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-rw-r--r--thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h b/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
new file mode 100644
index 0000000000..05ff3fd09e
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
@@ -0,0 +1,109 @@
+#ifndef B3_GPU_NARROWPHASE_H
+#define B3_GPU_NARROWPHASE_H
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "Bullet3Common/b3Vector3.h"
+
+class b3GpuNarrowPhase
+{
+protected:
+
+ struct b3GpuNarrowPhaseInternalData* m_data;
+ int m_acceleratedCompanionShapeIndex;
+ int m_planeBodyIndex;
+ int m_static0Index;
+
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
+
+ int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr, b3Collidable& col);
+ int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
+
+public:
+
+
+
+
+ b3GpuNarrowPhase(cl_context vtx, cl_device_id dev, cl_command_queue q, const struct b3Config& config);
+
+ virtual ~b3GpuNarrowPhase(void);
+
+ int registerSphereShape(float radius);
+ int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
+
+ int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
+ int registerFace(const b3Vector3& faceNormal, float faceConstant);
+
+ int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
+
+ //do they need to be merged?
+
+ int registerConvexHullShape(b3ConvexUtility* utilPtr);
+ int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
+
+ int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
+ void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
+
+ void writeAllBodiesToGpu();
+ void reset();
+ void readbackAllBodiesToCpu();
+ bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
+
+ void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
+ void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
+
+
+ virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
+
+
+ cl_mem getBodiesGpu();
+ const struct b3RigidBodyData* getBodiesCpu() const;
+ //struct b3RigidBodyData* getBodiesCpu();
+
+ int getNumBodiesGpu() const;
+
+ cl_mem getBodyInertiasGpu();
+ int getNumBodyInertiasGpu() const;
+
+ cl_mem getCollidablesGpu();
+ const struct b3Collidable* getCollidablesCpu() const;
+ int getNumCollidablesGpu() const;
+
+ const struct b3SapAabb* getLocalSpaceAabbsCpu() const;
+
+ const struct b3Contact4* getContactsCPU() const;
+
+ cl_mem getContactsGpu();
+ int getNumContactsGpu() const;
+
+ cl_mem getAabbLocalSpaceBufferGpu();
+
+ int getNumRigidBodies() const;
+
+ int allocateCollidable();
+
+ int getStatic0Index() const
+ {
+ return m_static0Index;
+ }
+ b3Collidable& getCollidableCpu(int collidableIndex);
+ const b3Collidable& getCollidableCpu(int collidableIndex) const;
+
+ const b3GpuNarrowPhaseInternalData* getInternalData() const
+ {
+ return m_data;
+ }
+
+ b3GpuNarrowPhaseInternalData* getInternalData()
+ {
+ return m_data;
+ }
+
+ const struct b3SapAabb& getLocalSpaceAabb(int collidableIndex) const;
+};
+
+#endif //B3_GPU_NARROWPHASE_H
+