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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMULATION_ISLAND_MANAGER_H
-#define BT_SIMULATION_ISLAND_MANAGER_H
-
-#include "BulletCollision/CollisionDispatch/btUnionFind.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btCollisionObject.h"
-
-class btCollisionObject;
-class btCollisionWorld;
-class btDispatcher;
-class btPersistentManifold;
-
-
-///SimulationIslandManager creates and handles simulation islands, using btUnionFind
-class btSimulationIslandManager
-{
- btUnionFind m_unionFind;
-
- btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
- btAlignedObjectArray<btCollisionObject* > m_islandBodies;
-
- bool m_splitIslands;
-
-public:
- btSimulationIslandManager();
- virtual ~btSimulationIslandManager();
-
-
- void initUnionFind(int n);
-
-
- btUnionFind& getUnionFind() { return m_unionFind;}
-
- virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
- virtual void storeIslandActivationState(btCollisionWorld* world);
-
-
- void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
-
-
- struct IslandCallback
- {
- virtual ~IslandCallback() {};
-
- virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
- };
-
- void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
- bool getSplitIslands()
- {
- return m_splitIslands;
- }
- void setSplitIslands(bool doSplitIslands)
- {
- m_splitIslands = doSplitIslands;
- }
-
-};
-
-#endif //BT_SIMULATION_ISLAND_MANAGER_H
-