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Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h')
-rw-r--r-- | thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h deleted file mode 100644 index b97ee3c1ba..0000000000 --- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +++ /dev/null @@ -1,175 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION__DISPATCHER_H -#define BT_COLLISION__DISPATCHER_H - -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" - -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" - -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "LinearMath/btAlignedObjectArray.h" - -class btIDebugDraw; -class btOverlappingPairCache; -class btPoolAllocator; -class btCollisionConfiguration; - -#include "btCollisionCreateFunc.h" - -#define USE_DISPATCH_REGISTRY_ARRAY 1 - -class btCollisionDispatcher; -///user can override this nearcallback for collision filtering and more finegrained control over collision detection -typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); - - -///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. -///Time of Impact, Closest Points and Penetration Depth. -class btCollisionDispatcher : public btDispatcher -{ - -protected: - - int m_dispatcherFlags; - - btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr; - - btManifoldResult m_defaultManifoldResult; - - btNearCallback m_nearCallback; - - btPoolAllocator* m_collisionAlgorithmPoolAllocator; - - btPoolAllocator* m_persistentManifoldPoolAllocator; - - btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; - - btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; - - btCollisionConfiguration* m_collisionConfiguration; - - -public: - - enum DispatcherFlags - { - CD_STATIC_STATIC_REPORTED = 1, - CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2, - CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4 - }; - - int getDispatcherFlags() const - { - return m_dispatcherFlags; - } - - void setDispatcherFlags(int flags) - { - m_dispatcherFlags = flags; - } - - ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions - void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); - - void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc); - - int getNumManifolds() const - { - return int( m_manifoldsPtr.size()); - } - - btPersistentManifold** getInternalManifoldPointer() - { - return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0; - } - - btPersistentManifold* getManifoldByIndexInternal(int index) - { - return m_manifoldsPtr[index]; - } - - const btPersistentManifold* getManifoldByIndexInternal(int index) const - { - return m_manifoldsPtr[index]; - } - - btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); - - virtual ~btCollisionDispatcher(); - - virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1); - - virtual void releaseManifold(btPersistentManifold* manifold); - - - virtual void clearManifold(btPersistentManifold* manifold); - - btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType); - - virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1); - - virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1); - - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; - - void setNearCallback(btNearCallback nearCallback) - { - m_nearCallback = nearCallback; - } - - btNearCallback getNearCallback() const - { - return m_nearCallback; - } - - //by default, Bullet will use this near callback - static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); - - virtual void* allocateCollisionAlgorithm(int size); - - virtual void freeCollisionAlgorithm(void* ptr); - - btCollisionConfiguration* getCollisionConfiguration() - { - return m_collisionConfiguration; - } - - const btCollisionConfiguration* getCollisionConfiguration() const - { - return m_collisionConfiguration; - } - - void setCollisionConfiguration(btCollisionConfiguration* config) - { - m_collisionConfiguration = config; - } - - virtual btPoolAllocator* getInternalManifoldPool() - { - return m_persistentManifoldPoolAllocator; - } - - virtual const btPoolAllocator* getInternalManifoldPool() const - { - return m_persistentManifoldPoolAllocator; - } - -}; - -#endif //BT_COLLISION__DISPATCHER_H - |