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diff --git a/thirdparty/bullet/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h b/thirdparty/bullet/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
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--- a/thirdparty/bullet/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///b3DynamicBvhBroadphase implementation by Nathanael Presson
-#ifndef B3_DBVT_BROADPHASE_H
-#define B3_DBVT_BROADPHASE_H
-
-#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h"
-#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-#include "b3BroadphaseCallback.h"
-
-//
-// Compile time config
-//
-
-#define B3_DBVT_BP_PROFILE 0
-//#define B3_DBVT_BP_SORTPAIRS 1
-#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
-#define B3_DBVT_BP_ACCURATESLEEPING 0
-#define B3_DBVT_BP_ENABLE_BENCHMARK 0
-#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
-
-#if B3_DBVT_BP_PROFILE
-#define B3_DBVT_BP_PROFILING_RATE 256
-
-#endif
-
-
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy
-{
-
-B3_DECLARE_ALIGNED_ALLOCATOR();
-
- ///optional filtering to cull potential collisions
- enum CollisionFilterGroups
- {
- DefaultFilter = 1,
- StaticFilter = 2,
- KinematicFilter = 4,
- DebrisFilter = 8,
- SensorTrigger = 16,
- CharacterFilter = 32,
- AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
- };
-
- //Usually the client b3CollisionObject or Rigidbody class
- void* m_clientObject;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
-
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
-
- B3_FORCE_INLINE int getUid() const
- {
- return m_uniqueId;
- }
-
- //used for memory pools
- b3BroadphaseProxy() :m_clientObject(0)
- {
- }
-
- b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
- :m_clientObject(userPtr),
- m_collisionFilterGroup(collisionFilterGroup),
- m_collisionFilterMask(collisionFilterMask),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
- {
- }
-};
-
-
-
-
-
-//
-// b3DbvtProxy
-//
-struct b3DbvtProxy : b3BroadphaseProxy
-{
- /* Fields */
- //b3DbvtAabbMm aabb;
- b3DbvtNode* leaf;
- b3DbvtProxy* links[2];
- int stage;
- /* ctor */
-
- explicit b3DbvtProxy() {}
- b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) :
- b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
- {
- links[0]=links[1]=0;
- }
-};
-
-typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
-
-///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh).
-///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
-///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3.
-struct b3DynamicBvhBroadphase
-{
- /* Config */
- enum {
- DYNAMIC_SET = 0, /* Dynamic set index */
- FIXED_SET = 1, /* Fixed set index */
- STAGECOUNT = 2 /* Number of stages */
- };
- /* Fields */
- b3DynamicBvh m_sets[2]; // Dbvt sets
- b3DbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
-
- b3AlignedObjectArray<b3DbvtProxy> m_proxies;
- b3OverlappingPairCache* m_paircache; // Pair cache
- b3Scalar m_prediction; // Velocity prediction
- int m_stageCurrent; // Current stage
- int m_fupdates; // % of fixed updates per frame
- int m_dupdates; // % of dynamic updates per frame
- int m_cupdates; // % of cleanup updates per frame
- int m_newpairs; // Number of pairs created
- int m_fixedleft; // Fixed optimization left
- unsigned m_updates_call; // Number of updates call
- unsigned m_updates_done; // Number of updates done
- b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
- int m_pid; // Parse id
- int m_cid; // Cleanup index
- bool m_releasepaircache; // Release pair cache on delete
- bool m_deferedcollide; // Defere dynamic/static collision to collide call
- bool m_needcleanup; // Need to run cleanup?
-#if B3_DBVT_BP_PROFILE
- b3Clock m_clock;
- struct {
- unsigned long m_total;
- unsigned long m_ddcollide;
- unsigned long m_fdcollide;
- unsigned long m_cleanup;
- unsigned long m_jobcount;
- } m_profiling;
-#endif
- /* Methods */
- b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0);
- virtual ~b3DynamicBvhBroadphase();
- void collide(b3Dispatcher* dispatcher);
- void optimize();
-
- /* b3BroadphaseInterface Implementation */
- b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher);
- virtual void setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher);
- virtual void rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0));
- virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
-
- //virtual void getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher=0);
- virtual b3OverlappingPairCache* getOverlappingPairCache();
- virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
- virtual void getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const;
- virtual void printStats();
-
-
- ///reset broadphase internal structures, to ensure determinism/reproducability
- virtual void resetPool(b3Dispatcher* dispatcher);
-
- void performDeferredRemoval(b3Dispatcher* dispatcher);
-
- void setVelocityPrediction(b3Scalar prediction)
- {
- m_prediction = prediction;
- }
- b3Scalar getVelocityPrediction() const
- {
- return m_prediction;
- }
-
- ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
- ///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase.
- ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
- ///http://code.google.com/p/bullet/issues/detail?id=223
- void setAabbForceUpdate( b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/);
-
- //static void benchmark(b3BroadphaseInterface*);
-
-
-};
-
-#endif