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-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp164
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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
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index 075860c503..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btCollisionDispatcherMt.h"
-#include "LinearMath/btQuickprof.h"
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btPoolAllocator.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-
-btCollisionDispatcherMt::btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize )
- : btCollisionDispatcher( config )
-{
- m_batchUpdating = false;
- m_grainSize = grainSize; // iterations per task
-}
-
-
-btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 )
-{
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
- btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
- : gContactBreakingThreshold;
-
- btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
-
- void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
- if ( NULL == mem )
- {
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
- {
- mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
- }
- else
- {
- btAssert( 0 );
- //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
- return 0;
- }
- }
- btPersistentManifold* manifold = new( mem ) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
- if ( !m_batchUpdating )
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- //btAssert( !btThreadsAreRunning() );
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back( manifold );
- }
-
- return manifold;
-}
-
-void btCollisionDispatcherMt::releaseManifold( btPersistentManifold* manifold )
-{
- clearManifold( manifold );
- //btAssert( !btThreadsAreRunning() );
- if ( !m_batchUpdating )
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- int findIndex = manifold->m_index1a;
- btAssert( findIndex < m_manifoldsPtr.size() );
- m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
- m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
- }
-
- manifold->~btPersistentManifold();
- if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
- {
- m_persistentManifoldPoolAllocator->freeMemory( manifold );
- }
- else
- {
- btAlignedFree( manifold );
- }
-}
-
-struct CollisionDispatcherUpdater : public btIParallelForBody
-{
- btBroadphasePair* mPairArray;
- btNearCallback mCallback;
- btCollisionDispatcher* mDispatcher;
- const btDispatcherInfo* mInfo;
-
- CollisionDispatcherUpdater()
- {
- mPairArray = NULL;
- mCallback = NULL;
- mDispatcher = NULL;
- mInfo = NULL;
- }
- void forLoop( int iBegin, int iEnd ) const
- {
- for ( int i = iBegin; i < iEnd; ++i )
- {
- btBroadphasePair* pair = &mPairArray[ i ];
- mCallback( *pair, *mDispatcher, *mInfo );
- }
- }
-};
-
-
-void btCollisionDispatcherMt::dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher )
-{
- int pairCount = pairCache->getNumOverlappingPairs();
- if ( pairCount == 0 )
- {
- return;
- }
- CollisionDispatcherUpdater updater;
- updater.mCallback = getNearCallback();
- updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
- updater.mDispatcher = this;
- updater.mInfo = &info;
-
- m_batchUpdating = true;
- btParallelFor( 0, pairCount, m_grainSize, updater );
- m_batchUpdating = false;
-
- // reconstruct the manifolds array to ensure determinism
- m_manifoldsPtr.resizeNoInitialize( 0 );
-
- btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
- for ( int i = 0; i < pairCount; ++i )
- {
- if (btCollisionAlgorithm* algo = pairs[ i ].m_algorithm)
- {
- algo->getAllContactManifolds( m_manifoldsPtr );
- }
- }
-
- // update the indices (used when releasing manifolds)
- for ( int i = 0; i < m_manifoldsPtr.size(); ++i )
- {
- m_manifoldsPtr[ i ]->m_index1a = i;
- }
-}
-
-