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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
deleted file mode 100644
index 5222933595..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUnionFind.h"
-
-
-
-btUnionFind::~btUnionFind()
-{
- Free();
-
-}
-
-btUnionFind::btUnionFind()
-{
-
-}
-
-void btUnionFind::allocate(int N)
-{
- m_elements.resize(N);
-}
-void btUnionFind::Free()
-{
- m_elements.clear();
-}
-
-
-void btUnionFind::reset(int N)
-{
- allocate(N);
-
- for (int i = 0; i < N; i++)
- {
- m_elements[i].m_id = i; m_elements[i].m_sz = 1;
- }
-}
-
-
-class btUnionFindElementSortPredicate
-{
- public:
-
- bool operator() ( const btElement& lhs, const btElement& rhs ) const
- {
- return lhs.m_id < rhs.m_id;
- }
-};
-
-///this is a special operation, destroying the content of btUnionFind.
-///it sorts the elements, based on island id, in order to make it easy to iterate over islands
-void btUnionFind::sortIslands()
-{
-
- //first store the original body index, and islandId
- int numElements = m_elements.size();
-
- for (int i=0;i<numElements;i++)
- {
- m_elements[i].m_id = find(i);
-#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
- m_elements[i].m_sz = i;
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
- }
-
- // Sort the vector using predicate and std::sort
- //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
- m_elements.quickSort(btUnionFindElementSortPredicate());
-
-}