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-rw-r--r--thirdparty/bullet/src/Bullet3Common/b3Scalar.h663
1 files changed, 0 insertions, 663 deletions
diff --git a/thirdparty/bullet/src/Bullet3Common/b3Scalar.h b/thirdparty/bullet/src/Bullet3Common/b3Scalar.h
deleted file mode 100644
index dbc7fea397..0000000000
--- a/thirdparty/bullet/src/Bullet3Common/b3Scalar.h
+++ /dev/null
@@ -1,663 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_SCALAR_H
-#define B3_SCALAR_H
-
-#ifdef B3_MANAGED_CODE
-//Aligned data types not supported in managed code
-#pragma unmanaged
-#endif
-
-
-
-#include <math.h>
-#include <stdlib.h>//size_t for MSVC 6.0
-#include <float.h>
-
-//Original repository is at http://github.com/erwincoumans/bullet3
-#define B3_BULLET_VERSION 300
-
-inline int b3GetVersion()
-{
- return B3_BULLET_VERSION;
-}
-
-#if defined(DEBUG) || defined (_DEBUG)
-#define B3_DEBUG
-#endif
-
-#include "b3Logging.h"//for b3Error
-
-
-#ifdef _WIN32
-
- #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
-
- #define B3_FORCE_INLINE inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a
- #define B3_ATTRIBUTE_ALIGNED64(a) a
- #define B3_ATTRIBUTE_ALIGNED128(a) a
- #else
- //#define B3_HAS_ALIGNED_ALLOCATOR
- #pragma warning(disable : 4324) // disable padding warning
-// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
- #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
-// #pragma warning(disable:4786) // Disable the "debug name too long" warning
-
- #define B3_FORCE_INLINE __forceinline
- #define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
- #define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
- #define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
- #ifdef _XBOX
- #define B3_USE_VMX128
-
- #include <ppcintrinsics.h>
- #define B3_HAVE_NATIVE_FSEL
- #define b3Fsel(a,b,c) __fsel((a),(b),(c))
- #else
-
-#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION))
- #if (defined (_M_IX86) || defined (_M_X64))
- #define B3_USE_SSE
- #ifdef B3_USE_SSE
- //B3_USE_SSE_IN_API is disabled under Windows by default, because
- //it makes it harder to integrate Bullet into your application under Windows
- //(structured embedding Bullet structs/classes need to be 16-byte aligned)
- //with relatively little performance gain
- //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
- //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
- //#define B3_USE_SSE_IN_API
- #endif //B3_USE_SSE
- #include <emmintrin.h>
- #endif
-#endif
-
- #endif//_XBOX
-
- #endif //__MINGW32__
-
-#ifdef B3_DEBUG
- #ifdef _MSC_VER
- #include <stdio.h>
- #define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
- #else//_MSC_VER
- #include <assert.h>
- #define b3Assert assert
- #endif//_MSC_VER
-#else
- #define b3Assert(x)
-#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
-
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-
-#else
-
-#if defined (__CELLOS_LV2__)
- #define B3_FORCE_INLINE inline __attribute__((always_inline))
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
-#ifdef B3_DEBUG
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
- #define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
-#else
- #define b3Assert assert
-#endif
-
-#else
- #define b3Assert(x)
-#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
-
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-
-#else
-
-#ifdef USE_LIBSPE2
-
- #define B3_FORCE_INLINE __inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
-#ifdef B3_DEBUG
- #define b3Assert assert
-#else
- #define b3Assert(x)
-#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
-
-
- #define b3Likely(_c) __builtin_expect((_c), 1)
- #define b3Unlikely(_c) __builtin_expect((_c), 0)
-
-
-#else
- //non-windows systems
-
-#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION)))
- #if defined (__i386__) || defined (__x86_64__)
- #define B3_USE_SSE
- //B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
- //if apps run into issues, we will disable the next line
- #define B3_USE_SSE_IN_API
- #ifdef B3_USE_SSE
- // include appropriate SSE level
- #if defined (__SSE4_1__)
- #include <smmintrin.h>
- #elif defined (__SSSE3__)
- #include <tmmintrin.h>
- #elif defined (__SSE3__)
- #include <pmmintrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #endif //B3_USE_SSE
- #elif defined( __armv7__ )
- #ifdef __clang__
- #define B3_USE_NEON 1
-
- #if defined B3_USE_NEON && defined (__clang__)
- #include <arm_neon.h>
- #endif//B3_USE_NEON
- #endif //__clang__
- #endif//__arm__
-
- #define B3_FORCE_INLINE inline __attribute__ ((always_inline))
-///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
-
- #if defined(DEBUG) || defined (_DEBUG)
- #if defined (__i386__) || defined (__x86_64__)
- #include <stdio.h>
- #define b3Assert(x)\
- {\
- if(!(x))\
- {\
- b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
- asm volatile ("int3");\
- }\
- }
- #else//defined (__i386__) || defined (__x86_64__)
- #define b3Assert assert
- #endif//defined (__i386__) || defined (__x86_64__)
- #else//defined(DEBUG) || defined (_DEBUG)
- #define b3Assert(x)
- #endif//defined(DEBUG) || defined (_DEBUG)
-
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-
-#else
-
- #define B3_FORCE_INLINE inline
- ///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- ///#define B3_ATTRIBUTE_ALIGNED16(a) a
- ///#define B3_ATTRIBUTE_ALIGNED64(a) a
- ///#define B3_ATTRIBUTE_ALIGNED128(a) a
- #ifndef assert
- #include <assert.h>
- #endif
-
-#if defined(DEBUG) || defined (_DEBUG)
- #define b3Assert assert
-#else
- #define b3Assert(x)
-#endif
-
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-#endif //__APPLE__
-
-#endif // LIBSPE2
-
-#endif //__CELLOS_LV2__
-#endif
-
-
-///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
-#if defined(B3_USE_DOUBLE_PRECISION)
-typedef double b3Scalar;
-//this number could be bigger in double precision
-#define B3_LARGE_FLOAT 1e30
-#else
-typedef float b3Scalar;
-//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
-#define B3_LARGE_FLOAT 1e18f
-#endif
-
-#ifdef B3_USE_SSE
-typedef __m128 b3SimdFloat4;
-#endif//B3_USE_SSE
-
-#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE)
-#ifdef _WIN32
-
-#ifndef B3_NAN
-static int b3NanMask = 0x7F800001;
-#define B3_NAN (*(float*)&b3NanMask)
-#endif
-
-#ifndef B3_INFINITY_MASK
-static int b3InfinityMask = 0x7F800000;
-#define B3_INFINITY_MASK (*(float*)&b3InfinityMask)
-#endif
-
-inline __m128 operator + (const __m128 A, const __m128 B)
-{
- return _mm_add_ps(A, B);
-}
-
-inline __m128 operator - (const __m128 A, const __m128 B)
-{
- return _mm_sub_ps(A, B);
-}
-
-inline __m128 operator * (const __m128 A, const __m128 B)
-{
- return _mm_mul_ps(A, B);
-}
-
-#define b3CastfTo128i(a) (_mm_castps_si128(a))
-#define b3CastfTo128d(a) (_mm_castps_pd(a))
-#define b3CastiTo128f(a) (_mm_castsi128_ps(a))
-#define b3CastdTo128f(a) (_mm_castpd_ps(a))
-#define b3CastdTo128i(a) (_mm_castpd_si128(a))
-#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
-
-#else//_WIN32
-
-#define b3CastfTo128i(a) ((__m128i)(a))
-#define b3CastfTo128d(a) ((__m128d)(a))
-#define b3CastiTo128f(a) ((__m128) (a))
-#define b3CastdTo128f(a) ((__m128) (a))
-#define b3CastdTo128i(a) ((__m128i)(a))
-#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
-#endif//_WIN32
-#endif //B3_USE_SSE_IN_API
-
-#ifdef B3_USE_NEON
-#include <arm_neon.h>
-
-typedef float32x4_t b3SimdFloat4;
-#define B3_INFINITY INFINITY
-#define B3_NAN NAN
-#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
-#endif
-
-
-
-
-
-#define B3_DECLARE_ALIGNED_ALLOCATOR() \
- B3_FORCE_INLINE void* operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete(void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete(void*, void*) { } \
- B3_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete[](void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete[](void*, void*) { } \
-
-
-
-#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); }
-B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
-B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
-B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
-B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return acos(x); }
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return asin(x); }
-B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
-B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
-B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
-B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); }
-
-#else
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
-{
-#ifdef USE_APPROXIMATION
- double x, z, tempf;
- unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
-
- tempf = y;
- *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
- x = tempf;
- z = y*b3Scalar(0.5);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- return x*y;
-#else
- return sqrtf(y);
-#endif
-}
-B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
-B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
-B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
-B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return acosf(x);
-}
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return asinf(x);
-}
-B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
-B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
-B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
-B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); }
-
-#endif
-
-#define B3_2_PI b3Scalar(6.283185307179586232)
-#define B3_PI (B3_2_PI * b3Scalar(0.5))
-#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
-#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
-#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
-#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
-
-#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
-
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define B3_EPSILON DBL_EPSILON
-#define B3_INFINITY DBL_MAX
-#else
-#define B3_EPSILON FLT_EPSILON
-#define B3_INFINITY FLT_MAX
-#endif
-
-B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
-{
- b3Scalar coeff_1 = B3_PI / 4.0f;
- b3Scalar coeff_2 = 3.0f * coeff_1;
- b3Scalar abs_y = b3Fabs(y);
- b3Scalar angle;
- if (x >= 0.0f) {
- b3Scalar r = (x - abs_y) / (x + abs_y);
- angle = coeff_1 - coeff_1 * r;
- } else {
- b3Scalar r = (x + abs_y) / (abs_y - x);
- angle = coeff_2 - coeff_1 * r;
- }
- return (y < 0.0f) ? -angle : angle;
-}
-
-B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
-
-B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps) {
- return (((a) <= eps) && !((a) < -eps));
-}
-B3_FORCE_INLINE bool b3GreaterEqual (b3Scalar a, b3Scalar eps) {
- return (!((a) <= eps));
-}
-
-
-B3_FORCE_INLINE int b3IsNegative(b3Scalar x) {
- return x < b3Scalar(0.0) ? 1 : 0;
-}
-
-B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
-B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
-
-#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-
-#ifndef b3Fsel
-B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
-{
- return a >= 0 ? b : c;
-}
-#endif
-#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c)
-
-
-B3_FORCE_INLINE bool b3MachineIsLittleEndian()
-{
- long int i = 1;
- const char *p = (const char *) &i;
- if (p[0] == 1) // Lowest address contains the least significant byte
- return true;
- else
- return false;
-}
-
-
-
-///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
-///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
-B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
-{
- // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
- // Rely on positive value or'ed with its negative having sign bit on
- // and zero value or'ed with its negative (which is still zero) having sign bit off
- // Use arithmetic shift right, shifting the sign bit through all 32 bits
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
-}
-B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
-{
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
-}
-B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
-{
-#ifdef B3_HAVE_NATIVE_FSEL
- return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
-#else
- return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
-#endif
-}
-
-template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b)
-{
- T tmp = a;
- a = b;
- b = tmp;
-}
-
-
-//PCK: endian swapping functions
-B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
-{
- return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
-}
-
-B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
-{
- return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
-}
-
-B3_FORCE_INLINE unsigned b3SwapEndian(int val)
-{
- return b3SwapEndian((unsigned)val);
-}
-
-B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
-{
- return b3SwapEndian((unsigned short) val);
-}
-
-///b3SwapFloat uses using char pointers to swap the endianness
-////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
-///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
-///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
-///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
-///so instead of returning a float/double, we return integer/long long integer
-B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
-{
- unsigned int a = 0;
- unsigned char *dst = (unsigned char *)&a;
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
- return a;
-}
-
-// unswap using char pointers
-B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
-{
- float d = 0.0f;
- unsigned char *src = (unsigned char *)&a;
- unsigned char *dst = (unsigned char *)&d;
-
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
-
- return d;
-}
-
-
-// swap using char pointers
-B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char* dst)
-{
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
-
-}
-
-// unswap using char pointers
-B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
-{
- double d = 0.0;
- unsigned char *dst = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
-
- return d;
-}
-
-// returns normalized value in range [-B3_PI, B3_PI]
-B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
-{
- angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
- if(angleInRadians < -B3_PI)
- {
- return angleInRadians + B3_2_PI;
- }
- else if(angleInRadians > B3_PI)
- {
- return angleInRadians - B3_2_PI;
- }
- else
- {
- return angleInRadians;
- }
-}
-
-///rudimentary class to provide type info
-struct b3TypedObject
-{
- b3TypedObject(int objectType)
- :m_objectType(objectType)
- {
- }
- int m_objectType;
- inline int getObjectType() const
- {
- return m_objectType;
- }
-};
-
-
-
-///align a pointer to the provided alignment, upwards
-template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment)
-{
-
- struct b3ConvertPointerSizeT
- {
- union
- {
- T* ptr;
- size_t integer;
- };
- };
- b3ConvertPointerSizeT converter;
-
-
- const size_t bit_mask = ~(alignment - 1);
- converter.ptr = unalignedPtr;
- converter.integer += alignment-1;
- converter.integer &= bit_mask;
- return converter.ptr;
-}
-
-#endif //B3_SCALAR_H