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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
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+++ b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
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+
+#ifndef BT_INTERNAL_EDGE_UTILITY_H
+#define BT_INTERNAL_EDGE_UTILITY_H
+
+#include "LinearMath/btHashMap.h"
+#include "LinearMath/btVector3.h"
+
+#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
+
+///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
+///See also http://code.google.com/p/bullet/issues/detail?id=27
+
+class btBvhTriangleMeshShape;
+class btCollisionObject;
+struct btCollisionObjectWrapper;
+class btManifoldPoint;
+class btIDebugDraw;
+
+
+
+enum btInternalEdgeAdjustFlags
+{
+ BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
+ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
+ BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
+};
+
+
+///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
+void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
+
+
+///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
+///If this info map is missing, or the triangle is not store in this map, nothing will be done
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
+
+///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
+///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
+//#define BT_INTERNAL_EDGE_DEBUG_DRAW
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+void btSetDebugDrawer(btIDebugDraw* debugDrawer);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+#endif //BT_INTERNAL_EDGE_UTILITY_H
+