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-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h20
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h126
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h188
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h76
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h40
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h520
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h162
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h40
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h832
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h206
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h920
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h196
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h90
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h97
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h34
-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h40
16 files changed, 3587 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
new file mode 100644
index 0000000000..8788ccbb47
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
@@ -0,0 +1,20 @@
+
+#ifndef B3_BVH_SUBTREE_INFO_DATA_H
+#define B3_BVH_SUBTREE_INFO_DATA_H
+
+typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
+
+struct b3BvhSubtreeInfoData
+{
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes, points to the root of the subtree
+ int m_rootNodeIndex;
+ //4 bytes
+ int m_subtreeSize;
+ int m_padding[3];
+};
+
+#endif //B3_BVH_SUBTREE_INFO_DATA_H
+
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
new file mode 100644
index 0000000000..2618da24bc
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
@@ -0,0 +1,126 @@
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+
+
+
+// work-in-progress
+void b3BvhTraversal( __global const b3Int4* pairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global b3Aabb* aabbs,
+ __global b3Int4* concavePairsOut,
+ __global volatile int* numConcavePairsOut,
+ __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
+ __global const b3QuantizedBvhNode* quantizedNodesRoot,
+ __global const b3BvhInfo* bvhInfos,
+ int numPairs,
+ int maxNumConcavePairsCapacity,
+ int id)
+{
+
+ int bodyIndexA = pairs[id].x;
+ int bodyIndexB = pairs[id].y;
+ int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+
+ //once the broadphase avoids static-static pairs, we can remove this test
+ if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ {
+ return;
+ }
+
+ if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
+ return;
+
+ int shapeTypeB = collidables[collidableIndexB].m_shapeType;
+
+ if (shapeTypeB!=SHAPE_CONVEX_HULL &&
+ shapeTypeB!=SHAPE_SPHERE &&
+ shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
+ )
+ return;
+
+ b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
+
+ b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
+ b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
+ b3Float4 bvhQuantization = bvhInfo.m_quantization;
+ int numSubtreeHeaders = bvhInfo.m_numSubTrees;
+ __global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
+ __global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
+
+
+ unsigned short int quantizedQueryAabbMin[3];
+ unsigned short int quantizedQueryAabbMax[3];
+ b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
+ b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
+
+ for (int i=0;i<numSubtreeHeaders;i++)
+ {
+ b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
+
+ int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ if (overlap != 0)
+ {
+ int startNodeIndex = subtree.m_rootNodeIndex;
+ int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
+ int curIndex = startNodeIndex;
+ int escapeIndex;
+ int isLeafNode;
+ int aabbOverlap;
+ while (curIndex < endNodeIndex)
+ {
+ b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
+ isLeafNode = b3IsLeaf(&rootNode);
+ if (aabbOverlap)
+ {
+ if (isLeafNode)
+ {
+ int triangleIndex = b3GetTriangleIndex(&rootNode);
+ if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
+ int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
+ for (int b=0;b<numChildrenB;b++)
+ {
+ if ((pairIdx+b)<maxNumConcavePairsCapacity)
+ {
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
+ concavePairsOut[pairIdx+b] = newPair;
+ }
+ }
+ } else
+ {
+ int pairIdx = b3AtomicInc(numConcavePairsOut);
+ if (pairIdx<maxNumConcavePairsCapacity)
+ {
+ b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
+ concavePairsOut[pairIdx] = newPair;
+ }
+ }
+ }
+ curIndex++;
+ } else
+ {
+ if (isLeafNode)
+ {
+ curIndex++;
+ } else
+ {
+ escapeIndex = b3GetEscapeIndex(&rootNode);
+ curIndex += escapeIndex;
+ }
+ }
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
new file mode 100644
index 0000000000..8009e7d6e0
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
@@ -0,0 +1,188 @@
+#ifndef B3_CLIP_FACES_H
+#define B3_CLIP_FACES_H
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+
+
+inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t)
+{
+ return b3MakeFloat4( a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
+}
+
+// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
+int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
+{
+
+ int ve;
+ float ds, de;
+ int numVertsOut = 0;
+ //double-check next test
+ // if (numVertsIn < 2)
+ // return 0;
+
+ b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 endVertex = pVtxIn[0];
+
+ ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
+
+ for (ve = 0; ve < numVertsIn; ve++)
+ {
+ endVertex=pVtxIn[ve];
+ de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
+ if (ds<0)
+ {
+ if (de<0)
+ {
+ // Start < 0, end < 0, so output endVertex
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ else
+ {
+ // Start < 0, end >= 0, so output intersection
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ }
+ }
+ else
+ {
+ if (de<0)
+ {
+ // Start >= 0, end < 0 so output intersection and end
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ }
+ firstVertex = endVertex;
+ ds = de;
+ }
+ return numVertsOut;
+}
+
+
+__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global b3Int4* clippingFacesOut,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ __global b3Float4* worldVertsB2,
+ int vertexFaceCapacity,
+ int pairIndex
+ )
+{
+// int i = get_global_id(0);
+ //int pairIndex = i;
+ int i = pairIndex;
+
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
+
+// if (i<numPairs)
+ {
+
+ if (hasSeparatingAxis[i])
+ {
+
+// int bodyIndexA = pairs[i].x;
+ // int bodyIndexB = pairs[i].y;
+
+ int numLocalContactsOut = 0;
+
+ int capacityWorldVertsB2 = vertexFaceCapacity;
+
+ __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
+ __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
+
+
+ {
+ __global b3Int4* clippingFaces = clippingFacesOut;
+
+
+ int closestFaceA = clippingFaces[pairIndex].x;
+ // int closestFaceB = clippingFaces[pairIndex].y;
+ int numVertsInA = clippingFaces[pairIndex].z;
+ int numVertsInB = clippingFaces[pairIndex].w;
+
+ int numVertsOut = 0;
+
+ if (closestFaceA>=0)
+ {
+
+
+
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+
+ for(int e0=0;e0<numVertsInA;e0++)
+ {
+ const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
+ const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
+ const b3Float4 WorldEdge0 = aw - bw;
+ b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
+ b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
+ b3Float4 worldA1 = aw;
+ float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS=planeEqWS1;
+ numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
+ __global b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsInB = numVertsOut;
+ numVertsOut = 0;
+ }
+
+ b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
+ float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
+
+ for (int i=0;i<numVertsInB;i++)
+ {
+ float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
+ if (depth <=minDist)
+ {
+ depth = minDist;
+ }
+/*
+ static float maxDepth = 0.f;
+ if (depth < maxDepth)
+ {
+ maxDepth = depth;
+ if (maxDepth < -10)
+ {
+ printf("error at framecount %d?\n",myframecount);
+ }
+ printf("maxDepth = %f\n", maxDepth);
+
+ }
+*/
+ if (depth <=maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ }
+ }
+
+ }
+ clippingFaces[pairIndex].w =numLocalContactsOut;
+
+
+ }
+
+ for (int i=0;i<numLocalContactsOut;i++)
+ pVtxIn[i] = pVtxOut[i];
+
+ }// if (hasSeparatingAxis[i])
+ }// if (i<numPairs)
+
+}
+
+#endif //B3_CLIP_FACES_H
+
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
new file mode 100644
index 0000000000..77cdc7b7a9
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
@@ -0,0 +1,76 @@
+
+#ifndef B3_COLLIDABLE_H
+#define B3_COLLIDABLE_H
+
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+
+enum b3ShapeTypes
+{
+ SHAPE_HEIGHT_FIELD=1,
+
+ SHAPE_CONVEX_HULL=3,
+ SHAPE_PLANE=4,
+ SHAPE_CONCAVE_TRIMESH=5,
+ SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
+ SHAPE_SPHERE=7,
+ MAX_NUM_SHAPE_TYPES,
+};
+
+typedef struct b3Collidable b3Collidable_t;
+
+
+struct b3Collidable
+{
+ union {
+ int m_numChildShapes;
+ int m_bvhIndex;
+ };
+ union
+ {
+ float m_radius;
+ int m_compoundBvhIndex;
+ };
+
+ int m_shapeType;
+ union
+ {
+ int m_shapeIndex;
+ float m_height;
+ };
+};
+
+typedef struct b3GpuChildShape b3GpuChildShape_t;
+struct b3GpuChildShape
+{
+ b3Float4 m_childPosition;
+ b3Quat m_childOrientation;
+ union
+ {
+ int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
+ int m_capsuleAxis;
+ };
+ union
+ {
+ float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
+ int m_numChildShapes;//used for compound shape
+ };
+ union
+ {
+ float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
+ int m_collidableShapeIndex;
+ };
+ int m_shapeType;
+};
+
+struct b3CompoundOverlappingPair
+{
+ int m_bodyIndexA;
+ int m_bodyIndexB;
+// int m_pairType;
+ int m_childShapeIndexA;
+ int m_childShapeIndexB;
+};
+
+#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
new file mode 100644
index 0000000000..dfd45cc566
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
@@ -0,0 +1,40 @@
+#ifndef B3_CONTACT4DATA_H
+#define B3_CONTACT4DATA_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+
+typedef struct b3Contact4Data b3Contact4Data_t;
+
+struct b3Contact4Data
+{
+ b3Float4 m_worldPosB[4];
+// b3Float4 m_localPosA[4];
+// b3Float4 m_localPosB[4];
+ b3Float4 m_worldNormalOnB; // w: m_nPoints
+ unsigned short m_restituitionCoeffCmp;
+ unsigned short m_frictionCoeffCmp;
+ int m_batchIdx;
+ int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
+ int m_bodyBPtrAndSignBit;
+
+ int m_childIndexA;
+ int m_childIndexB;
+ int m_unused1;
+ int m_unused2;
+
+
+};
+
+inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
+{
+ return (int)contact->m_worldNormalOnB.w;
+};
+
+inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
+{
+ contact->m_worldNormalOnB.w = (float)numPoints;
+};
+
+
+
+#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
new file mode 100644
index 0000000000..f295f01a6c
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
@@ -0,0 +1,520 @@
+
+#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
+#define B3_CONTACT_CONVEX_CONVEX_SAT_H
+
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
+
+#define B3_MAX_VERTS 1024
+
+
+
+inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t)
+{
+ return b3MakeVector3( a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
+}
+
+
+// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
+inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
+{
+
+ int ve;
+ float ds, de;
+ int numVertsOut = 0;
+ if (numVertsIn < 2)
+ return 0;
+
+ b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 endVertex = pVtxIn[0];
+
+ ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ for (ve = 0; ve < numVertsIn; ve++)
+ {
+ endVertex=pVtxIn[ve];
+
+ de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
+
+ if (ds<0)
+ {
+ if (de<0)
+ {
+ // Start < 0, end < 0, so output endVertex
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ else
+ {
+ // Start < 0, end >= 0, so output intersection
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ }
+ }
+ else
+ {
+ if (de<0)
+ {
+ // Start >= 0, end < 0 so output intersection and end
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ }
+ firstVertex = endVertex;
+ ds = de;
+ }
+ return numVertsOut;
+}
+
+
+inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
+ b3Float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ b3Float4* contactsOut,
+ int contactCapacity)
+{
+ int numContactsOut = 0;
+
+ b3Float4* pVtxIn = worldVertsB1;
+ b3Float4* pVtxOut = worldVertsB2;
+
+ int numVertsIn = numWorldVertsB1;
+ int numVertsOut = 0;
+
+ int closestFaceA=-1;
+ {
+ float dmin = FLT_MAX;
+ for(int face=0;face<hullA->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeVector3(
+ facesA[hullA->m_faceOffset+face].m_plane.x,
+ facesA[hullA->m_faceOffset+face].m_plane.y,
+ facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
+
+ float d = b3Dot3F4(faceANormalWS,separatingNormal);
+ if (d < dmin)
+ {
+ dmin = d;
+ closestFaceA = face;
+ }
+ }
+ }
+ if (closestFaceA<0)
+ return numContactsOut;
+
+ b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+ //int numContacts = numWorldVertsB1;
+ int numVerticesA = polyA.m_numIndices;
+ for(int e0=0;e0<numVerticesA;e0++)
+ {
+ const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
+ const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const b3Float4 edge0 = a - b;
+ const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
+ b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
+
+ b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
+ b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
+ float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
+
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS=planeEqWS1;
+
+ //clip face
+ //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
+ numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+
+ //btSwap(pVtxIn,pVtxOut);
+ b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsIn = numVertsOut;
+ numVertsOut = 0;
+ }
+
+
+ // only keep points that are behind the witness face
+ {
+ b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ float localPlaneEq = polyA.m_plane.w;
+ b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
+ float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
+ for (int i=0;i<numVertsIn;i++)
+ {
+ float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
+ if (depth <=minDist)
+ {
+ depth = minDist;
+ }
+ if (numContactsOut<contactCapacity)
+ {
+ if (depth <=maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ //resultOut.addContactPoint(separatingNormal,point,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ //printf("depth=%f\n",depth);
+ }
+ } else
+ {
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ }
+ }
+ }
+
+ return numContactsOut;
+}
+
+
+
+inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB,
+ b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
+
+ b3Float4* contactsOut,
+ int contactCapacity)
+{
+ int numContactsOut = 0;
+ int numWorldVertsB1= 0;
+
+ B3_PROFILE("clipHullAgainstHull");
+
+ //float curMaxDist=maxDist;
+ int closestFaceB=-1;
+ float dmax = -FLT_MAX;
+
+ {
+ //B3_PROFILE("closestFaceB");
+ if (hullB.m_numFaces!=1)
+ {
+ //printf("wtf\n");
+ }
+ static bool once = true;
+ //printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
+
+ for(int face=0;face<hullB.m_numFaces;face++)
+ {
+#ifdef BT_DEBUG_SAT_FACE
+ if (once)
+ printf("face %d\n",face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ if (once)
+ {
+ for (int i=0;i<faceB->m_numIndices;i++)
+ {
+ b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
+ printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ }
+ }
+#endif //BT_DEBUG_SAT_FACE
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+ {
+ const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
+ facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
+#ifdef BT_DEBUG_SAT_FACE
+ if (once)
+ printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+#endif
+ float d = b3Dot3F4(WorldNormal,separatingNormal);
+ if (d > dmax)
+ {
+ dmax = d;
+ closestFaceB = face;
+ }
+ }
+ }
+ once = false;
+ }
+
+
+ b3Assert(closestFaceB>=0);
+ {
+ //B3_PROFILE("worldVertsB1");
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const int numVertices = polyB.m_numIndices;
+ for(int e0=0;e0<numVertices;e0++)
+ {
+ const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
+ worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ }
+ }
+
+ if (closestFaceB>=0)
+ {
+ //B3_PROFILE("clipFaceAgainstHull");
+ numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
+ posA,ornA,
+ worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut,contactCapacity);
+ }
+
+ return numContactsOut;
+}
+
+
+
+
+inline int b3ClipHullHullSingle(
+ int bodyIndexA, int bodyIndexB,
+ const b3Float4& posA,
+ const b3Quaternion& ornA,
+ const b3Float4& posB,
+ const b3Quaternion& ornB,
+
+ int collidableIndexA, int collidableIndexB,
+
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity )
+{
+ int contactIndex = -1;
+ b3ConvexPolyhedronData hullA, hullB;
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
+
+ b3Float4 contactsOut[B3_MAX_VERTS];
+ int localContactCapacity = B3_MAX_VERTS;
+
+#ifdef _WIN32
+ b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
+ b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
+#endif
+
+
+ {
+
+ b3Float4 worldVertsB1[B3_MAX_VERTS];
+ b3Float4 worldVertsB2[B3_MAX_VERTS];
+ int capacityWorldVerts = B3_MAX_VERTS;
+
+ b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
+ int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
+
+ b3Scalar minDist = -1;
+ b3Scalar maxDist = 0.;
+
+
+
+ b3Transform trA,trB;
+ {
+ //B3_PROFILE("b3TransformPoint computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
+ trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
+ trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ }
+
+ b3Quaternion trAorn = trA.getRotation();
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = b3ClipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1,worldVertsB2,capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA,indicesA,
+ verticesB, facesB,indicesB,
+
+ contactsOut,localContactCapacity);
+
+ if (numContactsOut>0)
+ {
+ B3_PROFILE("overlap");
+
+ b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
+// b3Float4 centerOut;
+
+ b3Int4 contactIdx;
+ contactIdx.x = 0;
+ contactIdx.y = 1;
+ contactIdx.z = 2;
+ contactIdx.w = 3;
+
+ int numPoints = 0;
+
+ {
+ B3_PROFILE("extractManifold");
+ numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ }
+
+ b3Assert(numPoints);
+
+ if (nContacts<maxContactCapacity)
+ {
+ contactIndex = nContacts;
+ globalContactOut->expand();
+ b3Contact4Data& contact = globalContactOut->at(nContacts);
+ contact.m_batchIdx = 0;//i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+
+ contact.m_frictionCoeffCmp = 45874;
+ contact.m_restituitionCoeffCmp = 0;
+
+ // float distance = 0.f;
+ for (int p=0;p<numPoints;p++)
+ {
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
+ }
+ //printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
+ contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
+ nContacts++;
+ } else
+ {
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ }
+ }
+ }
+ return contactIndex;
+}
+
+
+
+
+
+inline int b3ContactConvexConvexSAT(
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Float4>& convexVertices,
+ const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
+{
+ int contactIndex = -1;
+
+
+ b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
+ b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
+ b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
+ b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
+
+
+ b3ConvexPolyhedronData hullA, hullB;
+
+ b3Float4 sepNormalWorldSpace;
+
+
+
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
+
+
+
+#ifdef _WIN32
+ b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
+ b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
+#endif
+
+ bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices,uniqueEdges,faces,convexIndices,
+ convexVertices,uniqueEdges,faces,convexIndices,
+
+ sepNormalWorldSpace
+ );
+
+
+ if (foundSepAxis)
+ {
+
+
+ contactIndex = b3ClipHullHullSingle(
+ bodyIndexA, bodyIndexB,
+ posA,ornA,
+ posB,ornB,
+ collidableIndexA, collidableIndexB,
+ &rigidBodies,
+ &globalContactsOut,
+ nGlobalContactsOut,
+
+ convexShapes,
+ convexShapes,
+
+ convexVertices,
+ uniqueEdges,
+ faces,
+ convexIndices,
+
+ convexVertices,
+ uniqueEdges,
+ faces,
+ convexIndices,
+
+ collidables,
+ collidables,
+ sepNormalWorldSpace,
+ maxContactCapacity);
+
+ }
+
+ return contactIndex;
+}
+
+#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
new file mode 100644
index 0000000000..a3fa82287b
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
@@ -0,0 +1,162 @@
+
+#ifndef B3_CONTACT_SPHERE_SPHERE_H
+#define B3_CONTACT_SPHERE_SPHERE_H
+
+
+
+
+
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
+{
+
+ float radius = collidables[collidableIndexA].m_radius;
+ float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
+ b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
+
+
+
+ float4 pos = rigidBodies[bodyIndexB].m_pos;
+
+
+ b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
+
+ b3Transform tr;
+ tr.setIdentity();
+ tr.setOrigin(pos);
+ tr.setRotation(quat);
+ b3Transform trInv = tr.inverse();
+
+ float4 spherePos = trInv(spherePos1);
+
+ int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
+ int shapeIndex = collidables[collidableIndex].m_shapeIndex;
+ int numFaces = convexShapes[shapeIndex].m_numFaces;
+ float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
+ float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ bool bCollide = true;
+ int region = -1;
+ float4 localHitNormal;
+ for ( int f = 0; f < numFaces; f++ )
+ {
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ float4 planeEqn;
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
+ float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ planeEqn = n1;
+ planeEqn[3] = face.m_plane.w;
+
+ float4 pntReturn;
+ float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
+
+ if ( dist > radius)
+ {
+ bCollide = false;
+ break;
+ }
+
+ if ( dist > 0 )
+ {
+ //might hit an edge or vertex
+ b3Vector3 out;
+
+ bool isInPoly = IsPointInPolygon(spherePos,
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
+ if (isInPoly)
+ {
+ if (dist>minDist)
+ {
+ minDist = dist;
+ closestPnt = pntReturn;
+ localHitNormal = planeEqn;
+ region=1;
+ }
+ } else
+ {
+ b3Vector3 tmp = spherePos-out;
+ b3Scalar l2 = tmp.length2();
+ if (l2<radius*radius)
+ {
+ dist = b3Sqrt(l2);
+ if (dist>minDist)
+ {
+ minDist = dist;
+ closestPnt = out;
+ localHitNormal = tmp/dist;
+ region=2;
+ }
+
+ } else
+ {
+ bCollide = false;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if ( dist > minDist )
+ {
+ minDist = dist;
+ closestPnt = pntReturn;
+ localHitNormal = planeEqn;
+ region=3;
+ }
+ }
+ }
+ static int numChecks = 0;
+ numChecks++;
+
+ if (bCollide && minDist > -10000)
+ {
+
+ float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 pOnB1 = tr(closestPnt);
+ //printf("dist ,%f,",minDist);
+ float actualDepth = minDist-radius;
+ if (actualDepth<0)
+ {
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
+
+ int dstIdx;
+// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx=nGlobalContactsOut;
+ nGlobalContactsOut++;
+
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ }//if (dstIdx < numPairs)
+ }
+ }//if (hasCollision)
+
+}
+#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
new file mode 100644
index 0000000000..5c5f4e297f
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
@@ -0,0 +1,40 @@
+
+#ifndef B3_CONVEX_POLYHEDRON_DATA_H
+#define B3_CONVEX_POLYHEDRON_DATA_H
+
+
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+
+typedef struct b3GpuFace b3GpuFace_t;
+struct b3GpuFace
+{
+ b3Float4 m_plane;
+ int m_indexOffset;
+ int m_numIndices;
+ int m_unusedPadding1;
+ int m_unusedPadding2;
+};
+
+typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
+
+struct b3ConvexPolyhedronData
+{
+ b3Float4 m_localCenter;
+ b3Float4 m_extents;
+ b3Float4 mC;
+ b3Float4 mE;
+
+ float m_radius;
+ int m_faceOffset;
+ int m_numFaces;
+ int m_numVertices;
+
+ int m_vertexOffset;
+ int m_uniqueEdgesOffset;
+ int m_numUniqueEdges;
+ int m_unused;
+};
+
+#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
new file mode 100644
index 0000000000..89993f3565
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -0,0 +1,832 @@
+#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
+#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
+
+#define B3_TRIANGLE_NUM_CONVEX_FACES 5
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+
+
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+{
+ min[0] = FLT_MAX;
+ max[0] = -FLT_MAX;
+ int numVerts = hull->m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
+ float offset = b3Dot(pos,*dir);
+ for(int i=0;i<numVerts;i++)
+ {
+ float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
+ if(dp < min[0])
+ min[0] = dp;
+ if(dp > max[0])
+ max[0] = dp;
+ }
+ if(min[0]>max[0])
+ {
+ float tmp = min[0];
+ min[0] = max[0];
+ max[0] = tmp;
+ }
+ min[0] += offset;
+ max[0] += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA,b3QuatConstArg ornA,
+ b3Float4ConstArg posB,b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+{
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ *depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+/*
+ static int maxFaceVertex = 0;
+
+ int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
+ curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
+
+ if (curFaceVertexAB>maxFaceVertex)
+ {
+ maxFaceVertex = curFaceVertexAB;
+ printf("curFaceVertexAB = %d\n",curFaceVertexAB);
+ printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
+ printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
+ printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
+ }
+*/
+
+ int curPlaneTests=0;
+ {
+ int numFacesA = hullA->m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ if (b3Dot(DeltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+ curPlaneTests++;
+ float d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ return false;
+ if(d<*dmin)
+ {
+ *dmin = d;
+ *sep = faceANormalWS;
+ }
+ }
+ }
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+b3Vector3 unitSphere162[]=
+{
+ b3MakeVector3(0.000000,-1.000000,0.000000),
+b3MakeVector3(0.203181,-0.967950,0.147618),
+b3MakeVector3(-0.077607,-0.967950,0.238853),
+b3MakeVector3(0.723607,-0.447220,0.525725),
+b3MakeVector3(0.609547,-0.657519,0.442856),
+b3MakeVector3(0.812729,-0.502301,0.295238),
+b3MakeVector3(-0.251147,-0.967949,0.000000),
+b3MakeVector3(-0.077607,-0.967950,-0.238853),
+b3MakeVector3(0.203181,-0.967950,-0.147618),
+b3MakeVector3(0.860698,-0.251151,0.442858),
+b3MakeVector3(-0.276388,-0.447220,0.850649),
+b3MakeVector3(-0.029639,-0.502302,0.864184),
+b3MakeVector3(-0.155215,-0.251152,0.955422),
+b3MakeVector3(-0.894426,-0.447216,0.000000),
+b3MakeVector3(-0.831051,-0.502299,0.238853),
+b3MakeVector3(-0.956626,-0.251149,0.147618),
+b3MakeVector3(-0.276388,-0.447220,-0.850649),
+b3MakeVector3(-0.483971,-0.502302,-0.716565),
+b3MakeVector3(-0.436007,-0.251152,-0.864188),
+b3MakeVector3(0.723607,-0.447220,-0.525725),
+b3MakeVector3(0.531941,-0.502302,-0.681712),
+b3MakeVector3(0.687159,-0.251152,-0.681715),
+b3MakeVector3(0.687159,-0.251152,0.681715),
+b3MakeVector3(-0.436007,-0.251152,0.864188),
+b3MakeVector3(-0.956626,-0.251149,-0.147618),
+b3MakeVector3(-0.155215,-0.251152,-0.955422),
+b3MakeVector3(0.860698,-0.251151,-0.442858),
+b3MakeVector3(0.276388,0.447220,0.850649),
+b3MakeVector3(0.483971,0.502302,0.716565),
+b3MakeVector3(0.232822,0.657519,0.716563),
+b3MakeVector3(-0.723607,0.447220,0.525725),
+b3MakeVector3(-0.531941,0.502302,0.681712),
+b3MakeVector3(-0.609547,0.657519,0.442856),
+b3MakeVector3(-0.723607,0.447220,-0.525725),
+b3MakeVector3(-0.812729,0.502301,-0.295238),
+b3MakeVector3(-0.609547,0.657519,-0.442856),
+b3MakeVector3(0.276388,0.447220,-0.850649),
+b3MakeVector3(0.029639,0.502302,-0.864184),
+b3MakeVector3(0.232822,0.657519,-0.716563),
+b3MakeVector3(0.894426,0.447216,0.000000),
+b3MakeVector3(0.831051,0.502299,-0.238853),
+b3MakeVector3(0.753442,0.657515,0.000000),
+b3MakeVector3(-0.232822,-0.657519,0.716563),
+b3MakeVector3(-0.162456,-0.850654,0.499995),
+b3MakeVector3(0.052790,-0.723612,0.688185),
+b3MakeVector3(0.138199,-0.894429,0.425321),
+b3MakeVector3(0.262869,-0.525738,0.809012),
+b3MakeVector3(0.361805,-0.723611,0.587779),
+b3MakeVector3(0.531941,-0.502302,0.681712),
+b3MakeVector3(0.425323,-0.850654,0.309011),
+b3MakeVector3(0.812729,-0.502301,-0.295238),
+b3MakeVector3(0.609547,-0.657519,-0.442856),
+b3MakeVector3(0.850648,-0.525736,0.000000),
+b3MakeVector3(0.670817,-0.723611,-0.162457),
+b3MakeVector3(0.670817,-0.723610,0.162458),
+b3MakeVector3(0.425323,-0.850654,-0.309011),
+b3MakeVector3(0.447211,-0.894428,0.000001),
+b3MakeVector3(-0.753442,-0.657515,0.000000),
+b3MakeVector3(-0.525730,-0.850652,0.000000),
+b3MakeVector3(-0.638195,-0.723609,0.262864),
+b3MakeVector3(-0.361801,-0.894428,0.262864),
+b3MakeVector3(-0.688189,-0.525736,0.499997),
+b3MakeVector3(-0.447211,-0.723610,0.525729),
+b3MakeVector3(-0.483971,-0.502302,0.716565),
+b3MakeVector3(-0.232822,-0.657519,-0.716563),
+b3MakeVector3(-0.162456,-0.850654,-0.499995),
+b3MakeVector3(-0.447211,-0.723611,-0.525727),
+b3MakeVector3(-0.361801,-0.894429,-0.262863),
+b3MakeVector3(-0.688189,-0.525736,-0.499997),
+b3MakeVector3(-0.638195,-0.723609,-0.262863),
+b3MakeVector3(-0.831051,-0.502299,-0.238853),
+b3MakeVector3(0.361804,-0.723612,-0.587779),
+b3MakeVector3(0.138197,-0.894429,-0.425321),
+b3MakeVector3(0.262869,-0.525738,-0.809012),
+b3MakeVector3(0.052789,-0.723611,-0.688186),
+b3MakeVector3(-0.029639,-0.502302,-0.864184),
+b3MakeVector3(0.956626,0.251149,0.147618),
+b3MakeVector3(0.956626,0.251149,-0.147618),
+b3MakeVector3(0.951058,-0.000000,0.309013),
+b3MakeVector3(1.000000,0.000000,0.000000),
+b3MakeVector3(0.947213,-0.276396,0.162458),
+b3MakeVector3(0.951058,0.000000,-0.309013),
+b3MakeVector3(0.947213,-0.276396,-0.162458),
+b3MakeVector3(0.155215,0.251152,0.955422),
+b3MakeVector3(0.436007,0.251152,0.864188),
+b3MakeVector3(-0.000000,-0.000000,1.000000),
+b3MakeVector3(0.309017,0.000000,0.951056),
+b3MakeVector3(0.138199,-0.276398,0.951055),
+b3MakeVector3(0.587786,0.000000,0.809017),
+b3MakeVector3(0.447216,-0.276398,0.850648),
+b3MakeVector3(-0.860698,0.251151,0.442858),
+b3MakeVector3(-0.687159,0.251152,0.681715),
+b3MakeVector3(-0.951058,-0.000000,0.309013),
+b3MakeVector3(-0.809018,0.000000,0.587783),
+b3MakeVector3(-0.861803,-0.276396,0.425324),
+b3MakeVector3(-0.587786,0.000000,0.809017),
+b3MakeVector3(-0.670819,-0.276397,0.688191),
+b3MakeVector3(-0.687159,0.251152,-0.681715),
+b3MakeVector3(-0.860698,0.251151,-0.442858),
+b3MakeVector3(-0.587786,-0.000000,-0.809017),
+b3MakeVector3(-0.809018,-0.000000,-0.587783),
+b3MakeVector3(-0.670819,-0.276397,-0.688191),
+b3MakeVector3(-0.951058,0.000000,-0.309013),
+b3MakeVector3(-0.861803,-0.276396,-0.425324),
+b3MakeVector3(0.436007,0.251152,-0.864188),
+b3MakeVector3(0.155215,0.251152,-0.955422),
+b3MakeVector3(0.587786,-0.000000,-0.809017),
+b3MakeVector3(0.309017,-0.000000,-0.951056),
+b3MakeVector3(0.447216,-0.276398,-0.850648),
+b3MakeVector3(0.000000,0.000000,-1.000000),
+b3MakeVector3(0.138199,-0.276398,-0.951055),
+b3MakeVector3(0.670820,0.276396,0.688190),
+b3MakeVector3(0.809019,-0.000002,0.587783),
+b3MakeVector3(0.688189,0.525736,0.499997),
+b3MakeVector3(0.861804,0.276394,0.425323),
+b3MakeVector3(0.831051,0.502299,0.238853),
+b3MakeVector3(-0.447216,0.276397,0.850649),
+b3MakeVector3(-0.309017,-0.000001,0.951056),
+b3MakeVector3(-0.262869,0.525738,0.809012),
+b3MakeVector3(-0.138199,0.276397,0.951055),
+b3MakeVector3(0.029639,0.502302,0.864184),
+b3MakeVector3(-0.947213,0.276396,-0.162458),
+b3MakeVector3(-1.000000,0.000001,0.000000),
+b3MakeVector3(-0.850648,0.525736,-0.000000),
+b3MakeVector3(-0.947213,0.276397,0.162458),
+b3MakeVector3(-0.812729,0.502301,0.295238),
+b3MakeVector3(-0.138199,0.276397,-0.951055),
+b3MakeVector3(-0.309016,-0.000000,-0.951057),
+b3MakeVector3(-0.262869,0.525738,-0.809012),
+b3MakeVector3(-0.447215,0.276397,-0.850649),
+b3MakeVector3(-0.531941,0.502302,-0.681712),
+b3MakeVector3(0.861804,0.276396,-0.425322),
+b3MakeVector3(0.809019,0.000000,-0.587782),
+b3MakeVector3(0.688189,0.525736,-0.499997),
+b3MakeVector3(0.670821,0.276397,-0.688189),
+b3MakeVector3(0.483971,0.502302,-0.716565),
+b3MakeVector3(0.077607,0.967950,0.238853),
+b3MakeVector3(0.251147,0.967949,0.000000),
+b3MakeVector3(0.000000,1.000000,0.000000),
+b3MakeVector3(0.162456,0.850654,0.499995),
+b3MakeVector3(0.361800,0.894429,0.262863),
+b3MakeVector3(0.447209,0.723612,0.525728),
+b3MakeVector3(0.525730,0.850652,0.000000),
+b3MakeVector3(0.638194,0.723610,0.262864),
+b3MakeVector3(-0.203181,0.967950,0.147618),
+b3MakeVector3(-0.425323,0.850654,0.309011),
+b3MakeVector3(-0.138197,0.894430,0.425320),
+b3MakeVector3(-0.361804,0.723612,0.587778),
+b3MakeVector3(-0.052790,0.723612,0.688185),
+b3MakeVector3(-0.203181,0.967950,-0.147618),
+b3MakeVector3(-0.425323,0.850654,-0.309011),
+b3MakeVector3(-0.447210,0.894429,0.000000),
+b3MakeVector3(-0.670817,0.723611,-0.162457),
+b3MakeVector3(-0.670817,0.723611,0.162457),
+b3MakeVector3(0.077607,0.967950,-0.238853),
+b3MakeVector3(0.162456,0.850654,-0.499995),
+b3MakeVector3(-0.138197,0.894430,-0.425320),
+b3MakeVector3(-0.052790,0.723612,-0.688185),
+b3MakeVector3(-0.361804,0.723612,-0.587778),
+b3MakeVector3(0.361800,0.894429,-0.262863),
+b3MakeVector3(0.638194,0.723610,-0.262864),
+b3MakeVector3(0.447209,0.723612,-0.525728)
+};
+
+
+bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+
+// int curPlaneTests=0;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ static int maxEdgeTests = 0;
+ int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
+ if (curEdgeTests >maxEdgeTests )
+ {
+ maxEdgeTests = curEdgeTests ;
+ printf("maxEdgeTests = %d\n",maxEdgeTests );
+ printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
+
+ }
+
+
+ if (searchAllEdgeEdge)
+ {
+ for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ {
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+
+ for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ {
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,edge1);
+
+
+ b3Float4 crossje = b3Cross(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero(crossje))
+ {
+ crossje = b3Normalized(crossje);
+ if (b3Dot(DeltaC2,crossje)<0)
+ crossje *= -1.f;
+
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+
+ }
+ } else
+ {
+ int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ //printf("numDirections =%d\n",numDirections );
+
+
+ for(int i=0;i<numDirections;i++)
+ {
+ b3Float4 crossje = unitSphere162[i];
+ {
+ //if (b3Dot(DeltaC2,crossje)>0)
+ {
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
+{
+ int numContactsOut = 0;
+ int numWorldVertsB1= 0;
+
+
+ int closestFaceB=-1;
+ float dmax = -FLT_MAX;
+
+ {
+ for(int face=0;face<hullB->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
+ facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
+ float d = b3Dot(WorldNormal,separatingNormal);
+ if (d > dmax)
+ {
+ dmax = d;
+ closestFaceB = face;
+ }
+ }
+ }
+
+ {
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const int numVertices = polyB.m_numIndices;
+ for(int e0=0;e0<numVertices;e0++)
+ {
+ const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
+ worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ }
+ }
+
+ int closestFaceA=-1;
+ {
+ float dmin = FLT_MAX;
+ for(int face=0;face<hullA->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(
+ facesA[hullA->m_faceOffset+face].m_plane.x,
+ facesA[hullA->m_faceOffset+face].m_plane.y,
+ facesA[hullA->m_faceOffset+face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
+
+ float d = b3Dot(faceANormalWS,separatingNormal);
+ if (d < dmin)
+ {
+ dmin = d;
+ closestFaceA = face;
+ worldNormalsA1[pairIndex] = faceANormalWS;
+ }
+ }
+ }
+
+ int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
+ for(int e0=0;e0<numVerticesA;e0++)
+ {
+ const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
+ worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
+
+ return numContactsOut;
+}
+
+
+
+
+__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx
+ )
+{
+ int i = pairIdx;
+/* int i = get_global_id(0);
+ if (i>=numConcavePairs)
+ return;
+ int pairIdx = i;
+ */
+
+ int bodyIndexA = concavePairs[i].x;
+ int bodyIndexB = concavePairs[i].y;
+
+ int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+
+ int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
+
+ if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
+ collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ concavePairs[pairIdx].w = -1;
+ return;
+ }
+
+ hasSeparatingNormals[i] = 0;
+
+// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ int numActualConcaveConvexTests = 0;
+
+ int f = concavePairs[i].z;
+
+ bool overlap = false;
+
+ b3ConvexPolyhedronData convexPolyhedronA;
+
+ //add 3 vertices of the triangle
+ convexPolyhedronA.m_numVertices = 3;
+ convexPolyhedronA.m_vertexOffset = 0;
+ b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3Aabb triAabb;
+ triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
+
+ b3Float4 verticesA[3];
+ for (int i=0;i<3;i++)
+ {
+ int index = indices[face.m_indexOffset+i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ verticesA[i] = vert;
+ localCenter += vert;
+
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+
+ }
+
+ overlap = true;
+ overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
+ overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
+ overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
+
+ if (overlap)
+ {
+ float dmin = FLT_MAX;
+ int hasSeparatingAxis=5;
+ b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+
+ // int localCC=0;
+ numActualConcaveConvexTests++;
+
+ //a triangle has 3 unique edges
+ convexPolyhedronA.m_numUniqueEdges = 3;
+ convexPolyhedronA.m_uniqueEdgesOffset = 0;
+ b3Float4 uniqueEdgesA[3];
+
+ uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+
+
+ convexPolyhedronA.m_faceOffset = 0;
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
+
+ b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
+ int indicesA[3+3+2+2+2];
+ int curUsedIndices=0;
+ int fidx=0;
+
+ //front size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[0] = 0;
+ indicesA[1] = 1;
+ indicesA[2] = 2;
+ curUsedIndices+=3;
+ float c = face.m_plane.w;
+ facesA[fidx].m_plane.x = normal.x;
+ facesA[fidx].m_plane.y = normal.y;
+ facesA[fidx].m_plane.z = normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+ //back size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[3]=2;
+ indicesA[4]=1;
+ indicesA[5]=0;
+ curUsedIndices+=3;
+ float c = b3Dot(normal,verticesA[0]);
+ // float c1 = -face.m_plane.w;
+ facesA[fidx].m_plane.x = -normal.x;
+ facesA[fidx].m_plane.y = -normal.y;
+ facesA[fidx].m_plane.z = -normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+
+ bool addEdgePlanes = true;
+ if (addEdgePlanes)
+ {
+ int numVertices=3;
+ int prevVertex = numVertices-1;
+ for (int i=0;i<numVertices;i++)
+ {
+ b3Float4 v0 = verticesA[i];
+ b3Float4 v1 = verticesA[prevVertex];
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
+ float c = -b3Dot(edgeNormal,v0);
+
+ facesA[fidx].m_numIndices = 2;
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[curUsedIndices++]=i;
+ indicesA[curUsedIndices++]=prevVertex;
+
+ facesA[fidx].m_plane.x = edgeNormal.x;
+ facesA[fidx].m_plane.y = edgeNormal.y;
+ facesA[fidx].m_plane.z = edgeNormal.z;
+ facesA[fidx].m_plane.w = c;
+ fidx++;
+ prevVertex = i;
+ }
+ }
+ convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
+ convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
+
+
+ b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
+ posA.w = 0.f;
+ b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
+ posB.w = 0.f;
+
+ b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
+ b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
+
+
+
+
+ ///////////////////
+ ///compound shape support
+
+ if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ int compoundChild = concavePairs[pairIdx].w;
+ int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
+ b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
+ b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
+ b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ posB = newPosB;
+ ornB = newOrnB;
+ shapeIndexB = collidables[childColIndexB].m_shapeIndex;
+ }
+ //////////////////
+
+ b3Float4 c0local = convexPolyhedronA.m_localCenter;
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 DeltaC2 = c0 - c1;
+
+
+ bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin);
+ hasSeparatingAxis = 4;
+ if (!sepA)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
+ posB,ornB,
+ posA,ornA,
+ DeltaC2,
+ vertices,uniqueEdges,faces,indices,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ &sepAxis,&dmin);
+
+ if (!sepB)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin,true);
+
+ if (!sepEE)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ hasSeparatingAxis = 1;
+ }
+ }
+ }
+
+ if (hasSeparatingAxis)
+ {
+ hasSeparatingNormals[i]=1;
+ sepAxis.w = dmin;
+ concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+
+ //now compute clipping faces A and B, and world-space clipping vertices A and B...
+
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
+
+ b3FindClippingFaces(sepAxis,
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+
+ } else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+ }
+ else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+}
+
+
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
+
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
new file mode 100644
index 0000000000..332dbc278c
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -0,0 +1,206 @@
+#ifndef B3_FIND_SEPARATING_AXIS_H
+#define B3_FIND_SEPARATING_AXIS_H
+
+
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+{
+ min = FLT_MAX;
+ max = -FLT_MAX;
+ int numVerts = hull.m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+
+ b3Scalar offset = b3Dot3F4(pos,dir);
+
+ for(int i=0;i<numVerts;i++)
+ {
+ //b3Vector3 pt = trans * vertices[m_vertexOffset+i];
+ //b3Scalar dp = pt.dot(dir);
+ //b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ //b3Assert(dp==dpL);
+ if(dp < min) min = dp;
+ if(dp > max) max = dp;
+ }
+ if(min>max)
+ {
+ b3Scalar tmp = min;
+ min = max;
+ max = tmp;
+ }
+ min += offset;
+ max += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA,const b3Quaternion& ornA,
+ const b3Float4& posB,const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+{
+ b3Scalar Min0,Max0;
+ b3Scalar Min1,Max1;
+ b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
+ b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ b3Scalar d0 = Max0 - Min1;
+ b3Assert(d0>=0.0f);
+ b3Scalar d1 = Max1 - Min0;
+ b3Assert(d1>=0.0f);
+ depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
+{
+ B3_PROFILE("findSeparatingAxis");
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+//#ifdef TEST_INTERNAL_OBJECTS
+ b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
+
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 deltaC2 = c0 - c1;
+//#endif
+
+ b3Scalar dmin = FLT_MAX;
+ int curPlaneTests=0;
+
+ int numFacesA = hullA.m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+
+ if (b3Dot3F4(deltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+
+ b3Scalar d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)faceANormalWS;
+ }
+ }
+
+ int numFacesB = hullB.m_numFaces;
+ // Test normals from hullB
+ for(int i=0;i<numFacesB;i++)
+ {
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
+
+ if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ {
+ WorldNormal*=-1.f;
+ }
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar d;
+ if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)WorldNormal;
+ }
+ }
+
+// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ {
+ const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+
+ for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ {
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
+
+
+ b3Float4 crossje = b3Cross3(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero((b3Vector3&)crossje))
+ {
+ crossje = b3FastNormalized3(crossje);
+ if (b3Dot3F4(deltaC2,crossje)<0)
+ crossje*=-1.f;
+
+
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar dist;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ return false;
+
+ if(dist<dmin)
+ {
+ dmin = dist;
+ sep = (b3Vector3&)crossje;
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ sep = -sep;
+
+ return true;
+}
+
+#endif //B3_FIND_SEPARATING_AXIS_H
+
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
new file mode 100644
index 0000000000..6c3ad7c9dd
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
@@ -0,0 +1,920 @@
+
+/***
+ * ---------------------------------
+ * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
+ *
+ * This file was ported from mpr.c file, part of libccd.
+ * The Minkoski Portal Refinement implementation was ported
+ * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
+ * at http://github.com/erwincoumans/bullet3
+ *
+ * Distributed under the OSI-approved BSD License (the "License");
+ * see <http://www.opensource.org/licenses/bsd-license.php>.
+ * This software is distributed WITHOUT ANY WARRANTY; without even the
+ * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the License for more information.
+ */
+
+
+
+
+#ifndef B3_MPR_PENETRATION_H
+#define B3_MPR_PENETRATION_H
+
+#include "Bullet3Common/shared/b3PlatformDefinitions.h"
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+
+
+
+
+#ifdef __cplusplus
+#define B3_MPR_SQRT sqrtf
+#else
+#define B3_MPR_SQRT sqrt
+#endif
+#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
+#define B3_MPR_FABS fabs
+
+#define B3_MPR_TOLERANCE 1E-6f
+#define B3_MPR_MAX_ITERATIONS 1000
+
+struct _b3MprSupport_t
+{
+ b3Float4 v; //!< Support point in minkowski sum
+ b3Float4 v1; //!< Support point in obj1
+ b3Float4 v2; //!< Support point in obj2
+};
+typedef struct _b3MprSupport_t b3MprSupport_t;
+
+struct _b3MprSimplex_t
+{
+ b3MprSupport_t ps[4];
+ int last; //!< index of last added point
+};
+typedef struct _b3MprSimplex_t b3MprSimplex_t;
+
+inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
+{
+ return &s->ps[idx];
+}
+
+inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
+{
+ s->last = size - 1;
+}
+
+
+inline int b3MprSimplexSize(const b3MprSimplex_t *s)
+{
+ return s->last + 1;
+}
+
+
+inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
+{
+ // here is no check on boundaries
+ return &s->ps[idx];
+}
+
+inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
+{
+ *d = *s;
+}
+
+inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
+{
+ b3MprSupportCopy(s->ps + pos, a);
+}
+
+
+inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
+{
+ b3MprSupport_t supp;
+
+ b3MprSupportCopy(&supp, &s->ps[pos1]);
+ b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ b3MprSupportCopy(&s->ps[pos2], &supp);
+}
+
+
+inline int b3MprIsZero(float val)
+{
+ return B3_MPR_FABS(val) < FLT_EPSILON;
+}
+
+
+
+inline int b3MprEq(float _a, float _b)
+{
+ float ab;
+ float a, b;
+
+ ab = B3_MPR_FABS(_a - _b);
+ if (B3_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
+
+ a = B3_MPR_FABS(_a);
+ b = B3_MPR_FABS(_b);
+ if (b > a){
+ return ab < FLT_EPSILON * b;
+ }else{
+ return ab < FLT_EPSILON * a;
+ }
+}
+
+
+inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
+{
+ return b3MprEq((*a).x, (*b).x)
+ && b3MprEq((*a).y, (*b).y)
+ && b3MprEq((*a).z, (*b).z);
+}
+
+
+
+inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
+{
+ b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ float maxDot = -B3_LARGE_FLOAT;
+
+ if( 0 < hull->m_numVertices )
+ {
+ const b3Float4 scaled = supportVec;
+ int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
+ return verticesA[hull->m_vertexOffset+index];
+ }
+
+ return supVec;
+
+}
+
+
+B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ const b3Float4* _dir, b3Float4* outp, int logme)
+{
+ //dir is in worldspace, move to local space
+
+ b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
+ b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
+
+ b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
+
+
+ //find local support vertex
+ int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
+
+ b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
+ __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
+
+ b3Float4 pInA;
+ if (logme)
+ {
+
+
+ // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ float maxDot = -B3_LARGE_FLOAT;
+
+ if( 0 < hull->m_numVertices )
+ {
+ const b3Float4 scaled = localDir;
+ int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
+ pInA = cpuVertices[hull->m_vertexOffset+index];
+
+ }
+
+
+ } else
+ {
+ pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
+ }
+
+ //move vertex to world space
+ *outp = b3TransformPoint(pInA,pos,orn);
+
+}
+
+inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ const b3Float4* _dir, b3MprSupport_t *supp)
+{
+ b3Float4 dir;
+ dir = *_dir;
+ b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
+ dir = *_dir*-1.f;
+ b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
+ supp->v = supp->v1 - supp->v2;
+}
+
+
+
+
+
+
+
+
+
+inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
+{
+
+ center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
+ center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
+ center->v = center->v1 - center->v2;
+}
+
+inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
+{
+ (*v).x = x;
+ (*v).y = y;
+ (*v).z = z;
+ (*v).w = 0.f;
+}
+
+inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
+{
+ (*v).x += (*w).x;
+ (*v).y += (*w).y;
+ (*v).z += (*w).z;
+}
+
+inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
+{
+ *v = *w;
+}
+
+inline void b3MprVec3Scale(b3Float4 *d, float k)
+{
+ *d *= k;
+}
+
+inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
+{
+ float dot;
+
+ dot = b3Dot3F4(*a,*b);
+ return dot;
+}
+
+
+inline float b3MprVec3Len2(const b3Float4 *v)
+{
+ return b3MprVec3Dot(v, v);
+}
+
+inline void b3MprVec3Normalize(b3Float4 *d)
+{
+ float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
+ b3MprVec3Scale(d, k);
+}
+
+inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
+{
+ *d = b3Cross3(*a,*b);
+
+}
+
+
+inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
+{
+ *d = *v - *w;
+}
+
+inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
+{
+ b3Float4 v2v1, v3v1;
+
+ b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Cross(dir, &v2v1, &v3v1);
+ b3MprVec3Normalize(dir);
+}
+
+
+inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
+ const b3Float4 *dir)
+{
+ float dot;
+ dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
+ return b3MprIsZero(dot) || dot > 0.f;
+}
+
+inline int portalReachTolerance(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
+{
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
+
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+
+ dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
+ dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
+ dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
+ dv4 = b3MprVec3Dot(&v4->v, dir);
+
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
+
+ dot1 = B3_MPR_FMIN(dot1, dot2);
+ dot1 = B3_MPR_FMIN(dot1, dot3);
+
+ return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
+}
+
+inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
+{
+ float dot;
+ dot = b3MprVec3Dot(&v4->v, dir);
+ return b3MprIsZero(dot) || dot > 0.f;
+}
+
+inline void b3ExpandPortal(b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4)
+{
+ float dot;
+ b3Float4 v4v0;
+
+ b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f){
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f){
+ b3MprSimplexSet(portal, 1, v4);
+ }else{
+ b3MprSimplexSet(portal, 3, v4);
+ }
+ }else{
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f){
+ b3MprSimplexSet(portal, 2, v4);
+ }else{
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ }
+}
+
+
+
+B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ __global int* hasSepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir, va, vb;
+ float dot;
+ int cont;
+
+
+
+ // vertex 0 is center of portal
+ b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
+ // vertex 0 is center of portal
+ b3MprSimplexSetSize(portal, 1);
+
+
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
+ }
+
+
+ // vertex 1 = support in direction of origin
+ b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Scale(&dir, -1.f);
+ b3MprVec3Normalize(&dir);
+
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
+
+ b3MprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
+
+
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+
+ // vertex 2
+ b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ if (b3MprIsZero(b3MprVec3Len2(&dir))){
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
+ // origin lies on v1
+ return 1;
+ }else{
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ b3MprVec3Normalize(&dir);
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ b3MprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f){
+ b3MprSimplexSwap(portal, 1, 2);
+ b3MprVec3Scale(&dir, -1.f);
+ }
+
+ while (b3MprSimplexSize(portal) < 4){
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot)){
+ b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont){
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot)){
+ b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont){
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+ }else{
+ b3MprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
+}
+
+
+B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+
+ for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
+ //while (1)
+ {
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ b3PortalDir(portal, &dir);
+
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
+
+ // get next support point
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+
+
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
+ || portalReachTolerance(portal, &v4, &dir))
+ {
+ return -1;
+ }
+
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ b3ExpandPortal(portal, &v4);
+ }
+
+ return -1;
+}
+
+B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+{
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+ b3Float4 dir;
+ size_t i;
+ float b[4], sum, inv;
+ b3Float4 vec, p1, p2;
+
+ b3PortalDir(portal, &dir);
+
+ // use barycentric coordinates of tetrahedron to find origin
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ sum = b[0] + b[1] + b[2] + b[3];
+
+ if (b3MprIsZero(sum) || sum < 0.f){
+ b[0] = 0.f;
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ b[1] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[3] = b3MprVec3Dot(&vec, &dir);
+
+ sum = b[1] + b[2] + b[3];
+ }
+
+ inv = 1.f / sum;
+
+ b3MprVec3Copy(&p1, b3mpr_vec3_origin);
+ b3MprVec3Copy(&p2, b3mpr_vec3_origin);
+ for (i = 0; i < 4; i++){
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p1, &vec);
+
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p2, &vec);
+ }
+ b3MprVec3Scale(&p1, inv);
+ b3MprVec3Scale(&p2, inv);
+
+ b3MprVec3Copy(pos, &p1);
+ b3MprVec3Add(pos, &p2);
+ b3MprVec3Scale(pos, 0.5);
+}
+
+inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
+{
+ b3Float4 ab;
+ b3MprVec3Sub2(&ab, a, b);
+ return b3MprVec3Len2(&ab);
+}
+
+inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
+ const b3Float4 *x0,
+ const b3Float4 *b,
+ b3Float4 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ b3Float4 d, a;
+
+ // direction of segment
+ b3MprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ b3MprVec3Sub2(&a, x0, P);
+
+ t = -1.f * b3MprVec3Dot(&a, &d);
+ t /= b3MprVec3Len2(&d);
+
+ if (t < 0.f || b3MprIsZero(t)){
+ dist = b3MprVec3Dist2(x0, P);
+ if (witness)
+ b3MprVec3Copy(witness, x0);
+ }else if (t > 1.f || b3MprEq(t, 1.f)){
+ dist = b3MprVec3Dist2(b, P);
+ if (witness)
+ b3MprVec3Copy(witness, b);
+ }else{
+ if (witness){
+ b3MprVec3Copy(witness, &d);
+ b3MprVec3Scale(witness, t);
+ b3MprVec3Add(witness, x0);
+ dist = b3MprVec3Dist2(witness, P);
+ }else{
+ // recycling variables
+ b3MprVec3Scale(&d, t);
+ b3MprVec3Add(&d, &a);
+ dist = b3MprVec3Len2(&d);
+ }
+ }
+
+ return dist;
+}
+
+
+inline float b3MprVec3PointTriDist2(const b3Float4 *P,
+ const b3Float4 *x0, const b3Float4 *B,
+ const b3Float4 *C,
+ b3Float4 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ b3Float4 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ b3Float4 witness2;
+
+ b3MprVec3Sub2(&d1, B, x0);
+ b3MprVec3Sub2(&d2, C, x0);
+ b3MprVec3Sub2(&a, x0, P);
+
+ u = b3MprVec3Dot(&a, &a);
+ v = b3MprVec3Dot(&d1, &d1);
+ w = b3MprVec3Dot(&d2, &d2);
+ p = b3MprVec3Dot(&a, &d1);
+ q = b3MprVec3Dot(&a, &d2);
+ r = b3MprVec3Dot(&d1, &d2);
+
+ s = (q * r - w * p) / (w * v - r * r);
+ t = (-s * r - q) / w;
+
+ if ((b3MprIsZero(s) || s > 0.f)
+ && (b3MprEq(s, 1.f) || s < 1.f)
+ && (b3MprIsZero(t) || t > 0.f)
+ && (b3MprEq(t, 1.f) || t < 1.f)
+ && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
+
+ if (witness){
+ b3MprVec3Scale(&d1, s);
+ b3MprVec3Scale(&d2, t);
+ b3MprVec3Copy(witness, x0);
+ b3MprVec3Add(witness, &d1);
+ b3MprVec3Add(witness, &d2);
+
+ dist = b3MprVec3Dist2(witness, P);
+ }else{
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }else{
+ dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist){
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist){
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
+}
+
+
+B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ b3MprSimplex_t *portal,
+ float *depth, b3Float4 *pdir, b3Float4 *pos)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+ unsigned long iterations;
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+
+ iterations = 1UL;
+ for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
+ //while (1)
+ {
+ // compute portal direction and obtain next support point
+ b3PortalDir(portal, &dir);
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+
+
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir)
+ || iterations ==B3_MPR_MAX_ITERATIONS)
+ {
+ *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
+ *depth = B3_MPR_SQRT(*depth);
+
+ if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
+ {
+
+ *pdir = dir;
+ }
+ b3MprVec3Normalize(pdir);
+
+ // barycentric coordinates:
+ b3FindPos(portal, pos);
+
+
+ return;
+ }
+
+ b3ExpandPortal(portal, &v4);
+
+ iterations++;
+ }
+}
+
+B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
+{
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+
+ b3MprVec3Copy(dir, b3mpr_vec3_origin);
+
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5);
+}
+
+B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
+ float *depth, b3Float4 *dir, b3Float4 *pos)
+{
+
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
+
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5f);
+
+
+ b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
+ *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
+ b3MprVec3Normalize(dir);
+}
+
+
+
+inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
+ b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ __global int* hasSepAxis,
+ float *depthOut, b3Float4* dirOut, b3Float4* posOut)
+{
+
+ b3MprSimplex_t portal;
+
+
+// if (!hasSepAxis[pairIndex])
+ // return -1;
+
+ hasSepAxis[pairIndex] = 0;
+ int res;
+
+ // Phase 1: Portal discovery
+ res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
+
+
+ //sepAxis[pairIndex] = *pdir;//or -dir?
+
+ switch (res)
+ {
+ case 0:
+ {
+ // Phase 2: Portal refinement
+
+ res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
+ if (res < 0)
+ return -1;
+
+ // Phase 3. Penetration info
+ b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
+ hasSepAxis[pairIndex] = 1;
+ sepAxis[pairIndex] = -*dirOut;
+ break;
+ }
+ case 1:
+ {
+ // Touching contact on portal's v1.
+ b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
+ break;
+ }
+ case 2:
+ {
+
+ b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
+ break;
+ }
+ default:
+ {
+ hasSepAxis[pairIndex]=0;
+ //if (res < 0)
+ //{
+ // Origin isn't inside portal - no collision.
+ return -1;
+ //}
+ }
+ };
+
+ return 0;
+};
+
+
+
+#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
new file mode 100644
index 0000000000..718222ebca
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
@@ -0,0 +1,196 @@
+
+#ifndef B3_NEW_CONTACT_REDUCTION_H
+#define B3_NEW_CONTACT_REDUCTION_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+
+#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
+
+
+int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
+{
+ if( nPoints == 0 )
+ return 0;
+
+ if (nPoints <=4)
+ return nPoints;
+
+
+ if (nPoints >64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0,0,0,0);
+ {
+
+ for (int i=0;i<nPoints;i++)
+ center += p[i];
+ center /= (float)nPoints;
+ }
+
+
+
+ // sample 4 directions
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross( nearNormal, aVector );
+ b3Float4 v = b3Cross( nearNormal, u );
+ u = b3Normalized( u );
+ v = b3Normalized( v );
+
+
+ //keep point with deepest penetration
+ float minW= FLT_MAX;
+
+ int minIndex=-1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for(int ie = 0; ie<nPoints; ie++ )
+ {
+ if (p[ie].w<minW)
+ {
+ minW = p[ie].w;
+ minIndex=ie;
+ }
+ float f;
+ b3Float4 r = p[ie]-center;
+ f = b3Dot( u, r );
+ if (f<maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot( -u, r );
+ if (f<maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+
+ f = b3Dot( v, r );
+ if (f<maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot( -v, r );
+ if (f<maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+
+}
+
+__kernel void b3NewContactReductionKernel( __global b3Int4* pairs,
+ __global const b3RigidBodyData_t* rigidBodies,
+ __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global struct b3Contact4Data* globalContactsOut,
+ __global b3Int4* clippingFaces,
+ __global b3Float4* worldVertsB2,
+ volatile __global int* nGlobalContactsOut,
+ int vertexFaceCapacity,
+ int contactCapacity,
+ int numPairs,
+ int pairIndex
+ )
+{
+// int i = get_global_id(0);
+ //int pairIndex = i;
+ int i = pairIndex;
+
+ b3Int4 contactIdx;
+ contactIdx=b3MakeInt4(0,1,2,3);
+
+ if (i<numPairs)
+ {
+
+ if (hasSeparatingAxis[i])
+ {
+
+
+
+
+ int nPoints = clippingFaces[pairIndex].w;
+
+ if (nPoints>0)
+ {
+
+ __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
+ b3Float4 normal = -separatingNormals[i];
+
+ int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
+
+ int dstIdx;
+ dstIdx = b3AtomicInc( nGlobalContactsOut);
+
+//#if 0
+ b3Assert(dstIdx < contactCapacity);
+ if (dstIdx < contactCapacity)
+ {
+
+ __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = -normal;
+ c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_batchIdx = pairIndex;
+ int bodyA = pairs[pairIndex].x;
+ int bodyB = pairs[pairIndex].y;
+
+ pairs[pairIndex].w = dstIdx;
+
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
+ c->m_childIndexA =-1;
+ c->m_childIndexB =-1;
+
+ switch (nReducedContacts)
+ {
+ case 4:
+ c->m_worldPosB[3] = pointsIn[contactIdx.w];
+ case 3:
+ c->m_worldPosB[2] = pointsIn[contactIdx.z];
+ case 2:
+ c->m_worldPosB[1] = pointsIn[contactIdx.y];
+ case 1:
+ c->m_worldPosB[0] = pointsIn[contactIdx.x];
+ default:
+ {
+ }
+ };
+
+ GET_NPOINTS(*c) = nReducedContacts;
+
+ }
+
+
+//#endif
+
+ }// if (numContactsOut>0)
+ }// if (hasSeparatingAxis[i])
+ }// if (i<numPairs)
+
+
+
+}
+#endif
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
new file mode 100644
index 0000000000..3661e43cf1
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
@@ -0,0 +1,90 @@
+
+
+#ifndef B3_QUANTIZED_BVH_NODE_H
+#define B3_QUANTIZED_BVH_NODE_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+
+#define B3_MAX_NUM_PARTS_IN_BITS 10
+
+///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
+///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
+typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
+
+struct b3QuantizedBvhNodeData
+{
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes
+ int m_escapeIndexOrTriangleIndex;
+};
+
+inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
+{
+ unsigned int x=0;
+ unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
+ // Get only the lower bits where the triangle index is stored
+ return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
+}
+
+inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
+{
+ //skipindex is negative (internal node), triangleindex >=0 (leafnode)
+ return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
+}
+
+inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
+{
+ return -rootNode->m_escapeIndexOrTriangleIndex;
+}
+
+inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
+{
+ b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
+ clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
+
+ b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
+ if (isMax)
+ {
+ out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
+ out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
+ out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
+ } else
+ {
+ out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
+ out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
+ out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
+ }
+
+}
+
+
+inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
+ const unsigned short int* aabbMin1,
+ const unsigned short int* aabbMax1,
+ const unsigned short int* aabbMin2,
+ const unsigned short int* aabbMax2)
+{
+ //int overlap = 1;
+ if (aabbMin1[0] > aabbMax2[0])
+ return 0;
+ if (aabbMax1[0] < aabbMin2[0])
+ return 0;
+ if (aabbMin1[1] > aabbMax2[1])
+ return 0;
+ if (aabbMax1[1] < aabbMin2[1])
+ return 0;
+ if (aabbMin1[2] > aabbMax2[2])
+ return 0;
+ if (aabbMax1[2] < aabbMin2[2])
+ return 0;
+ return 1;
+ //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
+ //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
+ //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
+ //return overlap;
+}
+
+
+#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
new file mode 100644
index 0000000000..35b5197006
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
@@ -0,0 +1,97 @@
+#ifndef B3_REDUCE_CONTACTS_H
+#define B3_REDUCE_CONTACTS_H
+
+inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
+{
+ if( nPoints == 0 )
+ return 0;
+
+ if (nPoints <=4)
+ return nPoints;
+
+
+ if (nPoints >64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0,0,0,0);
+ {
+
+ for (int i=0;i<nPoints;i++)
+ center += p[i];
+ center /= (float)nPoints;
+ }
+
+
+
+ // sample 4 directions
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross3( nearNormal, aVector );
+ b3Float4 v = b3Cross3( nearNormal, u );
+ u = b3FastNormalized3( u );
+ v = b3FastNormalized3( v );
+
+
+ //keep point with deepest penetration
+ float minW= FLT_MAX;
+
+ int minIndex=-1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for(int ie = 0; ie<nPoints; ie++ )
+ {
+ if (p[ie].w<minW)
+ {
+ minW = p[ie].w;
+ minIndex=ie;
+ }
+ float f;
+ b3Float4 r = p[ie]-center;
+ f = b3Dot3F4( u, r );
+ if (f<maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot3F4( -u, r );
+ if (f<maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+
+ f = b3Dot3F4( v, r );
+ if (f<maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot3F4( -v, r );
+ if (f<maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+
+}
+
+#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
new file mode 100644
index 0000000000..50632c871f
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
@@ -0,0 +1,34 @@
+#ifndef B3_RIGIDBODY_DATA_H
+#define B3_RIGIDBODY_DATA_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+#include "Bullet3Common/shared/b3Mat3x3.h"
+
+typedef struct b3RigidBodyData b3RigidBodyData_t;
+
+
+struct b3RigidBodyData
+{
+ b3Float4 m_pos;
+ b3Quat m_quat;
+ b3Float4 m_linVel;
+ b3Float4 m_angVel;
+
+ int m_collidableIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
+};
+
+typedef struct b3InertiaData b3InertiaData_t;
+
+struct b3InertiaData
+{
+ b3Mat3x3 m_invInertiaWorld;
+ b3Mat3x3 m_initInvInertia;
+};
+
+
+#endif //B3_RIGIDBODY_DATA_H
+ \ No newline at end of file
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
new file mode 100644
index 0000000000..8d40d19a03
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
@@ -0,0 +1,40 @@
+#ifndef B3_UPDATE_AABBS_H
+#define B3_UPDATE_AABBS_H
+
+
+
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+
+
+
+void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
+{
+ __global const b3RigidBodyData_t* body = &bodies[bodyId];
+
+ b3Float4 position = body->m_pos;
+ b3Quat orientation = body->m_quat;
+
+ int collidableIndex = body->m_collidableIdx;
+ int shapeIndex = collidables[collidableIndex].m_shapeIndex;
+
+ if (shapeIndex>=0)
+ {
+
+ b3Aabb_t localAabb = localShapeAABB[collidableIndex];
+ b3Aabb_t worldAabb;
+
+ b3Float4 aabbAMinOut,aabbAMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
+
+ worldAabb.m_minVec =aabbAMinOut;
+ worldAabb.m_minIndices[3] = bodyId;
+ worldAabb.m_maxVec = aabbAMaxOut;
+ worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
+ worldAabbs[bodyId] = worldAabb;
+ }
+}
+
+#endif //B3_UPDATE_AABBS_H