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diff --git a/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h b/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
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+++ b/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
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+/*
+Copyright (c) 2013 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Erwin Coumans
+
+#ifndef B3_GPU_PGS_CONSTRAINT_SOLVER_H
+#define B3_GPU_PGS_CONSTRAINT_SOLVER_H
+
+struct b3Contact4;
+struct b3ContactPoint;
+
+
+class b3Dispatcher;
+
+#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
+#include "Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h"
+#include "b3GpuSolverBody.h"
+#include "b3GpuSolverConstraint.h"
+#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
+struct b3RigidBodyData;
+struct b3InertiaData;
+
+#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
+#include "b3GpuGenericConstraint.h"
+
+class b3GpuPgsConstraintSolver
+{
+protected:
+ int m_staticIdx;
+ struct b3GpuPgsJacobiSolverInternalData* m_gpuData;
+ protected:
+ b3AlignedObjectArray<b3GpuSolverBody> m_tmpSolverBodyPool;
+ b3GpuConstraintArray m_tmpSolverContactConstraintPool;
+ b3GpuConstraintArray m_tmpSolverNonContactConstraintPool;
+ b3GpuConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ b3GpuConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+ b3AlignedObjectArray<unsigned int> m_tmpConstraintSizesPool;
+
+
+ bool m_usePgs;
+ void averageVelocities();
+
+ int m_maxOverrideNumSolverIterations;
+
+ int m_numSplitImpulseRecoveries;
+
+// int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
+ void initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
+
+public:
+ b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs);
+ virtual~b3GpuPgsConstraintSolver ();
+
+ virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+
+
+ b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ void solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
+ int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
+
+ int sortConstraintByBatch3( struct b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies);
+ void recomputeBatches();
+};
+
+#endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H