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Diffstat (limited to 'thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h')
-rw-r--r--thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h b/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
deleted file mode 100644
index fb1b9b0dde..0000000000
--- a/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_BULLET_FILE_H
-#define B3_BULLET_FILE_H
-
-
-#include "b3File.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "b3Defines.h"
-
-#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
-
-
-
-namespace bParse {
-
- // ----------------------------------------------------- //
- class b3BulletFile : public bFile
- {
-
-
- protected:
-
- char* m_DnaCopy;
-
- public:
-
- b3AlignedObjectArray<bStructHandle*> m_softBodies;
-
- b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
-
- b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
-
- b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
-
- b3AlignedObjectArray<bStructHandle*> m_constraints;
-
- b3AlignedObjectArray<bStructHandle*> m_bvhs;
-
- b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
-
- b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
-
- b3AlignedObjectArray<char*> m_dataBlocks;
- b3BulletFile();
-
- b3BulletFile(const char* fileName);
-
- b3BulletFile(char *memoryBuffer, int len);
-
- virtual ~b3BulletFile();
-
- virtual void addDataBlock(char* dataBlock);
-
-
- // experimental
- virtual int write(const char* fileName, bool fixupPointers=false);
-
- virtual void parse(int verboseMode);
-
- virtual void parseData();
-
- virtual void writeDNA(FILE* fp);
-
- void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
-
- };
-};
-
-#endif //B3_BULLET_FILE_H