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Diffstat (limited to 'thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h b/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h new file mode 100644 index 0000000000..fb1b9b0dde --- /dev/null +++ b/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h @@ -0,0 +1,83 @@ +/* +bParse +Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B3_BULLET_FILE_H +#define B3_BULLET_FILE_H + + +#include "b3File.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "b3Defines.h" + +#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h" + + + +namespace bParse { + + // ----------------------------------------------------- // + class b3BulletFile : public bFile + { + + + protected: + + char* m_DnaCopy; + + public: + + b3AlignedObjectArray<bStructHandle*> m_softBodies; + + b3AlignedObjectArray<bStructHandle*> m_rigidBodies; + + b3AlignedObjectArray<bStructHandle*> m_collisionObjects; + + b3AlignedObjectArray<bStructHandle*> m_collisionShapes; + + b3AlignedObjectArray<bStructHandle*> m_constraints; + + b3AlignedObjectArray<bStructHandle*> m_bvhs; + + b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps; + + b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo; + + b3AlignedObjectArray<char*> m_dataBlocks; + b3BulletFile(); + + b3BulletFile(const char* fileName); + + b3BulletFile(char *memoryBuffer, int len); + + virtual ~b3BulletFile(); + + virtual void addDataBlock(char* dataBlock); + + + // experimental + virtual int write(const char* fileName, bool fixupPointers=false); + + virtual void parse(int verboseMode); + + virtual void parseData(); + + virtual void writeDNA(FILE* fp); + + void addStruct(const char* structType,void* data, int len, void* oldPtr, int code); + + }; +}; + +#endif //B3_BULLET_FILE_H |