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diff --git a/thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h b/thirdparty/bullet/src/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_CONTACT_SOLVER_INFO
+#define B3_CONTACT_SOLVER_INFO
+
+#include "Bullet3Common/b3Scalar.h"
+
+enum b3SolverMode
+{
+ B3_SOLVER_RANDMIZE_ORDER = 1,
+ B3_SOLVER_FRICTION_SEPARATE = 2,
+ B3_SOLVER_USE_WARMSTARTING = 4,
+ B3_SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
+ B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
+ B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
+ B3_SOLVER_CACHE_FRIENDLY = 128,
+ B3_SOLVER_SIMD = 256,
+ B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
+ B3_SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
+};
+
+struct b3ContactSolverInfoData
+{
+
+
+ b3Scalar m_tau;
+ b3Scalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ b3Scalar m_friction;
+ b3Scalar m_timeStep;
+ b3Scalar m_restitution;
+ int m_numIterations;
+ b3Scalar m_maxErrorReduction;
+ b3Scalar m_sor;
+ b3Scalar m_erp;//used as Baumgarte factor
+ b3Scalar m_erp2;//used in Split Impulse
+ b3Scalar m_globalCfm;//constraint force mixing
+ int m_splitImpulse;
+ b3Scalar m_splitImpulsePenetrationThreshold;
+ b3Scalar m_splitImpulseTurnErp;
+ b3Scalar m_linearSlop;
+ b3Scalar m_warmstartingFactor;
+
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ b3Scalar m_maxGyroscopicForce;
+ b3Scalar m_singleAxisRollingFrictionThreshold;
+
+
+};
+
+struct b3ContactSolverInfo : public b3ContactSolverInfoData
+{
+
+
+
+ inline b3ContactSolverInfo()
+ {
+ m_tau = b3Scalar(0.6);
+ m_damping = b3Scalar(1.0);
+ m_friction = b3Scalar(0.3);
+ m_timeStep = b3Scalar(1.f/60.f);
+ m_restitution = b3Scalar(0.);
+ m_maxErrorReduction = b3Scalar(20.);
+ m_numIterations = 10;
+ m_erp = b3Scalar(0.2);
+ m_erp2 = b3Scalar(0.8);
+ m_globalCfm = b3Scalar(0.);
+ m_sor = b3Scalar(1.);
+ m_splitImpulse = true;
+ m_splitImpulsePenetrationThreshold = -.04f;
+ m_splitImpulseTurnErp = 0.1f;
+ m_linearSlop = b3Scalar(0.0);
+ m_warmstartingFactor=b3Scalar(0.85);
+ //m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER;
+ m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD;// | B3_SOLVER_RANDMIZE_ORDER;
+ m_restingContactRestitutionThreshold = 2;//unused as of 2.81
+ m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
+ m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag)
+ m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
+ }
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct b3ContactSolverInfoDoubleData
+{
+ double m_tau;
+ double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ double m_friction;
+ double m_timeStep;
+ double m_restitution;
+ double m_maxErrorReduction;
+ double m_sor;
+ double m_erp;//used as Baumgarte factor
+ double m_erp2;//used in Split Impulse
+ double m_globalCfm;//constraint force mixing
+ double m_splitImpulsePenetrationThreshold;
+ double m_splitImpulseTurnErp;
+ double m_linearSlop;
+ double m_warmstartingFactor;
+ double m_maxGyroscopicForce;
+ double m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
+
+};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct b3ContactSolverInfoFloatData
+{
+ float m_tau;
+ float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ float m_friction;
+ float m_timeStep;
+
+ float m_restitution;
+ float m_maxErrorReduction;
+ float m_sor;
+ float m_erp;//used as Baumgarte factor
+
+ float m_erp2;//used in Split Impulse
+ float m_globalCfm;//constraint force mixing
+ float m_splitImpulsePenetrationThreshold;
+ float m_splitImpulseTurnErp;
+
+ float m_linearSlop;
+ float m_warmstartingFactor;
+ float m_maxGyroscopicForce;
+ float m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+
+ int m_splitImpulse;
+ char m_padding[4];
+};
+
+
+
+#endif //B3_CONTACT_SOLVER_INFO