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Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h new file mode 100644 index 0000000000..3059fa4f21 --- /dev/null +++ b/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h @@ -0,0 +1,42 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B3_TRIANGLE_CALLBACK_H +#define B3_TRIANGLE_CALLBACK_H + +#include "Bullet3Common/b3Vector3.h" + + +///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. +///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape. +class b3TriangleCallback +{ +public: + + virtual ~b3TriangleCallback(); + virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0; +}; + +class b3InternalTriangleIndexCallback +{ +public: + + virtual ~b3InternalTriangleIndexCallback(); + virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) = 0; +}; + + + +#endif //B3_TRIANGLE_CALLBACK_H |