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Diffstat (limited to 'thirdparty/bullet/src/Bullet3Common/b3QuadWord.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3Common/b3QuadWord.h | 245 |
1 files changed, 0 insertions, 245 deletions
diff --git a/thirdparty/bullet/src/Bullet3Common/b3QuadWord.h b/thirdparty/bullet/src/Bullet3Common/b3QuadWord.h deleted file mode 100644 index 65c9581977..0000000000 --- a/thirdparty/bullet/src/Bullet3Common/b3QuadWord.h +++ /dev/null @@ -1,245 +0,0 @@ -/* -Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef B3_SIMD_QUADWORD_H -#define B3_SIMD_QUADWORD_H - -#include "b3Scalar.h" -#include "b3MinMax.h" - - - - - -#if defined (__CELLOS_LV2) && defined (__SPU__) -#include <altivec.h> -#endif - -/**@brief The b3QuadWord class is base class for b3Vector3 and b3Quaternion. - * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. - */ -#ifndef USE_LIBSPE2 -B3_ATTRIBUTE_ALIGNED16(class) b3QuadWord -#else -class b3QuadWord -#endif -{ -protected: - -#if defined (__SPU__) && defined (__CELLOS_LV2__) - union { - vec_float4 mVec128; - b3Scalar m_floats[4]; - }; -public: - vec_float4 get128() const - { - return mVec128; - } - -#else //__CELLOS_LV2__ __SPU__ - -#if defined(B3_USE_SSE) || defined(B3_USE_NEON) -public: - union { - b3SimdFloat4 mVec128; - b3Scalar m_floats[4]; - struct {b3Scalar x,y,z,w;}; - }; -public: - B3_FORCE_INLINE b3SimdFloat4 get128() const - { - return mVec128; - } - B3_FORCE_INLINE void set128(b3SimdFloat4 v128) - { - mVec128 = v128; - } -#else -public: - union - { - b3Scalar m_floats[4]; - struct {b3Scalar x,y,z,w;}; - }; -#endif // B3_USE_SSE - -#endif //__CELLOS_LV2__ __SPU__ - - public: - -#if defined(B3_USE_SSE) || defined(B3_USE_NEON) - - // Set Vector - B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec) - { - mVec128 = vec; - } - - // Copy constructor - B3_FORCE_INLINE b3QuadWord(const b3QuadWord& rhs) - { - mVec128 = rhs.mVec128; - } - - // Assignment Operator - B3_FORCE_INLINE b3QuadWord& - operator=(const b3QuadWord& v) - { - mVec128 = v.mVec128; - - return *this; - } - -#endif - - /**@brief Return the x value */ - B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; } - /**@brief Return the y value */ - B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; } - /**@brief Return the z value */ - B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; } - /**@brief Set the x value */ - B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x;}; - /**@brief Set the y value */ - B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y;}; - /**@brief Set the z value */ - B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z;}; - /**@brief Set the w value */ - B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;}; - /**@brief Return the x value */ - - - //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; } - //B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; } - ///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons. - B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; } - B3_FORCE_INLINE operator const b3Scalar *() const { return &m_floats[0]; } - - B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const - { -#ifdef B3_USE_SSE - return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128))); -#else - return ((m_floats[3]==other.m_floats[3]) && - (m_floats[2]==other.m_floats[2]) && - (m_floats[1]==other.m_floats[1]) && - (m_floats[0]==other.m_floats[0])); -#endif - } - - B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const - { - return !(*this == other); - } - - /**@brief Set x,y,z and zero w - * @param x Value of x - * @param y Value of y - * @param z Value of z - */ - B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3] = 0.f; - } - -/* void getValue(b3Scalar *m) const - { - m[0] = m_floats[0]; - m[1] = m_floats[1]; - m[2] = m_floats[2]; - } -*/ -/**@brief Set the values - * @param x Value of x - * @param y Value of y - * @param z Value of z - * @param w Value of w - */ - B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3]=_w; - } - /**@brief No initialization constructor */ - B3_FORCE_INLINE b3QuadWord() - // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.)) - { - } - - /**@brief Three argument constructor (zeros w) - * @param x Value of x - * @param y Value of y - * @param z Value of z - */ - B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z) - { - m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f; - } - -/**@brief Initializing constructor - * @param x Value of x - * @param y Value of y - * @param z Value of z - * @param w Value of w - */ - B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w) - { - m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w; - } - - /**@brief Set each element to the max of the current values and the values of another b3QuadWord - * @param other The other b3QuadWord to compare with - */ - B3_FORCE_INLINE void setMax(const b3QuadWord& other) - { - #ifdef B3_USE_SSE - mVec128 = _mm_max_ps(mVec128, other.mVec128); - #elif defined(B3_USE_NEON) - mVec128 = vmaxq_f32(mVec128, other.mVec128); - #else - b3SetMax(m_floats[0], other.m_floats[0]); - b3SetMax(m_floats[1], other.m_floats[1]); - b3SetMax(m_floats[2], other.m_floats[2]); - b3SetMax(m_floats[3], other.m_floats[3]); - #endif - } - /**@brief Set each element to the min of the current values and the values of another b3QuadWord - * @param other The other b3QuadWord to compare with - */ - B3_FORCE_INLINE void setMin(const b3QuadWord& other) - { - #ifdef B3_USE_SSE - mVec128 = _mm_min_ps(mVec128, other.mVec128); - #elif defined(B3_USE_NEON) - mVec128 = vminq_f32(mVec128, other.mVec128); - #else - b3SetMin(m_floats[0], other.m_floats[0]); - b3SetMin(m_floats[1], other.m_floats[1]); - b3SetMin(m_floats[2], other.m_floats[2]); - b3SetMin(m_floats[3], other.m_floats[3]); - #endif - } - - - -}; - -#endif //B3_SIMD_QUADWORD_H |