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Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h | 556 |
1 files changed, 0 insertions, 556 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h b/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h deleted file mode 100644 index 63c523c758..0000000000 --- a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h +++ /dev/null @@ -1,556 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_QUANTIZED_BVH_H -#define B3_QUANTIZED_BVH_H - -class b3Serializer; - -//#define DEBUG_CHECK_DEQUANTIZATION 1 -#ifdef DEBUG_CHECK_DEQUANTIZATION -#ifdef __SPU__ -#define printf spu_printf -#endif //__SPU__ - -#include <stdio.h> -#include <stdlib.h> -#endif //DEBUG_CHECK_DEQUANTIZATION - -#include "Bullet3Common/b3Vector3.h" -#include "Bullet3Common/b3AlignedAllocator.h" - -#ifdef B3_USE_DOUBLE_PRECISION -#define b3QuantizedBvhData b3QuantizedBvhDoubleData -#define b3OptimizedBvhNodeData b3OptimizedBvhNodeDoubleData -#define b3QuantizedBvhDataName "b3QuantizedBvhDoubleData" -#else -#define b3QuantizedBvhData b3QuantizedBvhFloatData -#define b3OptimizedBvhNodeData b3OptimizedBvhNodeFloatData -#define b3QuantizedBvhDataName "b3QuantizedBvhFloatData" -#endif - -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" - - - -//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp - - -//Note: currently we have 16 bytes per quantized node -#define MAX_SUBTREE_SIZE_IN_BYTES 2048 - -// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one -// actually) triangles each (since the sign bit is reserved -#define MAX_NUM_PARTS_IN_BITS 10 - -///b3QuantizedBvhNode is a compressed aabb node, 16 bytes. -///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). -B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData -{ - B3_DECLARE_ALIGNED_ALLOCATOR(); - - bool isLeafNode() const - { - //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (m_escapeIndexOrTriangleIndex >= 0); - } - int getEscapeIndex() const - { - b3Assert(!isLeafNode()); - return -m_escapeIndexOrTriangleIndex; - } - int getTriangleIndex() const - { - b3Assert(isLeafNode()); - unsigned int x=0; - unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); - // Get only the lower bits where the triangle index is stored - return (m_escapeIndexOrTriangleIndex&~(y)); - } - int getPartId() const - { - b3Assert(isLeafNode()); - // Get only the highest bits where the part index is stored - return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); - } -} -; - -/// b3OptimizedBvhNode contains both internal and leaf node information. -/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes. -B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode -{ - B3_DECLARE_ALIGNED_ALLOCATOR(); - - //32 bytes - b3Vector3 m_aabbMinOrg; - b3Vector3 m_aabbMaxOrg; - - //4 - int m_escapeIndex; - - //8 - //for child nodes - int m_subPart; - int m_triangleIndex; - -//pad the size to 64 bytes - char m_padding[20]; -}; - - -///b3BvhSubtreeInfo provides info to gather a subtree of limited size -B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData -{ -public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - - b3BvhSubtreeInfo() - { - //memset(&m_padding[0], 0, sizeof(m_padding)); - } - - - void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode) - { - m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0]; - m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1]; - m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2]; - m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0]; - m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1]; - m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2]; - } -} -; - - -class b3NodeOverlapCallback -{ -public: - virtual ~b3NodeOverlapCallback() {}; - - virtual void processNode(int subPart, int triangleIndex) = 0; -}; - -#include "Bullet3Common/b3AlignedAllocator.h" -#include "Bullet3Common/b3AlignedObjectArray.h" - - - -///for code readability: -typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray; -typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray; -typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray; - - -///The b3QuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU. -///It is used by the b3BvhTriangleMeshShape as midphase -///It is recommended to use quantization for better performance and lower memory requirements. -B3_ATTRIBUTE_ALIGNED16(class) b3QuantizedBvh -{ -public: - enum b3TraversalMode - { - TRAVERSAL_STACKLESS = 0, - TRAVERSAL_STACKLESS_CACHE_FRIENDLY, - TRAVERSAL_RECURSIVE - }; - - - - - b3Vector3 m_bvhAabbMin; - b3Vector3 m_bvhAabbMax; - b3Vector3 m_bvhQuantization; - -protected: - int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess. - - int m_curNodeIndex; - //quantization data - bool m_useQuantization; - - - - NodeArray m_leafNodes; - NodeArray m_contiguousNodes; - QuantizedNodeArray m_quantizedLeafNodes; - QuantizedNodeArray m_quantizedContiguousNodes; - - b3TraversalMode m_traversalMode; - BvhSubtreeInfoArray m_SubtreeHeaders; - - //This is only used for serialization so we don't have to add serialization directly to b3AlignedObjectArray - mutable int m_subtreeHeaderCount; - - - - - - ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) - ///this might be refactored into a virtual, it is usually not calculated at run-time - void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin) - { - if (m_useQuantization) - { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin; - - } - } - void setInternalNodeAabbMax(int nodeIndex,const b3Vector3& aabbMax) - { - if (m_useQuantization) - { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax; - } - } - - b3Vector3 getAabbMin(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMinOrg; - - } - b3Vector3 getAabbMax(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMaxOrg; - - } - - - void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) - { - if (m_useQuantization) - { - m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex; - } - else - { - m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex; - } - - } - - void mergeInternalNodeAabb(int nodeIndex,const b3Vector3& newAabbMin,const b3Vector3& newAabbMax) - { - if (m_useQuantization) - { - unsigned short int quantizedAabbMin[3]; - unsigned short int quantizedAabbMax[3]; - quantize(quantizedAabbMin,newAabbMin,0); - quantize(quantizedAabbMax,newAabbMax,1); - for (int i=0;i<3;i++) - { - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i]; - - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i]; - - } - } else - { - //non-quantized - m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin); - m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); - } - } - - void swapLeafNodes(int firstIndex,int secondIndex); - - void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex); - -protected: - - - - void buildTree (int startIndex,int endIndex); - - int calcSplittingAxis(int startIndex,int endIndex); - - int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis); - - void walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - - void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const; - void walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const; - void walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const; - - ///tree traversal designed for small-memory processors like PS3 SPU - void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA,const b3QuantizedBvhNode* treeNodeB,b3NodeOverlapCallback* nodeCallback) const; - - - - - void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex); - -public: - - B3_DECLARE_ALIGNED_ALLOCATOR(); - - b3QuantizedBvh(); - - virtual ~b3QuantizedBvh(); - - - ///***************************************** expert/internal use only ************************* - void setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0)); - QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; } - ///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized - void buildInternal(); - ///***************************************** expert/internal use only ************************* - - void reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - void reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const; - void reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - - B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point,int isMax) const - { - - b3Assert(m_useQuantization); - - b3Assert(point.getX() <= m_bvhAabbMax.getX()); - b3Assert(point.getY() <= m_bvhAabbMax.getY()); - b3Assert(point.getZ() <= m_bvhAabbMax.getZ()); - - b3Assert(point.getX() >= m_bvhAabbMin.getX()); - b3Assert(point.getY() >= m_bvhAabbMin.getY()); - b3Assert(point.getZ() >= m_bvhAabbMin.getZ()); - - b3Vector3 v = (point - m_bvhAabbMin) * m_bvhQuantization; - ///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative - ///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly) - ///@todo: double-check this - if (isMax) - { - out[0] = (unsigned short) (((unsigned short)(v.getX()+b3Scalar(1.)) | 1)); - out[1] = (unsigned short) (((unsigned short)(v.getY()+b3Scalar(1.)) | 1)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()+b3Scalar(1.)) | 1)); - } else - { - out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe)); - out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe)); - } - - -#ifdef DEBUG_CHECK_DEQUANTIZATION - b3Vector3 newPoint = unQuantize(out); - if (isMax) - { - if (newPoint.getX() < point.getX()) - { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); - } - if (newPoint.getY() < point.getY()) - { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); - } - if (newPoint.getZ() < point.getZ()) - { - - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); - } - } else - { - if (newPoint.getX() > point.getX()) - { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); - } - if (newPoint.getY() > point.getY()) - { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); - } - if (newPoint.getZ() > point.getZ()) - { - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); - } - } -#endif //DEBUG_CHECK_DEQUANTIZATION - - } - - - B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2,int isMax) const - { - - b3Assert(m_useQuantization); - - b3Vector3 clampedPoint(point2); - clampedPoint.setMax(m_bvhAabbMin); - clampedPoint.setMin(m_bvhAabbMax); - - quantize(out,clampedPoint,isMax); - - } - - B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const - { - b3Vector3 vecOut; - vecOut.setValue( - (b3Scalar)(vecIn[0]) / (m_bvhQuantization.getX()), - (b3Scalar)(vecIn[1]) / (m_bvhQuantization.getY()), - (b3Scalar)(vecIn[2]) / (m_bvhQuantization.getZ())); - vecOut += m_bvhAabbMin; - return vecOut; - } - - ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees. - void setTraversalMode(b3TraversalMode traversalMode) - { - m_traversalMode = traversalMode; - } - - - B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray() - { - return m_quantizedContiguousNodes; - } - - - B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray() - { - return m_SubtreeHeaders; - } - -//////////////////////////////////////////////////////////////////// - - /////Calculate space needed to store BVH for serialization - unsigned calculateSerializeBufferSize() const; - - /// Data buffer MUST be 16 byte aligned - virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const; - - ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static b3QuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); - - static unsigned int getAlignmentSerializationPadding(); -////////////////////////////////////////////////////////////////////// - - - virtual int calculateSerializeBufferSizeNew() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; - - virtual void deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData); - - virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData); - - -//////////////////////////////////////////////////////////////////// - - B3_FORCE_INLINE bool isQuantized() - { - return m_useQuantization; - } - -private: - // Special "copy" constructor that allows for in-place deserialization - // Prevents b3Vector3's default constructor from being called, but doesn't inialize much else - // ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need) - b3QuantizedBvh(b3QuantizedBvh &other, bool ownsMemory); - -} -; - - -struct b3OptimizedBvhNodeFloatData -{ - b3Vector3FloatData m_aabbMinOrg; - b3Vector3FloatData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; - char m_pad[4]; -}; - -struct b3OptimizedBvhNodeDoubleData -{ - b3Vector3DoubleData m_aabbMinOrg; - b3Vector3DoubleData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; - char m_pad[4]; -}; - - - -struct b3QuantizedBvhFloatData -{ - b3Vector3FloatData m_bvhAabbMin; - b3Vector3FloatData m_bvhAabbMax; - b3Vector3FloatData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr; - b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - b3BvhSubtreeInfoData *m_subTreeInfoPtr; - int m_traversalMode; - int m_numSubtreeHeaders; - -}; - -struct b3QuantizedBvhDoubleData -{ - b3Vector3DoubleData m_bvhAabbMin; - b3Vector3DoubleData m_bvhAabbMax; - b3Vector3DoubleData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr; - b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - - int m_traversalMode; - int m_numSubtreeHeaders; - b3BvhSubtreeInfoData *m_subTreeInfoPtr; -}; - - -B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const -{ - return sizeof(b3QuantizedBvhData); -} - - - -#endif //B3_QUANTIZED_BVH_H |