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Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h deleted file mode 100644 index 9513f68f77..0000000000 --- a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h +++ /dev/null @@ -1,167 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_STRIDING_MESHINTERFACE_H -#define B3_STRIDING_MESHINTERFACE_H - -#include "Bullet3Common/b3Vector3.h" -#include "b3TriangleCallback.h" -//#include "b3ConcaveShape.h" - - -enum PHY_ScalarType { - PHY_FLOAT, PHY_DOUBLE, PHY_INTEGER, PHY_SHORT, - PHY_FIXEDPOINT88, PHY_UCHAR -}; - - -/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes. -/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. -/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. -B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface -{ - protected: - - b3Vector3 m_scaling; - - public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - - b3StridingMeshInterface() :m_scaling(b3MakeVector3(b3Scalar(1.),b3Scalar(1.),b3Scalar(1.))) - { - - } - - virtual ~b3StridingMeshInterface(); - - - - virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - - ///brute force method to calculate aabb - void calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax); - - /// get read and write access to a subpart of a triangle mesh - /// this subpart has a continuous array of vertices and indices - /// in this way the mesh can be handled as chunks of memory with striding - /// very similar to OpenGL vertexarray support - /// make a call to unLockVertexBase when the read and write access is finished - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart)=0; - - virtual void unLockReadOnlyVertexBase(int subpart) const=0; - - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const=0; - - virtual void preallocateVertices(int numverts)=0; - virtual void preallocateIndices(int numindices)=0; - - virtual bool hasPremadeAabb() const { return false; } - virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - - const b3Vector3& getScaling() const { - return m_scaling; - } - void setScaling(const b3Vector3& scaling) - { - m_scaling = scaling; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; - - -}; - -struct b3IntIndexData -{ - int m_value; -}; - -struct b3ShortIntIndexData -{ - short m_value; - char m_pad[2]; -}; - -struct b3ShortIntIndexTripletData -{ - short m_values[3]; - char m_pad[2]; -}; - -struct b3CharIndexTripletData -{ - unsigned char m_values[3]; - char m_pad; -}; - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3MeshPartData -{ - b3Vector3FloatData *m_vertices3f; - b3Vector3DoubleData *m_vertices3d; - - b3IntIndexData *m_indices32; - b3ShortIntIndexTripletData *m_3indices16; - b3CharIndexTripletData *m_3indices8; - - b3ShortIntIndexData *m_indices16;//backwards compatibility - - int m_numTriangles;//length of m_indices = m_numTriangles - int m_numVertices; -}; - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3StridingMeshInterfaceData -{ - b3MeshPartData *m_meshPartsPtr; - b3Vector3FloatData m_scaling; - int m_numMeshParts; - char m_padding[4]; -}; - - - - -B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const -{ - return sizeof(b3StridingMeshInterfaceData); -} - - - -#endif //B3_STRIDING_MESHINTERFACE_H |