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diff --git a/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h b/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
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+++ b/thirdparty/bullet/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
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+/*
+bParse
+Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_BULLET_FILE_H
+#define B3_BULLET_FILE_H
+
+
+#include "b3File.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "b3Defines.h"
+
+#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
+
+
+
+namespace bParse {
+
+ // ----------------------------------------------------- //
+ class b3BulletFile : public bFile
+ {
+
+
+ protected:
+
+ char* m_DnaCopy;
+
+ public:
+
+ b3AlignedObjectArray<bStructHandle*> m_softBodies;
+
+ b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
+
+ b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
+
+ b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
+
+ b3AlignedObjectArray<bStructHandle*> m_constraints;
+
+ b3AlignedObjectArray<bStructHandle*> m_bvhs;
+
+ b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
+
+ b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
+
+ b3AlignedObjectArray<char*> m_dataBlocks;
+ b3BulletFile();
+
+ b3BulletFile(const char* fileName);
+
+ b3BulletFile(char *memoryBuffer, int len);
+
+ virtual ~b3BulletFile();
+
+ virtual void addDataBlock(char* dataBlock);
+
+
+ // experimental
+ virtual int write(const char* fileName, bool fixupPointers=false);
+
+ virtual void parse(int verboseMode);
+
+ virtual void parseData();
+
+ virtual void writeDNA(FILE* fp);
+
+ void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
+
+ };
+};
+
+#endif //B3_BULLET_FILE_H