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-rw-r--r--thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h206
1 files changed, 206 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
new file mode 100644
index 0000000000..332dbc278c
--- /dev/null
+++ b/thirdparty/bullet/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -0,0 +1,206 @@
+#ifndef B3_FIND_SEPARATING_AXIS_H
+#define B3_FIND_SEPARATING_AXIS_H
+
+
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+{
+ min = FLT_MAX;
+ max = -FLT_MAX;
+ int numVerts = hull.m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+
+ b3Scalar offset = b3Dot3F4(pos,dir);
+
+ for(int i=0;i<numVerts;i++)
+ {
+ //b3Vector3 pt = trans * vertices[m_vertexOffset+i];
+ //b3Scalar dp = pt.dot(dir);
+ //b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ //b3Assert(dp==dpL);
+ if(dp < min) min = dp;
+ if(dp > max) max = dp;
+ }
+ if(min>max)
+ {
+ b3Scalar tmp = min;
+ min = max;
+ max = tmp;
+ }
+ min += offset;
+ max += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA,const b3Quaternion& ornA,
+ const b3Float4& posB,const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+{
+ b3Scalar Min0,Max0;
+ b3Scalar Min1,Max1;
+ b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
+ b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ b3Scalar d0 = Max0 - Min1;
+ b3Assert(d0>=0.0f);
+ b3Scalar d1 = Max1 - Min0;
+ b3Assert(d1>=0.0f);
+ depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
+{
+ B3_PROFILE("findSeparatingAxis");
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+//#ifdef TEST_INTERNAL_OBJECTS
+ b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
+
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 deltaC2 = c0 - c1;
+//#endif
+
+ b3Scalar dmin = FLT_MAX;
+ int curPlaneTests=0;
+
+ int numFacesA = hullA.m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+
+ if (b3Dot3F4(deltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+
+ b3Scalar d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)faceANormalWS;
+ }
+ }
+
+ int numFacesB = hullB.m_numFaces;
+ // Test normals from hullB
+ for(int i=0;i<numFacesB;i++)
+ {
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
+
+ if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ {
+ WorldNormal*=-1.f;
+ }
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar d;
+ if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)WorldNormal;
+ }
+ }
+
+// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ {
+ const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+
+ for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ {
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
+
+
+ b3Float4 crossje = b3Cross3(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero((b3Vector3&)crossje))
+ {
+ crossje = b3FastNormalized3(crossje);
+ if (b3Dot3F4(deltaC2,crossje)<0)
+ crossje*=-1.f;
+
+
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar dist;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ return false;
+
+ if(dist<dmin)
+ {
+ dmin = dist;
+ sep = (b3Vector3&)crossje;
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ sep = -sep;
+
+ return true;
+}
+
+#endif //B3_FIND_SEPARATING_AXIS_H
+