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+/*
+Copyright (c) 2013 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Erwin Coumans
+
+#ifndef B3_GPU_GENERIC_CONSTRAINT_H
+#define B3_GPU_GENERIC_CONSTRAINT_H
+
+#include "Bullet3Common/b3Quaternion.h"
+struct b3RigidBodyData;
+enum B3_CONSTRAINT_FLAGS
+{
+ B3_CONSTRAINT_FLAG_ENABLED=1,
+};
+
+enum b3GpuGenericConstraintType
+{
+ B3_GPU_POINT2POINT_CONSTRAINT_TYPE=3,
+ B3_GPU_FIXED_CONSTRAINT_TYPE=4,
+// B3_HINGE_CONSTRAINT_TYPE,
+// B3_CONETWIST_CONSTRAINT_TYPE,
+// B3_D6_CONSTRAINT_TYPE,
+// B3_SLIDER_CONSTRAINT_TYPE,
+// B3_CONTACT_CONSTRAINT_TYPE,
+// B3_D6_SPRING_CONSTRAINT_TYPE,
+// B3_GEAR_CONSTRAINT_TYPE,
+
+ B3_GPU_MAX_CONSTRAINT_TYPE
+};
+
+
+
+struct b3GpuConstraintInfo2
+{
+ // integrator parameters: frames per second (1/stepsize), default error
+ // reduction parameter (0..1).
+ b3Scalar fps,erp;
+
+ // for the first and second body, pointers to two (linear and angular)
+ // n*3 jacobian sub matrices, stored by rows. these matrices will have
+ // been initialized to 0 on entry. if the second body is zero then the
+ // J2xx pointers may be 0.
+ b3Scalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+
+ // elements to jump from one row to the next in J's
+ int rowskip;
+
+ // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
+ // "constraint force mixing" vector. c is set to zero on entry, cfm is
+ // set to a constant value (typically very small or zero) value on entry.
+ b3Scalar *m_constraintError,*cfm;
+
+ // lo and hi limits for variables (set to -/+ infinity on entry).
+ b3Scalar *m_lowerLimit,*m_upperLimit;
+
+ // findex vector for variables. see the LCP solver interface for a
+ // description of what this does. this is set to -1 on entry.
+ // note that the returned indexes are relative to the first index of
+ // the constraint.
+ int *findex;
+ // number of solver iterations
+ int m_numIterations;
+
+ //damping of the velocity
+ b3Scalar m_damping;
+};
+
+
+B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
+{
+ int m_constraintType;
+ int m_rbA;
+ int m_rbB;
+ float m_breakingImpulseThreshold;
+
+ b3Vector3 m_pivotInA;
+ b3Vector3 m_pivotInB;
+ b3Quaternion m_relTargetAB;
+
+ int m_flags;
+ int m_uid;
+ int m_padding[2];
+
+ int getRigidBodyA() const
+ {
+ return m_rbA;
+ }
+ int getRigidBodyB() const
+ {
+ return m_rbB;
+ }
+
+ const b3Vector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ const b3Vector3& getPivotInB() const
+ {
+ return m_pivotInB;
+ }
+
+ int isEnabled() const
+ {
+ return m_flags & B3_CONSTRAINT_FLAG_ENABLED;
+ }
+
+ float getBreakingImpulseThreshold() const
+ {
+ return m_breakingImpulseThreshold;
+ }
+
+ ///internal method used by the constraint solver, don't use them directly
+ void getInfo1 (unsigned int* info,const b3RigidBodyData* bodies);
+
+ ///internal method used by the constraint solver, don't use them directly
+ void getInfo2 (b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies);
+
+
+};
+
+#endif //B3_GPU_GENERIC_CONSTRAINT_H \ No newline at end of file