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-rw-r--r--thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h b/thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
new file mode 100644
index 0000000000..d2ca307fab
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
@@ -0,0 +1,149 @@
+#ifndef B3_PGS_JACOBI_SOLVER
+#define B3_PGS_JACOBI_SOLVER
+
+
+struct b3Contact4;
+struct b3ContactPoint;
+
+
+class b3Dispatcher;
+
+#include "b3TypedConstraint.h"
+#include "b3ContactSolverInfo.h"
+#include "b3SolverBody.h"
+#include "b3SolverConstraint.h"
+
+struct b3RigidBodyData;
+struct b3InertiaData;
+
+class b3PgsJacobiSolver
+{
+
+protected:
+ b3AlignedObjectArray<b3SolverBody> m_tmpSolverBodyPool;
+ b3ConstraintArray m_tmpSolverContactConstraintPool;
+ b3ConstraintArray m_tmpSolverNonContactConstraintPool;
+ b3ConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ b3ConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+ b3AlignedObjectArray<int> m_orderTmpConstraintPool;
+ b3AlignedObjectArray<int> m_orderNonContactConstraintPool;
+ b3AlignedObjectArray<int> m_orderFrictionConstraintPool;
+ b3AlignedObjectArray<b3TypedConstraint::b3ConstraintInfo1> m_tmpConstraintSizesPool;
+
+ b3AlignedObjectArray<int> m_bodyCount;
+ b3AlignedObjectArray<int> m_bodyCountCheck;
+
+ b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocities;
+ b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocities;
+
+ bool m_usePgs;
+ void averageVelocities();
+
+ int m_maxOverrideNumSolverIterations;
+
+ int m_numSplitImpulseRecoveries;
+
+ b3Scalar getContactProcessingThreshold(b3Contact4* contact)
+ {
+ return 0.02f;
+ }
+ void setupFrictionConstraint( b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
+ b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
+
+ void setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
+ b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
+
+ b3SolverConstraint& addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
+ b3SolverConstraint& addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0, b3Scalar cfmSlip=0.f);
+
+
+ void setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,
+ b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp,
+ const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
+ b3Vector3& rel_pos1, b3Vector3& rel_pos2);
+
+ void setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal);
+
+ ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
+ unsigned long m_btSeed2;
+
+
+ b3Scalar restitutionCurve(b3Scalar rel_vel, b3Scalar restitution);
+
+ void convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal);
+
+
+ void resolveSplitPenetrationSIMD(
+ b3SolverBody& bodyA,b3SolverBody& bodyB,
+ const b3SolverConstraint& contactConstraint);
+
+ void resolveSplitPenetrationImpulseCacheFriendly(
+ b3SolverBody& bodyA,b3SolverBody& bodyB,
+ const b3SolverConstraint& contactConstraint);
+
+ //internal method
+ int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
+ void initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject);
+
+ void resolveSingleConstraintRowGeneric(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
+
+protected:
+
+ virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+
+
+ virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+
+
+ virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal);
+
+
+public:
+
+ B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ b3PgsJacobiSolver(bool usePgs);
+ virtual ~b3PgsJacobiSolver();
+
+// void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts);
+ void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints);
+
+ b3Scalar solveGroup(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+
+ ///clear internal cached data and reset random seed
+ virtual void reset();
+
+ unsigned long b3Rand2();
+
+ int b3RandInt2 (int n);
+
+ void setRandSeed(unsigned long seed)
+ {
+ m_btSeed2 = seed;
+ }
+ unsigned long getRandSeed() const
+ {
+ return m_btSeed2;
+ }
+
+
+
+
+};
+
+#endif //B3_PGS_JACOBI_SOLVER
+