;
+// c[1].id.features.incidentEdge = (unsigned char)i2;
+// c[1].id.features.incidentVertex = 1;
+}
+
+// Find edge normal of max separation on A - return if separating axis is found
+// Find edge normal of max separation on B - return if separation axis is found
+// Choose reference edge as min(minA, minB)
+// Find incident edge
+// Clip
+
+// The normal points from 1 to 2
+void b2CollidePolygons(btManifoldResult* manifold,
+ const btBox2dShape* polyA, const btTransform& xfA,
+ const btBox2dShape* polyB, const btTransform& xfB)
+{
+
+ int edgeA = 0;
+ btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
+ if (separationA > 0.0f)
+ return;
+
+ int edgeB = 0;
+ btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
+ if (separationB > 0.0f)
+ return;
+
+ const btBox2dShape* poly1; // reference poly
+ const btBox2dShape* poly2; // incident poly
+ btTransform xf1, xf2;
+ int edge1; // reference edge
+ unsigned char flip;
+ const btScalar k_relativeTol = 0.98f;
+ const btScalar k_absoluteTol = 0.001f;
+
+ // TODO_ERIN use "radius" of poly for absolute tolerance.
+ if (separationB > k_relativeTol * separationA + k_absoluteTol)
+ {
+ poly1 = polyB;
+ poly2 = polyA;
+ xf1 = xfB;
+ xf2 = xfA;
+ edge1 = edgeB;
+ flip = 1;
+ }
+ else
+ {
+ poly1 = polyA;
+ poly2 = polyB;
+ xf1 = xfA;
+ xf2 = xfB;
+ edge1 = edgeA;
+ flip = 0;
+ }
+
+ ClipVertex incidentEdge[2];
+ FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
+
+ int count1 = poly1->getVertexCount();
+ const btVector3* vertices1 = poly1->getVertices();
+
+ btVector3 v11 = vertices1[edge1];
+ btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
+
+ //btVector3 dv = v12 - v11;
+ btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
+ sideNormal.normalize();
+ btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
+
+
+ v11 = b2Mul(xf1, v11);
+ v12 = b2Mul(xf1, v12);
+
+ btScalar frontOffset = b2Dot(frontNormal, v11);
+ btScalar sideOffset1 = -b2Dot(sideNormal, v11);
+ btScalar sideOffset2 = b2Dot(sideNormal, v12);
+
+ // Clip incident edge against extruded edge1 side edges.
+ ClipVertex clipPoints1[2];
+ clipPoints1[0].v.setValue(0,0,0);
+ clipPoints1[1].v.setValue(0,0,0);
+
+ ClipVertex clipPoints2[2];
+ clipPoints2[0].v.setValue(0,0,0);
+ clipPoints2[1].v.setValue(0,0,0);
+
+
+ int np;
+
+ // Clip to box side 1
+ np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
+
+ if (np < 2)
+ return;
+
+ // Clip to negative box side 1
+ np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
+
+ if (np < 2)
+ {
+ return;
+ }
+
+ // Now clipPoints2 contains the clipped points.
+ btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
+
+ int pointCount = 0;
+ for (int i = 0; i < b2_maxManifoldPoints; ++i)
+ {
+ btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
+
+ if (separation <= 0.0f)
+ {
+
+ //b2ManifoldPoint* cp = manifold->points + pointCount;
+ //btScalar separation = separation;
+ //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
+ //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
+
+ manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
+
+// cp->id = clipPoints2[i].id;
+// cp->id.features.flip = flip;
+ ++pointCount;
+ }
+ }
+
+// manifold->pointCount = pointCount;}
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
new file mode 100644
index 0000000000..6ea6e89bda
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+#define BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+
+class btPersistentManifold;
+
+///box-box collision detection
+class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
+public:
+ btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btActivatingCollisionAlgorithm(ci) {}
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+ virtual ~btBox2dBox2dCollisionAlgorithm();
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
+ void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
+ return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ }
+ };
+
+};
+
+#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..ac68968f59
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
@@ -0,0 +1,84 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btBoxBoxCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "btBoxBoxDetector.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+#define USE_PERSISTENT_CONTACTS 1
+
+btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ if (!m_manifoldPtr)
+ return;
+
+
+ const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
+ const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
+
+
+
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ resultOut->setPersistentManifold(m_manifoldPtr);
+#ifndef USE_PERSISTENT_CONTACTS
+ m_manifoldPtr->clearManifold();
+#endif //USE_PERSISTENT_CONTACTS
+
+ btDiscreteCollisionDetectorInterface::ClosestPointInput input;
+ input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
+
+ btBoxBoxDetector detector(box0,box1);
+ detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+
+#ifdef USE_PERSISTENT_CONTACTS
+ // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+#endif //USE_PERSISTENT_CONTACTS
+
+}
+
+btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+{
+ //not yet
+ return 1.f;
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
new file mode 100644
index 0000000000..59808df5a9
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H
+#define BT_BOX_BOX__COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+
+class btPersistentManifold;
+
+///box-box collision detection
+class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
+public:
+ btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btActivatingCollisionAlgorithm(ci) {}
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+ virtual ~btBoxBoxCollisionAlgorithm();
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
+ void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
+ return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ }
+ };
+
+};
+
+#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
new file mode 100644
index 0000000000..7043bde34f
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
@@ -0,0 +1,718 @@
+/*
+ * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
+ * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org
+ Bullet Continuous Collision Detection and Physics Library
+ Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///ODE box-box collision detection is adapted to work with Bullet
+
+#include "btBoxBoxDetector.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+
+#include <float.h>
+#include <string.h>
+
+btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2)
+: m_box1(box1),
+m_box2(box2)
+{
+
+}
+
+
+// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
+// generate contact points. this returns 0 if there is no contact otherwise
+// it returns the number of contacts generated.
+// `normal' returns the contact normal.
+// `depth' returns the maximum penetration depth along that normal.
+// `return_code' returns a number indicating the type of contact that was
+// detected:
+// 1,2,3 = box 2 intersects with a face of box 1
+// 4,5,6 = box 1 intersects with a face of box 2
+// 7..15 = edge-edge contact
+// `maxc' is the maximum number of contacts allowed to be generated, i.e.
+// the size of the `contact' array.
+// `contact' and `skip' are the contact array information provided to the
+// collision functions. this function only fills in the position and depth
+// fields.
+struct dContactGeom;
+#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)])
+#define dInfinity FLT_MAX
+
+
+/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
+PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
+PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
+PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
+*/
+static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
+static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); }
+static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
+static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
+#define dMULTIPLYOP1_331(A,op,B,C) \
+{\
+ (A)[0] op dDOT41((B),(C)); \
+ (A)[1] op dDOT41((B+1),(C)); \
+ (A)[2] op dDOT41((B+2),(C)); \
+}
+
+#define dMULTIPLYOP0_331(A,op,B,C) \
+{ \
+ (A)[0] op dDOT((B),(C)); \
+ (A)[1] op dDOT((B+4),(C)); \
+ (A)[2] op dDOT((B+8),(C)); \
+}
+
+#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
+#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
+
+typedef btScalar dMatrix3[4*3];
+
+void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
+ const btVector3& pb, const btVector3& ub,
+ btScalar *alpha, btScalar *beta);
+void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
+ const btVector3& pb, const btVector3& ub,
+ btScalar *alpha, btScalar *beta)
+{
+ btVector3 p;
+ p[0] = pb[0] - pa[0];
+ p[1] = pb[1] - pa[1];
+ p[2] = pb[2] - pa[2];
+ btScalar uaub = dDOT(ua,ub);
+ btScalar q1 = dDOT(ua,p);
+ btScalar q2 = -dDOT(ub,p);
+ btScalar d = 1-uaub*uaub;
+ if (d <= btScalar(0.0001f)) {
+ // @@@ this needs to be made more robust
+ *alpha = 0;
+ *beta = 0;
+ }
+ else {
+ d = 1.f/d;
+ *alpha = (q1 + uaub*q2)*d;
+ *beta = (uaub*q1 + q2)*d;
+ }
+}
+
+
+
+// find all the intersection points between the 2D rectangle with vertices
+// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
+// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
+//
+// the intersection points are returned as x,y pairs in the 'ret' array.
+// the number of intersection points is returned by the function (this will
+// be in the range 0 to 8).
+
+static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
+{
+ // q (and r) contain nq (and nr) coordinate points for the current (and
+ // chopped) polygons
+ int nq=4,nr=0;
+ btScalar buffer[16];
+ btScalar *q = p;
+ btScalar *r = ret;
+ for (int dir=0; dir <= 1; dir++) {
+ // direction notation: xy[0] = x axis, xy[1] = y axis
+ for (int sign=-1; sign <= 1; sign += 2) {
+ // chop q along the line xy[dir] = sign*h[dir]
+ btScalar *pq = q;
+ btScalar *pr = r;
+ nr = 0;
+ for (int i=nq; i > 0; i--) {
+ // go through all points in q and all lines between adjacent points
+ if (sign*pq[dir] < h[dir]) {
+ // this point is inside the chopping line
+ pr[0] = pq[0];
+ pr[1] = pq[1];
+ pr += 2;
+ nr++;
+ if (nr & 8) {
+ q = r;
+ goto done;
+ }
+ }
+ btScalar *nextq = (i > 1) ? pq+2 : q;
+ if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
+ // this line crosses the chopping line
+ pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
+ (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
+ pr[dir] = sign*h[dir];
+ pr += 2;
+ nr++;
+ if (nr & 8) {
+ q = r;
+ goto done;
+ }
+ }
+ pq += 2;
+ }
+ q = r;
+ r = (q==ret) ? buffer : ret;
+ nq = nr;
+ }
+ }
+ done:
+ if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar));
+ return nr;
+}
+
+
+#define M__PI 3.14159265f
+
+// given n points in the plane (array p, of size 2*n), generate m points that
+// best represent the whole set. the definition of 'best' here is not
+// predetermined - the idea is to select points that give good box-box
+// collision detection behavior. the chosen point indexes are returned in the
+// array iret (of size m). 'i0' is always the first entry in the array.
+// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
+// in the range [0..n-1].
+
+void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
+void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
+{
+ // compute the centroid of the polygon in cx,cy
+ int i,j;
+ btScalar a,cx,cy,q;
+ if (n==1) {
+ cx = p[0];
+ cy = p[1];
+ }
+ else if (n==2) {
+ cx = btScalar(0.5)*(p[0] + p[2]);
+ cy = btScalar(0.5)*(p[1] + p[3]);
+ }
+ else {
+ a = 0;
+ cx = 0;
+ cy = 0;
+ for (i=0; i<(n-1); i++) {
+ q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
+ a += q;
+ cx += q*(p[i*2]+p[i*2+2]);
+ cy += q*(p[i*2+1]+p[i*2+3]);
+ }
+ q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
+ if (btFabs(a+q) > SIMD_EPSILON)
+ {
+ a = 1.f/(btScalar(3.0)*(a+q));
+ } else
+ {
+ a=BT_LARGE_FLOAT;
+ }
+ cx = a*(cx + q*(p[n*2-2]+p[0]));
+ cy = a*(cy + q*(p[n*2-1]+p[1]));
+ }
+
+ // compute the angle of each point w.r.t. the centroid
+ btScalar A[8];
+ for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);
+
+ // search for points that have angles closest to A[i0] + i*(2*pi/m).
+ int avail[8];
+ for (i=0; i<n; i++) avail[i] = 1;
+ avail[i0] = 0;
+ iret[0] = i0;
+ iret++;
+ for (j=1; j<m; j++) {
+ a = btScalar(j)*(2*M__PI/m) + A[i0];
+ if (a > M__PI) a -= 2*M__PI;
+ btScalar maxdiff=1e9,diff;
+
+ *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
+
+ for (i=0; i<n; i++) {
+ if (avail[i]) {
+ diff = btFabs (A[i]-a);
+ if (diff > M__PI) diff = 2*M__PI - diff;
+ if (diff < maxdiff) {
+ maxdiff = diff;
+ *iret = i;
+ }
+ }
+ }
+#if defined(DEBUG) || defined (_DEBUG)
+ btAssert (*iret != i0); // ensure iret got set
+#endif
+ avail[*iret] = 0;
+ iret++;
+ }
+}
+
+
+
+int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
+ const btVector3& side1, const btVector3& p2,
+ const dMatrix3 R2, const btVector3& side2,
+ btVector3& normal, btScalar *depth, int *return_code,
+ int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
+int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
+ const btVector3& side1, const btVector3& p2,
+ const dMatrix3 R2, const btVector3& side2,
+ btVector3& normal, btScalar *depth, int *return_code,
+ int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
+{
+ const btScalar fudge_factor = btScalar(1.05);
+ btVector3 p,pp,normalC(0.f,0.f,0.f);
+ const btScalar *normalR = 0;
+ btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
+ Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
+ int i,j,invert_normal,code;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p = p2 - p1;
+ dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A[0] = side1[0]*btScalar(0.5);
+ A[1] = side1[1]*btScalar(0.5);
+ A[2] = side1[2]*btScalar(0.5);
+ B[0] = side2[0]*btScalar(0.5);
+ B[1] = side2[1]*btScalar(0.5);
+ B[2] = side2[2]*btScalar(0.5);
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
+ R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
+ R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
+ R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
+
+ Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
+ Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
+ Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);
+
+ // for all 15 possible separating axes:
+ // * see if the axis separates the boxes. if so, return 0.
+ // * find the depth of the penetration along the separating axis (s2)
+ // * if this is the largest depth so far, record it.
+ // the normal vector will be set to the separating axis with the smallest
+ // depth. note: normalR is set to point to a column of R1 or R2 if that is
+ // the smallest depth normal so far. otherwise normalR is 0 and normalC is
+ // set to a vector relative to body 1. invert_normal is 1 if the sign of
+ // the normal should be flipped.
+
+#define TST(expr1,expr2,norm,cc) \
+ s2 = btFabs(expr1) - (expr2); \
+ if (s2 > 0) return 0; \
+ if (s2 > s) { \
+ s = s2; \
+ normalR = norm; \
+ invert_normal = ((expr1) < 0); \
+ code = (cc); \
+ }
+
+ s = -dInfinity;
+ invert_normal = 0;
+ code = 0;
+
+ // separating axis = u1,u2,u3
+ TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
+ TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
+ TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
+
+ // separating axis = v1,v2,v3
+ TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
+ TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
+ TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
+
+ // note: cross product axes need to be scaled when s is computed.
+ // normal (n1,n2,n3) is relative to box 1.
+#undef TST
+#define TST(expr1,expr2,n1,n2,n3,cc) \
+ s2 = btFabs(expr1) - (expr2); \
+ if (s2 > SIMD_EPSILON) return 0; \
+ l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
+ if (l > SIMD_EPSILON) { \
+ s2 /= l; \
+ if (s2*fudge_factor > s) { \
+ s = s2; \
+ normalR = 0; \
+ normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
+ invert_normal = ((expr1) < 0); \
+ code = (cc); \
+ } \
+ }
+
+ btScalar fudge2 (1.0e-5f);
+
+ Q11 += fudge2;
+ Q12 += fudge2;
+ Q13 += fudge2;
+
+ Q21 += fudge2;
+ Q22 += fudge2;
+ Q23 += fudge2;
+
+ Q31 += fudge2;
+ Q32 += fudge2;
+ Q33 += fudge2;
+
+ // separating axis = u1 x (v1,v2,v3)
+ TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
+ TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
+ TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
+
+ // separating axis = u2 x (v1,v2,v3)
+ TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
+ TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
+ TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
+
+ // separating axis = u3 x (v1,v2,v3)
+ TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
+ TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
+ TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
+
+#undef TST
+
+ if (!code) return 0;
+
+ // if we get to this point, the boxes interpenetrate. compute the normal
+ // in global coordinates.
+ if (normalR) {
+ normal[0] = normalR[0];
+ normal[1] = normalR[4];
+ normal[2] = normalR[8];
+ }
+ else {
+ dMULTIPLY0_331 (normal,R1,normalC);
+ }
+ if (invert_normal) {
+ normal[0] = -normal[0];
+ normal[1] = -normal[1];
+ normal[2] = -normal[2];
+ }
+ *depth = -s;
+
+ // compute contact point(s)
+
+ if (code > 6) {
+ // an edge from box 1 touches an edge from box 2.
+ // find a point pa on the intersecting edge of box 1
+ btVector3 pa;
+ btScalar sign;
+ for (i=0; i<3; i++) pa[i] = p1[i];
+ for (j=0; j<3; j++) {
+ sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0);
+ for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
+ }
+
+ // find a point pb on the intersecting edge of box 2
+ btVector3 pb;
+ for (i=0; i<3; i++) pb[i] = p2[i];
+ for (j=0; j<3; j++) {
+ sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0);
+ for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
+ }
+
+ btScalar alpha,beta;
+ btVector3 ua,ub;
+ for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
+ for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
+
+ dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
+ for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
+ for (i=0; i<3; i++) pb[i] += ub[i]*beta;
+
+ {
+
+ //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
+ //contact[0].depth = *depth;
+ btVector3 pointInWorld;
+
+#ifdef USE_CENTER_POINT
+ for (i=0; i<3; i++)
+ pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5);
+ output.addContactPoint(-normal,pointInWorld,-*depth);
+#else
+ output.addContactPoint(-normal,pb,-*depth);
+
+#endif //
+ *return_code = code;
+ }
+ return 1;
+ }
+
+ // okay, we have a face-something intersection (because the separating
+ // axis is perpendicular to a face). define face 'a' to be the reference
+ // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
+ // the incident face (the closest face of the other box).
+
+ const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb;
+ if (code <= 3) {
+ Ra = R1;
+ Rb = R2;
+ pa = p1;
+ pb = p2;
+ Sa = A;
+ Sb = B;
+ }
+ else {
+ Ra = R2;
+ Rb = R1;
+ pa = p2;
+ pb = p1;
+ Sa = B;
+ Sb = A;
+ }
+
+ // nr = normal vector of reference face dotted with axes of incident box.
+ // anr = absolute values of nr.
+ btVector3 normal2,nr,anr;
+ if (code <= 3) {
+ normal2[0] = normal[0];
+ normal2[1] = normal[1];
+ normal2[2] = normal[2];
+ }
+ else {
+ normal2[0] = -normal[0];
+ normal2[1] = -normal[1];
+ normal2[2] = -normal[2];
+ }
+ dMULTIPLY1_331 (nr,Rb,normal2);
+ anr[0] = btFabs (nr[0]);
+ anr[1] = btFabs (nr[1]);
+ anr[2] = btFabs (nr[2]);
+
+ // find the largest compontent of anr: this corresponds to the normal
+ // for the indident face. the other axis numbers of the indicent face
+ // are stored in a1,a2.
+ int lanr,a1,a2;
+ if (anr[1] > anr[0]) {
+ if (anr[1] > anr[2]) {
+ a1 = 0;
+ lanr = 1;
+ a2 = 2;
+ }
+ else {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+ else {
+ if (anr[0] > anr[2]) {
+ lanr = 0;
+ a1 = 1;
+ a2 = 2;
+ }
+ else {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+
+ // compute center point of incident face, in reference-face coordinates
+ btVector3 center;
+ if (nr[lanr] < 0) {
+ for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
+ }
+ else {
+ for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
+ }
+
+ // find the normal and non-normal axis numbers of the reference box
+ int codeN,code1,code2;
+ if (code <= 3) codeN = code-1; else codeN = code-4;
+ if (codeN==0) {
+ code1 = 1;
+ code2 = 2;
+ }
+ else if (codeN==1) {
+ code1 = 0;
+ code2 = 2;
+ }
+ else {
+ code1 = 0;
+ code2 = 1;
+ }
+
+ // find the four corners of the incident face, in reference-face coordinates
+ btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
+ btScalar c1,c2,m11,m12,m21,m22;
+ c1 = dDOT14 (center,Ra+code1);
+ c2 = dDOT14 (center,Ra+code2);
+ // optimize this? - we have already computed this data above, but it is not
+ // stored in an easy-to-index format. for now it's quicker just to recompute
+ // the four dot products.
+ m11 = dDOT44 (Ra+code1,Rb+a1);
+ m12 = dDOT44 (Ra+code1,Rb+a2);
+ m21 = dDOT44 (Ra+code2,Rb+a1);
+ m22 = dDOT44 (Ra+code2,Rb+a2);
+ {
+ btScalar k1 = m11*Sb[a1];
+ btScalar k2 = m21*Sb[a1];
+ btScalar k3 = m12*Sb[a2];
+ btScalar k4 = m22*Sb[a2];
+ quad[0] = c1 - k1 - k3;
+ quad[1] = c2 - k2 - k4;
+ quad[2] = c1 - k1 + k3;
+ quad[3] = c2 - k2 + k4;
+ quad[4] = c1 + k1 + k3;
+ quad[5] = c2 + k2 + k4;
+ quad[6] = c1 + k1 - k3;
+ quad[7] = c2 + k2 - k4;
+ }
+
+ // find the size of the reference face
+ btScalar rect[2];
+ rect[0] = Sa[code1];
+ rect[1] = Sa[code2];
+
+ // intersect the incident and reference faces
+ btScalar ret[16];
+ int n = intersectRectQuad2 (rect,quad,ret);
+ if (n < 1) return 0; // this should never happen
+
+ // convert the intersection points into reference-face coordinates,
+ // and compute the contact position and depth for each point. only keep
+ // those points that have a positive (penetrating) depth. delete points in
+ // the 'ret' array as necessary so that 'point' and 'ret' correspond.
+ btScalar point[3*8]; // penetrating contact points
+ btScalar dep[8]; // depths for those points
+ btScalar det1 = 1.f/(m11*m22 - m12*m21);
+ m11 *= det1;
+ m12 *= det1;
+ m21 *= det1;
+ m22 *= det1;
+ int cnum = 0; // number of penetrating contact points found
+ for (j=0; j < n; j++) {
+ btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
+ btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
+ for (i=0; i<3; i++) point[cnum*3+i] =
+ center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
+ dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
+ if (dep[cnum] >= 0) {
+ ret[cnum*2] = ret[j*2];
+ ret[cnum*2+1] = ret[j*2+1];
+ cnum++;
+ }
+ }
+ if (cnum < 1) return 0; // this should never happen
+
+ // we can't generate more contacts than we actually have
+ if (maxc > cnum) maxc = cnum;
+ if (maxc < 1) maxc = 1;
+
+ if (cnum <= maxc) {
+
+ if (code<4)
+ {
+ // we have less contacts than we need, so we use them all
+ for (j=0; j < cnum; j++)
+ {
+ btVector3 pointInWorld;
+ for (i=0; i<3; i++)
+ pointInWorld[i] = point[j*3+i] + pa[i];
+ output.addContactPoint(-normal,pointInWorld,-dep[j]);
+
+ }
+ } else
+ {
+ // we have less contacts than we need, so we use them all
+ for (j=0; j < cnum; j++)
+ {
+ btVector3 pointInWorld;
+ for (i=0; i<3; i++)
+ pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
+ //pointInWorld[i] = point[j*3+i] + pa[i];
+ output.addContactPoint(-normal,pointInWorld,-dep[j]);
+ }
+ }
+ }
+ else {
+ // we have more contacts than are wanted, some of them must be culled.
+ // find the deepest point, it is always the first contact.
+ int i1 = 0;
+ btScalar maxdepth = dep[0];
+ for (i=1; i<cnum; i++) {
+ if (dep[i] > maxdepth) {
+ maxdepth = dep[i];
+ i1 = i;
+ }
+ }
+
+ int iret[8];
+ cullPoints2 (cnum,ret,maxc,i1,iret);
+
+ for (j=0; j < maxc; j++) {
+// dContactGeom *con = CONTACT(contact,skip*j);
+ // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
+ // con->depth = dep[iret[j]];
+
+ btVector3 posInWorld;
+ for (i=0; i<3; i++)
+ posInWorld[i] = point[iret[j]*3+i] + pa[i];
+ if (code<4)
+ {
+ output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
+ } else
+ {
+ output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
+ }
+ }
+ cnum = maxc;
+ }
+
+ *return_code = code;
+ return cnum;
+}
+
+void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
+{
+
+ const btTransform& transformA = input.m_transformA;
+ const btTransform& transformB = input.m_transformB;
+
+ int skip = 0;
+ dContactGeom *contact = 0;
+
+ dMatrix3 R1;
+ dMatrix3 R2;
+
+ for (int j=0;j<3;j++)
+ {
+ R1[0+4*j] = transformA.getBasis()[j].x();
+ R2[0+4*j] = transformB.getBasis()[j].x();
+
+ R1[1+4*j] = transformA.getBasis()[j].y();
+ R2[1+4*j] = transformB.getBasis()[j].y();
+
+
+ R1[2+4*j] = transformA.getBasis()[j].z();
+ R2[2+4*j] = transformB.getBasis()[j].z();
+
+ }
+
+
+
+ btVector3 normal;
+ btScalar depth;
+ int return_code;
+ int maxc = 4;
+
+
+ dBoxBox2 (transformA.getOrigin(),
+ R1,
+ 2.f*m_box1->getHalfExtentsWithMargin(),
+ transformB.getOrigin(),
+ R2,
+ 2.f*m_box2->getHalfExtentsWithMargin(),
+ normal, &depth, &return_code,
+ maxc, contact, skip,
+ output
+ );
+
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
new file mode 100644
index 0000000000..3924377705
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
@@ -0,0 +1,44 @@
+/*
+ * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
+ * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org
+
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef BT_BOX_BOX_DETECTOR_H
+#define BT_BOX_BOX_DETECTOR_H
+
+
+class btBoxShape;
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+
+
+/// btBoxBoxDetector wraps the ODE box-box collision detector
+/// re-distributed under the Zlib license with permission from Russell L. Smith
+struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
+{
+ const btBoxShape* m_box1;
+ const btBoxShape* m_box2;
+
+public:
+
+ btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
+
+ virtual ~btBoxBoxDetector() {};
+
+ virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+
+};
+
+#endif //BT_BOX_BOX_DETECTOR_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
new file mode 100644
index 0000000000..35f77d4e65
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
@@ -0,0 +1,49 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_CONFIGURATION
+#define BT_COLLISION_CONFIGURATION
+
+struct btCollisionAlgorithmCreateFunc;
+
+class btPoolAllocator;
+
+///btCollisionConfiguration allows to configure Bullet collision detection
+///stack allocator size, default collision algorithms and persistent manifold pool size
+///@todo: describe the meaning
+class btCollisionConfiguration
+{
+
+public:
+
+ virtual ~btCollisionConfiguration()
+ {
+ }
+
+ ///memory pools
+ virtual btPoolAllocator* getPersistentManifoldPool() = 0;
+
+ virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
+
+
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
+
+ virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
+
+
+};
+
+#endif //BT_COLLISION_CONFIGURATION
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
new file mode 100644
index 0000000000..62ee66c4e9
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -0,0 +1,45 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_CREATE_FUNC
+#define BT_COLLISION_CREATE_FUNC
+
+#include "LinearMath/btAlignedObjectArray.h"
+class btCollisionAlgorithm;
+class btCollisionObject;
+struct btCollisionObjectWrapper;
+struct btCollisionAlgorithmConstructionInfo;
+
+///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
+struct btCollisionAlgorithmCreateFunc
+{
+ bool m_swapped;
+
+ btCollisionAlgorithmCreateFunc()
+ :m_swapped(false)
+ {
+ }
+ virtual ~btCollisionAlgorithmCreateFunc(){};
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+
+ (void)body0Wrap;
+ (void)body1Wrap;
+ return 0;
+ }
+};
+#endif //BT_COLLISION_CREATE_FUNC
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
new file mode 100644
index 0000000000..5739a1ef01
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -0,0 +1,324 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btCollisionDispatcher.h"
+#include "LinearMath/btQuickprof.h"
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "LinearMath/btPoolAllocator.h"
+#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+int gNumManifold = 0;
+
+#ifdef BT_DEBUG
+#include <stdio.h>
+#endif
+
+
+btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
+m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
+ m_collisionConfiguration(collisionConfiguration)
+{
+ int i;
+
+ setNearCallback(defaultNearCallback);
+
+ m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
+
+ m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
+
+ for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
+ {
+ for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
+ {
+ m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
+ btAssert(m_doubleDispatchContactPoints[i][j]);
+ m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
+
+ }
+ }
+
+
+}
+
+
+void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
+{
+ m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
+}
+
+void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
+{
+ m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
+}
+
+btCollisionDispatcher::~btCollisionDispatcher()
+{
+}
+
+btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ gNumManifold++;
+
+ //btAssert(gNumManifold < 65535);
+
+
+
+ //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
+
+ btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
+ btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
+ : gContactBreakingThreshold ;
+
+ btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
+
+ void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
+ if (NULL == mem)
+ {
+ //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
+ if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0)
+ {
+ mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
+ } else
+ {
+ btAssert(0);
+ //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
+ return 0;
+ }
+ }
+ btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
+ manifold->m_index1a = m_manifoldsPtr.size();
+ m_manifoldsPtr.push_back(manifold);
+
+ return manifold;
+}
+
+void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
+{
+ manifold->clearManifold();
+}
+
+
+void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
+{
+
+ gNumManifold--;
+
+ //printf("releaseManifold: gNumManifold %d\n",gNumManifold);
+ clearManifold(manifold);
+
+ int findIndex = manifold->m_index1a;
+ btAssert(findIndex < m_manifoldsPtr.size());
+ m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
+ m_manifoldsPtr[findIndex]->m_index1a = findIndex;
+ m_manifoldsPtr.pop_back();
+
+ manifold->~btPersistentManifold();
+ if (m_persistentManifoldPoolAllocator->validPtr(manifold))
+ {
+ m_persistentManifoldPoolAllocator->freeMemory(manifold);
+ } else
+ {
+ btAlignedFree(manifold);
+ }
+
+}
+
+
+
+
+btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
+{
+
+ btCollisionAlgorithmConstructionInfo ci;
+
+ ci.m_dispatcher1 = this;
+ ci.m_manifold = sharedManifold;
+ btCollisionAlgorithm* algo = 0;
+ if (algoType == BT_CONTACT_POINT_ALGORITHMS)
+ {
+ algo = m_doubleDispatchContactPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
+ }
+ else
+ {
+ algo = m_doubleDispatchClosestPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
+ }
+
+ return algo;
+}
+
+
+
+
+bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ //here you can do filtering
+ bool hasResponse =
+ (body0->hasContactResponse() && body1->hasContactResponse());
+ //no response between two static/kinematic bodies:
+ hasResponse = hasResponse &&
+ ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
+ return hasResponse;
+}
+
+bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ btAssert(body0);
+ btAssert(body1);
+
+ bool needsCollision = true;
+
+#ifdef BT_DEBUG
+ if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
+ {
+ //broadphase filtering already deals with this
+ if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
+ {
+ m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
+ printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
+ }
+ }
+#endif //BT_DEBUG
+
+ if ((!body0->isActive()) && (!body1->isActive()))
+ needsCollision = false;
+ else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
+ needsCollision = false;
+
+ return needsCollision ;
+
+}
+
+
+
+///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
+///this is useful for the collision dispatcher.
+class btCollisionPairCallback : public btOverlapCallback
+{
+ const btDispatcherInfo& m_dispatchInfo;
+ btCollisionDispatcher* m_dispatcher;
+
+public:
+
+ btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
+ :m_dispatchInfo(dispatchInfo),
+ m_dispatcher(dispatcher)
+ {
+ }
+
+ /*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
+ {
+ m_dispatchInfo = other.m_dispatchInfo;
+ m_dispatcher = other.m_dispatcher;
+ return *this;
+ }
+ */
+
+
+ virtual ~btCollisionPairCallback() {}
+
+
+ virtual bool processOverlap(btBroadphasePair& pair)
+ {
+ (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
+ return false;
+ }
+};
+
+
+
+void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
+{
+ //m_blockedForChanges = true;
+
+ btCollisionPairCallback collisionCallback(dispatchInfo,this);
+
+ pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
+
+ //m_blockedForChanges = false;
+
+}
+
+
+
+//by default, Bullet will use this near callback
+void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
+{
+ btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
+
+ if (dispatcher.needsCollision(colObj0,colObj1))
+ {
+ btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
+
+
+ //dispatcher will keep algorithms persistent in the collision pair
+ if (!collisionPair.m_algorithm)
+ {
+ collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap,0, BT_CONTACT_POINT_ALGORITHMS);
+ }
+
+ if (collisionPair.m_algorithm)
+ {
+ btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap);
+
+ if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
+ {
+ //discrete collision detection query
+
+ collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult);
+ } else
+ {
+ //continuous collision detection query, time of impact (toi)
+ btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
+ if (dispatchInfo.m_timeOfImpact > toi)
+ dispatchInfo.m_timeOfImpact = toi;
+
+ }
+ }
+ }
+
+}
+
+
+void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
+{
+ void* mem = m_collisionAlgorithmPoolAllocator->allocate( size );
+ if (NULL == mem)
+ {
+ //warn user for overflow?
+ return btAlignedAlloc(static_cast<size_t>(size), 16);
+ }
+ return mem;
+}
+
+void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
+{
+ if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
+ {
+ m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
+ } else
+ {
+ btAlignedFree(ptr);
+ }
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
new file mode 100644
index 0000000000..b97ee3c1ba
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -0,0 +1,175 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION__DISPATCHER_H
+#define BT_COLLISION__DISPATCHER_H
+
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+class btIDebugDraw;
+class btOverlappingPairCache;
+class btPoolAllocator;
+class btCollisionConfiguration;
+
+#include "btCollisionCreateFunc.h"
+
+#define USE_DISPATCH_REGISTRY_ARRAY 1
+
+class btCollisionDispatcher;
+///user can override this nearcallback for collision filtering and more finegrained control over collision detection
+typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
+
+
+///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
+///Time of Impact, Closest Points and Penetration Depth.
+class btCollisionDispatcher : public btDispatcher
+{
+
+protected:
+
+ int m_dispatcherFlags;
+
+ btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
+
+ btManifoldResult m_defaultManifoldResult;
+
+ btNearCallback m_nearCallback;
+
+ btPoolAllocator* m_collisionAlgorithmPoolAllocator;
+
+ btPoolAllocator* m_persistentManifoldPoolAllocator;
+
+ btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
+
+ btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
+
+ btCollisionConfiguration* m_collisionConfiguration;
+
+
+public:
+
+ enum DispatcherFlags
+ {
+ CD_STATIC_STATIC_REPORTED = 1,
+ CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
+ CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
+ };
+
+ int getDispatcherFlags() const
+ {
+ return m_dispatcherFlags;
+ }
+
+ void setDispatcherFlags(int flags)
+ {
+ m_dispatcherFlags = flags;
+ }
+
+ ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
+ void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
+
+ void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
+
+ int getNumManifolds() const
+ {
+ return int( m_manifoldsPtr.size());
+ }
+
+ btPersistentManifold** getInternalManifoldPointer()
+ {
+ return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
+ }
+
+ btPersistentManifold* getManifoldByIndexInternal(int index)
+ {
+ return m_manifoldsPtr[index];
+ }
+
+ const btPersistentManifold* getManifoldByIndexInternal(int index) const
+ {
+ return m_manifoldsPtr[index];
+ }
+
+ btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
+
+ virtual ~btCollisionDispatcher();
+
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
+
+ virtual void releaseManifold(btPersistentManifold* manifold);
+
+
+ virtual void clearManifold(btPersistentManifold* manifold);
+
+ btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
+
+ virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
+
+ virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
+
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
+
+ void setNearCallback(btNearCallback nearCallback)
+ {
+ m_nearCallback = nearCallback;
+ }
+
+ btNearCallback getNearCallback() const
+ {
+ return m_nearCallback;
+ }
+
+ //by default, Bullet will use this near callback
+ static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
+
+ virtual void* allocateCollisionAlgorithm(int size);
+
+ virtual void freeCollisionAlgorithm(void* ptr);
+
+ btCollisionConfiguration* getCollisionConfiguration()
+ {
+ return m_collisionConfiguration;
+ }
+
+ const btCollisionConfiguration* getCollisionConfiguration() const
+ {
+ return m_collisionConfiguration;
+ }
+
+ void setCollisionConfiguration(btCollisionConfiguration* config)
+ {
+ m_collisionConfiguration = config;
+ }
+
+ virtual btPoolAllocator* getInternalManifoldPool()
+ {
+ return m_persistentManifoldPoolAllocator;
+ }
+
+ virtual const btPoolAllocator* getInternalManifoldPool() const
+ {
+ return m_persistentManifoldPoolAllocator;
+ }
+
+};
+
+#endif //BT_COLLISION__DISPATCHER_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
new file mode 100644
index 0000000000..075860c503
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
@@ -0,0 +1,164 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btCollisionDispatcherMt.h"
+#include "LinearMath/btQuickprof.h"
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "LinearMath/btPoolAllocator.h"
+#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+
+btCollisionDispatcherMt::btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize )
+ : btCollisionDispatcher( config )
+{
+ m_batchUpdating = false;
+ m_grainSize = grainSize; // iterations per task
+}
+
+
+btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 )
+{
+ //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
+
+ btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
+ btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
+ : gContactBreakingThreshold;
+
+ btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
+
+ void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
+ if ( NULL == mem )
+ {
+ //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
+ if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
+ {
+ mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
+ }
+ else
+ {
+ btAssert( 0 );
+ //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
+ return 0;
+ }
+ }
+ btPersistentManifold* manifold = new( mem ) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
+ if ( !m_batchUpdating )
+ {
+ // batch updater will update manifold pointers array after finishing, so
+ // only need to update array when not batch-updating
+ //btAssert( !btThreadsAreRunning() );
+ manifold->m_index1a = m_manifoldsPtr.size();
+ m_manifoldsPtr.push_back( manifold );
+ }
+
+ return manifold;
+}
+
+void btCollisionDispatcherMt::releaseManifold( btPersistentManifold* manifold )
+{
+ clearManifold( manifold );
+ //btAssert( !btThreadsAreRunning() );
+ if ( !m_batchUpdating )
+ {
+ // batch updater will update manifold pointers array after finishing, so
+ // only need to update array when not batch-updating
+ int findIndex = manifold->m_index1a;
+ btAssert( findIndex < m_manifoldsPtr.size() );
+ m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
+ m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
+ m_manifoldsPtr.pop_back();
+ }
+
+ manifold->~btPersistentManifold();
+ if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
+ {
+ m_persistentManifoldPoolAllocator->freeMemory( manifold );
+ }
+ else
+ {
+ btAlignedFree( manifold );
+ }
+}
+
+struct CollisionDispatcherUpdater : public btIParallelForBody
+{
+ btBroadphasePair* mPairArray;
+ btNearCallback mCallback;
+ btCollisionDispatcher* mDispatcher;
+ const btDispatcherInfo* mInfo;
+
+ CollisionDispatcherUpdater()
+ {
+ mPairArray = NULL;
+ mCallback = NULL;
+ mDispatcher = NULL;
+ mInfo = NULL;
+ }
+ void forLoop( int iBegin, int iEnd ) const
+ {
+ for ( int i = iBegin; i < iEnd; ++i )
+ {
+ btBroadphasePair* pair = &mPairArray[ i ];
+ mCallback( *pair, *mDispatcher, *mInfo );
+ }
+ }
+};
+
+
+void btCollisionDispatcherMt::dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher )
+{
+ int pairCount = pairCache->getNumOverlappingPairs();
+ if ( pairCount == 0 )
+ {
+ return;
+ }
+ CollisionDispatcherUpdater updater;
+ updater.mCallback = getNearCallback();
+ updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
+ updater.mDispatcher = this;
+ updater.mInfo = &info;
+
+ m_batchUpdating = true;
+ btParallelFor( 0, pairCount, m_grainSize, updater );
+ m_batchUpdating = false;
+
+ // reconstruct the manifolds array to ensure determinism
+ m_manifoldsPtr.resizeNoInitialize( 0 );
+
+ btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
+ for ( int i = 0; i < pairCount; ++i )
+ {
+ if (btCollisionAlgorithm* algo = pairs[ i ].m_algorithm)
+ {
+ algo->getAllContactManifolds( m_manifoldsPtr );
+ }
+ }
+
+ // update the indices (used when releasing manifolds)
+ for ( int i = 0; i < m_manifoldsPtr.size(); ++i )
+ {
+ m_manifoldsPtr[ i ]->m_index1a = i;
+ }
+}
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
new file mode 100644
index 0000000000..f1d7eafdc9
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
@@ -0,0 +1,39 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_DISPATCHER_MT_H
+#define BT_COLLISION_DISPATCHER_MT_H
+
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "LinearMath/btThreads.h"
+
+
+class btCollisionDispatcherMt : public btCollisionDispatcher
+{
+public:
+ btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize = 40 );
+
+ virtual btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE;
+ virtual void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE;
+
+ virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE;
+
+protected:
+ bool m_batchUpdating;
+ int m_grainSize;
+};
+
+#endif //BT_COLLISION_DISPATCHER_MT_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
new file mode 100644
index 0000000000..b595c56bc5
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -0,0 +1,131 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btCollisionObject.h"
+#include "LinearMath/btSerializer.h"
+
+btCollisionObject::btCollisionObject()
+ : m_interpolationLinearVelocity(0.f, 0.f, 0.f),
+ m_interpolationAngularVelocity(0.f, 0.f, 0.f),
+ m_anisotropicFriction(1.f,1.f,1.f),
+ m_hasAnisotropicFriction(false),
+ m_contactProcessingThreshold(BT_LARGE_FLOAT),
+ m_broadphaseHandle(0),
+ m_collisionShape(0),
+ m_extensionPointer(0),
+ m_rootCollisionShape(0),
+ m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
+ m_islandTag1(-1),
+ m_companionId(-1),
+ m_worldArrayIndex(-1),
+ m_activationState1(1),
+ m_deactivationTime(btScalar(0.)),
+ m_friction(btScalar(0.5)),
+ m_restitution(btScalar(0.)),
+ m_rollingFriction(0.0f),
+ m_spinningFriction(0.f),
+ m_contactDamping(.1),
+ m_contactStiffness(1e4),
+ m_internalType(CO_COLLISION_OBJECT),
+ m_userObjectPointer(0),
+ m_userIndex2(-1),
+ m_userIndex(-1),
+ m_hitFraction(btScalar(1.)),
+ m_ccdSweptSphereRadius(btScalar(0.)),
+ m_ccdMotionThreshold(btScalar(0.)),
+ m_checkCollideWith(false),
+ m_updateRevision(0)
+{
+ m_worldTransform.setIdentity();
+ m_interpolationWorldTransform.setIdentity();
+}
+
+btCollisionObject::~btCollisionObject()
+{
+}
+
+void btCollisionObject::setActivationState(int newState) const
+{
+ if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
+ m_activationState1 = newState;
+}
+
+void btCollisionObject::forceActivationState(int newState) const
+{
+ m_activationState1 = newState;
+}
+
+void btCollisionObject::activate(bool forceActivation) const
+{
+ if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
+ {
+ setActivationState(ACTIVE_TAG);
+ m_deactivationTime = btScalar(0.);
+ }
+}
+
+const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+
+ btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
+
+ m_worldTransform.serialize(dataOut->m_worldTransform);
+ m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
+ m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
+ m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
+ m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
+ dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
+ dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
+ dataOut->m_broadphaseHandle = 0;
+ dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
+ dataOut->m_rootCollisionShape = 0;//@todo
+ dataOut->m_collisionFlags = m_collisionFlags;
+ dataOut->m_islandTag1 = m_islandTag1;
+ dataOut->m_companionId = m_companionId;
+ dataOut->m_activationState1 = m_activationState1;
+ dataOut->m_deactivationTime = m_deactivationTime;
+ dataOut->m_friction = m_friction;
+ dataOut->m_rollingFriction = m_rollingFriction;
+ dataOut->m_contactDamping = m_contactDamping;
+ dataOut->m_contactStiffness = m_contactStiffness;
+ dataOut->m_restitution = m_restitution;
+ dataOut->m_internalType = m_internalType;
+
+ char* name = (char*) serializer->findNameForPointer(this);
+ dataOut->m_name = (char*)serializer->getUniquePointer(name);
+ if (dataOut->m_name)
+ {
+ serializer->serializeName(name);
+ }
+ dataOut->m_hitFraction = m_hitFraction;
+ dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
+ dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
+ dataOut->m_checkCollideWith = m_checkCollideWith;
+
+ // Fill padding with zeros to appease msan.
+ memset(dataOut->m_padding, 0, sizeof(dataOut->m_padding));
+
+ return btCollisionObjectDataName;
+}
+
+
+void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
+{
+ int len = calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h
new file mode 100644
index 0000000000..fec831bffc
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -0,0 +1,679 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_OBJECT_H
+#define BT_COLLISION_OBJECT_H
+
+#include "LinearMath/btTransform.h"
+
+//island management, m_activationState1
+#define ACTIVE_TAG 1
+#define ISLAND_SLEEPING 2
+#define WANTS_DEACTIVATION 3
+#define DISABLE_DEACTIVATION 4
+#define DISABLE_SIMULATION 5
+
+struct btBroadphaseProxy;
+class btCollisionShape;
+struct btCollisionShapeData;
+#include "LinearMath/btMotionState.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btCollisionObjectData btCollisionObjectDoubleData
+#define btCollisionObjectDataName "btCollisionObjectDoubleData"
+#else
+#define btCollisionObjectData btCollisionObjectFloatData
+#define btCollisionObjectDataName "btCollisionObjectFloatData"
+#endif
+
+
+/// btCollisionObject can be used to manage collision detection objects.
+/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
+/// They can be added to the btCollisionWorld.
+ATTRIBUTE_ALIGNED16(class) btCollisionObject
+{
+
+protected:
+
+ btTransform m_worldTransform;
+
+ ///m_interpolationWorldTransform is used for CCD and interpolation
+ ///it can be either previous or future (predicted) transform
+ btTransform m_interpolationWorldTransform;
+ //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
+ //without destroying the continuous interpolated motion (which uses this interpolation velocities)
+ btVector3 m_interpolationLinearVelocity;
+ btVector3 m_interpolationAngularVelocity;
+
+ btVector3 m_anisotropicFriction;
+ int m_hasAnisotropicFriction;
+ btScalar m_contactProcessingThreshold;
+
+ btBroadphaseProxy* m_broadphaseHandle;
+ btCollisionShape* m_collisionShape;
+ ///m_extensionPointer is used by some internal low-level Bullet extensions.
+ void* m_extensionPointer;
+
+ ///m_rootCollisionShape is temporarily used to store the original collision shape
+ ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
+ ///If it is NULL, the m_collisionShape is not temporarily replaced.
+ btCollisionShape* m_rootCollisionShape;
+
+ int m_collisionFlags;
+
+ int m_islandTag1;
+ int m_companionId;
+ int m_worldArrayIndex; // index of object in world's collisionObjects array
+
+ mutable int m_activationState1;
+ mutable btScalar m_deactivationTime;
+
+ btScalar m_friction;
+ btScalar m_restitution;
+ btScalar m_rollingFriction;//torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
+ btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
+ btScalar m_contactDamping;
+ btScalar m_contactStiffness;
+
+
+
+ ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
+ ///do not assign your own m_internalType unless you write a new dynamics object class.
+ int m_internalType;
+
+ ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
+
+ void* m_userObjectPointer;
+
+ int m_userIndex2;
+
+ int m_userIndex;
+
+ ///time of impact calculation
+ btScalar m_hitFraction;
+
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
+ btScalar m_ccdSweptSphereRadius;
+
+ /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
+ btScalar m_ccdMotionThreshold;
+
+ /// If some object should have elaborate collision filtering by sub-classes
+ int m_checkCollideWith;
+
+ btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
+
+ ///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
+ int m_updateRevision;
+
+ btVector3 m_customDebugColorRGB;
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ enum CollisionFlags
+ {
+ CF_STATIC_OBJECT= 1,
+ CF_KINEMATIC_OBJECT= 2,
+ CF_NO_CONTACT_RESPONSE = 4,
+ CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
+ CF_CHARACTER_OBJECT = 16,
+ CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
+ CF_DISABLE_SPU_COLLISION_PROCESSING = 64,//disable parallel/SPU processing
+ CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
+ CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
+ CF_HAS_FRICTION_ANCHOR = 512,
+ CF_HAS_COLLISION_SOUND_TRIGGER = 1024
+ };
+
+ enum CollisionObjectTypes
+ {
+ CO_COLLISION_OBJECT =1,
+ CO_RIGID_BODY=2,
+ ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
+ ///It is useful for collision sensors, explosion objects, character controller etc.
+ CO_GHOST_OBJECT=4,
+ CO_SOFT_BODY=8,
+ CO_HF_FLUID=16,
+ CO_USER_TYPE=32,
+ CO_FEATHERSTONE_LINK=64
+ };
+
+ enum AnisotropicFrictionFlags
+ {
+ CF_ANISOTROPIC_FRICTION_DISABLED=0,
+ CF_ANISOTROPIC_FRICTION = 1,
+ CF_ANISOTROPIC_ROLLING_FRICTION = 2
+ };
+
+ SIMD_FORCE_INLINE bool mergesSimulationIslands() const
+ {
+ ///static objects, kinematic and object without contact response don't merge islands
+ return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
+ }
+
+ const btVector3& getAnisotropicFriction() const
+ {
+ return m_anisotropicFriction;
+ }
+ void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
+ {
+ m_anisotropicFriction = anisotropicFriction;
+ bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
+ m_hasAnisotropicFriction = isUnity?frictionMode : 0;
+ }
+ bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
+ {
+ return (m_hasAnisotropicFriction&frictionMode)!=0;
+ }
+
+ ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
+ ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
+ void setContactProcessingThreshold( btScalar contactProcessingThreshold)
+ {
+ m_contactProcessingThreshold = contactProcessingThreshold;
+ }
+ btScalar getContactProcessingThreshold() const
+ {
+ return m_contactProcessingThreshold;
+ }
+
+ SIMD_FORCE_INLINE bool isStaticObject() const {
+ return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
+ }
+
+ SIMD_FORCE_INLINE bool isKinematicObject() const
+ {
+ return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
+ }
+
+ SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
+ {
+ return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
+ }
+
+ SIMD_FORCE_INLINE bool hasContactResponse() const {
+ return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
+ }
+
+
+ btCollisionObject();
+
+ virtual ~btCollisionObject();
+
+ virtual void setCollisionShape(btCollisionShape* collisionShape)
+ {
+ m_updateRevision++;
+ m_collisionShape = collisionShape;
+ m_rootCollisionShape = collisionShape;
+ }
+
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
+ {
+ return m_collisionShape;
+ }
+
+ SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
+ {
+ return m_collisionShape;
+ }
+
+ void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
+ {
+ if (ignoreCollisionCheck)
+ {
+ //We don't check for duplicates. Is it ok to leave that up to the user of this API?
+ //int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
+ //if (index == m_objectsWithoutCollisionCheck.size())
+ //{
+ m_objectsWithoutCollisionCheck.push_back(co);
+ //}
+ }
+ else
+ {
+ m_objectsWithoutCollisionCheck.remove(co);
+ }
+ m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
+ }
+
+ virtual bool checkCollideWithOverride(const btCollisionObject* co) const
+ {
+ int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
+ if (index < m_objectsWithoutCollisionCheck.size())
+ {
+ return false;
+ }
+ return true;
+ }
+
+
+
+
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
+ void* internalGetExtensionPointer() const
+ {
+ return m_extensionPointer;
+ }
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
+ void internalSetExtensionPointer(void* pointer)
+ {
+ m_extensionPointer = pointer;
+ }
+
+ SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
+
+ void setActivationState(int newState) const;
+
+ void setDeactivationTime(btScalar time)
+ {
+ m_deactivationTime = time;
+ }
+ btScalar getDeactivationTime() const
+ {
+ return m_deactivationTime;
+ }
+
+ void forceActivationState(int newState) const;
+
+ void activate(bool forceActivation = false) const;
+
+ SIMD_FORCE_INLINE bool isActive() const
+ {
+ return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
+ }
+
+ void setRestitution(btScalar rest)
+ {
+ m_updateRevision++;
+ m_restitution = rest;
+ }
+ btScalar getRestitution() const
+ {
+ return m_restitution;
+ }
+ void setFriction(btScalar frict)
+ {
+ m_updateRevision++;
+ m_friction = frict;
+ }
+ btScalar getFriction() const
+ {
+ return m_friction;
+ }
+
+ void setRollingFriction(btScalar frict)
+ {
+ m_updateRevision++;
+ m_rollingFriction = frict;
+ }
+ btScalar getRollingFriction() const
+ {
+ return m_rollingFriction;
+ }
+ void setSpinningFriction(btScalar frict)
+ {
+ m_updateRevision++;
+ m_spinningFriction = frict;
+ }
+ btScalar getSpinningFriction() const
+ {
+ return m_spinningFriction;
+ }
+ void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
+ {
+ m_updateRevision++;
+ m_contactStiffness = stiffness;
+ m_contactDamping = damping;
+
+ m_collisionFlags |=CF_HAS_CONTACT_STIFFNESS_DAMPING;
+
+ //avoid divisions by zero...
+ if (m_contactStiffness< SIMD_EPSILON)
+ {
+ m_contactStiffness = SIMD_EPSILON;
+ }
+ }
+
+ btScalar getContactStiffness() const
+ {
+ return m_contactStiffness;
+ }
+
+ btScalar getContactDamping() const
+ {
+ return m_contactDamping;
+ }
+
+ ///reserved for Bullet internal usage
+ int getInternalType() const
+ {
+ return m_internalType;
+ }
+
+ btTransform& getWorldTransform()
+ {
+ return m_worldTransform;
+ }
+
+ const btTransform& getWorldTransform() const
+ {
+ return m_worldTransform;
+ }
+
+ void setWorldTransform(const btTransform& worldTrans)
+ {
+ m_updateRevision++;
+ m_worldTransform = worldTrans;
+ }
+
+
+ SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
+ {
+ return m_broadphaseHandle;
+ }
+
+ SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
+ {
+ return m_broadphaseHandle;
+ }
+
+ void setBroadphaseHandle(btBroadphaseProxy* handle)
+ {
+ m_broadphaseHandle = handle;
+ }
+
+
+ const btTransform& getInterpolationWorldTransform() const
+ {
+ return m_interpolationWorldTransform;
+ }
+
+ btTransform& getInterpolationWorldTransform()
+ {
+ return m_interpolationWorldTransform;
+ }
+
+ void setInterpolationWorldTransform(const btTransform& trans)
+ {
+ m_updateRevision++;
+ m_interpolationWorldTransform = trans;
+ }
+
+ void setInterpolationLinearVelocity(const btVector3& linvel)
+ {
+ m_updateRevision++;
+ m_interpolationLinearVelocity = linvel;
+ }
+
+ void setInterpolationAngularVelocity(const btVector3& angvel)
+ {
+ m_updateRevision++;
+ m_interpolationAngularVelocity = angvel;
+ }
+
+ const btVector3& getInterpolationLinearVelocity() const
+ {
+ return m_interpolationLinearVelocity;
+ }
+
+ const btVector3& getInterpolationAngularVelocity() const
+ {
+ return m_interpolationAngularVelocity;
+ }
+
+ SIMD_FORCE_INLINE int getIslandTag() const
+ {
+ return m_islandTag1;
+ }
+
+ void setIslandTag(int tag)
+ {
+ m_islandTag1 = tag;
+ }
+
+ SIMD_FORCE_INLINE int getCompanionId() const
+ {
+ return m_companionId;
+ }
+
+ void setCompanionId(int id)
+ {
+ m_companionId = id;
+ }
+
+ SIMD_FORCE_INLINE int getWorldArrayIndex() const
+ {
+ return m_worldArrayIndex;
+ }
+
+ // only should be called by CollisionWorld
+ void setWorldArrayIndex(int ix)
+ {
+ m_worldArrayIndex = ix;
+ }
+
+ SIMD_FORCE_INLINE btScalar getHitFraction() const
+ {
+ return m_hitFraction;
+ }
+
+ void setHitFraction(btScalar hitFraction)
+ {
+ m_hitFraction = hitFraction;
+ }
+
+
+ SIMD_FORCE_INLINE int getCollisionFlags() const
+ {
+ return m_collisionFlags;
+ }
+
+ void setCollisionFlags(int flags)
+ {
+ m_collisionFlags = flags;
+ }
+
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
+ btScalar getCcdSweptSphereRadius() const
+ {
+ return m_ccdSweptSphereRadius;
+ }
+
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
+ void setCcdSweptSphereRadius(btScalar radius)
+ {
+ m_ccdSweptSphereRadius = radius;
+ }
+
+ btScalar getCcdMotionThreshold() const
+ {
+ return m_ccdMotionThreshold;
+ }
+
+ btScalar getCcdSquareMotionThreshold() const
+ {
+ return m_ccdMotionThreshold*m_ccdMotionThreshold;
+ }
+
+
+
+ /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
+ void setCcdMotionThreshold(btScalar ccdMotionThreshold)
+ {
+ m_ccdMotionThreshold = ccdMotionThreshold;
+ }
+
+ ///users can point to their objects, userPointer is not used by Bullet
+ void* getUserPointer() const
+ {
+ return m_userObjectPointer;
+ }
+
+ int getUserIndex() const
+ {
+ return m_userIndex;
+ }
+
+ int getUserIndex2() const
+ {
+ return m_userIndex2;
+ }
+
+ ///users can point to their objects, userPointer is not used by Bullet
+ void setUserPointer(void* userPointer)
+ {
+ m_userObjectPointer = userPointer;
+ }
+
+ ///users can point to their objects, userPointer is not used by Bullet
+ void setUserIndex(int index)
+ {
+ m_userIndex = index;
+ }
+
+ void setUserIndex2(int index)
+ {
+ m_userIndex2 = index;
+ }
+
+ int getUpdateRevisionInternal() const
+ {
+ return m_updateRevision;
+ }
+
+ void setCustomDebugColor(const btVector3& colorRGB)
+ {
+ m_customDebugColorRGB = colorRGB;
+ m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
+ }
+
+ void removeCustomDebugColor()
+ {
+ m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
+ }
+
+ bool getCustomDebugColor(btVector3& colorRGB) const
+ {
+ bool hasCustomColor = (0!=(m_collisionFlags&CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
+ if (hasCustomColor)
+ {
+ colorRGB = m_customDebugColorRGB;
+ }
+ return hasCustomColor;
+ }
+
+ inline bool checkCollideWith(const btCollisionObject* co) const
+ {
+ if (m_checkCollideWith)
+ return checkCollideWithOverride(co);
+
+ return true;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+
+ virtual void serializeSingleObject(class btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionObjectDoubleData
+{
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+
+ btTransformDoubleData m_worldTransform;
+ btTransformDoubleData m_interpolationWorldTransform;
+ btVector3DoubleData m_interpolationLinearVelocity;
+ btVector3DoubleData m_interpolationAngularVelocity;
+ btVector3DoubleData m_anisotropicFriction;
+ double m_contactProcessingThreshold;
+ double m_deactivationTime;
+ double m_friction;
+ double m_rollingFriction;
+ double m_contactDamping;
+ double m_contactStiffness;
+ double m_restitution;
+ double m_hitFraction;
+ double m_ccdSweptSphereRadius;
+ double m_ccdMotionThreshold;
+
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+
+ char m_padding[4];
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionObjectFloatData
+{
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+
+ btTransformFloatData m_worldTransform;
+ btTransformFloatData m_interpolationWorldTransform;
+ btVector3FloatData m_interpolationLinearVelocity;
+ btVector3FloatData m_interpolationAngularVelocity;
+ btVector3FloatData m_anisotropicFriction;
+ float m_contactProcessingThreshold;
+ float m_deactivationTime;
+ float m_friction;
+ float m_rollingFriction;
+ float m_contactDamping;
+ float m_contactStiffness;
+ float m_restitution;
+ float m_hitFraction;
+ float m_ccdSweptSphereRadius;
+ float m_ccdMotionThreshold;
+
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+ char m_padding[4];
+};
+
+
+
+SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
+{
+ return sizeof(btCollisionObjectData);
+}
+
+
+
+#endif //BT_COLLISION_OBJECT_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
new file mode 100644
index 0000000000..952440b7de
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
@@ -0,0 +1,43 @@
+#ifndef BT_COLLISION_OBJECT_WRAPPER_H
+#define BT_COLLISION_OBJECT_WRAPPER_H
+
+///btCollisionObjectWrapperis an internal data structure.
+///Most users can ignore this and use btCollisionObject and btCollisionShape instead
+class btCollisionShape;
+class btCollisionObject;
+class btTransform;
+#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
+
+#define BT_DECLARE_STACK_ONLY_OBJECT \
+ private: \
+ void* operator new(size_t size); \
+ void operator delete(void*);
+
+struct btCollisionObjectWrapper;
+struct btCollisionObjectWrapper
+{
+BT_DECLARE_STACK_ONLY_OBJECT
+
+private:
+ btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
+ btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
+
+public:
+ const btCollisionObjectWrapper* m_parent;
+ const btCollisionShape* m_shape;
+ const btCollisionObject* m_collisionObject;
+ const btTransform& m_worldTransform;
+ int m_partId;
+ int m_index;
+
+ btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
+ : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
+ m_partId(partId), m_index(index)
+ {}
+
+ SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
+ SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
+};
+
+#endif //BT_COLLISION_OBJECT_WRAPPER_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
new file mode 100644
index 0000000000..c3e912fdca
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -0,0 +1,1666 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btCollisionWorld.h"
+#include "btCollisionDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+#include "LinearMath/btAabbUtil2.h"
+#include "LinearMath/btQuickprof.h"
+#include "LinearMath/btSerializer.h"
+#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+
+
+//#define USE_BRUTEFORCE_RAYBROADPHASE 1
+//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
+//#define RECALCULATE_AABB_RAYCAST 1
+
+//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
+#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+
+
+///for debug drawing
+
+//for debug rendering
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionShapes/btConeShape.h"
+#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+
+
+
+btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
+:m_dispatcher1(dispatcher),
+m_broadphasePairCache(pairCache),
+m_debugDrawer(0),
+m_forceUpdateAllAabbs(true)
+{
+}
+
+
+btCollisionWorld::~btCollisionWorld()
+{
+
+ //clean up remaining objects
+ int i;
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_collisionObjects[i];
+
+ btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
+ if (bp)
+ {
+ //
+ // only clear the cached algorithms
+ //
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
+ getBroadphase()->destroyProxy(bp,m_dispatcher1);
+ collisionObject->setBroadphaseHandle(0);
+ }
+ }
+
+
+}
+
+
+
+
+
+
+
+
+
+
+void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
+{
+
+ btAssert(collisionObject);
+
+ //check that the object isn't already added
+ btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
+ btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world
+
+ collisionObject->setWorldArrayIndex(m_collisionObjects.size());
+ m_collisionObjects.push_back(collisionObject);
+
+ //calculate new AABB
+ btTransform trans = collisionObject->getWorldTransform();
+
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
+
+ int type = collisionObject->getCollisionShape()->getShapeType();
+ collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
+ minAabb,
+ maxAabb,
+ type,
+ collisionObject,
+ collisionFilterGroup,
+ collisionFilterMask,
+ m_dispatcher1)) ;
+
+
+
+
+
+}
+
+
+
+void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
+{
+ btVector3 minAabb,maxAabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ //need to increase the aabb for contact thresholds
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
+
+ if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
+ {
+ btVector3 minAabb2,maxAabb2;
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+ }
+
+ btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
+
+ //moving objects should be moderately sized, probably something wrong if not
+ if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
+ {
+ bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
+ } else
+ {
+ //something went wrong, investigate
+ //this assert is unwanted in 3D modelers (danger of loosing work)
+ colObj->setActivationState(DISABLE_SIMULATION);
+
+ static bool reportMe = true;
+ if (reportMe && m_debugDrawer)
+ {
+ reportMe = false;
+ m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
+ m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
+ m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
+ m_debugDrawer->reportErrorWarning("Thanks.\n");
+ }
+ }
+}
+
+void btCollisionWorld::updateAabbs()
+{
+ BT_PROFILE("updateAabbs");
+
+ btTransform predictedTrans;
+ for ( int i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ btAssert(colObj->getWorldArrayIndex() == i);
+
+ //only update aabb of active objects
+ if (m_forceUpdateAllAabbs || colObj->isActive())
+ {
+ updateSingleAabb(colObj);
+ }
+ }
+}
+
+
+void btCollisionWorld::computeOverlappingPairs()
+{
+ BT_PROFILE("calculateOverlappingPairs");
+ m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
+}
+
+void btCollisionWorld::performDiscreteCollisionDetection()
+{
+ BT_PROFILE("performDiscreteCollisionDetection");
+
+ btDispatcherInfo& dispatchInfo = getDispatchInfo();
+
+ updateAabbs();
+
+ computeOverlappingPairs();
+
+ btDispatcher* dispatcher = getDispatcher();
+ {
+ BT_PROFILE("dispatchAllCollisionPairs");
+ if (dispatcher)
+ dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
+ }
+
+}
+
+
+
+void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+
+
+ //bool removeFromBroadphase = false;
+
+ {
+
+ btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
+ if (bp)
+ {
+ //
+ // only clear the cached algorithms
+ //
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
+ getBroadphase()->destroyProxy(bp,m_dispatcher1);
+ collisionObject->setBroadphaseHandle(0);
+ }
+ }
+
+
+ int iObj = collisionObject->getWorldArrayIndex();
+// btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously?
+ if (iObj >= 0 && iObj < m_collisionObjects.size())
+ {
+ btAssert(collisionObject == m_collisionObjects[iObj]);
+ m_collisionObjects.swap(iObj, m_collisionObjects.size()-1);
+ m_collisionObjects.pop_back();
+ if (iObj < m_collisionObjects.size())
+ {
+ m_collisionObjects[iObj]->setWorldArrayIndex(iObj);
+ }
+ }
+ else
+ {
+ // slow linear search
+ //swapremove
+ m_collisionObjects.remove(collisionObject);
+ }
+ collisionObject->setWorldArrayIndex(-1);
+}
+
+
+void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
+{
+ btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
+ btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
+}
+
+void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback)
+{
+ btSphereShape pointShape(btScalar(0.0));
+ pointShape.setMargin(0.f);
+ const btConvexShape* castShape = &pointShape;
+ const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape();
+ const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform();
+
+ if (collisionShape->isConvex())
+ {
+ // BT_PROFILE("rayTestConvex");
+ btConvexCast::CastResult castResult;
+ castResult.m_fraction = resultCallback.m_closestHitFraction;
+
+ btConvexShape* convexShape = (btConvexShape*) collisionShape;
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver);
+
+ btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
+
+ //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
+
+ btConvexCast* convexCasterPtr = 0;
+ //use kF_UseSubSimplexConvexCastRaytest by default
+ if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest)
+ convexCasterPtr = &gjkConvexCaster;
+ else
+ convexCasterPtr = &subSimplexConvexCaster;
+
+ btConvexCast& convexCaster = *convexCasterPtr;
+
+ if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ {
+ //add hit
+ if (castResult.m_normal.length2() > btScalar(0.0001))
+ {
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
+ {
+ //todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
+#ifdef USE_SUBSIMPLEX_CONVEX_CAST
+ //rotate normal into worldspace
+ castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
+#endif //USE_SUBSIMPLEX_CONVEX_CAST
+
+ castResult.m_normal.normalize();
+ btCollisionWorld::LocalRayResult localRayResult
+ (
+ collisionObjectWrap->getCollisionObject(),
+ 0,
+ castResult.m_normal,
+ castResult.m_fraction
+ );
+
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
+
+ }
+ }
+ }
+ } else {
+ if (collisionShape->isConcave())
+ {
+
+ //ConvexCast::CastResult
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
+ {
+ btCollisionWorld::RayResultCallback* m_resultCallback;
+ const btCollisionObject* m_collisionObject;
+ const btConcaveShape* m_triangleMesh;
+
+ btTransform m_colObjWorldTransform;
+
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
+
+
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
+
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
+ btCollisionWorld::LocalRayResult rayResult
+ (m_collisionObject,
+ &shapeInfo,
+ hitNormalWorld,
+ hitFraction);
+
+ bool normalInWorldSpace = true;
+ return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
+ }
+
+ };
+
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
+
+ // BT_PROFILE("rayTestConcave");
+ if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ ///optimized version for btBvhTriangleMeshShape
+ btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+ triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
+ }
+ else if (collisionShape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ ///optimized version for btScaledBvhTriangleMeshShape
+ btScaledBvhTriangleMeshShape* scaledTriangleMesh = (btScaledBvhTriangleMeshShape*)collisionShape;
+ btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)scaledTriangleMesh->getChildShape();
+
+ //scale the ray positions
+ btVector3 scale = scaledTriangleMesh->getLocalScaling();
+ btVector3 rayFromLocalScaled = rayFromLocal / scale;
+ btVector3 rayToLocalScaled = rayToLocal / scale;
+
+ //perform raycast in the underlying btBvhTriangleMeshShape
+ BridgeTriangleRaycastCallback rcb(rayFromLocalScaled, rayToLocalScaled, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+ triangleMesh->performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled);
+ }
+ else
+ {
+ //generic (slower) case
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
+
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
+
+ //ConvexCast::CastResult
+
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
+ {
+ btCollisionWorld::RayResultCallback* m_resultCallback;
+ const btCollisionObject* m_collisionObject;
+ btConcaveShape* m_triangleMesh;
+
+ btTransform m_colObjWorldTransform;
+
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
+
+
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
+
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
+ btCollisionWorld::LocalRayResult rayResult
+ (m_collisionObject,
+ &shapeInfo,
+ hitNormalWorld,
+ hitFraction);
+
+ bool normalInWorldSpace = true;
+ return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
+ }
+
+ };
+
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+
+ btVector3 rayAabbMinLocal = rayFromLocal;
+ rayAabbMinLocal.setMin(rayToLocal);
+ btVector3 rayAabbMaxLocal = rayFromLocal;
+ rayAabbMaxLocal.setMax(rayToLocal);
+
+ concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
+ }
+ } else {
+ // BT_PROFILE("rayTestCompound");
+ if (collisionShape->isCompound())
+ {
+ struct LocalInfoAdder2 : public RayResultCallback
+ {
+ RayResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder2 (int i, RayResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ m_flags = m_userCallback->m_flags;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+
+ virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+ }
+ };
+
+ struct RayTester : btDbvt::ICollide
+ {
+ const btCollisionObject* m_collisionObject;
+ const btCompoundShape* m_compoundShape;
+ const btTransform& m_colObjWorldTransform;
+ const btTransform& m_rayFromTrans;
+ const btTransform& m_rayToTrans;
+ RayResultCallback& m_resultCallback;
+
+ RayTester(const btCollisionObject* collisionObject,
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ const btTransform& rayFromTrans,
+ const btTransform& rayToTrans,
+ RayResultCallback& resultCallback):
+ m_collisionObject(collisionObject),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_rayFromTrans(rayFromTrans),
+ m_rayToTrans(rayToTrans),
+ m_resultCallback(resultCallback)
+ {
+
+ }
+
+ void ProcessLeaf(int i)
+ {
+ const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
+ const btTransform& childTrans = m_compoundShape->getChildTransform(i);
+ btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
+
+ btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
+ // replace collision shape so that callback can determine the triangle
+
+
+
+ LocalInfoAdder2 my_cb(i, &m_resultCallback);
+
+ rayTestSingleInternal(
+ m_rayFromTrans,
+ m_rayToTrans,
+ &tmpOb,
+ my_cb);
+
+ }
+
+ void Process(const btDbvtNode* leaf)
+ {
+ ProcessLeaf(leaf->dataAsInt);
+ }
+ };
+
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
+ const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
+
+
+ RayTester rayCB(
+ collisionObjectWrap->getCollisionObject(),
+ compoundShape,
+ colObjWorldTransform,
+ rayFromTrans,
+ rayToTrans,
+ resultCallback);
+#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ if (dbvt)
+ {
+ btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
+ btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
+ btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
+ }
+ else
+#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ {
+ for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
+ {
+ rayCB.ProcessLeaf(i);
+ }
+ }
+ }
+ }
+ }
+}
+
+void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+{
+ btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
+ btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
+}
+
+void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+{
+ const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
+ const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
+
+ if (collisionShape->isConvex())
+ {
+ //BT_PROFILE("convexSweepConvex");
+ btConvexCast::CastResult castResult;
+ castResult.m_allowedPenetration = allowedPenetration;
+ castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
+
+ btConvexShape* convexShape = (btConvexShape*) collisionShape;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
+
+ btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
+ //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
+ //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
+
+ btConvexCast* castPtr = &convexCaster1;
+
+
+
+ if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ {
+ //add hit
+ if (castResult.m_normal.length2() > btScalar(0.0001))
+ {
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
+ {
+ castResult.m_normal.normalize();
+ btCollisionWorld::LocalConvexResult localConvexResult
+ (
+ colObjWrap->getCollisionObject(),
+ 0,
+ castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction
+ );
+
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
+
+ }
+ }
+ }
+ } else {
+ if (collisionShape->isConcave())
+ {
+ if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ //BT_PROFILE("convexSweepbtBvhTriangleMesh");
+ btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+ btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
+ btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
+ // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
+ btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
+
+ //ConvexCast::CastResult
+ struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
+ {
+ btCollisionWorld::ConvexResultCallback* m_resultCallback;
+ const btCollisionObject* m_collisionObject;
+ btTriangleMeshShape* m_triangleMesh;
+
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
+
+
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
+ if (hitFraction <= m_resultCallback->m_closestHitFraction)
+ {
+
+ btCollisionWorld::LocalConvexResult convexResult
+ (m_collisionObject,
+ &shapeInfo,
+ hitNormalLocal,
+ hitPointLocal,
+ hitFraction);
+
+ bool normalInWorldSpace = true;
+
+
+ return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
+ }
+ return hitFraction;
+ }
+
+ };
+
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform);
+ tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
+ btVector3 boxMinLocal, boxMaxLocal;
+ castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
+ triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
+ } else
+ {
+ if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
+ {
+ btConvexCast::CastResult castResult;
+ castResult.m_allowedPenetration = allowedPenetration;
+ castResult.m_fraction = resultCallback.m_closestHitFraction;
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
+ btContinuousConvexCollision convexCaster1(castShape,planeShape);
+ btConvexCast* castPtr = &convexCaster1;
+
+ if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ {
+ //add hit
+ if (castResult.m_normal.length2() > btScalar(0.0001))
+ {
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
+ {
+ castResult.m_normal.normalize();
+ btCollisionWorld::LocalConvexResult localConvexResult
+ (
+ colObjWrap->getCollisionObject(),
+ 0,
+ castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction
+ );
+
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
+ }
+ }
+ }
+
+ } else
+ {
+ //BT_PROFILE("convexSweepConcave");
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+ btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
+ btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
+ // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
+ btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
+
+ //ConvexCast::CastResult
+ struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
+ {
+ btCollisionWorld::ConvexResultCallback* m_resultCallback;
+ const btCollisionObject* m_collisionObject;
+ btConcaveShape* m_triangleMesh;
+
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
+
+
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
+ if (hitFraction <= m_resultCallback->m_closestHitFraction)
+ {
+
+ btCollisionWorld::LocalConvexResult convexResult
+ (m_collisionObject,
+ &shapeInfo,
+ hitNormalLocal,
+ hitPointLocal,
+ hitFraction);
+
+ bool normalInWorldSpace = true;
+
+ return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
+ }
+ return hitFraction;
+ }
+
+ };
+
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
+ tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
+ btVector3 boxMinLocal, boxMaxLocal;
+ castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
+
+ btVector3 rayAabbMinLocal = convexFromLocal;
+ rayAabbMinLocal.setMin(convexToLocal);
+ btVector3 rayAabbMaxLocal = convexFromLocal;
+ rayAabbMaxLocal.setMax(convexToLocal);
+ rayAabbMinLocal += boxMinLocal;
+ rayAabbMaxLocal += boxMaxLocal;
+ concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
+ }
+ }
+ } else {
+ if (collisionShape->isCompound())
+ {
+ struct btCompoundLeafCallback : btDbvt::ICollide
+ {
+ btCompoundLeafCallback(
+ const btCollisionObjectWrapper* colObjWrap,
+ const btConvexShape* castShape,
+ const btTransform& convexFromTrans,
+ const btTransform& convexToTrans,
+ btScalar allowedPenetration,
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback)
+ :
+ m_colObjWrap(colObjWrap),
+ m_castShape(castShape),
+ m_convexFromTrans(convexFromTrans),
+ m_convexToTrans(convexToTrans),
+ m_allowedPenetration(allowedPenetration),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_resultCallback(resultCallback) {
+ }
+
+ const btCollisionObjectWrapper* m_colObjWrap;
+ const btConvexShape* m_castShape;
+ const btTransform& m_convexFromTrans;
+ const btTransform& m_convexToTrans;
+ btScalar m_allowedPenetration;
+ const btCompoundShape* m_compoundShape;
+ const btTransform& m_colObjWorldTransform;
+ ConvexResultCallback& m_resultCallback;
+
+ public:
+
+ void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape)
+ {
+ btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
+
+ struct LocalInfoAdder : public ConvexResultCallback {
+ ConvexResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder(int i, ConvexResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+
+ }
+ };
+
+ LocalInfoAdder my_cb(index, &m_resultCallback);
+
+ btCollisionObjectWrapper tmpObj(m_colObjWrap, childCollisionShape, m_colObjWrap->getCollisionObject(), childWorldTrans, -1, index);
+
+ objectQuerySingleInternal(m_castShape, m_convexFromTrans, m_convexToTrans, &tmpObj, my_cb, m_allowedPenetration);
+ }
+
+ void Process(const btDbvtNode* leaf)
+ {
+ // Processing leaf node
+ int index = leaf->dataAsInt;
+
+ btTransform childTrans = m_compoundShape->getChildTransform(index);
+ const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(index);
+
+ ProcessChild(index, childTrans, childCollisionShape);
+ }
+ };
+
+ BT_PROFILE("convexSweepCompound");
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
+
+ btVector3 fromLocalAabbMin, fromLocalAabbMax;
+ btVector3 toLocalAabbMin, toLocalAabbMax;
+
+ castShape->getAabb(colObjWorldTransform.inverse() * convexFromTrans, fromLocalAabbMin, fromLocalAabbMax);
+ castShape->getAabb(colObjWorldTransform.inverse() * convexToTrans, toLocalAabbMin, toLocalAabbMax);
+
+ fromLocalAabbMin.setMin(toLocalAabbMin);
+ fromLocalAabbMax.setMax(toLocalAabbMax);
+
+ btCompoundLeafCallback callback(colObjWrap, castShape, convexFromTrans, convexToTrans,
+ allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
+
+ const btDbvt* tree = compoundShape->getDynamicAabbTree();
+ if (tree) {
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax);
+ tree->collideTV(tree->m_root, bounds, callback);
+ } else {
+ int i;
+ for (i=0;i<compoundShape->getNumChildShapes();i++)
+ {
+ const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
+ btTransform childTrans = compoundShape->getChildTransform(i);
+ callback.ProcessChild(i, childTrans, childCollisionShape);
+ }
+ }
+ }
+ }
+ }
+}
+
+
+struct btSingleRayCallback : public btBroadphaseRayCallback
+{
+
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btCollisionWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ m_rayFromTrans.setIdentity();
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
+ m_rayToTrans.setIdentity();
+ m_rayToTrans.setOrigin(m_rayToWorld);
+
+ btVector3 rayDir = (rayToWorld-rayFromWorld);
+
+ rayDir.normalize ();
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
+
+ }
+
+
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further ray tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+#if 0
+#ifdef RECALCULATE_AABB
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+#else
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
+#endif
+#endif
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
+ //culling already done by broadphase
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
+ {
+ m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
+ }
+ }
+ return true;
+ }
+};
+
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+{
+ //BT_PROFILE("rayTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+ m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+#else
+ for (int i=0;i<this->getNumCollisionObjects();i++)
+ {
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
+
+}
+
+
+struct btSingleSweepCallback : public btBroadphaseRayCallback
+{
+
+ btTransform m_convexFromTrans;
+ btTransform m_convexToTrans;
+ btVector3 m_hitNormal;
+ const btCollisionWorld* m_world;
+ btCollisionWorld::ConvexResultCallback& m_resultCallback;
+ btScalar m_allowedCcdPenetration;
+ const btConvexShape* m_castShape;
+
+
+ btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
+ :m_convexFromTrans(convexFromTrans),
+ m_convexToTrans(convexToTrans),
+ m_world(world),
+ m_resultCallback(resultCallback),
+ m_allowedCcdPenetration(allowedPenetration),
+ m_castShape(castShape)
+ {
+ btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
+ btVector3 rayDir = unnormalizedRayDir.normalized();
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(unnormalizedRayDir);
+
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further convex sweep tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback,
+ m_allowedCcdPenetration);
+ }
+
+ return true;
+ }
+};
+
+
+
+void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+{
+
+ BT_PROFILE("convexSweepTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
+
+
+
+ btTransform convexFromTrans,convexToTrans;
+ convexFromTrans = convexFromWorld;
+ convexToTrans = convexToWorld;
+ btVector3 castShapeAabbMin, castShapeAabbMax;
+ /* Compute AABB that encompasses angular movement */
+ {
+ btVector3 linVel, angVel;
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
+ btVector3 zeroLinVel;
+ zeroLinVel.setValue(0,0,0);
+ btTransform R;
+ R.setIdentity ();
+ R.setRotation (convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
+ }
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+
+ btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
+
+ m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
+
+#else
+ /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
+ // do a ray-shape query using convexCaster (CCD)
+ int i;
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_collisionObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+ AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 hitNormal;
+ if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ {
+ objectQuerySingle(castShape, convexFromTrans,convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
+ }
+ }
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
+}
+
+
+
+struct btBridgedManifoldResult : public btManifoldResult
+{
+
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+ btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback )
+ :btManifoldResult(obj0Wrap,obj1Wrap),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
+ btVector3 localA;
+ btVector3 localB;
+ if (isSwapped)
+ {
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+ } else
+ {
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+ }
+
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ newPt.m_positionWorldOnA = pointA;
+ newPt.m_positionWorldOnB = pointInWorld;
+
+ //BP mod, store contact triangles.
+ if (isSwapped)
+ {
+ newPt.m_partId0 = m_partId1;
+ newPt.m_partId1 = m_partId0;
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ } else
+ {
+ newPt.m_partId0 = m_partId0;
+ newPt.m_partId1 = m_partId1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
+ }
+
+ //experimental feature info, for per-triangle material etc.
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
+ m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
+
+ }
+
+};
+
+
+
+struct btSingleContactCallback : public btBroadphaseAabbCallback
+{
+
+ btCollisionObject* m_collisionObject;
+ btCollisionWorld* m_world;
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+
+ btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
+ :m_collisionObject(collisionObject),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ if (collisionObject == m_collisionObject)
+ return true;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
+
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1,0, BT_CLOSEST_POINT_ALGORITHMS);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
+ //discrete collision detection query
+
+ algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+ }
+ return true;
+ }
+};
+
+
+///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
+///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
+void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
+{
+ btVector3 aabbMin,aabbMax;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
+ btSingleContactCallback contactCB(colObj,this,resultCallback);
+
+ m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
+}
+
+
+///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
+///it reports one or more contact points (including the one with deepest penetration)
+void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
+{
+ btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
+
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback);
+ contactPointResult.m_closestPointDistanceThreshold = resultCallback.m_closestDistanceThreshold;
+ //discrete collision detection query
+ algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+
+}
+
+
+
+
+class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
+{
+ btIDebugDraw* m_debugDrawer;
+ btVector3 m_color;
+ btTransform m_worldTrans;
+
+public:
+
+ DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
+ m_debugDrawer(debugDrawer),
+ m_color(color),
+ m_worldTrans(worldTrans)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ processTriangle(triangle,partId,triangleIndex);
+ }
+
+ virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+
+ btVector3 wv0,wv1,wv2;
+ wv0 = m_worldTrans*triangle[0];
+ wv1 = m_worldTrans*triangle[1];
+ wv2 = m_worldTrans*triangle[2];
+ btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
+
+ if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
+ {
+ btVector3 normal = (wv1-wv0).cross(wv2-wv0);
+ normal.normalize();
+ btVector3 normalColor(1,1,0);
+ m_debugDrawer->drawLine(center,center+normal,normalColor);
+ }
+ m_debugDrawer->drawLine(wv0,wv1,m_color);
+ m_debugDrawer->drawLine(wv1,wv2,m_color);
+ m_debugDrawer->drawLine(wv2,wv0,m_color);
+ }
+};
+
+
+void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
+{
+ // Draw a small simplex at the center of the object
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
+ {
+ getDebugDrawer()->drawTransform(worldTransform,.1);
+ }
+
+ if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
+ {
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
+ for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+ {
+ btTransform childTrans = compoundShape->getChildTransform(i);
+ const btCollisionShape* colShape = compoundShape->getChildShape(i);
+ debugDrawObject(worldTransform*childTrans,colShape,color);
+ }
+
+ } else
+ {
+
+ switch (shape->getShapeType())
+ {
+
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
+ getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
+ break;
+ }
+
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+ btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
+
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ btTransform childTransform;
+ childTransform.setIdentity();
+
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+ {
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ int upAxis = capsuleShape->getUpAxis();
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+ btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
+ btScalar height = coneShape->getHeight();//+coneShape->getMargin();
+
+ int upAxis= coneShape->getConeUpIndex();
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
+ break;
+
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+ int upAxis = cylinder->getUpAxis();
+ btScalar radius = cylinder->getRadius();
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+ getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
+ break;
+
+ }
+ default:
+ {
+
+ /// for polyhedral shapes
+ if (shape->isPolyhedral())
+ {
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
+
+ int i;
+ if (polyshape->getConvexPolyhedron())
+ {
+ const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
+ for (i=0;i<poly->m_faces.size();i++)
+ {
+ btVector3 centroid(0,0,0);
+ int numVerts = poly->m_faces[i].m_indices.size();
+ if (numVerts)
+ {
+ int lastV = poly->m_faces[i].m_indices[numVerts-1];
+ for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
+ {
+ int curVert = poly->m_faces[i].m_indices[v];
+ centroid+=poly->m_vertices[curVert];
+ getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
+ lastV = curVert;
+ }
+ }
+ centroid*= btScalar(1.f)/btScalar(numVerts);
+ if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
+ {
+ btVector3 normalColor(1,1,0);
+ btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
+ getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
+ }
+
+ }
+
+
+ } else
+ {
+ for (i=0;i<polyshape->getNumEdges();i++)
+ {
+ btVector3 a,b;
+ polyshape->getEdge(i,a,b);
+ btVector3 wa = worldTransform * a;
+ btVector3 wb = worldTransform * b;
+ getDebugDrawer()->drawLine(wa,wb,color);
+ }
+ }
+
+
+ }
+
+ if (shape->isConcave())
+ {
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
+
+ }
+
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
+ {
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
+ //todo: pass camera for some culling
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ //DebugDrawcallback drawCallback;
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
+ }
+
+
+
+ }
+
+ }
+ }
+}
+
+
+void btCollisionWorld::debugDrawWorld()
+{
+ if (getDebugDrawer())
+ {
+ getDebugDrawer()->clearLines();
+
+ btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
+
+ if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
+ {
+
+
+ if (getDispatcher())
+ {
+ int numManifolds = getDispatcher()->getNumManifolds();
+
+ for (int i=0;i<numManifolds;i++)
+ {
+ btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
+ //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
+ //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+
+ int numContacts = contactManifold->getNumContacts();
+ for (int j=0;j<numContacts;j++)
+ {
+ btManifoldPoint& cp = contactManifold->getContactPoint(j);
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),defaultColors.m_contactPoint);
+ }
+ }
+ }
+ }
+
+ if ((getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
+ {
+ int i;
+
+ for ( i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
+ {
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
+ {
+ btVector3 color(btScalar(0.4),btScalar(0.4),btScalar(0.4));
+
+ switch(colObj->getActivationState())
+ {
+ case ACTIVE_TAG:
+ color = defaultColors.m_activeObject; break;
+ case ISLAND_SLEEPING:
+ color = defaultColors.m_deactivatedObject;break;
+ case WANTS_DEACTIVATION:
+ color = defaultColors.m_wantsDeactivationObject;break;
+ case DISABLE_DEACTIVATION:
+ color = defaultColors.m_disabledDeactivationObject;break;
+ case DISABLE_SIMULATION:
+ color = defaultColors.m_disabledSimulationObject;break;
+ default:
+ {
+ color = btVector3(btScalar(.3),btScalar(0.3),btScalar(0.3));
+ }
+ };
+
+ colObj->getCustomDebugColor(color);
+
+ debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
+ }
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 minAabb,maxAabb;
+ btVector3 colorvec = defaultColors.m_aabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
+
+ btVector3 minAabb2,maxAabb2;
+
+ if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
+ {
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+ }
+
+ m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ }
+ }
+ }
+ }
+ }
+}
+
+
+void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
+{
+ int i;
+
+ ///keep track of shapes already serialized
+ btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
+
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ btCollisionShape* shape = colObj->getCollisionShape();
+
+ if (!serializedShapes.find(shape))
+ {
+ serializedShapes.insert(shape,shape);
+ shape->serializeSingleShape(serializer);
+ }
+ }
+
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) || (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK))
+ {
+ colObj->serializeSingleObject(serializer);
+ }
+ }
+}
+
+
+void btCollisionWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
new file mode 100644
index 0000000000..eede2b28ca
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -0,0 +1,528 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+/**
+ * @mainpage Bullet Documentation
+ *
+ * @section intro_sec Introduction
+ * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ *
+ * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
+ * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
+ * Please visit http://www.bulletphysics.org
+ *
+ * @section install_sec Installation
+ *
+ * @subsection step1 Step 1: Download
+ * You can download the Bullet Physics Library from the github repository: https://github.com/bulletphysics/bullet3/releases
+ *
+ * @subsection step2 Step 2: Building
+ * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
+ * Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux.
+ * Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects.
+ * On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
+ * cd Bullet/build
+ * ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
+ * cd Bullet/build/gmake
+ * make
+ *
+ * An alternative to premake is cmake. You can download cmake from http://www.cmake.org
+ * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
+ * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
+ * You can also use cmake in the command-line. Here are some examples for various platforms:
+ * cmake . -G "Visual Studio 9 2008"
+ * cmake . -G Xcode
+ * cmake . -G "Unix Makefiles"
+ * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
+ *
+ * @subsection step3 Step 3: Testing demos
+ * Try to run and experiment with BasicDemo executable as a starting point.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * The Dependencies can be seen in this documentation under Directories
+ *
+ * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
+ * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
+ * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
+ * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
+ * Bullet Collision Detection can also be used without the Dynamics/Extras.
+ * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
+ * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
+ * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
+ *
+ * @section copyright Copyright
+ * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
+ *
+ */
+
+
+
+#ifndef BT_COLLISION_WORLD_H
+#define BT_COLLISION_WORLD_H
+
+class btCollisionShape;
+class btConvexShape;
+class btBroadphaseInterface;
+class btSerializer;
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
+#include "btCollisionObject.h"
+#include "btCollisionDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+///CollisionWorld is interface and container for the collision detection
+class btCollisionWorld
+{
+
+
+protected:
+
+ btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
+
+ btDispatcher* m_dispatcher1;
+
+ btDispatcherInfo m_dispatchInfo;
+
+ btBroadphaseInterface* m_broadphasePairCache;
+
+ btIDebugDraw* m_debugDrawer;
+
+ ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
+ ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
+ bool m_forceUpdateAllAabbs;
+
+ void serializeCollisionObjects(btSerializer* serializer);
+
+public:
+
+ //this constructor doesn't own the dispatcher and paircache/broadphase
+ btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
+
+ virtual ~btCollisionWorld();
+
+ void setBroadphase(btBroadphaseInterface* pairCache)
+ {
+ m_broadphasePairCache = pairCache;
+ }
+
+ const btBroadphaseInterface* getBroadphase() const
+ {
+ return m_broadphasePairCache;
+ }
+
+ btBroadphaseInterface* getBroadphase()
+ {
+ return m_broadphasePairCache;
+ }
+
+ btOverlappingPairCache* getPairCache()
+ {
+ return m_broadphasePairCache->getOverlappingPairCache();
+ }
+
+
+ btDispatcher* getDispatcher()
+ {
+ return m_dispatcher1;
+ }
+
+ const btDispatcher* getDispatcher() const
+ {
+ return m_dispatcher1;
+ }
+
+ void updateSingleAabb(btCollisionObject* colObj);
+
+ virtual void updateAabbs();
+
+ ///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
+ ///it can be useful to use if you perform ray tests without collision detection/simulation
+ virtual void computeOverlappingPairs();
+
+
+ virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
+ {
+ m_debugDrawer = debugDrawer;
+ }
+
+ virtual btIDebugDraw* getDebugDrawer()
+ {
+ return m_debugDrawer;
+ }
+
+ virtual void debugDrawWorld();
+
+ virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+
+
+ ///LocalShapeInfo gives extra information for complex shapes
+ ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
+ struct LocalShapeInfo
+ {
+ int m_shapePart;
+ int m_triangleIndex;
+
+ //const btCollisionShape* m_shapeTemp;
+ //const btTransform* m_shapeLocalTransform;
+ };
+
+ struct LocalRayResult
+ {
+ LocalRayResult(const btCollisionObject* collisionObject,
+ LocalShapeInfo* localShapeInfo,
+ const btVector3& hitNormalLocal,
+ btScalar hitFraction)
+ :m_collisionObject(collisionObject),
+ m_localShapeInfo(localShapeInfo),
+ m_hitNormalLocal(hitNormalLocal),
+ m_hitFraction(hitFraction)
+ {
+ }
+
+ const btCollisionObject* m_collisionObject;
+ LocalShapeInfo* m_localShapeInfo;
+ btVector3 m_hitNormalLocal;
+ btScalar m_hitFraction;
+
+ };
+
+ ///RayResultCallback is used to report new raycast results
+ struct RayResultCallback
+ {
+ btScalar m_closestHitFraction;
+ const btCollisionObject* m_collisionObject;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
+ unsigned int m_flags;
+
+ virtual ~RayResultCallback()
+ {
+ }
+ bool hasHit() const
+ {
+ return (m_collisionObject != 0);
+ }
+
+ RayResultCallback()
+ :m_closestHitFraction(btScalar(1.)),
+ m_collisionObject(0),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter),
+ //@BP Mod
+ m_flags(0)
+ {
+ }
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
+
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
+ };
+
+ struct ClosestRayResultCallback : public RayResultCallback
+ {
+ ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld)
+ {
+ }
+
+ btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
+ btVector3 m_rayToWorld;
+
+ btVector3 m_hitNormalWorld;
+ btVector3 m_hitPointWorld;
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
+ {
+ //caller already does the filter on the m_closestHitFraction
+ btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
+
+ m_closestHitFraction = rayResult.m_hitFraction;
+ m_collisionObject = rayResult.m_collisionObject;
+ if (normalInWorldSpace)
+ {
+ m_hitNormalWorld = rayResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ }
+ m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
+ return rayResult.m_hitFraction;
+ }
+ };
+
+ struct AllHitsRayResultCallback : public RayResultCallback
+ {
+ AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld)
+ {
+ }
+
+ btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
+
+ btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
+ btVector3 m_rayToWorld;
+
+ btAlignedObjectArray<btVector3> m_hitNormalWorld;
+ btAlignedObjectArray<btVector3> m_hitPointWorld;
+ btAlignedObjectArray<btScalar> m_hitFractions;
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
+ {
+ m_collisionObject = rayResult.m_collisionObject;
+ m_collisionObjects.push_back(rayResult.m_collisionObject);
+ btVector3 hitNormalWorld;
+ if (normalInWorldSpace)
+ {
+ hitNormalWorld = rayResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ }
+ m_hitNormalWorld.push_back(hitNormalWorld);
+ btVector3 hitPointWorld;
+ hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
+ m_hitPointWorld.push_back(hitPointWorld);
+ m_hitFractions.push_back(rayResult.m_hitFraction);
+ return m_closestHitFraction;
+ }
+ };
+
+
+ struct LocalConvexResult
+ {
+ LocalConvexResult(const btCollisionObject* hitCollisionObject,
+ LocalShapeInfo* localShapeInfo,
+ const btVector3& hitNormalLocal,
+ const btVector3& hitPointLocal,
+ btScalar hitFraction
+ )
+ :m_hitCollisionObject(hitCollisionObject),
+ m_localShapeInfo(localShapeInfo),
+ m_hitNormalLocal(hitNormalLocal),
+ m_hitPointLocal(hitPointLocal),
+ m_hitFraction(hitFraction)
+ {
+ }
+
+ const btCollisionObject* m_hitCollisionObject;
+ LocalShapeInfo* m_localShapeInfo;
+ btVector3 m_hitNormalLocal;
+ btVector3 m_hitPointLocal;
+ btScalar m_hitFraction;
+ };
+
+ ///RayResultCallback is used to report new raycast results
+ struct ConvexResultCallback
+ {
+ btScalar m_closestHitFraction;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+
+ ConvexResultCallback()
+ :m_closestHitFraction(btScalar(1.)),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ {
+ }
+
+ virtual ~ConvexResultCallback()
+ {
+ }
+
+ bool hasHit() const
+ {
+ return (m_closestHitFraction < btScalar(1.));
+ }
+
+
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
+
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
+ };
+
+ struct ClosestConvexResultCallback : public ConvexResultCallback
+ {
+ ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
+ :m_convexFromWorld(convexFromWorld),
+ m_convexToWorld(convexToWorld),
+ m_hitCollisionObject(0)
+ {
+ }
+
+ btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
+ btVector3 m_convexToWorld;
+
+ btVector3 m_hitNormalWorld;
+ btVector3 m_hitPointWorld;
+ const btCollisionObject* m_hitCollisionObject;
+
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
+ {
+//caller already does the filter on the m_closestHitFraction
+ btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
+
+ m_closestHitFraction = convexResult.m_hitFraction;
+ m_hitCollisionObject = convexResult.m_hitCollisionObject;
+ if (normalInWorldSpace)
+ {
+ m_hitNormalWorld = convexResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+ }
+ m_hitPointWorld = convexResult.m_hitPointLocal;
+ return convexResult.m_hitFraction;
+ }
+ };
+
+ ///ContactResultCallback is used to report contact points
+ struct ContactResultCallback
+ {
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ btScalar m_closestDistanceThreshold;
+
+ ContactResultCallback()
+ :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter),
+ m_closestDistanceThreshold(0)
+ {
+ }
+
+ virtual ~ContactResultCallback()
+ {
+ }
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
+
+ virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
+ };
+
+
+
+ int getNumCollisionObjects() const
+ {
+ return int(m_collisionObjects.size());
+ }
+
+ /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
+ /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+
+ /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
+ /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
+ void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
+
+ ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
+ ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
+ void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
+
+ ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
+ ///it reports one or more contact points (including the one with deepest penetration)
+ void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
+
+
+ /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
+ /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
+ /// This allows more customization.
+ static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
+
+ static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback);
+
+ /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
+ static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+
+ static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+
+ virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter);
+
+ btCollisionObjectArray& getCollisionObjectArray()
+ {
+ return m_collisionObjects;
+ }
+
+ const btCollisionObjectArray& getCollisionObjectArray() const
+ {
+ return m_collisionObjects;
+ }
+
+
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
+ virtual void performDiscreteCollisionDetection();
+
+ btDispatcherInfo& getDispatchInfo()
+ {
+ return m_dispatchInfo;
+ }
+
+ const btDispatcherInfo& getDispatchInfo() const
+ {
+ return m_dispatchInfo;
+ }
+
+ bool getForceUpdateAllAabbs() const
+ {
+ return m_forceUpdateAllAabbs;
+ }
+ void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
+ {
+ m_forceUpdateAllAabbs = forceUpdateAllAabbs;
+ }
+
+ ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
+ virtual void serialize(btSerializer* serializer);
+
+};
+
+
+#endif //BT_COLLISION_WORLD_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
new file mode 100644
index 0000000000..f2b0837808
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
@@ -0,0 +1,1147 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btCollisionWorldImporter.h"
+#include "btBulletCollisionCommon.h"
+#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
+
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+#include "BulletCollision/Gimpact/btGImpactShape.h"
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+
+btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
+:m_collisionWorld(world),
+m_verboseMode(0)
+{
+
+}
+
+btCollisionWorldImporter::~btCollisionWorldImporter()
+{
+}
+
+
+
+
+
+bool btCollisionWorldImporter::convertAllObjects( btBulletSerializedArrays* arrays)
+{
+
+ m_shapeMap.clear();
+ m_bodyMap.clear();
+
+ int i;
+
+ for (i=0;i<arrays->m_bvhsDouble.size();i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+ btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
+ bvh->deSerializeDouble(*bvhData);
+ m_bvhMap.insert(arrays->m_bvhsDouble[i],bvh);
+ }
+ for (i=0;i<arrays->m_bvhsFloat.size();i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+ btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
+ bvh->deSerializeFloat(*bvhData);
+ m_bvhMap.insert(arrays->m_bvhsFloat[i],bvh);
+ }
+
+
+
+
+
+ for (i=0;i<arrays->m_colShapeData.size();i++)
+ {
+ btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
+ btCollisionShape* shape = convertCollisionShape(shapeData);
+ if (shape)
+ {
+ // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
+ m_shapeMap.insert(shapeData,shape);
+ }
+
+ if (shape&& shapeData->m_name)
+ {
+ char* newname = duplicateName(shapeData->m_name);
+ m_objectNameMap.insert(shape,newname);
+ m_nameShapeMap.insert(newname,shape);
+ }
+ }
+
+
+ for (i=0;i<arrays->m_collisionObjectDataDouble.size();i++)
+ {
+ btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeDouble(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+ body->setFriction(btScalar(colObjData->m_friction));
+ body->setRestitution(btScalar(colObjData->m_restitution));
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+ }
+ for (i=0;i<arrays->m_collisionObjectDataFloat.size();i++)
+ {
+ btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeFloat(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+ }
+
+ return true;
+}
+
+
+
+void btCollisionWorldImporter::deleteAllData()
+{
+ int i;
+
+ for (i=0;i<m_allocatedCollisionObjects.size();i++)
+ {
+ if(m_collisionWorld)
+ m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
+ delete m_allocatedCollisionObjects[i];
+ }
+
+ m_allocatedCollisionObjects.clear();
+
+
+ for (i=0;i<m_allocatedCollisionShapes.size();i++)
+ {
+ delete m_allocatedCollisionShapes[i];
+ }
+ m_allocatedCollisionShapes.clear();
+
+
+ for (i=0;i<m_allocatedBvhs.size();i++)
+ {
+ delete m_allocatedBvhs[i];
+ }
+ m_allocatedBvhs.clear();
+
+ for (i=0;i<m_allocatedTriangleInfoMaps.size();i++)
+ {
+ delete m_allocatedTriangleInfoMaps[i];
+ }
+ m_allocatedTriangleInfoMaps.clear();
+ for (i=0;i<m_allocatedTriangleIndexArrays.size();i++)
+ {
+ delete m_allocatedTriangleIndexArrays[i];
+ }
+ m_allocatedTriangleIndexArrays.clear();
+ for (i=0;i<m_allocatedNames.size();i++)
+ {
+ delete[] m_allocatedNames[i];
+ }
+ m_allocatedNames.clear();
+
+ for (i=0;i<m_allocatedbtStridingMeshInterfaceDatas.size();i++)
+ {
+ btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
+
+ for(int a = 0;a < curData->m_numMeshParts;a++)
+ {
+ btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
+ if(curPart->m_vertices3f)
+ delete [] curPart->m_vertices3f;
+
+ if(curPart->m_vertices3d)
+ delete [] curPart->m_vertices3d;
+
+ if(curPart->m_indices32)
+ delete [] curPart->m_indices32;
+
+ if(curPart->m_3indices16)
+ delete [] curPart->m_3indices16;
+
+ if(curPart->m_indices16)
+ delete [] curPart->m_indices16;
+
+ if (curPart->m_3indices8)
+ delete [] curPart->m_3indices8;
+
+ }
+ delete [] curData->m_meshPartsPtr;
+ delete curData;
+ }
+ m_allocatedbtStridingMeshInterfaceDatas.clear();
+
+ for (i=0;i<m_indexArrays.size();i++)
+ {
+ btAlignedFree(m_indexArrays[i]);
+ }
+ m_indexArrays.clear();
+
+ for (i=0;i<m_shortIndexArrays.size();i++)
+ {
+ btAlignedFree(m_shortIndexArrays[i]);
+ }
+ m_shortIndexArrays.clear();
+
+ for (i=0;i<m_charIndexArrays.size();i++)
+ {
+ btAlignedFree(m_charIndexArrays[i]);
+ }
+ m_charIndexArrays.clear();
+
+ for (i=0;i<m_floatVertexArrays.size();i++)
+ {
+ btAlignedFree(m_floatVertexArrays[i]);
+ }
+ m_floatVertexArrays.clear();
+
+ for (i=0;i<m_doubleVertexArrays.size();i++)
+ {
+ btAlignedFree(m_doubleVertexArrays[i]);
+ }
+ m_doubleVertexArrays.clear();
+
+
+}
+
+
+
+btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionShapeData* shapeData )
+{
+ btCollisionShape* shape = 0;
+
+ switch (shapeData->m_shapeType)
+ {
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
+ btVector3 planeNormal,localScaling;
+ planeNormal.deSerializeFloat(planeData->m_planeNormal);
+ localScaling.deSerializeFloat(planeData->m_localScaling);
+ shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
+ shape->setLocalScaling(localScaling);
+
+ break;
+ }
+ case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
+ btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
+ colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ btCollisionShape* childShape = convertCollisionShape(colShapeData);
+ btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(scaledMesh->m_localScaling);
+
+ shape = createScaledTrangleMeshShape(meshShape, localScaling);
+ break;
+ }
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+ case GIMPACT_SHAPE_PROXYTYPE:
+ {
+ btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
+ if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+
+
+ btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(gimpactData->m_localScaling);
+ gimpactShape->setLocalScaling(localScaling);
+ gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
+ gimpactShape->updateBound();
+ shape = gimpactShape;
+ } else
+ {
+ printf("unsupported gimpact sub type\n");
+ }
+ break;
+ }
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+ //The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
+ //so deal with this
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
+
+
+ switch (capData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCapsuleShapeX(1,1);
+ break;
+ }
+ case 1:
+ {
+ shape = createCapsuleShapeY(1,1);
+ break;
+ }
+ case 2:
+ {
+ shape = createCapsuleShapeZ(1,1);
+ break;
+ }
+ default:
+ {
+ printf("error: wrong up axis for btCapsuleShape\n");
+ }
+
+
+ };
+ if (shape)
+ {
+ btCapsuleShape* cap = (btCapsuleShape*) shape;
+ cap->deSerializeFloat(capData);
+ }
+ break;
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ case CONE_SHAPE_PROXYTYPE:
+ case BOX_SHAPE_PROXYTYPE:
+ case SPHERE_SHAPE_PROXYTYPE:
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
+ btVector3 implicitShapeDimensions;
+ implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
+ switch (shapeData->m_shapeType)
+ {
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
+ //box->initializePolyhedralFeatures();
+ shape = box;
+
+ break;
+ }
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ shape = createSphereShape(implicitShapeDimensions.getX());
+ break;
+ }
+
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions+margin;
+ switch (cylData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cylinder up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ btConeShapeData* conData = (btConeShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions;//+margin;
+ switch (conData->m_upIndex)
+ {
+ case 0:
+ {
+ shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cone up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
+ int numSpheres = mss->m_localPositionArraySize;
+
+ btAlignedObjectArray<btVector3> tmpPos;
+ btAlignedObjectArray<btScalar> radii;
+ radii.resize(numSpheres);
+ tmpPos.resize(numSpheres);
+ int i;
+ for ( i=0;i<numSpheres;i++)
+ {
+ tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
+ radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
+ }
+ shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
+ break;
+ }
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ // int sz = sizeof(btConvexHullShapeData);
+ // int sz2 = sizeof(btConvexInternalShapeData);
+ // int sz3 = sizeof(btCollisionShapeData);
+ btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
+ int numPoints = convexData->m_numUnscaledPoints;
+
+ btAlignedObjectArray<btVector3> tmpPoints;
+ tmpPoints.resize(numPoints);
+ int i;
+ for ( i=0;i<numPoints;i++)
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
+#else
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
+#endif //BT_USE_DOUBLE_PRECISION
+ }
+ btConvexHullShape* hullShape = createConvexHullShape();
+ for (i=0;i<numPoints;i++)
+ {
+ hullShape->addPoint(tmpPoints[i]);
+ }
+ hullShape->setMargin(bsd->m_collisionMargin);
+ //hullShape->initializePolyhedralFeatures();
+ shape = hullShape;
+ break;
+ }
+ default:
+ {
+ printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
+ }
+ }
+
+ if (shape)
+ {
+ shape->setMargin(bsd->m_collisionMargin);
+
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ shape->setLocalScaling(localScaling);
+
+ }
+ break;
+ }
+ case TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+ if (!meshInterface->getNumSubParts())
+ {
+ return 0;
+ }
+
+ btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
+ meshInterface->setScaling(scaling);
+
+
+ btOptimizedBvh* bvh = 0;
+#if 1
+ if (trimesh->m_quantizedFloatBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
+ }
+ }
+ if (trimesh->m_quantizedDoubleBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
+ }
+ }
+#endif
+
+
+ btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
+ trimeshShape->setMargin(trimesh->m_collisionMargin);
+ shape = trimeshShape;
+
+ if (trimesh->m_triangleInfoMap)
+ {
+ btTriangleInfoMap* map = createTriangleInfoMap();
+ map->deSerialize(*trimesh->m_triangleInfoMap);
+ trimeshShape->setTriangleInfoMap(map);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+ }
+
+ //printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
+ break;
+ }
+ case COMPOUND_SHAPE_PROXYTYPE:
+ {
+ btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
+ btCompoundShape* compoundShape = createCompoundShape();
+
+ //btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
+
+
+ btAlignedObjectArray<btCollisionShape*> childShapes;
+ for (int i=0;i<compoundData->m_numChildShapes;i++)
+ {
+ //btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
+
+ btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
+
+ btCollisionShape* childShape = convertCollisionShape(cd);
+ if (childShape)
+ {
+ btTransform localTransform;
+ localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
+ compoundShape->addChildShape(localTransform,childShape);
+ } else
+ {
+#ifdef _DEBUG
+ printf("error: couldn't create childShape for compoundShape\n");
+#endif
+ }
+
+ }
+ shape = compoundShape;
+
+ break;
+ }
+ case SOFTBODY_SHAPE_PROXYTYPE:
+ {
+ return 0;
+ }
+ default:
+ {
+#ifdef _DEBUG
+ printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
+#endif
+ }
+ }
+
+ return shape;
+
+}
+
+
+
+char* btCollisionWorldImporter::duplicateName(const char* name)
+{
+ if (name)
+ {
+ int l = (int)strlen(name);
+ char* newName = new char[l+1];
+ memcpy(newName,name,l);
+ newName[l] = 0;
+ m_allocatedNames.push_back(newName);
+ return newName;
+ }
+ return 0;
+}
+
+
+
+
+
+
+
+
+
+
+
+btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
+{
+ btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
+
+ for (int i=0;i<meshData.m_numMeshParts;i++)
+ {
+ btIndexedMesh meshPart;
+ meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
+ meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
+
+
+ if (meshData.m_meshPartsPtr[i].m_indices32)
+ {
+ meshPart.m_indexType = PHY_INTEGER;
+ meshPart.m_triangleIndexStride = 3*sizeof(int);
+ int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
+ m_indexArrays.push_back(indexArray);
+ for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ {
+ indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
+ }
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ } else
+ {
+ if (meshData.m_meshPartsPtr[i].m_3indices16)
+ {
+ meshPart.m_indexType = PHY_SHORT;
+ meshPart.m_triangleIndexStride = sizeof(short int)*3;//sizeof(btShortIntIndexTripletData);
+
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ m_shortIndexArrays.push_back(indexArray);
+
+ for (int j=0;j<meshPart.m_numTriangles;j++)
+ {
+ indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
+ indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
+ indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+ if (meshData.m_meshPartsPtr[i].m_indices16)
+ {
+ meshPart.m_indexType = PHY_SHORT;
+ meshPart.m_triangleIndexStride = 3*sizeof(short int);
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ m_shortIndexArrays.push_back(indexArray);
+ for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ {
+ indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+
+ if (meshData.m_meshPartsPtr[i].m_3indices8)
+ {
+ meshPart.m_indexType = PHY_UCHAR;
+ meshPart.m_triangleIndexStride = sizeof(unsigned char)*3;
+
+ unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
+ m_charIndexArrays.push_back(indexArray);
+
+ for (int j=0;j<meshPart.m_numTriangles;j++)
+ {
+ indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
+ indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
+ indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+ }
+
+ if (meshData.m_meshPartsPtr[i].m_vertices3f)
+ {
+ meshPart.m_vertexType = PHY_FLOAT;
+ meshPart.m_vertexStride = sizeof(btVector3FloatData);
+ btVector3FloatData* vertices = (btVector3FloatData*) btAlignedAlloc(sizeof(btVector3FloatData)*meshPart.m_numVertices,16);
+ m_floatVertexArrays.push_back(vertices);
+
+ for (int j=0;j<meshPart.m_numVertices;j++)
+ {
+ vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
+ vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
+ vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[2];
+ vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
+ }
+ meshPart.m_vertexBase = (const unsigned char*)vertices;
+ } else
+ {
+ meshPart.m_vertexType = PHY_DOUBLE;
+ meshPart.m_vertexStride = sizeof(btVector3DoubleData);
+
+
+ btVector3DoubleData* vertices = (btVector3DoubleData*) btAlignedAlloc(sizeof(btVector3DoubleData)*meshPart.m_numVertices,16);
+ m_doubleVertexArrays.push_back(vertices);
+
+ for (int j=0;j<meshPart.m_numVertices;j++)
+ {
+ vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
+ vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
+ vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[2];
+ vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[3];
+ }
+ meshPart.m_vertexBase = (const unsigned char*)vertices;
+ }
+
+ if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
+ {
+ meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
+ }
+ }
+
+ return meshInterface;
+}
+
+
+btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
+{
+ //create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
+ btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
+
+ newData->m_scaling = interfaceData->m_scaling;
+ newData->m_numMeshParts = interfaceData->m_numMeshParts;
+ newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
+
+ for(int i = 0;i < newData->m_numMeshParts;i++)
+ {
+ btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
+ btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
+
+ curNewPart->m_numTriangles = curPart->m_numTriangles;
+ curNewPart->m_numVertices = curPart->m_numVertices;
+
+ if(curPart->m_vertices3f)
+ {
+ curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3f = NULL;
+
+ if(curPart->m_vertices3d)
+ {
+ curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3d = NULL;
+
+ int numIndices = curNewPart->m_numTriangles * 3;
+ ///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
+ ///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
+ bool uninitialized3indices8Workaround =false;
+
+ if(curPart->m_indices32)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices32 = new btIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices32 = NULL;
+
+ if(curPart->m_3indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices16 = NULL;
+
+ if(curPart->m_indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices16 = NULL;
+
+ if(!uninitialized3indices8Workaround && curPart->m_3indices8)
+ {
+ curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices8 = NULL;
+
+ }
+
+ m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
+
+ return(newData);
+}
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+extern ContactAddedCallback gContactAddedCallback;
+
+static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
+{
+
+ btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
+ return true;
+}
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+
+/*
+btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
+{
+ btVector3 localInertia;
+ localInertia.setZero();
+
+ if (mass)
+ shape->calculateLocalInertia(mass,localInertia);
+
+ btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
+ body->setWorldTransform(startTransform);
+
+ if (m_dynamicsWorld)
+ m_dynamicsWorld->addRigidBody(body);
+
+ if (bodyName)
+ {
+ char* newname = duplicateName(bodyName);
+ m_objectNameMap.insert(body,newname);
+ m_nameBodyMap.insert(newname,body);
+ }
+ m_allocatedRigidBodies.push_back(body);
+ return body;
+
+}
+*/
+
+btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char* name)
+{
+ btCollisionObject** bodyPtr = m_nameColObjMap.find(name);
+ if (bodyPtr && *bodyPtr)
+ {
+ return *bodyPtr;
+ }
+ return 0;
+}
+
+btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
+{
+ btCollisionObject* colObj = new btCollisionObject();
+ colObj->setWorldTransform(startTransform);
+ colObj->setCollisionShape(shape);
+ m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
+
+ if (bodyName)
+ {
+ char* newname = duplicateName(bodyName);
+ m_objectNameMap.insert(colObj,newname);
+ m_nameColObjMap.insert(newname,colObj);
+ }
+ m_allocatedCollisionObjects.push_back(colObj);
+
+ return colObj;
+}
+
+
+
+btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
+{
+ btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btCollisionWorldImporter::createBoxShape(const btVector3& halfExtents)
+{
+ btBoxShape* shape = new btBoxShape(halfExtents);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
+{
+ btSphereShape* shape = new btSphereShape(radius);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
+{
+ btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
+{
+ btCapsuleShape* shape = new btCapsuleShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
+{
+ btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
+{
+ btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
+{
+ btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
+{
+ btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius,btScalar height)
+{
+ btConeShapeX* shape = new btConeShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius,btScalar height)
+{
+ btConeShape* shape = new btConeShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
+{
+ btConeShapeZ* shape = new btConeShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btTriangleIndexVertexArray* btCollisionWorldImporter::createTriangleMeshContainer()
+{
+ btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
+ m_allocatedTriangleIndexArrays.push_back(in);
+ return in;
+}
+
+btOptimizedBvh* btCollisionWorldImporter::createOptimizedBvh()
+{
+ btOptimizedBvh* bvh = new btOptimizedBvh();
+ m_allocatedBvhs.push_back(bvh);
+ return bvh;
+}
+
+
+btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
+{
+ btTriangleInfoMap* tim = new btTriangleInfoMap();
+ m_allocatedTriangleInfoMaps.push_back(tim);
+ return tim;
+}
+
+btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
+{
+ if (bvh)
+ {
+ btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
+ bvhTriMesh->setOptimizedBvh(bvh);
+ m_allocatedCollisionShapes.push_back(bvhTriMesh);
+ return bvhTriMesh;
+ }
+
+ btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
+ m_allocatedCollisionShapes.push_back(ts);
+ return ts;
+
+}
+btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
+{
+ return 0;
+}
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
+{
+ btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+
+}
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+
+btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
+{
+ btConvexHullShape* shape = new btConvexHullShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCompoundShape* btCollisionWorldImporter::createCompoundShape()
+{
+ btCompoundShape* shape = new btCompoundShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
+{
+ btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
+{
+ btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+
+ // query for data
+int btCollisionWorldImporter::getNumCollisionShapes() const
+{
+ return m_allocatedCollisionShapes.size();
+}
+
+btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
+{
+ return m_allocatedCollisionShapes[index];
+}
+
+btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
+{
+ btCollisionShape** shapePtr = m_nameShapeMap.find(name);
+ if (shapePtr&& *shapePtr)
+ {
+ return *shapePtr;
+ }
+ return 0;
+}
+
+
+const char* btCollisionWorldImporter::getNameForPointer(const void* ptr) const
+{
+ const char*const * namePtr = m_objectNameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+}
+
+
+int btCollisionWorldImporter::getNumRigidBodies() const
+{
+ return m_allocatedRigidBodies.size();
+}
+
+btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) const
+{
+ return m_allocatedRigidBodies[index];
+}
+
+
+int btCollisionWorldImporter::getNumBvhs() const
+{
+ return m_allocatedBvhs.size();
+}
+ btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
+{
+ return m_allocatedBvhs[index];
+}
+
+int btCollisionWorldImporter::getNumTriangleInfoMaps() const
+{
+ return m_allocatedTriangleInfoMaps.size();
+}
+
+btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index) const
+{
+ return m_allocatedTriangleInfoMaps[index];
+}
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
new file mode 100644
index 0000000000..81c6142726
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
@@ -0,0 +1,189 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_COLLISION_WORLD_IMPORTER_H
+#define BT_COLLISION_WORLD_IMPORTER_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btHashMap.h"
+
+class btCollisionShape;
+class btCollisionObject;
+struct btBulletSerializedArrays;
+
+
+struct ConstraintInput;
+class btCollisionWorld;
+struct btCollisionShapeData;
+class btTriangleIndexVertexArray;
+class btStridingMeshInterface;
+struct btStridingMeshInterfaceData;
+class btGImpactMeshShape;
+class btOptimizedBvh;
+struct btTriangleInfoMap;
+class btBvhTriangleMeshShape;
+class btPoint2PointConstraint;
+class btHingeConstraint;
+class btConeTwistConstraint;
+class btGeneric6DofConstraint;
+class btGeneric6DofSpringConstraint;
+class btSliderConstraint;
+class btGearConstraint;
+struct btContactSolverInfo;
+
+
+
+
+class btCollisionWorldImporter
+{
+protected:
+ btCollisionWorld* m_collisionWorld;
+
+ int m_verboseMode;
+
+ btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
+ btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
+
+ btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
+ btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
+ btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
+ btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
+ btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
+
+
+ btAlignedObjectArray<char*> m_allocatedNames;
+
+ btAlignedObjectArray<int*> m_indexArrays;
+ btAlignedObjectArray<short int*> m_shortIndexArrays;
+ btAlignedObjectArray<unsigned char*> m_charIndexArrays;
+
+ btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
+ btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
+
+
+ btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
+ btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
+
+ btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
+ btHashMap<btHashString,btCollisionObject*> m_nameColObjMap;
+
+ btHashMap<btHashPtr,const char*> m_objectNameMap;
+
+ btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
+ btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
+
+
+ //methods
+
+
+
+ char* duplicateName(const char* name);
+
+ btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
+
+
+public:
+
+ btCollisionWorldImporter(btCollisionWorld* world);
+
+ virtual ~btCollisionWorldImporter();
+
+ bool convertAllObjects( btBulletSerializedArrays* arrays);
+
+ ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
+ ///make sure you don't use the dynamics world containing objects after you call this method
+ virtual void deleteAllData();
+
+ void setVerboseMode(int verboseMode)
+ {
+ m_verboseMode = verboseMode;
+ }
+
+ int getVerboseMode() const
+ {
+ return m_verboseMode;
+ }
+
+ // query for data
+ int getNumCollisionShapes() const;
+ btCollisionShape* getCollisionShapeByIndex(int index);
+ int getNumRigidBodies() const;
+ btCollisionObject* getRigidBodyByIndex(int index) const;
+
+ int getNumBvhs() const;
+ btOptimizedBvh* getBvhByIndex(int index) const;
+ int getNumTriangleInfoMaps() const;
+ btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
+
+ // queris involving named objects
+ btCollisionShape* getCollisionShapeByName(const char* name);
+ btCollisionObject* getCollisionObjectByName(const char* name);
+
+
+ const char* getNameForPointer(const void* ptr) const;
+
+ ///those virtuals are called by load and can be overridden by the user
+
+
+
+ //bodies
+
+ virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
+
+ ///shapes
+
+ virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
+ virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
+ virtual btCollisionShape* createSphereShape(btScalar radius);
+ virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
+
+ virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
+ virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
+ virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
+ virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+ virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+ virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
+
+ virtual class btConvexHullShape* createConvexHullShape();
+ virtual class btCompoundShape* createCompoundShape();
+ virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
+
+ virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
+
+ virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
+
+ ///acceleration and connectivity structures
+ virtual btOptimizedBvh* createOptimizedBvh();
+ virtual btTriangleInfoMap* createTriangleInfoMap();
+
+
+
+
+};
+
+
+#endif //BT_WORLD_IMPORTER_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..7f4dea1c6d
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -0,0 +1,402 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btAabbUtil2.h"
+#include "btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btShapePairCallback gCompoundChildShapePairCallback = 0;
+
+btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_isSwapped(isSwapped),
+m_sharedManifold(ci.m_manifold)
+{
+ m_ownsManifold = false;
+
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
+
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
+ m_compoundShapeRevision = compoundShape->getUpdateRevision();
+
+
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
+}
+
+void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+{
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
+
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
+
+ int numChildren = compoundShape->getNumChildShapes();
+ int i;
+
+ m_childCollisionAlgorithms.resize(numChildren);
+ for (i=0;i<numChildren;i++)
+ {
+ if (compoundShape->getDynamicAabbTree())
+ {
+ m_childCollisionAlgorithms[i] = 0;
+ } else
+ {
+
+ const btCollisionShape* childShape = compoundShape->getChildShape(i);
+
+ btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
+ m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
+
+
+ btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
+ btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
+
+
+ }
+ }
+}
+
+void btCompoundCollisionAlgorithm::removeChildAlgorithms()
+{
+ int numChildren = m_childCollisionAlgorithms.size();
+ int i;
+ for (i=0;i<numChildren;i++)
+ {
+ if (m_childCollisionAlgorithms[i])
+ {
+ m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
+ }
+ }
+}
+
+btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
+{
+ removeChildAlgorithms();
+}
+
+
+
+
+struct btCompoundLeafCallback : btDbvt::ICollide
+{
+
+public:
+
+ const btCollisionObjectWrapper* m_compoundColObjWrap;
+ const btCollisionObjectWrapper* m_otherObjWrap;
+ btDispatcher* m_dispatcher;
+ const btDispatcherInfo& m_dispatchInfo;
+ btManifoldResult* m_resultOut;
+ btCollisionAlgorithm** m_childCollisionAlgorithms;
+ btPersistentManifold* m_sharedManifold;
+
+ btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
+ :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+ m_childCollisionAlgorithms(childCollisionAlgorithms),
+ m_sharedManifold(sharedManifold)
+ {
+
+ }
+
+
+ void ProcessChildShape(const btCollisionShape* childShape,int index)
+ {
+ btAssert(index>=0);
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
+ btAssert(index<compoundShape->getNumChildShapes());
+
+
+ //backup
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
+
+ const btTransform& childTrans = compoundShape->getChildTransform(index);
+ btTransform newChildWorldTrans = orgTrans*childTrans ;
+
+ //perform an AABB check first
+ btVector3 aabbMin0,aabbMax0;
+ childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
+
+ btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
+ aabbMin0 -= extendAabb;
+ aabbMax0 += extendAabb;
+
+ btVector3 aabbMin1, aabbMax1;
+ m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
+
+ if (gCompoundChildShapePairCallback)
+ {
+ if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
+ return;
+ }
+
+ if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+
+ btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
+
+ btCollisionAlgorithm* algo = 0;
+
+ if (m_resultOut->m_closestPointDistanceThreshold > 0)
+ {
+ algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ }
+ else
+ {
+ //the contactpoint is still projected back using the original inverted worldtrans
+ if (!m_childCollisionAlgorithms[index])
+ {
+ m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
+ }
+ algo = m_childCollisionAlgorithms[index];
+ }
+
+ const btCollisionObjectWrapper* tmpWrap = 0;
+
+ ///detect swapping case
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
+ {
+ tmpWrap = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&compoundWrap);
+ m_resultOut->setShapeIdentifiersA(-1,index);
+ } else
+ {
+ tmpWrap = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&compoundWrap);
+ m_resultOut->setShapeIdentifiersB(-1,index);
+ }
+
+ algo->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
+
+#if 0
+ if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 worldAabbMin,worldAabbMax;
+ m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
+ m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
+ }
+#endif
+
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmpWrap);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmpWrap);
+ }
+
+ }
+ }
+ void Process(const btDbvtNode* leaf)
+ {
+ int index = leaf->dataAsInt;
+
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
+ const btCollisionShape* childShape = compoundShape->getChildShape(index);
+
+#if 0
+ if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 worldAabbMin,worldAabbMax;
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
+ btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
+ m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
+ }
+#endif
+
+ ProcessChildShape(childShape,index);
+
+ }
+};
+
+
+
+
+
+
+void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
+
+ ///btCompoundShape might have changed:
+ ////make sure the internal child collision algorithm caches are still valid
+ if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
+ {
+ ///clear and update all
+ removeChildAlgorithms();
+
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
+ m_compoundShapeRevision = compoundShape->getUpdateRevision();
+ }
+
+ if (m_childCollisionAlgorithms.size()==0)
+ return;
+
+ const btDbvt* tree = compoundShape->getDynamicAabbTree();
+ //use a dynamic aabb tree to cull potential child-overlaps
+ btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
+
+ ///we need to refresh all contact manifolds
+ ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
+ ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
+ {
+ int i;
+ manifoldArray.resize(0);
+ for (i=0;i<m_childCollisionAlgorithms.size();i++)
+ {
+ if (m_childCollisionAlgorithms[i])
+ {
+ m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
+ for (int m=0;m<manifoldArray.size();m++)
+ {
+ if (manifoldArray[m]->getNumContacts())
+ {
+ resultOut->setPersistentManifold(manifoldArray[m]);
+ resultOut->refreshContactPoints();
+ resultOut->setPersistentManifold(0);//??necessary?
+ }
+ }
+ manifoldArray.resize(0);
+ }
+ }
+ }
+
+ if (tree)
+ {
+
+ btVector3 localAabbMin,localAabbMax;
+ btTransform otherInCompoundSpace;
+ otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
+ otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
+ btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
+ localAabbMin -= extraExtends;
+ localAabbMax += extraExtends;
+
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ //process all children, that overlap with the given AABB bounds
+ tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
+
+ } else
+ {
+ //iterate over all children, perform an AABB check inside ProcessChildShape
+ int numChildren = m_childCollisionAlgorithms.size();
+ int i;
+ for (i=0;i<numChildren;i++)
+ {
+ callback.ProcessChildShape(compoundShape->getChildShape(i),i);
+ }
+ }
+
+ {
+ //iterate over all children, perform an AABB check inside ProcessChildShape
+ int numChildren = m_childCollisionAlgorithms.size();
+ int i;
+ manifoldArray.resize(0);
+ const btCollisionShape* childShape = 0;
+ btTransform orgTrans;
+
+ btTransform newChildWorldTrans;
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+
+ for (i=0;i<numChildren;i++)
+ {
+ if (m_childCollisionAlgorithms[i])
+ {
+ childShape = compoundShape->getChildShape(i);
+ //if not longer overlapping, remove the algorithm
+ orgTrans = colObjWrap->getWorldTransform();
+
+ const btTransform& childTrans = compoundShape->getChildTransform(i);
+ newChildWorldTrans = orgTrans*childTrans ;
+
+ //perform an AABB check first
+ childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
+ otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
+
+ if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+ m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
+ m_childCollisionAlgorithms[i] = 0;
+ }
+ }
+ }
+ }
+}
+
+btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ btAssert(0);
+ //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
+ btCollisionObject* colObj = m_isSwapped? body1 : body0;
+ btCollisionObject* otherObj = m_isSwapped? body0 : body1;
+
+ btAssert (colObj->getCollisionShape()->isCompound());
+
+ btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+
+ //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
+ //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
+ //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
+ //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
+ //then use each overlapping node AABB against Tree0
+ //and vise versa.
+
+ btScalar hitFraction = btScalar(1.);
+
+ int numChildren = m_childCollisionAlgorithms.size();
+ int i;
+ btTransform orgTrans;
+ btScalar frac;
+ for (i=0;i<numChildren;i++)
+ {
+ //btCollisionShape* childShape = compoundShape->getChildShape(i);
+
+ //backup
+ orgTrans = colObj->getWorldTransform();
+
+ const btTransform& childTrans = compoundShape->getChildTransform(i);
+ //btTransform newChildWorldTrans = orgTrans*childTrans ;
+ colObj->setWorldTransform( orgTrans*childTrans );
+
+ //btCollisionShape* tmpShape = colObj->getCollisionShape();
+ //colObj->internalSetTemporaryCollisionShape( childShape );
+ frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
+ if (frac<hitFraction)
+ {
+ hitFraction = frac;
+ }
+ //revert back
+ //colObj->internalSetTemporaryCollisionShape( tmpShape);
+ colObj->setWorldTransform( orgTrans);
+ }
+ return hitFraction;
+
+}
+
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
new file mode 100644
index 0000000000..d2086fbc02
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -0,0 +1,104 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
+#define BT_COMPOUND_COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+class btDispatcher;
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "btCollisionCreateFunc.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+class btDispatcher;
+class btCollisionObject;
+
+class btCollisionShape;
+typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
+extern btShapePairCallback gCompoundChildShapePairCallback;
+
+/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
+class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ btNodeStack stack2;
+ btManifoldArray manifoldArray;
+
+protected:
+ btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
+ bool m_isSwapped;
+
+ class btPersistentManifold* m_sharedManifold;
+ bool m_ownsManifold;
+
+
+ int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
+
+ void removeChildAlgorithms();
+
+ void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+public:
+
+ btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+
+ virtual ~btCompoundCollisionAlgorithm();
+
+ btCollisionAlgorithm* getChildAlgorithm (int n) const
+ {
+ return m_childCollisionAlgorithms[n];
+ }
+
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ int i;
+ for (i=0;i<m_childCollisionAlgorithms.size();i++)
+ {
+ if (m_childCollisionAlgorithms[i])
+ m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
+ }
+ }
+
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
+ return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ }
+ };
+
+ struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
+ return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ }
+ };
+
+};
+
+#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..d4a1aa78e4
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
@@ -0,0 +1,456 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+#include "btCompoundCompoundCollisionAlgorithm.h"
+#include "LinearMath/btQuickprof.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btAabbUtil2.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//USE_LOCAL_STACK will avoid most (often all) dynamic memory allocations due to resizing in processCollision and MycollideTT
+#define USE_LOCAL_STACK 1
+
+btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
+
+btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+:btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,isSwapped)
+{
+
+ void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
+ m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
+
+ const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
+ btAssert (col0ObjWrap->getCollisionShape()->isCompound());
+
+ const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
+ btAssert (col1ObjWrap->getCollisionShape()->isCompound());
+
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
+ m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
+
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
+ m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
+
+
+}
+
+
+btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
+{
+ removeChildAlgorithms();
+ m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
+ btAlignedFree(m_childCollisionAlgorithmCache);
+}
+
+void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
+{
+ int i;
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+
+ ((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
+ }
+ }
+}
+
+
+void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
+{
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+
+ int numChildren = pairs.size();
+ int i;
+ for (i=0;i<numChildren;i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ algo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algo);
+ }
+ }
+ m_childCollisionAlgorithmCache->removeAllPairs();
+}
+
+struct btCompoundCompoundLeafCallback : btDbvt::ICollide
+{
+ int m_numOverlapPairs;
+
+
+ const btCollisionObjectWrapper* m_compound0ColObjWrap;
+ const btCollisionObjectWrapper* m_compound1ColObjWrap;
+ btDispatcher* m_dispatcher;
+ const btDispatcherInfo& m_dispatchInfo;
+ btManifoldResult* m_resultOut;
+
+
+ class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
+
+ btPersistentManifold* m_sharedManifold;
+
+ btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
+ const btCollisionObjectWrapper* compound0ObjWrap,
+ btDispatcher* dispatcher,
+ const btDispatcherInfo& dispatchInfo,
+ btManifoldResult* resultOut,
+ btHashedSimplePairCache* childAlgorithmsCache,
+ btPersistentManifold* sharedManifold)
+ :m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+ m_childCollisionAlgorithmCache(childAlgorithmsCache),
+ m_sharedManifold(sharedManifold)
+ {
+
+ }
+
+
+
+
+ void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
+ {
+ BT_PROFILE("btCompoundCompoundLeafCallback::Process");
+ m_numOverlapPairs++;
+
+
+ int childIndex0 = leaf0->dataAsInt;
+ int childIndex1 = leaf1->dataAsInt;
+
+
+ btAssert(childIndex0>=0);
+ btAssert(childIndex1>=0);
+
+
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
+ btAssert(childIndex0<compoundShape0->getNumChildShapes());
+
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
+ btAssert(childIndex1<compoundShape1->getNumChildShapes());
+
+ const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
+ const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
+
+ //backup
+ btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
+ const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
+ btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
+
+ btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
+ const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
+ btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
+
+
+ //perform an AABB check first
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+ childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
+ childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
+
+ btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
+
+ aabbMin0 -= thresholdVec;
+ aabbMax0 += thresholdVec;
+
+ if (gCompoundCompoundChildShapePairCallback)
+ {
+ if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
+ return;
+ }
+
+ if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+ btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
+ btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
+
+
+ btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
+
+ btCollisionAlgorithm* colAlgo = 0;
+ if (m_resultOut->m_closestPointDistanceThreshold > 0)
+ {
+ colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ }
+ else
+ {
+ if (pair)
+ {
+ colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
+
+ }
+ else
+ {
+ colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
+ pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0, childIndex1);
+ btAssert(pair);
+ pair->m_userPointer = colAlgo;
+ }
+ }
+
+ btAssert(colAlgo);
+
+ const btCollisionObjectWrapper* tmpWrap0 = 0;
+ const btCollisionObjectWrapper* tmpWrap1 = 0;
+
+ tmpWrap0 = m_resultOut->getBody0Wrap();
+ tmpWrap1 = m_resultOut->getBody1Wrap();
+
+ m_resultOut->setBody0Wrap(&compoundWrap0);
+ m_resultOut->setBody1Wrap(&compoundWrap1);
+
+ m_resultOut->setShapeIdentifiersA(-1,childIndex0);
+ m_resultOut->setShapeIdentifiersB(-1,childIndex1);
+
+
+ colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
+
+ m_resultOut->setBody0Wrap(tmpWrap0);
+ m_resultOut->setBody1Wrap(tmpWrap1);
+
+
+
+ }
+ }
+};
+
+
+static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
+{
+ btVector3 newmin,newmax;
+ btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
+ newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
+ newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
+ btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
+ return Intersect(a,newb);
+}
+
+
+static inline void MycollideTT( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ const btTransform& xform,
+ btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
+{
+
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=btDbvt::DOUBLE_STACKSIZE-4;
+ btAlignedObjectArray<btDbvt::sStkNN> stkStack;
+#ifdef USE_LOCAL_STACK
+ ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
+ stkStack.initializeFromBuffer(&localStack,btDbvt::DOUBLE_STACKSIZE,btDbvt::DOUBLE_STACKSIZE);
+#else
+ stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
+#endif
+ stkStack[0]=btDbvt::sStkNN(root0,root1);
+ do {
+ btDbvt::sStkNN p=stkStack[--depth];
+ if(MyIntersect(p.a->volume,p.b->volume,xform, distanceThreshold))
+ {
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ callback->Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+ const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
+ const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
+
+ btAssert (col0ObjWrap->getCollisionShape()->isCompound());
+ btAssert (col1ObjWrap->getCollisionShape()->isCompound());
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
+
+ const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
+ const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
+ if (!tree0 || !tree1)
+ {
+ return btCompoundCollisionAlgorithm::processCollision(body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ }
+ ///btCompoundShape might have changed:
+ ////make sure the internal child collision algorithm caches are still valid
+ if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
+ {
+ ///clear all
+ removeChildAlgorithms();
+ m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
+ m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
+
+ }
+
+
+ ///we need to refresh all contact manifolds
+ ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
+ ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
+ {
+ int i;
+ btManifoldArray manifoldArray;
+#ifdef USE_LOCAL_STACK
+ btPersistentManifold localManifolds[4];
+ manifoldArray.initializeFromBuffer(&localManifolds,0,4);
+#endif
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ algo->getAllContactManifolds(manifoldArray);
+ for (int m=0;m<manifoldArray.size();m++)
+ {
+ if (manifoldArray[m]->getNumContacts())
+ {
+ resultOut->setPersistentManifold(manifoldArray[m]);
+ resultOut->refreshContactPoints();
+ resultOut->setPersistentManifold(0);
+ }
+ }
+ manifoldArray.resize(0);
+ }
+ }
+ }
+
+
+
+
+ btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
+
+
+ const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
+ MycollideTT(tree0->m_root,tree1->m_root,xform,&callback, resultOut->m_closestPointDistanceThreshold);
+
+ //printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
+
+ //remove non-overlapping child pairs
+
+ {
+ btAssert(m_removePairs.size()==0);
+
+ //iterate over all children, perform an AABB check inside ProcessChildShape
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+
+ int i;
+ btManifoldArray manifoldArray;
+
+
+
+
+
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
+
+ {
+ btTransform orgTrans0;
+ const btCollisionShape* childShape0 = 0;
+
+ btTransform newChildWorldTrans0;
+ btTransform orgInterpolationTrans0;
+ childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
+ orgTrans0 = col0ObjWrap->getWorldTransform();
+ orgInterpolationTrans0 = col0ObjWrap->getWorldTransform();
+ const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
+ newChildWorldTrans0 = orgTrans0*childTrans0 ;
+ childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
+ }
+ btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
+ aabbMin0 -= thresholdVec;
+ aabbMax0 += thresholdVec;
+ {
+ btTransform orgInterpolationTrans1;
+ const btCollisionShape* childShape1 = 0;
+ btTransform orgTrans1;
+ btTransform newChildWorldTrans1;
+
+ childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
+ orgTrans1 = col1ObjWrap->getWorldTransform();
+ orgInterpolationTrans1 = col1ObjWrap->getWorldTransform();
+ const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
+ newChildWorldTrans1 = orgTrans1*childTrans1 ;
+ childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
+ }
+
+ aabbMin1 -= thresholdVec;
+ aabbMax1 += thresholdVec;
+
+ if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+ algo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algo);
+ m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
+ }
+ }
+ }
+ for (int i=0;i<m_removePairs.size();i++)
+ {
+ m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
+ }
+ m_removePairs.clear();
+ }
+
+}
+
+btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ btAssert(0);
+ return 0.f;
+
+}
+
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
new file mode 100644
index 0000000000..f29f7a709a
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
@@ -0,0 +1,87 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
+#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
+
+#include "btCompoundCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+class btDispatcher;
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h"
+class btDispatcher;
+class btCollisionObject;
+
+class btCollisionShape;
+
+/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes
+class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
+{
+
+ class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
+ btSimplePairArray m_removePairs;
+
+
+ int m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
+ int m_compoundShapeRevision1;
+
+ void removeChildAlgorithms();
+
+// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+public:
+
+ btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+
+ virtual ~btCompoundCompoundCollisionAlgorithm();
+
+
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
+
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
+ return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ }
+ };
+
+ struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
+ return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ }
+ };
+
+};
+
+#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
new file mode 100644
index 0000000000..1cb3d2e7a1
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
@@ -0,0 +1,242 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvex2dConvex2dAlgorithm.h"
+
+//#include <stdio.h>
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
+
+
+
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
+{
+ m_simplexSolver = simplexSolver;
+ m_pdSolver = pdSolver;
+}
+
+btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
+{
+}
+
+btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_simplexSolver(simplexSolver),
+m_pdSolver(pdSolver),
+m_ownManifold (false),
+m_manifoldPtr(mf),
+m_lowLevelOfDetail(false)
+{
+ (void)body0Wrap;
+ (void)body1Wrap;
+}
+
+
+
+
+btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
+{
+ m_lowLevelOfDetail = useLowLevel;
+}
+
+
+
+extern btScalar gContactBreakingThreshold;
+
+
+//
+// Convex-Convex collision algorithm
+//
+void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+ if (!m_manifoldPtr)
+ {
+ //swapped?
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ //comment-out next line to test multi-contact generation
+ //resultOut->getPersistentManifold()->clearManifold();
+
+
+ const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
+ const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
+
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
+
+ {
+
+
+ btGjkPairDetector::ClosestPointInput input;
+
+ btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
+ //TODO: if (dispatchInfo.m_useContinuous)
+ gjkPairDetector.setMinkowskiA(min0);
+ gjkPairDetector.setMinkowskiB(min1);
+
+ {
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
+ input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+ }
+
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
+
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+
+ btVector3 v0,v1;
+ btVector3 sepNormalWorldSpace;
+
+ }
+
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+}
+
+
+
+
+btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
+
+ ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
+ ///col0->m_worldTransform,
+ btScalar resultFraction = btScalar(1.);
+
+
+ btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
+
+ if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
+ squareMot1 < col1->getCcdSquareMotionThreshold())
+ return resultFraction;
+
+
+ //An adhoc way of testing the Continuous Collision Detection algorithms
+ //One object is approximated as a sphere, to simplify things
+ //Starting in penetration should report no time of impact
+ //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
+ //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
+
+
+ /// Convex0 against sphere for Convex1
+ {
+ btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
+
+ btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction()> result.m_fraction)
+ col0->setHitFraction( result.m_fraction );
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+
+
+
+
+ }
+
+ /// Sphere (for convex0) against Convex1
+ {
+ btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
+
+ btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction( result.m_fraction);
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+ }
+
+ return resultFraction;
+
+}
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
new file mode 100644
index 0000000000..24d1336778
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
@@ -0,0 +1,92 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
+#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
+
+class btConvexPenetrationDepthSolver;
+
+
+///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
+///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
+class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
+
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_lowLevelOfDetail;
+
+public:
+
+ btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+
+
+ virtual ~btConvex2dConvex2dAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ ///should we use m_ownManifold to avoid adding duplicates?
+ if (m_manifoldPtr && m_ownManifold)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+
+
+ void setLowLevelOfDetail(bool useLowLevel);
+
+
+ const btPersistentManifold* getManifold()
+ {
+ return m_manifoldPtr;
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+
+ btConvexPenetrationDepthSolver* m_pdSolver;
+ btSimplexSolverInterface* m_simplexSolver;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+ CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
+
+ virtual ~CreateFunc();
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
+ return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ }
+ };
+
+
+};
+
+#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..39ff7934d9
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -0,0 +1,346 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btConvexConcaveCollisionAlgorithm.h"
+#include "LinearMath/btQuickprof.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionShapes/btConcaveShape.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped),
+m_isSwapped(isSwapped)
+{
+}
+
+btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
+{
+}
+
+void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
+{
+ if (m_btConvexTriangleCallback.m_manifoldPtr)
+ {
+ manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
+ }
+}
+
+
+btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
+ m_dispatcher(dispatcher),
+ m_dispatchInfoPtr(0)
+{
+ m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
+ m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
+
+ //
+ // create the manifold from the dispatcher 'manifold pool'
+ //
+ m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
+
+ clearCache();
+}
+
+btConvexTriangleCallback::~btConvexTriangleCallback()
+{
+ clearCache();
+ m_dispatcher->releaseManifold( m_manifoldPtr );
+
+}
+
+
+void btConvexTriangleCallback::clearCache()
+{
+ m_dispatcher->clearManifold(m_manifoldPtr);
+}
+
+
+void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
+partId, int triangleIndex)
+{
+ BT_PROFILE("btConvexTriangleCallback::processTriangle");
+
+ if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
+ {
+ return;
+ }
+
+ //just for debugging purposes
+ //printf("triangle %d",m_triangleCount++);
+
+
+
+ btCollisionAlgorithmConstructionInfo ci;
+ ci.m_dispatcher1 = m_dispatcher;
+
+
+
+#if 0
+
+ ///debug drawing of the overlapping triangles
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
+ {
+ const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
+ btVector3 color(1,1,0);
+ btTransform& tr = ob->getWorldTransform();
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
+ }
+#endif
+
+ if (m_convexBodyWrap->getCollisionShape()->isConvex())
+ {
+ btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
+ tm.setMargin(m_collisionMarginTriangle);
+
+
+ btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
+ btCollisionAlgorithm* colAlgo = 0;
+
+ if (m_resultOut->m_closestPointDistanceThreshold > 0)
+ {
+ colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ }
+ else
+ {
+ colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, m_manifoldPtr, BT_CONTACT_POINT_ALGORITHMS);
+ }
+ const btCollisionObjectWrapper* tmpWrap = 0;
+
+ if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
+ {
+ tmpWrap = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&triObWrap);
+ m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
+ }
+ else
+ {
+ tmpWrap = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&triObWrap);
+ m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
+ }
+
+ colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
+
+ if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmpWrap);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmpWrap);
+ }
+
+
+
+ colAlgo->~btCollisionAlgorithm();
+ ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
+ }
+
+}
+
+
+
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
+{
+ m_convexBodyWrap = convexBodyWrap;
+ m_triBodyWrap = triBodyWrap;
+
+ m_dispatchInfoPtr = &dispatchInfo;
+ m_collisionMarginTriangle = collisionMarginTriangle;
+ m_resultOut = resultOut;
+
+ //recalc aabbs
+ btTransform convexInTriangleSpace;
+ convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
+ const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
+ //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
+ convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
+ btScalar extraMargin = collisionMarginTriangle+ resultOut->m_closestPointDistanceThreshold;
+
+ btVector3 extra(extraMargin,extraMargin,extraMargin);
+
+ m_aabbMax += extra;
+ m_aabbMin -= extra;
+
+}
+
+void btConvexConcaveCollisionAlgorithm::clearCache()
+{
+ m_btConvexTriangleCallback.clearCache();
+
+}
+
+void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
+
+ const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
+
+ if (triBodyWrap->getCollisionShape()->isConcave())
+ {
+
+
+
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
+
+ if (convexBodyWrap->getCollisionShape()->isConvex())
+ {
+ btScalar collisionMarginTriangle = concaveShape->getMargin();
+
+ resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
+ m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
+
+ m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
+
+ concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
+
+ resultOut->refreshContactPoints();
+
+ m_btConvexTriangleCallback.clearWrapperData();
+
+ }
+
+ }
+
+}
+
+
+btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
+ btCollisionObject* triBody = m_isSwapped ? body0 : body1;
+
+
+ //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
+
+ //only perform CCD above a certain threshold, this prevents blocking on the long run
+ //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
+ btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
+ if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
+ {
+ return btScalar(1.);
+ }
+
+ //const btVector3& from = convexbody->m_worldTransform.getOrigin();
+ //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
+ //todo: only do if the motion exceeds the 'radius'
+
+ btTransform triInv = triBody->getWorldTransform().inverse();
+ btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
+ btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
+
+ struct LocalTriangleSphereCastCallback : public btTriangleCallback
+ {
+ btTransform m_ccdSphereFromTrans;
+ btTransform m_ccdSphereToTrans;
+ btTransform m_meshTransform;
+
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
+
+
+ LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
+ :m_ccdSphereFromTrans(from),
+ m_ccdSphereToTrans(to),
+ m_ccdSphereRadius(ccdSphereRadius),
+ m_hitFraction(hitFraction)
+ {
+ }
+
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ BT_PROFILE("processTriangle");
+ (void)partId;
+ (void)triangleIndex;
+ //do a swept sphere for now
+ btTransform ident;
+ ident.setIdentity();
+ btConvexCast::CastResult castResult;
+ castResult.m_fraction = m_hitFraction;
+ btSphereShape pointShape(m_ccdSphereRadius);
+ btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
+ //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
+ //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
+ //local space?
+
+ if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
+ ident,ident,castResult))
+ {
+ if (m_hitFraction > castResult.m_fraction)
+ m_hitFraction = castResult.m_fraction;
+ }
+
+ }
+
+ };
+
+
+
+
+
+ if (triBody->getCollisionShape()->isConcave())
+ {
+ btVector3 rayAabbMin = convexFromLocal.getOrigin();
+ rayAabbMin.setMin(convexToLocal.getOrigin());
+ btVector3 rayAabbMax = convexFromLocal.getOrigin();
+ rayAabbMax.setMax(convexToLocal.getOrigin());
+ btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
+ rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+ rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+
+ btScalar curHitFraction = btScalar(1.); //is this available?
+ LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
+ convexbody->getCcdSweptSphereRadius(),curHitFraction);
+
+ raycastCallback.m_hitFraction = convexbody->getHitFraction();
+
+ btCollisionObject* concavebody = triBody;
+
+ btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
+
+ if (triangleMesh)
+ {
+ triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
+ }
+
+
+
+ if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
+ {
+ convexbody->setHitFraction( raycastCallback.m_hitFraction);
+ return raycastCallback.m_hitFraction;
+ }
+ }
+
+ return btScalar(1.);
+
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
new file mode 100644
index 0000000000..93d842ef50
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -0,0 +1,127 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
+#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+class btDispatcher;
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "btCollisionCreateFunc.h"
+
+///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
+ATTRIBUTE_ALIGNED16(class) btConvexTriangleCallback : public btTriangleCallback
+{
+
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax ;
+
+ const btCollisionObjectWrapper* m_convexBodyWrap;
+ const btCollisionObjectWrapper* m_triBodyWrap;
+
+
+
+ btManifoldResult* m_resultOut;
+ btDispatcher* m_dispatcher;
+ const btDispatcherInfo* m_dispatchInfoPtr;
+ btScalar m_collisionMarginTriangle;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+int m_triangleCount;
+
+ btPersistentManifold* m_manifoldPtr;
+
+ btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+
+ void clearWrapperData()
+ {
+ m_convexBodyWrap = 0;
+ m_triBodyWrap = 0;
+ }
+ virtual ~btConvexTriangleCallback();
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
+
+ void clearCache();
+
+ SIMD_FORCE_INLINE const btVector3& getAabbMin() const
+ {
+ return m_aabbMin;
+ }
+ SIMD_FORCE_INLINE const btVector3& getAabbMax() const
+ {
+ return m_aabbMax;
+ }
+
+};
+
+
+
+
+/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
+ATTRIBUTE_ALIGNED16(class) btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+
+ btConvexTriangleCallback m_btConvexTriangleCallback;
+
+ bool m_isSwapped;
+
+
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+
+ virtual ~btConvexConcaveCollisionAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
+
+ void clearCache();
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
+ return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ }
+ };
+
+ struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
+ return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ }
+ };
+
+};
+
+#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
new file mode 100644
index 0000000000..b54bd48932
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -0,0 +1,828 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
+///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
+///with reproduction case
+//#define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
+//#define ZERO_MARGIN
+
+#include "btConvexConvexAlgorithm.h"
+
+//#include <stdio.h>
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+
+
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
+
+
+
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+///////////
+
+
+
+static SIMD_FORCE_INLINE void segmentsClosestPoints(
+ btVector3& ptsVector,
+ btVector3& offsetA,
+ btVector3& offsetB,
+ btScalar& tA, btScalar& tB,
+ const btVector3& translation,
+ const btVector3& dirA, btScalar hlenA,
+ const btVector3& dirB, btScalar hlenB )
+{
+ // compute the parameters of the closest points on each line segment
+
+ btScalar dirA_dot_dirB = btDot(dirA,dirB);
+ btScalar dirA_dot_trans = btDot(dirA,translation);
+ btScalar dirB_dot_trans = btDot(dirB,translation);
+
+ btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
+
+ if ( denom == 0.0f ) {
+ tA = 0.0f;
+ } else {
+ tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ }
+
+ tB = tA * dirA_dot_dirB - dirB_dot_trans;
+
+ if ( tB < -hlenB ) {
+ tB = -hlenB;
+ tA = tB * dirA_dot_dirB + dirA_dot_trans;
+
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ } else if ( tB > hlenB ) {
+ tB = hlenB;
+ tA = tB * dirA_dot_dirB + dirA_dot_trans;
+
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ }
+
+ // compute the closest points relative to segment centers.
+
+ offsetA = dirA * tA;
+ offsetB = dirB * tB;
+
+ ptsVector = translation - offsetA + offsetB;
+}
+
+
+static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
+ btVector3& normalOnB,
+ btVector3& pointOnB,
+ btScalar capsuleLengthA,
+ btScalar capsuleRadiusA,
+ btScalar capsuleLengthB,
+ btScalar capsuleRadiusB,
+ int capsuleAxisA,
+ int capsuleAxisB,
+ const btTransform& transformA,
+ const btTransform& transformB,
+ btScalar distanceThreshold )
+{
+ btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
+ btVector3 translationA = transformA.getOrigin();
+ btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
+ btVector3 translationB = transformB.getOrigin();
+
+ // translation between centers
+
+ btVector3 translation = translationB - translationA;
+
+ // compute the closest points of the capsule line segments
+
+ btVector3 ptsVector; // the vector between the closest points
+
+ btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
+ btScalar tA, tB; // parameters on line segment
+
+ segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
+ directionA, capsuleLengthA, directionB, capsuleLengthB );
+
+ btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
+
+ if ( distance > distanceThreshold )
+ return distance;
+
+ btScalar lenSqr = ptsVector.length2();
+ if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
+ btVector3 q;
+ btPlaneSpace1(directionA,normalOnB,q);
+ } else
+ {
+ // compute the contact normal
+ normalOnB = ptsVector*-btRecipSqrt(lenSqr);
+ }
+ pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
+
+ return distance;
+}
+
+
+
+
+
+
+
+//////////
+
+
+
+
+
+btConvexConvexAlgorithm::CreateFunc::CreateFunc(btConvexPenetrationDepthSolver* pdSolver)
+{
+ m_numPerturbationIterations = 0;
+ m_minimumPointsPerturbationThreshold = 3;
+ m_pdSolver = pdSolver;
+}
+
+btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
+{
+}
+
+btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_pdSolver(pdSolver),
+m_ownManifold (false),
+m_manifoldPtr(mf),
+m_lowLevelOfDetail(false),
+#ifdef USE_SEPDISTANCE_UTIL2
+m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
+ (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
+#endif
+m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+{
+ (void)body0Wrap;
+ (void)body1Wrap;
+}
+
+
+
+
+btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
+{
+ m_lowLevelOfDetail = useLowLevel;
+}
+
+
+struct btPerturbedContactResult : public btManifoldResult
+{
+ btManifoldResult* m_originalManifoldResult;
+ btTransform m_transformA;
+ btTransform m_transformB;
+ btTransform m_unPerturbedTransform;
+ bool m_perturbA;
+ btIDebugDraw* m_debugDrawer;
+
+
+ btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
+ :m_originalManifoldResult(originalResult),
+ m_transformA(transformA),
+ m_transformB(transformB),
+ m_unPerturbedTransform(unPerturbedTransform),
+ m_perturbA(perturbA),
+ m_debugDrawer(debugDrawer)
+ {
+ }
+ virtual ~ btPerturbedContactResult()
+ {
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
+ {
+ btVector3 endPt,startPt;
+ btScalar newDepth;
+ btVector3 newNormal;
+
+ if (m_perturbA)
+ {
+ btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
+ endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
+ newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
+ startPt = endPt+normalOnBInWorld*newDepth;
+ } else
+ {
+ endPt = pointInWorld + normalOnBInWorld*orgDepth;
+ startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
+ newDepth = (endPt - startPt).dot(normalOnBInWorld);
+
+ }
+
+//#define DEBUG_CONTACTS 1
+#ifdef DEBUG_CONTACTS
+ m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
+ m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
+ m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
+#endif //DEBUG_CONTACTS
+
+
+ m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
+ }
+
+};
+
+extern btScalar gContactBreakingThreshold;
+
+
+//
+// Convex-Convex collision algorithm
+//
+void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+ if (!m_manifoldPtr)
+ {
+ //swapped?
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ //comment-out next line to test multi-contact generation
+ //resultOut->getPersistentManifold()->clearManifold();
+
+
+ const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
+ const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
+
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
+#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
+ if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
+ {
+ //m_manifoldPtr->clearManifold();
+
+ btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
+ btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
+ capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
+ body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+
+ if (dist<threshold)
+ {
+ btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ }
+ resultOut->refreshContactPoints();
+ return;
+ }
+
+ if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == SPHERE_SHAPE_PROXYTYPE))
+ {
+ //m_manifoldPtr->clearManifold();
+
+ btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
+ btSphereShape* capsuleB = (btSphereShape*) min1;
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
+ 0.,capsuleB->getRadius(),capsuleA->getUpAxis(),1,
+ body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+
+ if (dist<threshold)
+ {
+ btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ }
+ resultOut->refreshContactPoints();
+ return;
+ }
+
+ if ((min0->getShapeType() == SPHERE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
+ {
+ //m_manifoldPtr->clearManifold();
+
+ btSphereShape* capsuleA = (btSphereShape*) min0;
+ btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,0.,capsuleA->getRadius(),
+ capsuleB->getHalfHeight(),capsuleB->getRadius(),1,capsuleB->getUpAxis(),
+ body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+
+ if (dist<threshold)
+ {
+ btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ }
+ resultOut->refreshContactPoints();
+ return;
+ }
+#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
+
+
+
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
+ }
+
+ if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
+#endif //USE_SEPDISTANCE_UTIL2
+
+ {
+
+
+ btGjkPairDetector::ClosestPointInput input;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkPairDetector gjkPairDetector( min0, min1, &simplexSolver, m_pdSolver );
+ //TODO: if (dispatchInfo.m_useContinuous)
+ gjkPairDetector.setMinkowskiA(min0);
+ gjkPairDetector.setMinkowskiB(min1);
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
+ } else
+#endif //USE_SEPDISTANCE_UTIL2
+ {
+ //if (dispatchInfo.m_convexMaxDistanceUseCPT)
+ //{
+ // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
+ //} else
+ //{
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold()+resultOut->m_closestPointDistanceThreshold;
+// }
+
+ input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+ }
+
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
+
+
+
+
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ btScalar sepDist = 0.f;
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ sepDist = gjkPairDetector.getCachedSeparatingDistance();
+ if (sepDist>SIMD_EPSILON)
+ {
+ sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
+ //now perturbe directions to get multiple contact points
+
+ }
+ }
+#endif //USE_SEPDISTANCE_UTIL2
+
+ if (min0->isPolyhedral() && min1->isPolyhedral())
+ {
+
+
+ struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
+ {
+ virtual void setShapeIdentifiersA(int partId0,int index0){}
+ virtual void setShapeIdentifiersB(int partId1,int index1){}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ }
+ };
+
+
+ struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
+ {
+ btDiscreteCollisionDetectorInterface::Result* m_originalResult;
+ btVector3 m_reportedNormalOnWorld;
+ btScalar m_marginOnA;
+ btScalar m_marginOnB;
+ btScalar m_reportedDistance;
+
+ bool m_foundResult;
+ btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
+ :m_originalResult(result),
+ m_marginOnA(marginOnA),
+ m_marginOnB(marginOnB),
+ m_foundResult(false)
+ {
+ }
+
+ virtual void setShapeIdentifiersA(int partId0,int index0){}
+ virtual void setShapeIdentifiersB(int partId1,int index1){}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg)
+ {
+ m_reportedDistance = depthOrg;
+ m_reportedNormalOnWorld = normalOnBInWorld;
+
+ btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB;
+ m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB);
+ if (m_reportedDistance<0.f)
+ {
+ m_foundResult = true;
+ }
+ m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance);
+ }
+ };
+
+
+ btDummyResult dummy;
+
+///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
+
+ btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
+ btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
+
+ btWithoutMarginResult withoutMargin(resultOut, min0Margin,min1Margin);
+
+ btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
+ btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
+ if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
+ {
+
+
+
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btScalar minDist = -1e30f;
+ btVector3 sepNormalWorldSpace;
+ bool foundSepAxis = true;
+
+ if (dispatchInfo.m_enableSatConvex)
+ {
+ foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
+ *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace,*resultOut);
+ } else
+ {
+#ifdef ZERO_MARGIN
+ gjkPairDetector.setIgnoreMargin(true);
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+#else
+
+
+ gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
+ //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
+#endif //ZERO_MARGIN
+ //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
+ //if (l2>SIMD_EPSILON)
+ {
+ sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
+ //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
+ minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
+
+#ifdef ZERO_MARGIN
+ foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
+#else
+ foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
+#endif
+ }
+ }
+ if (foundSepAxis)
+ {
+
+// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
+
+ worldVertsB1.resize(0);
+ btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(), minDist-threshold, threshold, worldVertsB1,worldVertsB2,
+ *resultOut);
+
+ }
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+ return;
+
+ } else
+ {
+ //we can also deal with convex versus triangle (without connectivity data)
+ if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
+ {
+
+ btVertexArray vertices;
+ btTriangleShape* tri = (btTriangleShape*)polyhedronB;
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
+
+ //tri->initializePolyhedralFeatures();
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btVector3 sepNormalWorldSpace;
+ btScalar minDist =-1e30f;
+ btScalar maxDist = threshold;
+
+ bool foundSepAxis = false;
+ if (0)
+ {
+ polyhedronB->initializePolyhedralFeatures();
+ foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
+ *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace,*resultOut);
+ // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
+
+ } else
+ {
+#ifdef ZERO_MARGIN
+ gjkPairDetector.setIgnoreMargin(true);
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+#else
+ gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
+#endif//ZERO_MARGIN
+
+ btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
+ if (l2>SIMD_EPSILON)
+ {
+ sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
+ //minDist = gjkPairDetector.getCachedSeparatingDistance();
+ //maxDist = threshold;
+ minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
+ foundSepAxis = true;
+ }
+ }
+
+
+ if (foundSepAxis)
+ {
+ worldVertsB2.resize(0);
+ btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(), vertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
+ }
+
+
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+ return;
+ }
+
+ }
+
+
+ }
+
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
+
+ //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
+ if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
+ {
+
+ int i;
+ btVector3 v0,v1;
+ btVector3 sepNormalWorldSpace;
+ btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
+
+ if (l2>SIMD_EPSILON)
+ {
+ sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
+
+ btPlaneSpace1(sepNormalWorldSpace,v0,v1);
+
+
+ bool perturbeA = true;
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radiusA = min0->getAngularMotionDisc();
+ btScalar radiusB = min1->getAngularMotionDisc();
+ if (radiusA < radiusB)
+ {
+ perturbeAngle = gContactBreakingThreshold /radiusA;
+ perturbeA = true;
+ } else
+ {
+ perturbeAngle = gContactBreakingThreshold / radiusB;
+ perturbeA = false;
+ }
+ if ( perturbeAngle > angleLimit )
+ perturbeAngle = angleLimit;
+
+ btTransform unPerturbedTransform;
+ if (perturbeA)
+ {
+ unPerturbedTransform = input.m_transformA;
+ } else
+ {
+ unPerturbedTransform = input.m_transformB;
+ }
+
+ for ( i=0;i<m_numPerturbationIterations;i++)
+ {
+ if (v0.length2()>SIMD_EPSILON)
+ {
+ btQuaternion perturbeRot(v0,perturbeAngle);
+ btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
+
+
+ if (perturbeA)
+ {
+ input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
+ input.m_transformB = body1Wrap->getWorldTransform();
+ #ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
+ #endif //DEBUG_CONTACTS
+ } else
+ {
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
+ #ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
+ #endif
+ }
+
+ btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
+ gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
+ }
+ }
+ }
+ }
+
+
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
+ {
+ m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
+ }
+#endif //USE_SEPDISTANCE_UTIL2
+
+
+ }
+
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+}
+
+
+
+bool disableCcd = false;
+btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
+
+ ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
+ ///col0->m_worldTransform,
+ btScalar resultFraction = btScalar(1.);
+
+
+ btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
+
+ if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
+ squareMot1 < col1->getCcdSquareMotionThreshold())
+ return resultFraction;
+
+ if (disableCcd)
+ return btScalar(1.);
+
+
+ //An adhoc way of testing the Continuous Collision Detection algorithms
+ //One object is approximated as a sphere, to simplify things
+ //Starting in penetration should report no time of impact
+ //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
+ //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
+
+
+ /// Convex0 against sphere for Convex1
+ {
+ btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
+
+ btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction()> result.m_fraction)
+ col0->setHitFraction( result.m_fraction );
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+
+
+
+
+ }
+
+ /// Sphere (for convex0) against Convex1
+ {
+ btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
+
+ btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction( result.m_fraction);
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+ }
+
+ return resultFraction;
+
+}
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
new file mode 100644
index 0000000000..cd75ba12d7
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -0,0 +1,109 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_CONVEX_ALGORITHM_H
+#define BT_CONVEX_CONVEX_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "btCollisionCreateFunc.h"
+#include "btCollisionDispatcher.h"
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
+#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
+
+class btConvexPenetrationDepthSolver;
+
+///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
+///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
+///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
+///for certain pairs that have a small size ratio
+
+//#define USE_SEPDISTANCE_UTIL2 1
+
+///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
+///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
+///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
+class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
+{
+#ifdef USE_SEPDISTANCE_UTIL2
+ btConvexSeparatingDistanceUtil m_sepDistance;
+#endif
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
+ btVertexArray worldVertsB1;
+ btVertexArray worldVertsB2;
+
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_lowLevelOfDetail;
+
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+
+ ///cache separating vector to speedup collision detection
+
+
+public:
+
+ btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+
+ virtual ~btConvexConvexAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ ///should we use m_ownManifold to avoid adding duplicates?
+ if (m_manifoldPtr && m_ownManifold)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+
+
+ void setLowLevelOfDetail(bool useLowLevel);
+
+
+ const btPersistentManifold* getManifold()
+ {
+ return m_manifoldPtr;
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+
+ btConvexPenetrationDepthSolver* m_pdSolver;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+ CreateFunc(btConvexPenetrationDepthSolver* pdSolver);
+
+ virtual ~CreateFunc();
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
+ return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ }
+ };
+
+
+};
+
+#endif //BT_CONVEX_CONVEX_ALGORITHM_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..cce2d95bcf
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
@@ -0,0 +1,174 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvexPlaneCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//#include <stdio.h>
+
+btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
+: btCollisionAlgorithm(ci),
+m_ownManifold(false),
+m_manifoldPtr(mf),
+m_isSwapped(isSwapped),
+m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+{
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
+
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+
+btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+
+ btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
+ btTransform convexInPlaneTrans;
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
+ //now perturbe the convex-world transform
+ convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
+ btTransform planeInConvex;
+ planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+
+ btVector3 vtxInPlane = convexInPlaneTrans(vtx);
+ btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
+
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
+
+ hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ if (hasCollision)
+ {
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
+ btVector3 pOnB = vtxInPlaneWorld;
+ resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ }
+}
+
+
+void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+ if (!m_manifoldPtr)
+ return;
+
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+ btTransform planeInConvex;
+ planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
+ btTransform convexInPlaneTrans;
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ btVector3 vtxInPlane = convexInPlaneTrans(vtx);
+ btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
+
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
+
+ hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ if (hasCollision)
+ {
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
+ btVector3 pOnB = vtxInPlaneWorld;
+ resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ }
+
+ //the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
+ //they keep on rolling forever because of the additional off-center contact points
+ //so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
+ if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
+ {
+ btVector3 v0,v1;
+ btPlaneSpace1(planeNormal,v0,v1);
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
+
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radius = convexShape->getAngularMotionDisc();
+ perturbeAngle = gContactBreakingThreshold / radius;
+ if ( perturbeAngle > angleLimit )
+ perturbeAngle = angleLimit;
+
+ btQuaternion perturbeRot(v0,perturbeAngle);
+ for (int i=0;i<m_numPerturbationIterations;i++)
+ {
+ btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(planeNormal,iterationAngle);
+ collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ }
+ }
+
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr->getNumContacts())
+ {
+ resultOut->refreshContactPoints();
+ }
+ }
+}
+
+btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
+ //not yet
+ return btScalar(1.);
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
new file mode 100644
index 0000000000..d28c430c4c
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
@@ -0,0 +1,84 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
+#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+class btPersistentManifold;
+#include "btCollisionDispatcher.h"
+
+#include "LinearMath/btVector3.h"
+
+/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
+/// Other features are frame-coherency (persistent data) and collision response.
+class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_isSwapped;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+public:
+
+ btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
+
+ virtual ~btConvexPlaneCollisionAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+ CreateFunc()
+ : m_numPerturbationIterations(1),
+ m_minimumPointsPerturbationThreshold(0)
+ {
+ }
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
+ if (!m_swapped)
+ {
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ } else
+ {
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ }
+ }
+ };
+
+};
+
+#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
new file mode 100644
index 0000000000..f6e4e57b0a
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
@@ -0,0 +1,383 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btDefaultCollisionConfiguration.h"
+
+#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
+#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
+#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+
+
+
+#include "LinearMath/btPoolAllocator.h"
+
+
+
+
+
+btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
+//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
+{
+
+ void* mem = NULL;
+ if (constructionInfo.m_useEpaPenetrationAlgorithm)
+ {
+ mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
+ m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
+ }else
+ {
+ mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
+ m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
+ }
+
+ //default CreationFunctions, filling the m_doubleDispatch table
+ mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
+ m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
+ mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
+ m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
+ m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
+ mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
+ m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16);
+ m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
+ m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
+ mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
+ m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
+ m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
+#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
+ mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
+ m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
+ m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
+ m_boxSphereCF->m_swapped = true;
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+
+ mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
+ m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
+ m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
+ m_triangleSphereCF->m_swapped = true;
+
+ mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
+ m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;
+
+ //convex versus plane
+ mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
+ m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
+ m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
+ m_planeConvexCF->m_swapped = true;
+
+ ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
+ int maxSize = sizeof(btConvexConvexAlgorithm);
+ int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
+ int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
+ int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
+
+ int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
+
+ if (constructionInfo.m_persistentManifoldPool)
+ {
+ m_ownsPersistentManifoldPool = false;
+ m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
+ } else
+ {
+ m_ownsPersistentManifoldPool = true;
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
+ m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
+ }
+
+ collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize+16)&0xffffffffffff0;
+ if (constructionInfo.m_collisionAlgorithmPool)
+ {
+ m_ownsCollisionAlgorithmPool = false;
+ m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
+ } else
+ {
+ m_ownsCollisionAlgorithmPool = true;
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
+ m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
+ }
+
+
+}
+
+btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
+{
+ if (m_ownsCollisionAlgorithmPool)
+ {
+ m_collisionAlgorithmPool->~btPoolAllocator();
+ btAlignedFree(m_collisionAlgorithmPool);
+ }
+ if (m_ownsPersistentManifoldPool)
+ {
+ m_persistentManifoldPool->~btPoolAllocator();
+ btAlignedFree(m_persistentManifoldPool);
+ }
+
+ m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_convexConvexCreateFunc);
+
+ m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_convexConcaveCreateFunc);
+ m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_swappedConvexConcaveCreateFunc);
+
+ m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_compoundCreateFunc);
+
+ m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree(m_compoundCompoundCreateFunc);
+
+ m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_swappedCompoundCreateFunc);
+
+ m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_emptyCreateFunc);
+
+ m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_sphereSphereCF);
+
+#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
+ m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_sphereBoxCF);
+ m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_boxSphereCF);
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+
+ m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_sphereTriangleCF);
+ m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_triangleSphereCF);
+ m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_boxBoxCF);
+
+ m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_convexPlaneCF);
+ m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree( m_planeConvexCF);
+
+ m_pdSolver->~btConvexPenetrationDepthSolver();
+
+ btAlignedFree(m_pdSolver);
+
+
+}
+
+btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)
+{
+
+
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_sphereSphereCF;
+ }
+#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
+ {
+ return m_sphereBoxCF;
+ }
+
+ if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_boxSphereCF;
+ }
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+
+
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
+ {
+ return m_sphereTriangleCF;
+ }
+
+ if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_triangleSphereCF;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
+ {
+ return m_convexPlaneCF;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
+ {
+ return m_planeConvexCF;
+ }
+
+
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
+ {
+ return m_convexConvexCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
+ {
+ return m_convexConcaveCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
+ {
+ return m_swappedConvexConcaveCreateFunc;
+ }
+
+
+ if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
+ {
+ return m_compoundCompoundCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isCompound(proxyType0))
+ {
+ return m_compoundCreateFunc;
+ }
+ else
+ {
+ if (btBroadphaseProxy::isCompound(proxyType1))
+ {
+ return m_swappedCompoundCreateFunc;
+ }
+ }
+
+ //failed to find an algorithm
+ return m_emptyCreateFunc;
+
+}
+
+btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
+{
+
+
+
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_sphereSphereCF;
+ }
+#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
+ {
+ return m_sphereBoxCF;
+ }
+
+ if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_boxSphereCF;
+ }
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+
+
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
+ {
+ return m_sphereTriangleCF;
+ }
+
+ if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ {
+ return m_triangleSphereCF;
+ }
+
+ if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
+ {
+ return m_boxBoxCF;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
+ {
+ return m_convexPlaneCF;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
+ {
+ return m_planeConvexCF;
+ }
+
+
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
+ {
+ return m_convexConvexCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
+ {
+ return m_convexConcaveCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
+ {
+ return m_swappedConvexConcaveCreateFunc;
+ }
+
+
+ if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
+ {
+ return m_compoundCompoundCreateFunc;
+ }
+
+ if (btBroadphaseProxy::isCompound(proxyType0))
+ {
+ return m_compoundCreateFunc;
+ } else
+ {
+ if (btBroadphaseProxy::isCompound(proxyType1))
+ {
+ return m_swappedCompoundCreateFunc;
+ }
+ }
+
+ //failed to find an algorithm
+ return m_emptyCreateFunc;
+}
+
+void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+{
+ btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
+ convexConvex->m_numPerturbationIterations = numPerturbationIterations;
+ convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
+}
+
+void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+{
+ btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
+ cpCF->m_numPerturbationIterations = numPerturbationIterations;
+ cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
+
+ btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
+ pcCF->m_numPerturbationIterations = numPerturbationIterations;
+ pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
new file mode 100644
index 0000000000..17c7596cff
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
@@ -0,0 +1,122 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
+#define BT_DEFAULT_COLLISION_CONFIGURATION
+
+#include "btCollisionConfiguration.h"
+class btVoronoiSimplexSolver;
+class btConvexPenetrationDepthSolver;
+
+struct btDefaultCollisionConstructionInfo
+{
+ btPoolAllocator* m_persistentManifoldPool;
+ btPoolAllocator* m_collisionAlgorithmPool;
+ int m_defaultMaxPersistentManifoldPoolSize;
+ int m_defaultMaxCollisionAlgorithmPoolSize;
+ int m_customCollisionAlgorithmMaxElementSize;
+ int m_useEpaPenetrationAlgorithm;
+
+ btDefaultCollisionConstructionInfo()
+ :m_persistentManifoldPool(0),
+ m_collisionAlgorithmPool(0),
+ m_defaultMaxPersistentManifoldPoolSize(4096),
+ m_defaultMaxCollisionAlgorithmPoolSize(4096),
+ m_customCollisionAlgorithmMaxElementSize(0),
+ m_useEpaPenetrationAlgorithm(true)
+ {
+ }
+};
+
+
+
+///btCollisionConfiguration allows to configure Bullet collision detection
+///stack allocator, pool memory allocators
+///@todo: describe the meaning
+class btDefaultCollisionConfiguration : public btCollisionConfiguration
+{
+
+protected:
+
+ int m_persistentManifoldPoolSize;
+
+
+ btPoolAllocator* m_persistentManifoldPool;
+ bool m_ownsPersistentManifoldPool;
+
+
+ btPoolAllocator* m_collisionAlgorithmPool;
+ bool m_ownsCollisionAlgorithmPool;
+
+ //default penetration depth solver
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
+ //default CreationFunctions, filling the m_doubleDispatch table
+ btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
+
+ btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
+ btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
+ btCollisionAlgorithmCreateFunc* m_boxSphereCF;
+
+ btCollisionAlgorithmCreateFunc* m_boxBoxCF;
+ btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
+ btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
+ btCollisionAlgorithmCreateFunc* m_planeConvexCF;
+ btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
+
+public:
+
+
+ btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
+
+ virtual ~btDefaultCollisionConfiguration();
+
+ ///memory pools
+ virtual btPoolAllocator* getPersistentManifoldPool()
+ {
+ return m_persistentManifoldPool;
+ }
+
+ virtual btPoolAllocator* getCollisionAlgorithmPool()
+ {
+ return m_collisionAlgorithmPool;
+ }
+
+
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
+
+ virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
+
+ ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
+ ///By default, this feature is disabled for best performance.
+ ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
+ ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
+ ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
+ ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
+ ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
+ void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
+
+ void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
+
+};
+
+#endif //BT_DEFAULT_COLLISION_CONFIGURATION
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..5fa1c8be5e
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
@@ -0,0 +1,34 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btEmptyCollisionAlgorithm.h"
+
+
+
+btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btCollisionAlgorithm(ci)
+{
+}
+
+void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
+{
+}
+
+btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
+{
+ return btScalar(1.);
+}
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
new file mode 100644
index 0000000000..cb0f152183
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
@@ -0,0 +1,54 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_EMPTY_ALGORITH
+#define BT_EMPTY_ALGORITH
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btCollisionCreateFunc.h"
+#include "btCollisionDispatcher.h"
+
+#define ATTRIBUTE_ALIGNED(a)
+
+///EmptyAlgorithm is a stub for unsupported collision pairs.
+///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
+class btEmptyAlgorithm : public btCollisionAlgorithm
+{
+
+public:
+
+ btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ (void)body0Wrap;
+ (void)body1Wrap;
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
+ return new(mem) btEmptyAlgorithm(ci);
+ }
+ };
+
+} ATTRIBUTE_ALIGNED(16);
+
+#endif //BT_EMPTY_ALGORITH
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
new file mode 100644
index 0000000000..86141fa689
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
@@ -0,0 +1,171 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGhostObject.h"
+#include "btCollisionWorld.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "LinearMath/btAabbUtil2.h"
+
+btGhostObject::btGhostObject()
+{
+ m_internalType = CO_GHOST_OBJECT;
+}
+
+btGhostObject::~btGhostObject()
+{
+ ///btGhostObject should have been removed from the world, so no overlapping objects
+ btAssert(!m_overlappingObjects.size());
+}
+
+
+void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ //not found
+ m_overlappingObjects.push_back(otherObject);
+ }
+}
+
+void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ }
+}
+
+
+btPairCachingGhostObject::btPairCachingGhostObject()
+{
+ m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
+}
+
+btPairCachingGhostObject::~btPairCachingGhostObject()
+{
+ m_hashPairCache->~btHashedOverlappingPairCache();
+ btAlignedFree( m_hashPairCache );
+}
+
+void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ m_overlappingObjects.push_back(otherObject);
+ m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
+ }
+}
+
+void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
+ }
+}
+
+
+void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+{
+ btTransform convexFromTrans,convexToTrans;
+ convexFromTrans = convexFromWorld;
+ convexToTrans = convexToWorld;
+ btVector3 castShapeAabbMin, castShapeAabbMax;
+ /* Compute AABB that encompasses angular movement */
+ {
+ btVector3 linVel, angVel;
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btTransform R;
+ R.setIdentity ();
+ R.setRotation (convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ }
+
+ /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
+ // do a ray-shape query using convexCaster (CCD)
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+ AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 hitNormal;
+ if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ {
+ btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
+ }
+ }
+ }
+
+}
+
+void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
+{
+ btTransform rayFromTrans;
+ rayFromTrans.setIdentity();
+ rayFromTrans.setOrigin(rayFromWorld);
+ btTransform rayToTrans;
+ rayToTrans.setIdentity();
+ rayToTrans.setOrigin(rayToWorld);
+
+
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback);
+ }
+ }
+}
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h
new file mode 100644
index 0000000000..8ec8613857
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h
@@ -0,0 +1,175 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_GHOST_OBJECT_H
+#define BT_GHOST_OBJECT_H
+
+
+#include "btCollisionObject.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "btCollisionWorld.h"
+
+class btConvexShape;
+
+class btDispatcher;
+
+///The btGhostObject can keep track of all objects that are overlapping
+///By default, this overlap is based on the AABB
+///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
+///We plan on adding rayTest and other queries for the btGhostObject
+ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
+{
+protected:
+
+ btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
+
+public:
+
+ btGhostObject();
+
+ virtual ~btGhostObject();
+
+ void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
+
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
+
+ ///this method is mainly for expert/internal use only.
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+ ///this method is mainly for expert/internal use only.
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+
+ int getNumOverlappingObjects() const
+ {
+ return m_overlappingObjects.size();
+ }
+
+ btCollisionObject* getOverlappingObject(int index)
+ {
+ return m_overlappingObjects[index];
+ }
+
+ const btCollisionObject* getOverlappingObject(int index) const
+ {
+ return m_overlappingObjects[index];
+ }
+
+ btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
+ {
+ return m_overlappingObjects;
+ }
+
+ const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
+ {
+ return m_overlappingObjects;
+ }
+
+ //
+ // internal cast
+ //
+
+ static const btGhostObject* upcast(const btCollisionObject* colObj)
+ {
+ if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ return (const btGhostObject*)colObj;
+ return 0;
+ }
+ static btGhostObject* upcast(btCollisionObject* colObj)
+ {
+ if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ return (btGhostObject*)colObj;
+ return 0;
+ }
+
+};
+
+class btPairCachingGhostObject : public btGhostObject
+{
+ btHashedOverlappingPairCache* m_hashPairCache;
+
+public:
+
+ btPairCachingGhostObject();
+
+ virtual ~btPairCachingGhostObject();
+
+ ///this method is mainly for expert/internal use only.
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+
+ btHashedOverlappingPairCache* getOverlappingPairCache()
+ {
+ return m_hashPairCache;
+ }
+
+};
+
+
+
+///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
+class btGhostPairCallback : public btOverlappingPairCallback
+{
+
+public:
+ btGhostPairCallback()
+ {
+ }
+
+ virtual ~btGhostPairCallback()
+ {
+
+ }
+
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+ {
+ btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ if (ghost0)
+ ghost0->addOverlappingObjectInternal(proxy1, proxy0);
+ if (ghost1)
+ ghost1->addOverlappingObjectInternal(proxy0, proxy1);
+ return 0;
+ }
+
+ virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
+ {
+ btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ if (ghost0)
+ ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
+ if (ghost1)
+ ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
+ return 0;
+ }
+
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
+ {
+ btAssert(0);
+ //need to keep track of all ghost objects and call them here
+ //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
+ }
+
+
+
+};
+
+#endif
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
new file mode 100644
index 0000000000..8c8a7c3c1e
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
@@ -0,0 +1,276 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btHashedSimplePairCache.h"
+
+
+#include <stdio.h>
+
+int gOverlappingSimplePairs = 0;
+int gRemoveSimplePairs =0;
+int gAddedSimplePairs =0;
+int gFindSimplePairs =0;
+
+
+
+
+btHashedSimplePairCache::btHashedSimplePairCache() {
+ int initialAllocatedSize= 2;
+ m_overlappingPairArray.reserve(initialAllocatedSize);
+ growTables();
+}
+
+
+
+
+btHashedSimplePairCache::~btHashedSimplePairCache()
+{
+}
+
+
+
+
+
+
+void btHashedSimplePairCache::removeAllPairs()
+{
+ m_overlappingPairArray.clear();
+ m_hashTable.clear();
+ m_next.clear();
+
+ int initialAllocatedSize= 2;
+ m_overlappingPairArray.reserve(initialAllocatedSize);
+ growTables();
+}
+
+
+
+btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
+{
+ gFindSimplePairs++;
+
+
+ /*if (indexA > indexB)
+ btSwap(indexA, indexB);*/
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+
+ if (hash >= m_hashTable.size())
+ {
+ return NULL;
+ }
+
+ int index = m_hashTable[hash];
+ while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], indexA, indexB) == false)
+ {
+ index = m_next[index];
+ }
+
+ if (index == BT_SIMPLE_NULL_PAIR)
+ {
+ return NULL;
+ }
+
+ btAssert(index < m_overlappingPairArray.size());
+
+ return &m_overlappingPairArray[index];
+}
+
+//#include <stdio.h>
+
+void btHashedSimplePairCache::growTables()
+{
+
+ int newCapacity = m_overlappingPairArray.capacity();
+
+ if (m_hashTable.size() < newCapacity)
+ {
+ //grow hashtable and next table
+ int curHashtableSize = m_hashTable.size();
+
+ m_hashTable.resize(newCapacity);
+ m_next.resize(newCapacity);
+
+
+ int i;
+
+ for (i= 0; i < newCapacity; ++i)
+ {
+ m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
+ }
+ for (i = 0; i < newCapacity; ++i)
+ {
+ m_next[i] = BT_SIMPLE_NULL_PAIR;
+ }
+
+ for(i=0;i<curHashtableSize;i++)
+ {
+
+ const btSimplePair& pair = m_overlappingPairArray[i];
+ int indexA = pair.m_indexA;
+ int indexB = pair.m_indexB;
+
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+ m_next[i] = m_hashTable[hashValue];
+ m_hashTable[hashValue] = i;
+ }
+
+
+ }
+}
+
+btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
+{
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+
+
+ btSimplePair* pair = internalFindPair(indexA, indexB, hash);
+ if (pair != NULL)
+ {
+ return pair;
+ }
+
+ int count = m_overlappingPairArray.size();
+ int oldCapacity = m_overlappingPairArray.capacity();
+ void* mem = &m_overlappingPairArray.expandNonInitializing();
+
+ int newCapacity = m_overlappingPairArray.capacity();
+
+ if (oldCapacity < newCapacity)
+ {
+ growTables();
+ //hash with new capacity
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+ }
+
+ pair = new (mem) btSimplePair(indexA,indexB);
+
+ pair->m_userPointer = 0;
+
+ m_next[count] = m_hashTable[hash];
+ m_hashTable[hash] = count;
+
+ return pair;
+}
+
+
+
+void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
+{
+ gRemoveSimplePairs++;
+
+
+ /*if (indexA > indexB)
+ btSwap(indexA, indexB);*/
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+
+ btSimplePair* pair = internalFindPair(indexA, indexB, hash);
+ if (pair == NULL)
+ {
+ return 0;
+ }
+
+
+ void* userData = pair->m_userPointer;
+
+
+ int pairIndex = int(pair - &m_overlappingPairArray[0]);
+ btAssert(pairIndex < m_overlappingPairArray.size());
+
+ // Remove the pair from the hash table.
+ int index = m_hashTable[hash];
+ btAssert(index != BT_SIMPLE_NULL_PAIR);
+
+ int previous = BT_SIMPLE_NULL_PAIR;
+ while (index != pairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != BT_SIMPLE_NULL_PAIR)
+ {
+ btAssert(m_next[previous] == pairIndex);
+ m_next[previous] = m_next[pairIndex];
+ }
+ else
+ {
+ m_hashTable[hash] = m_next[pairIndex];
+ }
+
+ // We now move the last pair into spot of the
+ // pair being removed. We need to fix the hash
+ // table indices to support the move.
+
+ int lastPairIndex = m_overlappingPairArray.size() - 1;
+
+ // If the removed pair is the last pair, we are done.
+ if (lastPairIndex == pairIndex)
+ {
+ m_overlappingPairArray.pop_back();
+ return userData;
+ }
+
+ // Remove the last pair from the hash table.
+ const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity()-1));
+
+ index = m_hashTable[lastHash];
+ btAssert(index != BT_SIMPLE_NULL_PAIR);
+
+ previous = BT_SIMPLE_NULL_PAIR;
+ while (index != lastPairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != BT_SIMPLE_NULL_PAIR)
+ {
+ btAssert(m_next[previous] == lastPairIndex);
+ m_next[previous] = m_next[lastPairIndex];
+ }
+ else
+ {
+ m_hashTable[lastHash] = m_next[lastPairIndex];
+ }
+
+ // Copy the last pair into the remove pair's spot.
+ m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
+
+ // Insert the last pair into the hash table
+ m_next[pairIndex] = m_hashTable[lastHash];
+ m_hashTable[lastHash] = pairIndex;
+
+ m_overlappingPairArray.pop_back();
+
+ return userData;
+}
+//#include <stdio.h>
+
+
+
+
+
+
+
+
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
new file mode 100644
index 0000000000..2aaf6201f3
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
@@ -0,0 +1,172 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
+#define BT_HASHED_SIMPLE_PAIR_CACHE_H
+
+
+
+#include "LinearMath/btAlignedObjectArray.h"
+
+const int BT_SIMPLE_NULL_PAIR=0xffffffff;
+
+struct btSimplePair
+{
+ btSimplePair(int indexA,int indexB)
+ :m_indexA(indexA),
+ m_indexB(indexB),
+ m_userPointer(0)
+ {
+ }
+
+ int m_indexA;
+ int m_indexB;
+ union
+ {
+ void* m_userPointer;
+ int m_userValue;
+ };
+};
+
+typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
+
+
+
+extern int gOverlappingSimplePairs;
+extern int gRemoveSimplePairs;
+extern int gAddedSimplePairs;
+extern int gFindSimplePairs;
+
+
+
+
+class btHashedSimplePairCache
+{
+ btSimplePairArray m_overlappingPairArray;
+
+
+protected:
+
+ btAlignedObjectArray<int> m_hashTable;
+ btAlignedObjectArray<int> m_next;
+
+
+public:
+ btHashedSimplePairCache();
+ virtual ~btHashedSimplePairCache();
+
+ void removeAllPairs();
+
+ virtual void* removeOverlappingPair(int indexA,int indexB);
+
+ // Add a pair and return the new pair. If the pair already exists,
+ // no new pair is created and the old one is returned.
+ virtual btSimplePair* addOverlappingPair(int indexA,int indexB)
+ {
+ gAddedSimplePairs++;
+
+ return internalAddPair(indexA,indexB);
+ }
+
+
+ virtual btSimplePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ const btSimplePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ btSimplePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
+
+ const btSimplePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
+
+
+ btSimplePair* findPair(int indexA,int indexB);
+
+ int GetCount() const { return m_overlappingPairArray.size(); }
+
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+private:
+
+ btSimplePair* internalAddPair(int indexA, int indexB);
+
+ void growTables();
+
+ SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
+ {
+ return pair.m_indexA == indexA && pair.m_indexB == indexB;
+ }
+
+
+
+ SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB)
+ {
+ unsigned int key = indexA | (indexB << 16);
+ // Thomas Wang's hash
+
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
+ return key;
+ }
+
+
+
+
+
+ SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash)
+ {
+
+ int index = m_hashTable[hash];
+
+ while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
+ {
+ index = m_next[index];
+ }
+
+ if ( index == BT_SIMPLE_NULL_PAIR )
+ {
+ return NULL;
+ }
+
+ btAssert(index < m_overlappingPairArray.size());
+
+ return &m_overlappingPairArray[index];
+ }
+
+
+};
+
+
+
+
+#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
+
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
new file mode 100644
index 0000000000..6cba442ca5
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -0,0 +1,838 @@
+#include "btInternalEdgeUtility.h"
+
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//#define DEBUG_INTERNAL_EDGE
+
+#ifdef DEBUG_INTERNAL_EDGE
+#include <stdio.h>
+#endif //DEBUG_INTERNAL_EDGE
+
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+static btIDebugDraw* gDebugDrawer = 0;
+
+void btSetDebugDrawer(btIDebugDraw* debugDrawer)
+{
+ gDebugDrawer = debugDrawer;
+}
+
+static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
+{
+ if (gDebugDrawer)
+ gDebugDrawer->drawLine(from,to,color);
+}
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+static int btGetHash(int partId, int triangleIndex)
+{
+ int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ return hash;
+}
+
+
+
+static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
+{
+ const btVector3 refAxis0 = edgeA;
+ const btVector3 refAxis1 = normalA;
+ const btVector3 swingAxis = normalB;
+ btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ return angle;
+}
+
+
+struct btConnectivityProcessor : public btTriangleCallback
+{
+ int m_partIdA;
+ int m_triangleIndexA;
+ btVector3* m_triangleVerticesA;
+ btTriangleInfoMap* m_triangleInfoMap;
+
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ //skip self-collisions
+ if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
+ return;
+
+ //skip duplicates (disabled for now)
+ //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
+ // return;
+
+ //search for shared vertices and edges
+ int numshared = 0;
+ int sharedVertsA[3]={-1,-1,-1};
+ int sharedVertsB[3]={-1,-1,-1};
+
+ ///skip degenerate triangles
+ btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
+ if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
+ return;
+
+
+ btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
+ ///skip degenerate triangles
+ if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
+ return;
+
+#if 0
+ printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
+ m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
+ m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
+ m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
+
+ printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
+ printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
+ triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
+ triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
+ triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
+#endif
+
+ for (int i=0;i<3;i++)
+ {
+ for (int j=0;j<3;j++)
+ {
+ if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
+ {
+ sharedVertsA[numshared] = i;
+ sharedVertsB[numshared] = j;
+ numshared++;
+ ///degenerate case
+ if(numshared >= 3)
+ return;
+ }
+ }
+ ///degenerate case
+ if(numshared >= 3)
+ return;
+ }
+ switch (numshared)
+ {
+ case 0:
+ {
+ break;
+ }
+ case 1:
+ {
+ //shared vertex
+ break;
+ }
+ case 2:
+ {
+ //shared edge
+ //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
+ if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
+ {
+ sharedVertsA[0] = 2;
+ sharedVertsA[1] = 0;
+ int tmp = sharedVertsB[1];
+ sharedVertsB[1] = sharedVertsB[0];
+ sharedVertsB[0] = tmp;
+ }
+
+ int hash = btGetHash(m_partIdA,m_triangleIndexA);
+
+ btTriangleInfo* info = m_triangleInfoMap->find(hash);
+ if (!info)
+ {
+ btTriangleInfo tmp;
+ m_triangleInfoMap->insert(hash,tmp);
+ info = m_triangleInfoMap->find(hash);
+ }
+
+ int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
+ int otherIndexA = 3-sumvertsA;
+
+
+ btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
+
+ btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
+ int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
+
+ btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
+ //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
+
+ btVector3 normalA;
+ btVector3 normalB;
+ tA.calcNormal(normalA);
+ tB.calcNormal(normalB);
+ edge.normalize();
+ btVector3 edgeCrossA = edge.cross(normalA).normalize();
+
+ {
+ btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
+ if (edgeCrossA.dot(tmp) < 0)
+ {
+ edgeCrossA*=-1;
+ }
+ }
+
+ btVector3 edgeCrossB = edge.cross(normalB).normalize();
+
+ {
+ btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
+ if (edgeCrossB.dot(tmp) < 0)
+ {
+ edgeCrossB*=-1;
+ }
+ }
+
+ btScalar angle2 = 0;
+ btScalar ang4 = 0.f;
+
+
+ btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
+ btScalar len2 = calculatedEdge.length2();
+
+ btScalar correctedAngle(0);
+ //btVector3 calculatedNormalB = normalA;
+ bool isConvex = false;
+
+ if (len2<m_triangleInfoMap->m_planarEpsilon)
+ {
+ angle2 = 0.f;
+ ang4 = 0.f;
+ } else
+ {
+
+ calculatedEdge.normalize();
+ btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
+ calculatedNormalA.normalize();
+ angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
+ ang4 = SIMD_PI-angle2;
+ btScalar dotA = normalA.dot(edgeCrossB);
+ ///@todo: check if we need some epsilon, due to floating point imprecision
+ isConvex = (dotA<0.);
+
+ correctedAngle = isConvex ? ang4 : -ang4;
+ }
+
+
+
+
+
+ //alternatively use
+ //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
+
+
+ switch (sumvertsA)
+ {
+ case 1:
+ {
+ btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ btScalar bla = computedNormalB.dot(normalB);
+ if (bla<0)
+ {
+ computedNormalB*=-1;
+ info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
+ }
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif//DEBUG_INTERNAL_EDGE
+
+ info->m_edgeV0V1Angle = -correctedAngle;
+
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V0V1_CONVEX;
+ break;
+ }
+ case 2:
+ {
+ btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ if (computedNormalB.dot(normalB)<0)
+ {
+ computedNormalB*=-1;
+ info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
+ }
+
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif //DEBUG_INTERNAL_EDGE
+ info->m_edgeV2V0Angle = -correctedAngle;
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V2V0_CONVEX;
+ break;
+ }
+ case 3:
+ {
+ btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ if (computedNormalB.dot(normalB)<0)
+ {
+ info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
+ computedNormalB*=-1;
+ }
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif //DEBUG_INTERNAL_EDGE
+ info->m_edgeV1V2Angle = -correctedAngle;
+
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V1V2_CONVEX;
+ break;
+ }
+ }
+
+ break;
+ }
+ default:
+ {
+ // printf("warning: duplicate triangle\n");
+ }
+
+ }
+ }
+};
+/////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////
+
+void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
+{
+ //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
+ if (trimeshShape->getTriangleInfoMap())
+ return;
+
+ trimeshShape->setTriangleInfoMap(triangleInfoMap);
+
+ btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
+ const btVector3& meshScaling = meshInterface->getScaling();
+
+ for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
+ {
+ const unsigned char *vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char *indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+ //PHY_ScalarType indexType=0;
+
+ btVector3 triangleVerts[3];
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
+ btVector3 aabbMin,aabbMax;
+
+ for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
+ {
+ unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
+
+ for (int j=2;j>=0;j--)
+ {
+
+ int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3(
+ graphicsbase[0]*meshScaling.getX(),
+ graphicsbase[1]*meshScaling.getY(),
+ graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
+ }
+ }
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ btConnectivityProcessor connectivityProcessor;
+ connectivityProcessor.m_partIdA = partId;
+ connectivityProcessor.m_triangleIndexA = triangleIndex;
+ connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
+ connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
+
+ trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
+ }
+
+ }
+
+}
+
+
+
+
+// Given a point and a line segment (defined by two points), compute the closest point
+// in the line. Cap the point at the endpoints of the line segment.
+void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
+{
+ btVector3 lineDelta = line1 - line0;
+
+ // Handle degenerate lines
+ if ( lineDelta.fuzzyZero())
+ {
+ nearestPoint = line0;
+ }
+ else
+ {
+ btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
+
+ // Clamp the point to conform to the segment's endpoints
+ if ( delta < 0 )
+ delta = 0;
+ else if ( delta > 1 )
+ delta = 1;
+
+ nearestPoint = line0 + lineDelta*delta;
+ }
+}
+
+
+
+
+bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
+{
+ btVector3 tri_normal = tri_normal_org;
+ //we only have a local triangle normal, not a local contact normal -> only normal in world space...
+ //either compute the current angle all in local space, or all in world space
+
+ btVector3 edgeCross = edge.cross(tri_normal).normalize();
+ btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
+
+ if (correctedEdgeAngle<0)
+ {
+ if (curAngle < correctedEdgeAngle)
+ {
+ btScalar diffAngle = correctedEdgeAngle-curAngle;
+ btQuaternion rotation(edge,diffAngle );
+ clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ return true;
+ }
+ }
+
+ if (correctedEdgeAngle>=0)
+ {
+ if (curAngle > correctedEdgeAngle)
+ {
+ btScalar diffAngle = correctedEdgeAngle-curAngle;
+ btQuaternion rotation(edge,diffAngle );
+ clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+/// Changes a btManifoldPoint collision normal to the normal from the mesh.
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
+{
+ //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
+ if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
+ return;
+
+ btBvhTriangleMeshShape* trimesh = 0;
+
+ if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
+ trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
+ else
+ trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
+
+ btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
+ if (!triangleInfoMapPtr)
+ return;
+
+ int hash = btGetHash(partId0,index0);
+
+
+ btTriangleInfo* info = triangleInfoMapPtr->find(hash);
+ if (!info)
+ return;
+
+ btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
+
+ const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
+ btVector3 v0,v1,v2;
+ tri_shape->getVertex(0,v0);
+ tri_shape->getVertex(1,v1);
+ tri_shape->getVertex(2,v2);
+
+ //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
+
+ btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
+ btVector3 tri_normal;
+ tri_shape->calcNormal(tri_normal);
+
+ //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
+ btVector3 nearest;
+ btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
+
+ btVector3 contact = cp.m_localPointB;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ const btTransform& tr = colObj0->getWorldTransform();
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+
+ bool isNearEdge = false;
+
+ int numConcaveEdgeHits = 0;
+ int numConvexEdgeHits = 0;
+
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ localContactNormalOnB.normalize();//is this necessary?
+
+ // Get closest edge
+ int bestedge=-1;
+ btScalar disttobestedge=BT_LARGE_FLOAT;
+ //
+ // Edge 0 -> 1
+ if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
+ btScalar len=(contact-nearest).length();
+ //
+ if( len < disttobestedge )
+ {
+ bestedge=0;
+ disttobestedge=len;
+ }
+ }
+ // Edge 1 -> 2
+ if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
+ btScalar len=(contact-nearest).length();
+ //
+ if( len < disttobestedge )
+ {
+ bestedge=1;
+ disttobestedge=len;
+ }
+ }
+ // Edge 2 -> 0
+ if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
+ btScalar len=(contact-nearest).length();
+ //
+ if( len < disttobestedge )
+ {
+ bestedge=2;
+ disttobestedge=len;
+ }
+ }
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
+ btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
+#endif
+ if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if( bestedge==0 )
+ {
+ btVector3 edge(v0-v1);
+ isNearEdge = true;
+
+ if (info->m_edgeV0V1Angle==btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+
+ btQuaternion orn(edge,info->m_edgeV0V1Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal. (what about cp.m_distance1?)
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+
+ }
+ }
+ }
+ }
+ }
+ }
+
+ btNearestPointInLineSegment(contact,v1,v2,nearest);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
+#endif
+
+ if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if( bestedge==1 )
+ {
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 edge(v1-v2);
+
+ isNearEdge = true;
+
+ if (info->m_edgeV1V2Angle == btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+
+ btQuaternion orn(edge,info->m_edgeV1V2Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ btNearestPointInLineSegment(contact,v2,v0,nearest);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
+#endif
+
+ if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if( bestedge==2 )
+ {
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 edge(v2-v0);
+
+ if (info->m_edgeV2V0Angle==btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+ btQuaternion orn(edge,info->m_edgeV2V0Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ // printf("hitting convex edge\n");
+
+
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+ }
+ }
+
+
+ }
+ }
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btVector3 color(0,1,1);
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+ if (isNearEdge)
+ {
+
+ if (numConcaveEdgeHits>0)
+ {
+ if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
+ {
+ //fix tri_normal so it pointing the same direction as the current local contact normal
+ if (tri_normal.dot(localContactNormalOnB) < 0)
+ {
+ tri_normal *= -1;
+ }
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
+ } else
+ {
+ btVector3 newNormal = tri_normal *frontFacing;
+ //if the tri_normal is pointing opposite direction as the current local contact normal, skip it
+ btScalar d = newNormal.dot(localContactNormalOnB) ;
+ if (d< 0)
+ {
+ return;
+ }
+ //modify the normal to be the triangle normal (or backfacing normal)
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
+ }
+
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
new file mode 100644
index 0000000000..7d9aafeee6
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
@@ -0,0 +1,47 @@
+
+#ifndef BT_INTERNAL_EDGE_UTILITY_H
+#define BT_INTERNAL_EDGE_UTILITY_H
+
+#include "LinearMath/btHashMap.h"
+#include "LinearMath/btVector3.h"
+
+#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
+
+///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
+///See also http://code.google.com/p/bullet/issues/detail?id=27
+
+class btBvhTriangleMeshShape;
+class btCollisionObject;
+struct btCollisionObjectWrapper;
+class btManifoldPoint;
+class btIDebugDraw;
+
+
+
+enum btInternalEdgeAdjustFlags
+{
+ BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
+ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
+ BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
+};
+
+
+///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
+void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
+
+
+///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
+///If this info map is missing, or the triangle is not store in this map, nothing will be done
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
+
+///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
+///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
+//#define BT_INTERNAL_EDGE_DEBUG_DRAW
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+void btSetDebugDrawer(btIDebugDraw* debugDrawer);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+#endif //BT_INTERNAL_EDGE_UTILITY_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
new file mode 100644
index 0000000000..23c73c8825
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -0,0 +1,207 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btManifoldResult.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+///This is to allow MaterialCombiner/Custom Friction/Restitution values
+ContactAddedCallback gContactAddedCallback=0;
+
+CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
+CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
+CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
+CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
+CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
+CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
+
+btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
+
+ const btScalar MAX_FRICTION = btScalar(10.);
+ if (friction < -MAX_FRICTION)
+ friction = -MAX_FRICTION;
+ if (friction > MAX_FRICTION)
+ friction = MAX_FRICTION;
+ return friction;
+
+}
+
+btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
+
+ const btScalar MAX_FRICTION = btScalar(10.);
+ if (friction < -MAX_FRICTION)
+ friction = -MAX_FRICTION;
+ if (friction > MAX_FRICTION)
+ friction = MAX_FRICTION;
+ return friction;
+}
+
+///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
+btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ btScalar friction = body0->getFriction() * body1->getFriction();
+
+ const btScalar MAX_FRICTION = btScalar(10.);
+ if (friction < -MAX_FRICTION)
+ friction = -MAX_FRICTION;
+ if (friction > MAX_FRICTION)
+ friction = MAX_FRICTION;
+ return friction;
+
+}
+
+btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ return body0->getRestitution() * body1->getRestitution();
+}
+
+btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ return body0->getContactDamping() + body1->getContactDamping();
+}
+
+btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+
+ btScalar s0 = body0->getContactStiffness();
+ btScalar s1 = body1->getContactStiffness();
+
+ btScalar tmp0 = btScalar(1)/s0;
+ btScalar tmp1 = btScalar(1)/s1;
+ btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
+ return combinedStiffness;
+}
+
+
+btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ :m_manifoldPtr(0),
+ m_body0Wrap(body0Wrap),
+ m_body1Wrap(body1Wrap)
+#ifdef DEBUG_PART_INDEX
+ ,m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
+ , m_closestPointDistanceThreshold(0)
+{
+}
+
+
+void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+{
+ btAssert(m_manifoldPtr);
+ //order in manifold needs to match
+
+ if (depth > m_manifoldPtr->getContactBreakingThreshold())
+// if (depth > m_manifoldPtr->getContactProcessingThreshold())
+ return;
+
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+ bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
+
+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
+
+ btVector3 localA;
+ btVector3 localB;
+
+ if (isSwapped)
+ {
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+ } else
+ {
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+ }
+
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ newPt.m_positionWorldOnA = pointA;
+ newPt.m_positionWorldOnB = pointInWorld;
+
+ int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
+
+ newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+
+ if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
+ {
+ newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
+ }
+
+ if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR))
+ {
+ newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
+ }
+
+ btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
+
+
+
+ //BP mod, store contact triangles.
+ if (isSwapped)
+ {
+ newPt.m_partId0 = m_partId1;
+ newPt.m_partId1 = m_partId0;
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ } else
+ {
+ newPt.m_partId0 = m_partId0;
+ newPt.m_partId1 = m_partId1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
+ }
+ //printf("depth=%f\n",depth);
+ ///@todo, check this for any side effects
+ if (insertIndex >= 0)
+ {
+ //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
+ m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
+ } else
+ {
+ insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
+ }
+
+ //User can override friction and/or restitution
+ if (gContactAddedCallback &&
+ //and if either of the two bodies requires custom material
+ ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
+ {
+ //experimental feature info, for per-triangle material etc.
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
+ (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
+ }
+
+ if (gContactStartedCallback && isNewCollision)
+ {
+ gContactStartedCallback(m_manifoldPtr);
+ }
+}
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.h
new file mode 100644
index 0000000000..12cdafd1b6
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -0,0 +1,167 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_MANIFOLD_RESULT_H
+#define BT_MANIFOLD_RESULT_H
+
+class btCollisionObject;
+struct btCollisionObjectWrapper;
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+class btManifoldPoint;
+
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+
+#include "LinearMath/btTransform.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+
+typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
+extern ContactAddedCallback gContactAddedCallback;
+
+//#define DEBUG_PART_INDEX 1
+
+/// These callbacks are used to customize the algorith that combine restitution, friction, damping, Stiffness
+typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0,const btCollisionObject* body1);
+
+extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
+extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
+extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
+
+///btManifoldResult is a helper class to manage contact results.
+class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
+{
+protected:
+
+ btPersistentManifold* m_manifoldPtr;
+
+ const btCollisionObjectWrapper* m_body0Wrap;
+ const btCollisionObjectWrapper* m_body1Wrap;
+ int m_partId0;
+ int m_partId1;
+ int m_index0;
+ int m_index1;
+
+
+public:
+
+ btManifoldResult()
+ :
+#ifdef DEBUG_PART_INDEX
+
+ m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
+ m_closestPointDistanceThreshold(0)
+ {
+ }
+
+ btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+ virtual ~btManifoldResult() {};
+
+ void setPersistentManifold(btPersistentManifold* manifoldPtr)
+ {
+ m_manifoldPtr = manifoldPtr;
+ }
+
+ const btPersistentManifold* getPersistentManifold() const
+ {
+ return m_manifoldPtr;
+ }
+ btPersistentManifold* getPersistentManifold()
+ {
+ return m_manifoldPtr;
+ }
+
+ virtual void setShapeIdentifiersA(int partId0,int index0)
+ {
+ m_partId0=partId0;
+ m_index0=index0;
+ }
+
+ virtual void setShapeIdentifiersB( int partId1,int index1)
+ {
+ m_partId1=partId1;
+ m_index1=index1;
+ }
+
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
+
+ SIMD_FORCE_INLINE void refreshContactPoints()
+ {
+ btAssert(m_manifoldPtr);
+ if (!m_manifoldPtr->getNumContacts())
+ return;
+
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+
+ if (isSwapped)
+ {
+ m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
+ } else
+ {
+ m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
+ }
+ }
+
+ const btCollisionObjectWrapper* getBody0Wrap() const
+ {
+ return m_body0Wrap;
+ }
+ const btCollisionObjectWrapper* getBody1Wrap() const
+ {
+ return m_body1Wrap;
+ }
+
+ void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap)
+ {
+ m_body0Wrap = obj0Wrap;
+ }
+
+ void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap)
+ {
+ m_body1Wrap = obj1Wrap;
+ }
+
+ const btCollisionObject* getBody0Internal() const
+ {
+ return m_body0Wrap->getCollisionObject();
+ }
+
+ const btCollisionObject* getBody1Internal() const
+ {
+ return m_body1Wrap->getCollisionObject();
+ }
+
+ btScalar m_closestPointDistanceThreshold;
+
+ /// in the future we can let the user override the methods to combine restitution and friction
+ static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
+};
+
+#endif //BT_MANIFOLD_RESULT_H
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
new file mode 100644
index 0000000000..1344782257
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -0,0 +1,450 @@
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "LinearMath/btScalar.h"
+#include "btSimulationIslandManager.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
+
+//#include <stdio.h>
+#include "LinearMath/btQuickprof.h"
+
+btSimulationIslandManager::btSimulationIslandManager():
+m_splitIslands(true)
+{
+}
+
+btSimulationIslandManager::~btSimulationIslandManager()
+{
+}
+
+
+void btSimulationIslandManager::initUnionFind(int n)
+{
+ m_unionFind.reset(n);
+}
+
+
+void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
+{
+
+ {
+ btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
+ const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
+ if (numOverlappingPairs)
+ {
+ btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
+
+ for (int i=0;i<numOverlappingPairs;i++)
+ {
+ const btBroadphasePair& collisionPair = pairPtr[i];
+ btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
+
+ if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
+ ((colObj1) && ((colObj1)->mergesSimulationIslands())))
+ {
+
+ m_unionFind.unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
+ }
+ }
+ }
+ }
+}
+
+#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
+void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
+{
+
+ // put the index into m_controllers into m_tag
+ int index = 0;
+ {
+
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ //Adding filtering here
+ if (!collisionObject->isStaticOrKinematicObject())
+ {
+ collisionObject->setIslandTag(index++);
+ }
+ collisionObject->setCompanionId(-1);
+ collisionObject->setHitFraction(btScalar(1.));
+ }
+ }
+ // do the union find
+
+ initUnionFind( index );
+
+ findUnions(dispatcher,colWorld);
+}
+
+void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
+{
+ // put the islandId ('find' value) into m_tag
+ {
+ int index = 0;
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ if (!collisionObject->isStaticOrKinematicObject())
+ {
+ collisionObject->setIslandTag( m_unionFind.find(index) );
+ //Set the correct object offset in Collision Object Array
+ m_unionFind.getElement(index).m_sz = i;
+ collisionObject->setCompanionId(-1);
+ index++;
+ } else
+ {
+ collisionObject->setIslandTag(-1);
+ collisionObject->setCompanionId(-2);
+ }
+ }
+ }
+}
+
+
+#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
+{
+
+ initUnionFind( int (colWorld->getCollisionObjectArray().size()));
+
+ // put the index into m_controllers into m_tag
+ {
+
+ int index = 0;
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ collisionObject->setIslandTag(index);
+ collisionObject->setCompanionId(-1);
+ collisionObject->setHitFraction(btScalar(1.));
+ index++;
+
+ }
+ }
+ // do the union find
+
+ findUnions(dispatcher,colWorld);
+}
+
+void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
+{
+ // put the islandId ('find' value) into m_tag
+ {
+
+
+ int index = 0;
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ if (!collisionObject->isStaticOrKinematicObject())
+ {
+ collisionObject->setIslandTag( m_unionFind.find(index) );
+ collisionObject->setCompanionId(-1);
+ } else
+ {
+ collisionObject->setIslandTag(-1);
+ collisionObject->setCompanionId(-2);
+ }
+ index++;
+ }
+ }
+}
+
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+
+inline int getIslandId(const btPersistentManifold* lhs)
+{
+ int islandId;
+ const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
+ const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
+ islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
+ return islandId;
+
+}
+
+
+
+/// function object that routes calls to operator<
+class btPersistentManifoldSortPredicate
+{
+ public:
+
+ SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const
+ {
+ return getIslandId(lhs) < getIslandId(rhs);
+ }
+};
+
+
+void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
+{
+
+ BT_PROFILE("islandUnionFindAndQuickSort");
+
+ btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
+
+ m_islandmanifold.resize(0);
+
+ //we are going to sort the unionfind array, and store the element id in the size
+ //afterwards, we clean unionfind, to make sure no-one uses it anymore
+
+ getUnionFind().sortIslands();
+ int numElem = getUnionFind().getNumElements();
+
+ int endIslandIndex=1;
+ int startIslandIndex;
+
+
+ //update the sleeping state for bodies, if all are sleeping
+ for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ {
+ int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+ for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
+ {
+ }
+
+ //int numSleeping = 0;
+
+ bool allSleeping = true;
+
+ int idx;
+ for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ {
+ int i = getUnionFind().getElement(idx).m_sz;
+
+ btCollisionObject* colObj0 = collisionObjects[i];
+ if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
+ {
+// printf("error in island management\n");
+ }
+
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+ if (colObj0->getIslandTag() == islandId)
+ {
+ if (colObj0->getActivationState()== ACTIVE_TAG)
+ {
+ allSleeping = false;
+ }
+ if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ {
+ allSleeping = false;
+ }
+ }
+ }
+
+
+ if (allSleeping)
+ {
+ int idx;
+ for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ {
+ int i = getUnionFind().getElement(idx).m_sz;
+ btCollisionObject* colObj0 = collisionObjects[i];
+ if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
+ {
+// printf("error in island management\n");
+ }
+
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+
+ if (colObj0->getIslandTag() == islandId)
+ {
+ colObj0->setActivationState( ISLAND_SLEEPING );
+ }
+ }
+ } else
+ {
+
+ int idx;
+ for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ {
+ int i = getUnionFind().getElement(idx).m_sz;
+
+ btCollisionObject* colObj0 = collisionObjects[i];
+ if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
+ {
+// printf("error in island management\n");
+ }
+
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+
+ if (colObj0->getIslandTag() == islandId)
+ {
+ if ( colObj0->getActivationState() == ISLAND_SLEEPING)
+ {
+ colObj0->setActivationState( WANTS_DEACTIVATION);
+ colObj0->setDeactivationTime(0.f);
+ }
+ }
+ }
+ }
+ }
+
+
+ int i;
+ int maxNumManifolds = dispatcher->getNumManifolds();
+
+//#define SPLIT_ISLANDS 1
+//#ifdef SPLIT_ISLANDS
+
+
+//#endif //SPLIT_ISLANDS
+
+
+ for (i=0;i<maxNumManifolds ;i++)
+ {
+ btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
+
+ const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
+ const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
+
+ ///@todo: check sleeping conditions!
+ if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
+ ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
+ {
+
+ //kinematic objects don't merge islands, but wake up all connected objects
+ if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj0->hasContactResponse())
+ colObj1->activate();
+ }
+ if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj1->hasContactResponse())
+ colObj0->activate();
+ }
+ if(m_splitIslands)
+ {
+ //filtering for response
+ if (dispatcher->needsResponse(colObj0,colObj1))
+ m_islandmanifold.push_back(manifold);
+ }
+ }
+ }
+}
+
+
+
+///@todo: this is random access, it can be walked 'cache friendly'!
+void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
+{
+ btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
+
+ buildIslands(dispatcher,collisionWorld);
+
+ int endIslandIndex=1;
+ int startIslandIndex;
+ int numElem = getUnionFind().getNumElements();
+
+ BT_PROFILE("processIslands");
+
+ if(!m_splitIslands)
+ {
+ btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
+ int maxNumManifolds = dispatcher->getNumManifolds();
+ callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
+ }
+ else
+ {
+ // Sort manifolds, based on islands
+ // Sort the vector using predicate and std::sort
+ //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
+
+ int numManifolds = int (m_islandmanifold.size());
+
+ //tried a radix sort, but quicksort/heapsort seems still faster
+ //@todo rewrite island management
+ m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
+ //m_islandmanifold.heapSort(btPersistentManifoldSortPredicate());
+
+ //now process all active islands (sets of manifolds for now)
+
+ int startManifoldIndex = 0;
+ int endManifoldIndex = 1;
+
+ //int islandId;
+
+
+
+ // printf("Start Islands\n");
+
+ //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
+ for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ {
+ int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+
+
+ bool islandSleeping = true;
+
+ for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
+ {
+ int i = getUnionFind().getElement(endIslandIndex).m_sz;
+ btCollisionObject* colObj0 = collisionObjects[i];
+ m_islandBodies.push_back(colObj0);
+ if (colObj0->isActive())
+ islandSleeping = false;
+ }
+
+
+ //find the accompanying contact manifold for this islandId
+ int numIslandManifolds = 0;
+ btPersistentManifold** startManifold = 0;
+
+ if (startManifoldIndex<numManifolds)
+ {
+ int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
+ if (curIslandId == islandId)
+ {
+ startManifold = &m_islandmanifold[startManifoldIndex];
+
+ for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
+ {
+
+ }
+ /// Process the actual simulation, only if not sleeping/deactivated
+ numIslandManifolds = endManifoldIndex-startManifoldIndex;
+ }
+
+ }
+
+ if (!islandSleeping)
+ {
+ callback->processIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
+ // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
+ }
+
+ if (numIslandManifolds)
+ {
+ startManifoldIndex = endManifoldIndex;
+ }
+
+ m_islandBodies.resize(0);
+ }
+ } // else if(!splitIslands)
+
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
new file mode 100644
index 0000000000..e24c6afeca
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
@@ -0,0 +1,81 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SIMULATION_ISLAND_MANAGER_H
+#define BT_SIMULATION_ISLAND_MANAGER_H
+
+#include "BulletCollision/CollisionDispatch/btUnionFind.h"
+#include "btCollisionCreateFunc.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "btCollisionObject.h"
+
+class btCollisionObject;
+class btCollisionWorld;
+class btDispatcher;
+class btPersistentManifold;
+
+
+///SimulationIslandManager creates and handles simulation islands, using btUnionFind
+class btSimulationIslandManager
+{
+ btUnionFind m_unionFind;
+
+ btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
+ btAlignedObjectArray<btCollisionObject* > m_islandBodies;
+
+ bool m_splitIslands;
+
+public:
+ btSimulationIslandManager();
+ virtual ~btSimulationIslandManager();
+
+
+ void initUnionFind(int n);
+
+
+ btUnionFind& getUnionFind() { return m_unionFind;}
+
+ virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
+ virtual void storeIslandActivationState(btCollisionWorld* world);
+
+
+ void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+
+
+
+ struct IslandCallback
+ {
+ virtual ~IslandCallback() {};
+
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
+ };
+
+ void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
+
+ void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+
+ bool getSplitIslands()
+ {
+ return m_splitIslands;
+ }
+ void setSplitIslands(bool doSplitIslands)
+ {
+ m_splitIslands = doSplitIslands;
+ }
+
+};
+
+#endif //BT_SIMULATION_ISLAND_MANAGER_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..e8b567e0ef
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
@@ -0,0 +1,214 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btSphereBoxCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+//#include <stdio.h>
+
+btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
+: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf),
+m_isSwapped(isSwapped)
+{
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
+
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+
+btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+
+
+void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+ (void)resultOut;
+ if (!m_manifoldPtr)
+ return;
+
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+
+ btVector3 pOnBox;
+
+ btVector3 normalOnSurfaceB;
+ btScalar penetrationDepth;
+ btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
+ const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
+ btScalar radius = sphere0->getRadius();
+ btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
+
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
+ {
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
+ }
+
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr->getNumContacts())
+ {
+ resultOut->refreshContactPoints();
+ }
+ }
+
+}
+
+btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
+ //not yet
+ return btScalar(1.);
+}
+
+
+bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
+{
+ const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
+ btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
+ btScalar boxMargin = boxShape->getMargin();
+ penetrationDepth = 1.0f;
+
+ // convert the sphere position to the box's local space
+ btTransform const &m44T = boxObjWrap->getWorldTransform();
+ btVector3 sphereRelPos = m44T.invXform(sphereCenter);
+
+ // Determine the closest point to the sphere center in the box
+ btVector3 closestPoint = sphereRelPos;
+ closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
+ closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
+ closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
+ closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
+ closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
+ closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
+
+ btScalar intersectionDist = fRadius + boxMargin;
+ btScalar contactDist = intersectionDist + maxContactDistance;
+ normal = sphereRelPos - closestPoint;
+
+ //if there is no penetration, we are done
+ btScalar dist2 = normal.length2();
+ if (dist2 > contactDist * contactDist)
+ {
+ return false;
+ }
+
+ btScalar distance;
+
+ //special case if the sphere center is inside the box
+ if (dist2 <= SIMD_EPSILON)
+ {
+ distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
+ }
+ else //compute the penetration details
+ {
+ distance = normal.length();
+ normal /= distance;
+ }
+
+ pointOnBox = closestPoint + normal * boxMargin;
+// v3PointOnSphere = sphereRelPos - (normal * fRadius);
+ penetrationDepth = distance - intersectionDist;
+
+ // transform back in world space
+ btVector3 tmp = m44T(pointOnBox);
+ pointOnBox = tmp;
+// tmp = m44T(v3PointOnSphere);
+// v3PointOnSphere = tmp;
+ tmp = m44T.getBasis() * normal;
+ normal = tmp;
+
+ return true;
+}
+
+btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
+{
+ //project the center of the sphere on the closest face of the box
+ btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
+ btScalar minDist = faceDist;
+ closestPoint.setX( boxHalfExtent.getX() );
+ normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
+
+ faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setX( -boxHalfExtent.getX() );
+ normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
+ }
+
+ faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setY( boxHalfExtent.getY() );
+ normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
+ }
+
+ faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setY( -boxHalfExtent.getY() );
+ normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
+ }
+
+ faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setZ( boxHalfExtent.getZ() );
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
+ }
+
+ faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setZ( -boxHalfExtent.getZ() );
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
+ }
+
+ return minDist;
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
new file mode 100644
index 0000000000..eefaedc9e7
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
@@ -0,0 +1,75 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
+#define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+class btPersistentManifold;
+#include "btCollisionDispatcher.h"
+
+#include "LinearMath/btVector3.h"
+
+/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
+/// Other features are frame-coherency (persistent data) and collision response.
+class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_isSwapped;
+
+public:
+
+ btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
+
+ virtual ~btSphereBoxCollisionAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+ bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
+
+ btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
+ if (!m_swapped)
+ {
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
+ } else
+ {
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
+ }
+ }
+ };
+
+};
+
+#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..27eaec3059
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -0,0 +1,107 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#define CLEAR_MANIFOLD 1
+
+#include "btSphereSphereCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
+: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr)
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+
+ if (!m_manifoldPtr)
+ return;
+
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
+ btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
+
+ btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin();
+ btScalar len = diff.length();
+ btScalar radius0 = sphere0->getRadius();
+ btScalar radius1 = sphere1->getRadius();
+
+#ifdef CLEAR_MANIFOLD
+ m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
+#endif
+
+ ///iff distance positive, don't generate a new contact
+ if ( len > (radius0+radius1+resultOut->m_closestPointDistanceThreshold))
+ {
+#ifndef CLEAR_MANIFOLD
+ resultOut->refreshContactPoints();
+#endif //CLEAR_MANIFOLD
+ return;
+ }
+ ///distance (negative means penetration)
+ btScalar dist = len - (radius0+radius1);
+
+ btVector3 normalOnSurfaceB(1,0,0);
+ if (len > SIMD_EPSILON)
+ {
+ normalOnSurfaceB = diff / len;
+ }
+
+ ///point on A (worldspace)
+ ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
+ ///point on B (worldspace)
+ btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
+
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+
+
+ resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
+
+#ifndef CLEAR_MANIFOLD
+ resultOut->refreshContactPoints();
+#endif //CLEAR_MANIFOLD
+
+}
+
+btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)col0;
+ (void)col1;
+ (void)dispatchInfo;
+ (void)resultOut;
+
+ //not yet
+ return btScalar(1.);
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
new file mode 100644
index 0000000000..3517a568a9
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
+#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "btCollisionDispatcher.h"
+
+class btPersistentManifold;
+
+/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
+/// Other features are frame-coherency (persistent data) and collision response.
+/// Also provides the most basic sample for custom/user btCollisionAlgorithm
+class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
+public:
+ btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap);
+
+ btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btActivatingCollisionAlgorithm(ci) {}
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+ virtual ~btSphereSphereCollisionAlgorithm();
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
+ return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap);
+ }
+ };
+
+};
+
+#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..86d4e74400
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -0,0 +1,84 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btSphereTriangleCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "SphereTriangleDetector.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf),
+m_swapped(swapped)
+{
+ if (!m_manifoldPtr)
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ if (!m_manifoldPtr)
+ return;
+
+ const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
+
+ btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
+ btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
+
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold);
+
+ btDiscreteCollisionDetectorInterface::ClosestPointInput input;
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
+ input.m_transformA = sphereObjWrap->getWorldTransform();
+ input.m_transformB = triObjWrap->getWorldTransform();
+
+ bool swapResults = m_swapped;
+
+ detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
+
+ if (m_ownManifold)
+ resultOut->refreshContactPoints();
+
+}
+
+btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
+ //not yet
+ return btScalar(1.);
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
new file mode 100644
index 0000000000..6b6e39a72b
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
@@ -0,0 +1,69 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
+#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+class btPersistentManifold;
+#include "btCollisionDispatcher.h"
+
+/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
+/// Other features are frame-coherency (persistent data) and collision response.
+/// Also provides the most basic sample for custom/user btCollisionAlgorithm
+class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_swapped;
+
+public:
+ btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
+
+ btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btActivatingCollisionAlgorithm(ci) {}
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+ virtual ~btSphereTriangleCollisionAlgorithm();
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
+
+ return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
+ }
+ };
+
+};
+
+#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
+
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
new file mode 100644
index 0000000000..5222933595
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
@@ -0,0 +1,82 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btUnionFind.h"
+
+
+
+btUnionFind::~btUnionFind()
+{
+ Free();
+
+}
+
+btUnionFind::btUnionFind()
+{
+
+}
+
+void btUnionFind::allocate(int N)
+{
+ m_elements.resize(N);
+}
+void btUnionFind::Free()
+{
+ m_elements.clear();
+}
+
+
+void btUnionFind::reset(int N)
+{
+ allocate(N);
+
+ for (int i = 0; i < N; i++)
+ {
+ m_elements[i].m_id = i; m_elements[i].m_sz = 1;
+ }
+}
+
+
+class btUnionFindElementSortPredicate
+{
+ public:
+
+ bool operator() ( const btElement& lhs, const btElement& rhs ) const
+ {
+ return lhs.m_id < rhs.m_id;
+ }
+};
+
+///this is a special operation, destroying the content of btUnionFind.
+///it sorts the elements, based on island id, in order to make it easy to iterate over islands
+void btUnionFind::sortIslands()
+{
+
+ //first store the original body index, and islandId
+ int numElements = m_elements.size();
+
+ for (int i=0;i<numElements;i++)
+ {
+ m_elements[i].m_id = find(i);
+#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
+ m_elements[i].m_sz = i;
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+ }
+
+ // Sort the vector using predicate and std::sort
+ //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
+ m_elements.quickSort(btUnionFindElementSortPredicate());
+
+}
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h
new file mode 100644
index 0000000000..ef2a29202f
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h
@@ -0,0 +1,129 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_UNION_FIND_H
+#define BT_UNION_FIND_H
+
+#include "LinearMath/btAlignedObjectArray.h"
+
+#define USE_PATH_COMPRESSION 1
+
+///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
+#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
+
+struct btElement
+{
+ int m_id;
+ int m_sz;
+};
+
+///UnionFind calculates connected subsets
+// Implements weighted Quick Union with path compression
+// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
+class btUnionFind
+ {
+ private:
+ btAlignedObjectArray<btElement> m_elements;
+
+ public:
+
+ btUnionFind();
+ ~btUnionFind();
+
+
+ //this is a special operation, destroying the content of btUnionFind.
+ //it sorts the elements, based on island id, in order to make it easy to iterate over islands
+ void sortIslands();
+
+ void reset(int N);
+
+ SIMD_FORCE_INLINE int getNumElements() const
+ {
+ return int(m_elements.size());
+ }
+ SIMD_FORCE_INLINE bool isRoot(int x) const
+ {
+ return (x == m_elements[x].m_id);
+ }
+
+ btElement& getElement(int index)
+ {
+ return m_elements[index];
+ }
+ const btElement& getElement(int index) const
+ {
+ return m_elements[index];
+ }
+
+ void allocate(int N);
+ void Free();
+
+
+
+
+ int find(int p, int q)
+ {
+ return (find(p) == find(q));
+ }
+
+ void unite(int p, int q)
+ {
+ int i = find(p), j = find(q);
+ if (i == j)
+ return;
+
+#ifndef USE_PATH_COMPRESSION
+ //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
+ if (m_elements[i].m_sz < m_elements[j].m_sz)
+ {
+ m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
+ }
+ else
+ {
+ m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
+ }
+#else
+ m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
+#endif //USE_PATH_COMPRESSION
+ }
+
+ int find(int x)
+ {
+ //btAssert(x < m_N);
+ //btAssert(x >= 0);
+
+ while (x != m_elements[x].m_id)
+ {
+ //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
+
+ #ifdef USE_PATH_COMPRESSION
+ const btElement* elementPtr = &m_elements[m_elements[x].m_id];
+ m_elements[x].m_id = elementPtr->m_id;
+ x = elementPtr->m_id;
+ #else//
+ x = m_elements[x].m_id;
+ #endif
+ //btAssert(x < m_N);
+ //btAssert(x >= 0);
+
+ }
+ return x;
+ }
+
+
+ };
+
+
+#endif //BT_UNION_FIND_H