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Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp')
-rw-r--r-- | thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp b/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp deleted file mode 100644 index cb30ee939b..0000000000 --- a/thirdparty/bullet/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp +++ /dev/null @@ -1,258 +0,0 @@ - -#if 0 -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "b3ContactCache.h" -#include "Bullet3Common/b3Transform.h" - -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" - -b3Scalar gContactBreakingThreshold = b3Scalar(0.02); - -///gContactCalcArea3Points will approximate the convex hull area using 3 points -///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower -bool gContactCalcArea3Points = true; - - - - -static inline b3Scalar calcArea4Points(const b3Vector3 &p0,const b3Vector3 &p1,const b3Vector3 &p2,const b3Vector3 &p3) -{ - // It calculates possible 3 area constructed from random 4 points and returns the biggest one. - - b3Vector3 a[3],b[3]; - a[0] = p0 - p1; - a[1] = p0 - p2; - a[2] = p0 - p3; - b[0] = p2 - p3; - b[1] = p1 - p3; - b[2] = p1 - p2; - - //todo: Following 3 cross production can be easily optimized by SIMD. - b3Vector3 tmp0 = a[0].cross(b[0]); - b3Vector3 tmp1 = a[1].cross(b[1]); - b3Vector3 tmp2 = a[2].cross(b[2]); - - return b3Max(b3Max(tmp0.length2(),tmp1.length2()),tmp2.length2()); -} -#if 0 - -//using localPointA for all points -int b3ContactCache::sortCachedPoints(const b3Vector3& pt) -{ - //calculate 4 possible cases areas, and take biggest area - //also need to keep 'deepest' - - int maxPenetrationIndex = -1; -#define KEEP_DEEPEST_POINT 1 -#ifdef KEEP_DEEPEST_POINT - b3Scalar maxPenetration = pt.getDistance(); - for (int i=0;i<4;i++) - { - if (m_pointCache[i].getDistance() < maxPenetration) - { - maxPenetrationIndex = i; - maxPenetration = m_pointCache[i].getDistance(); - } - } -#endif //KEEP_DEEPEST_POINT - - b3Scalar res0(b3Scalar(0.)),res1(b3Scalar(0.)),res2(b3Scalar(0.)),res3(b3Scalar(0.)); - - if (gContactCalcArea3Points) - { - if (maxPenetrationIndex != 0) - { - b3Vector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA; - b3Vector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA; - b3Vector3 cross = a0.cross(b0); - res0 = cross.length2(); - } - if (maxPenetrationIndex != 1) - { - b3Vector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA; - b3Vector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA; - b3Vector3 cross = a1.cross(b1); - res1 = cross.length2(); - } - - if (maxPenetrationIndex != 2) - { - b3Vector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA; - b3Vector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA; - b3Vector3 cross = a2.cross(b2); - res2 = cross.length2(); - } - - if (maxPenetrationIndex != 3) - { - b3Vector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA; - b3Vector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA; - b3Vector3 cross = a3.cross(b3); - res3 = cross.length2(); - } - } - else - { - if(maxPenetrationIndex != 0) { - res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 1) { - res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 2) { - res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 3) { - res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA); - } - } - b3Vector4 maxvec(res0,res1,res2,res3); - int biggestarea = maxvec.closestAxis4(); - return biggestarea; - -} - - -int b3ContactCache::getCacheEntry(const b3Vector3& newPoint) const -{ - b3Scalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold(); - int size = getNumContacts(); - int nearestPoint = -1; - for( int i = 0; i < size; i++ ) - { - const b3Vector3 &mp = m_pointCache[i]; - - b3Vector3 diffA = mp.m_localPointA- newPoint.m_localPointA; - const b3Scalar distToManiPoint = diffA.dot(diffA); - if( distToManiPoint < shortestDist ) - { - shortestDist = distToManiPoint; - nearestPoint = i; - } - } - return nearestPoint; -} - -int b3ContactCache::addManifoldPoint(const b3Vector3& newPoint) -{ - b3Assert(validContactDistance(newPoint)); - - int insertIndex = getNumContacts(); - if (insertIndex == MANIFOLD_CACHE_SIZE) - { -#if MANIFOLD_CACHE_SIZE >= 4 - //sort cache so best points come first, based on area - insertIndex = sortCachedPoints(newPoint); -#else - insertIndex = 0; -#endif - clearUserCache(m_pointCache[insertIndex]); - - } else - { - m_cachedPoints++; - - - } - if (insertIndex<0) - insertIndex=0; - - //b3Assert(m_pointCache[insertIndex].m_userPersistentData==0); - m_pointCache[insertIndex] = newPoint; - return insertIndex; -} - -#endif - -bool b3ContactCache::validContactDistance(const b3Vector3& pt) -{ - return pt.w <= gContactBreakingThreshold; -} - -void b3ContactCache::removeContactPoint(struct b3Contact4Data& newContactCache,int i) -{ - int numContacts = b3Contact4Data_getNumPoints(&newContactCache); - if (i!=(numContacts-1)) - { - b3Swap(newContactCache.m_localPosA[i],newContactCache.m_localPosA[numContacts-1]); - b3Swap(newContactCache.m_localPosB[i],newContactCache.m_localPosB[numContacts-1]); - b3Swap(newContactCache.m_worldPosB[i],newContactCache.m_worldPosB[numContacts-1]); - } - b3Contact4Data_setNumPoints(&newContactCache,numContacts-1); - -} - - -void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& contacts) -{ - - int numContacts = b3Contact4Data_getNumPoints(&contacts); - - - int i; - /// first refresh worldspace positions and distance - for (i=numContacts-1;i>=0;i--) - { - b3Vector3 worldPosA = trA( contacts.m_localPosA[i]); - b3Vector3 worldPosB = trB( contacts.m_localPosB[i]); - contacts.m_worldPosB[i] = worldPosB; - float distance = (worldPosA - worldPosB).dot(contacts.m_worldNormalOnB); - contacts.m_worldPosB[i].w = distance; - } - - /// then - b3Scalar distance2d; - b3Vector3 projectedDifference,projectedPoint; - for (i=numContacts-1;i>=0;i--) - { - b3Vector3 worldPosA = trA( contacts.m_localPosA[i]); - b3Vector3 worldPosB = trB( contacts.m_localPosB[i]); - b3Vector3&pt = contacts.m_worldPosB[i]; - //contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction) - if (!validContactDistance(pt)) - { - removeContactPoint(contacts,i); - } else - { - //contact also becomes invalid when relative movement orthogonal to normal exceeds margin - projectedPoint = worldPosA - contacts.m_worldNormalOnB * contacts.m_worldPosB[i].w; - projectedDifference = contacts.m_worldPosB[i] - projectedPoint; - distance2d = projectedDifference.dot(projectedDifference); - if (distance2d > gContactBreakingThreshold*gContactBreakingThreshold ) - { - removeContactPoint(contacts,i); - } else - { - ////contact point processed callback - //if (gContactProcessedCallback) - // (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1); - } - } - } - - -} - - - - - -#endif |