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Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h')
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diff --git a/thirdparty/bullet/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h b/thirdparty/bullet/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h new file mode 100644 index 0000000000..effe617b7b --- /dev/null +++ b/thirdparty/bullet/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h @@ -0,0 +1,125 @@ +/* +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Initial Author Jackson Lee, 2014 + +#ifndef B3_GPU_PARALLEL_LINEAR_BVH_H +#define B3_GPU_PARALLEL_LINEAR_BVH_H + +//#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" +#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h" +#include "Bullet3Common/shared/b3Int2.h" +#include "Bullet3Common/shared/b3Int4.h" +#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h" + +#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" +#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h" +#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h" + +#include "Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h" + +#define b3Int64 cl_long + +///@brief GPU Parallel Linearized Bounding Volume Heirarchy(LBVH) that is reconstructed every frame +///@remarks +///See presentation in docs/b3GpuParallelLinearBvh.pdf for algorithm details. +///@par +///Related papers: \n +///"Fast BVH Construction on GPUs" [Lauterbach et al. 2009] \n +///"Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d trees" [Karras 2012] \n +///@par +///The basic algorithm for building the BVH as presented in [Lauterbach et al. 2009] consists of 4 stages: +/// - [fully parallel] Assign morton codes for each AABB using its center (after quantizing the AABB centers into a virtual grid) +/// - [fully parallel] Sort morton codes +/// - [somewhat parallel] Build binary radix tree (assign parent/child pointers for internal nodes of the BVH) +/// - [somewhat parallel] Set internal node AABBs +///@par +///[Karras 2012] improves on the algorithm by introducing fully parallel methods for the last 2 stages. +///The BVH implementation here shares many concepts with [Karras 2012], but a different method is used for constructing the tree. +///Instead of searching for the child nodes of each internal node, we search for the parent node of each node. +///Additionally, a non-atomic traversal that starts from the leaf nodes and moves towards the root node is used to set the AABBs. +class b3GpuParallelLinearBvh +{ + cl_command_queue m_queue; + + cl_program m_parallelLinearBvhProgram; + + cl_kernel m_separateAabbsKernel; + cl_kernel m_findAllNodesMergedAabbKernel; + cl_kernel m_assignMortonCodesAndAabbIndiciesKernel; + + //Binary radix tree construction kernels + cl_kernel m_computeAdjacentPairCommonPrefixKernel; + cl_kernel m_buildBinaryRadixTreeLeafNodesKernel; + cl_kernel m_buildBinaryRadixTreeInternalNodesKernel; + cl_kernel m_findDistanceFromRootKernel; + cl_kernel m_buildBinaryRadixTreeAabbsRecursiveKernel; + + cl_kernel m_findLeafIndexRangesKernel; + + //Traversal kernels + cl_kernel m_plbvhCalculateOverlappingPairsKernel; + cl_kernel m_plbvhRayTraverseKernel; + cl_kernel m_plbvhLargeAabbAabbTestKernel; + cl_kernel m_plbvhLargeAabbRayTestKernel; + + b3RadixSort32CL m_radixSorter; + + //1 element + b3OpenCLArray<int> m_rootNodeIndex; //Most significant bit(0x80000000) is set to indicate internal node + b3OpenCLArray<int> m_maxDistanceFromRoot; //Max number of internal nodes between an internal node and the root node + b3OpenCLArray<int> m_temp; //Used to hold the number of pairs in calculateOverlappingPairs() + + //1 element per internal node (number_of_internal_nodes == number_of_leaves - 1) + b3OpenCLArray<b3SapAabb> m_internalNodeAabbs; + b3OpenCLArray<b3Int2> m_internalNodeLeafIndexRanges; //x == min leaf index, y == max leaf index + b3OpenCLArray<b3Int2> m_internalNodeChildNodes; //x == left child, y == right child; msb(0x80000000) is set to indicate internal node + b3OpenCLArray<int> m_internalNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal + + //1 element per internal node; for binary radix tree construction + b3OpenCLArray<b3Int64> m_commonPrefixes; + b3OpenCLArray<int> m_commonPrefixLengths; + b3OpenCLArray<int> m_distanceFromRoot; //Number of internal nodes between this node and the root + + //1 element per leaf node (leaf nodes only include small AABBs) + b3OpenCLArray<int> m_leafNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal + b3OpenCLArray<b3SortData> m_mortonCodesAndAabbIndicies; //m_key == morton code, m_value == aabb index in m_leafNodeAabbs + b3OpenCLArray<b3SapAabb> m_mergedAabb; //m_mergedAabb[0] contains the merged AABB of all leaf nodes + b3OpenCLArray<b3SapAabb> m_leafNodeAabbs; //Contains only small AABBs + + //1 element per large AABB, which is not stored in the BVH + b3OpenCLArray<b3SapAabb> m_largeAabbs; + +public: + b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue); + virtual ~b3GpuParallelLinearBvh(); + + ///Must be called before any other function + void build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices, + const b3OpenCLArray<int>& largeAabbIndices); + + ///calculateOverlappingPairs() uses the worldSpaceAabbs parameter of b3GpuParallelLinearBvh::build() as the query AABBs. + ///@param out_overlappingPairs The size() of this array is used to determine the max number of pairs. + ///If the number of overlapping pairs is < out_overlappingPairs.size(), out_overlappingPairs is resized. + void calculateOverlappingPairs(b3OpenCLArray<b3Int4>& out_overlappingPairs); + + ///@param out_numRigidRayPairs Array of length 1; contains the number of detected ray-rigid AABB intersections; + ///this value may be greater than out_rayRigidPairs.size() if out_rayRigidPairs is not large enough. + ///@param out_rayRigidPairs Contains an array of rays intersecting rigid AABBs; x == ray index, y == rigid body index. + ///If the size of this array is insufficient to hold all ray-rigid AABB intersections, additional intersections are discarded. + void testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays, + b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs); + +private: + void constructBinaryRadixTree(); +}; + +#endif |