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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h deleted file mode 100644 index ef2a29202f..0000000000 --- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h +++ /dev/null @@ -1,129 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_UNION_FIND_H -#define BT_UNION_FIND_H - -#include "LinearMath/btAlignedObjectArray.h" - -#define USE_PATH_COMPRESSION 1 - -///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406 -#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1 - -struct btElement -{ - int m_id; - int m_sz; -}; - -///UnionFind calculates connected subsets -// Implements weighted Quick Union with path compression -// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable) -class btUnionFind - { - private: - btAlignedObjectArray<btElement> m_elements; - - public: - - btUnionFind(); - ~btUnionFind(); - - - //this is a special operation, destroying the content of btUnionFind. - //it sorts the elements, based on island id, in order to make it easy to iterate over islands - void sortIslands(); - - void reset(int N); - - SIMD_FORCE_INLINE int getNumElements() const - { - return int(m_elements.size()); - } - SIMD_FORCE_INLINE bool isRoot(int x) const - { - return (x == m_elements[x].m_id); - } - - btElement& getElement(int index) - { - return m_elements[index]; - } - const btElement& getElement(int index) const - { - return m_elements[index]; - } - - void allocate(int N); - void Free(); - - - - - int find(int p, int q) - { - return (find(p) == find(q)); - } - - void unite(int p, int q) - { - int i = find(p), j = find(q); - if (i == j) - return; - -#ifndef USE_PATH_COMPRESSION - //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) - if (m_elements[i].m_sz < m_elements[j].m_sz) - { - m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; - } - else - { - m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; - } -#else - m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; -#endif //USE_PATH_COMPRESSION - } - - int find(int x) - { - //btAssert(x < m_N); - //btAssert(x >= 0); - - while (x != m_elements[x].m_id) - { - //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically - - #ifdef USE_PATH_COMPRESSION - const btElement* elementPtr = &m_elements[m_elements[x].m_id]; - m_elements[x].m_id = elementPtr->m_id; - x = elementPtr->m_id; - #else// - x = m_elements[x].m_id; - #endif - //btAssert(x < m_N); - //btAssert(x >= 0); - - } - return x; - } - - - }; - - -#endif //BT_UNION_FIND_H |