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-rw-r--r--thirdparty/bullet/LinearMath/btScalar.h810
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diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h
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+++ b/thirdparty/bullet/LinearMath/btScalar.h
@@ -0,0 +1,810 @@
+/*
+Copyright (c) 2003-2009 Erwin Coumans http://bullet.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SCALAR_H
+#define BT_SCALAR_H
+
+#ifdef BT_MANAGED_CODE
+//Aligned data types not supported in managed code
+#pragma unmanaged
+#endif
+
+#include <math.h>
+#include <stdlib.h> //size_t for MSVC 6.0
+#include <float.h>
+
+/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
+#define BT_BULLET_VERSION 287
+
+inline int btGetVersion()
+{
+ return BT_BULLET_VERSION;
+}
+
+
+// The following macro "BT_NOT_EMPTY_FILE" can be put into a file
+// in order suppress the MS Visual C++ Linker warning 4221
+//
+// warning LNK4221: no public symbols found; archive member will be inaccessible
+//
+// This warning occurs on PC and XBOX when a file compiles out completely
+// has no externally visible symbols which may be dependant on configuration
+// #defines and options.
+//
+// see more https://stackoverflow.com/questions/1822887/what-is-the-best-way-to-eliminate-ms-visual-c-linker-warning-warning-lnk422
+
+#if defined (_MSC_VER)
+ #define BT_NOT_EMPTY_FILE_CAT_II(p, res) res
+ #define BT_NOT_EMPTY_FILE_CAT_I(a, b) BT_NOT_EMPTY_FILE_CAT_II(~, a ## b)
+ #define BT_NOT_EMPTY_FILE_CAT(a, b) BT_NOT_EMPTY_FILE_CAT_I(a, b)
+ #define BT_NOT_EMPTY_FILE namespace { char BT_NOT_EMPTY_FILE_CAT(NoEmptyFileDummy, __COUNTER__); }
+#else
+ #define BT_NOT_EMPTY_FILE
+#endif
+
+
+// clang and most formatting tools don't support indentation of preprocessor guards, so turn it off
+// clang-format off
+#if defined(DEBUG) || defined (_DEBUG)
+ #define BT_DEBUG
+#endif
+
+#ifdef _WIN32
+ #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
+ #define SIMD_FORCE_INLINE inline
+ #define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
+ #define ATTRIBUTE_ALIGNED128(a) a
+ #elif defined(_M_ARM)
+ #define SIMD_FORCE_INLINE __forceinline
+ #define ATTRIBUTE_ALIGNED16(a) __declspec() a
+ #define ATTRIBUTE_ALIGNED64(a) __declspec() a
+ #define ATTRIBUTE_ALIGNED128(a) __declspec () a
+ #else//__MINGW32__
+ //#define BT_HAS_ALIGNED_ALLOCATOR
+ #pragma warning(disable : 4324) // disable padding warning
+// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
+ #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
+// #pragma warning(disable:4786) // Disable the "debug name too long" warning
+
+ #define SIMD_FORCE_INLINE __forceinline
+ #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+ #define ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
+ #define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
+ #ifdef _XBOX
+ #define BT_USE_VMX128
+
+ #include <ppcintrinsics.h>
+ #define BT_HAVE_NATIVE_FSEL
+ #define btFsel(a,b,c) __fsel((a),(b),(c))
+ #else
+
+#if defined (_M_ARM)
+ //Do not turn SSE on for ARM (may want to turn on BT_USE_NEON however)
+#elif (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
+ #if _MSC_VER>1400
+ #define BT_USE_SIMD_VECTOR3
+ #endif
+
+ #define BT_USE_SSE
+ #ifdef BT_USE_SSE
+
+#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
+ #define BT_ALLOW_SSE4
+#endif //(_MSC_FULL_VER >= 160040219)
+
+ //BT_USE_SSE_IN_API is disabled under Windows by default, because
+ //it makes it harder to integrate Bullet into your application under Windows
+ //(structured embedding Bullet structs/classes need to be 16-byte aligned)
+ //with relatively little performance gain
+ //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
+ //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
+ //#define BT_USE_SSE_IN_API
+ #endif //BT_USE_SSE
+ #include <emmintrin.h>
+#endif
+
+ #endif//_XBOX
+
+ #endif //__MINGW32__
+
+ #ifdef BT_DEBUG
+ #ifdef _MSC_VER
+ #include <stdio.h>
+ #define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u (%s)\n", __LINE__, #x);__debugbreak(); }}
+ #else//_MSC_VER
+ #include <assert.h>
+ #define btAssert assert
+ #endif//_MSC_VER
+ #else
+ #define btAssert(x)
+ #endif
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+#else//_WIN32
+
+ #if defined (__CELLOS_LV2__)
+ #define SIMD_FORCE_INLINE inline __attribute__((always_inline))
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+ #ifdef BT_DEBUG
+ #ifdef __SPU__
+ #include <spu_printf.h>
+ #define printf spu_printf
+ #define btAssert(x) {if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+ #else
+ #define btAssert assert
+ #endif
+
+ #else//BT_DEBUG
+ #define btAssert(x)
+ #endif//BT_DEBUG
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+ #else//defined (__CELLOS_LV2__)
+
+ #ifdef USE_LIBSPE2
+
+ #define SIMD_FORCE_INLINE __inline
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+ #ifdef BT_DEBUG
+ #define btAssert assert
+ #else
+ #define btAssert(x)
+ #endif
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+
+ #define btLikely(_c) __builtin_expect((_c), 1)
+ #define btUnlikely(_c) __builtin_expect((_c), 0)
+
+
+ #else//USE_LIBSPE2
+ //non-windows systems
+
+ #if (defined (__APPLE__) && (!defined (BT_USE_DOUBLE_PRECISION)))
+ #if defined (__i386__) || defined (__x86_64__)
+ #define BT_USE_SIMD_VECTOR3
+ #define BT_USE_SSE
+ //BT_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
+ //if apps run into issues, we will disable the next line
+ #define BT_USE_SSE_IN_API
+ #ifdef BT_USE_SSE
+ // include appropriate SSE level
+ #if defined (__SSE4_1__)
+ #include <smmintrin.h>
+ #elif defined (__SSSE3__)
+ #include <tmmintrin.h>
+ #elif defined (__SSE3__)
+ #include <pmmintrin.h>
+ #else
+ #include <emmintrin.h>
+ #endif
+ #endif //BT_USE_SSE
+ #elif defined( __ARM_NEON__ )
+ #ifdef __clang__
+ #define BT_USE_NEON 1
+ #define BT_USE_SIMD_VECTOR3
+
+ #if defined BT_USE_NEON && defined (__clang__)
+ #include <arm_neon.h>
+ #endif//BT_USE_NEON
+ #endif //__clang__
+ #endif//__arm__
+
+ #define SIMD_FORCE_INLINE inline __attribute__ ((always_inline))
+ ///@todo: check out alignment methods for other platforms/compilers
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #if defined (__i386__) || defined (__x86_64__)
+ #include <stdio.h>
+ #define btAssert(x)\
+ {\
+ if(!(x))\
+ {\
+ printf("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
+ asm volatile ("int3");\
+ }\
+ }
+ #else//defined (__i386__) || defined (__x86_64__)
+ #define btAssert assert
+ #endif//defined (__i386__) || defined (__x86_64__)
+ #else//defined(DEBUG) || defined (_DEBUG)
+ #define btAssert(x)
+ #endif//defined(DEBUG) || defined (_DEBUG)
+
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+ #else//__APPLE__
+
+ #define SIMD_FORCE_INLINE inline
+ ///@todo: check out alignment methods for other platforms/compilers
+ ///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ ///#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ ///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
+ #define ATTRIBUTE_ALIGNED128(a) a
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #define btAssert assert
+ #else
+ #define btAssert(x)
+ #endif
+
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+ #endif //__APPLE__
+ #endif // LIBSPE2
+ #endif //__CELLOS_LV2__
+#endif//_WIN32
+
+
+///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
+#if defined(BT_USE_DOUBLE_PRECISION)
+ typedef double btScalar;
+ //this number could be bigger in double precision
+ #define BT_LARGE_FLOAT 1e30
+#else
+ typedef float btScalar;
+ //keep BT_LARGE_FLOAT*BT_LARGE_FLOAT < FLT_MAX
+ #define BT_LARGE_FLOAT 1e18f
+#endif
+
+#ifdef BT_USE_SSE
+ typedef __m128 btSimdFloat4;
+#endif //BT_USE_SSE
+
+#if defined(BT_USE_SSE)
+ //#if defined BT_USE_SSE_IN_API && defined (BT_USE_SSE)
+ #ifdef _WIN32
+
+ #ifndef BT_NAN
+ static int btNanMask = 0x7F800001;
+ #define BT_NAN (*(float *)&btNanMask)
+ #endif
+
+ #ifndef BT_INFINITY
+ static int btInfinityMask = 0x7F800000;
+ #define BT_INFINITY (*(float *)&btInfinityMask)
+ inline int btGetInfinityMask() //suppress stupid compiler warning
+ {
+ return btInfinityMask;
+ }
+ #endif
+
+
+
+ //use this, in case there are clashes (such as xnamath.h)
+ #ifndef BT_NO_SIMD_OPERATOR_OVERLOADS
+ inline __m128 operator+(const __m128 A, const __m128 B)
+ {
+ return _mm_add_ps(A, B);
+ }
+
+ inline __m128 operator-(const __m128 A, const __m128 B)
+ {
+ return _mm_sub_ps(A, B);
+ }
+
+ inline __m128 operator*(const __m128 A, const __m128 B)
+ {
+ return _mm_mul_ps(A, B);
+ }
+ #endif //BT_NO_SIMD_OPERATOR_OVERLOADS
+
+ #define btCastfTo128i(a) (_mm_castps_si128(a))
+ #define btCastfTo128d(a) (_mm_castps_pd(a))
+ #define btCastiTo128f(a) (_mm_castsi128_ps(a))
+ #define btCastdTo128f(a) (_mm_castpd_ps(a))
+ #define btCastdTo128i(a) (_mm_castpd_si128(a))
+ #define btAssign128(r0, r1, r2, r3) _mm_setr_ps(r0, r1, r2, r3)
+
+ #else //_WIN32
+
+ #define btCastfTo128i(a) ((__m128i)(a))
+ #define btCastfTo128d(a) ((__m128d)(a))
+ #define btCastiTo128f(a) ((__m128)(a))
+ #define btCastdTo128f(a) ((__m128)(a))
+ #define btCastdTo128i(a) ((__m128i)(a))
+ #define btAssign128(r0, r1, r2, r3) \
+ (__m128) { r0, r1, r2, r3 }
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #endif //_WIN32
+#else//BT_USE_SSE
+
+ #ifdef BT_USE_NEON
+ #include <arm_neon.h>
+
+ typedef float32x4_t btSimdFloat4;
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #define btAssign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
+ #else //BT_USE_NEON
+
+ #ifndef BT_INFINITY
+ struct btInfMaskConverter
+ {
+ union {
+ float mask;
+ int intmask;
+ };
+ btInfMaskConverter(int _mask = 0x7F800000)
+ : intmask(_mask)
+ {
+ }
+ };
+ static btInfMaskConverter btInfinityMask = 0x7F800000;
+ #define BT_INFINITY (btInfinityMask.mask)
+ inline int btGetInfinityMask() //suppress stupid compiler warning
+ {
+ return btInfinityMask.intmask;
+ }
+ #endif
+ #endif //BT_USE_NEON
+
+#endif //BT_USE_SSE
+
+#ifdef BT_USE_NEON
+ #include <arm_neon.h>
+
+ typedef float32x4_t btSimdFloat4;
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #define btAssign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
+#endif//BT_USE_NEON
+
+#define BT_DECLARE_ALIGNED_ALLOCATOR() \
+ SIMD_FORCE_INLINE void *operator new(size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes, 16); } \
+ SIMD_FORCE_INLINE void operator delete(void *ptr) { btAlignedFree(ptr); } \
+ SIMD_FORCE_INLINE void *operator new(size_t, void *ptr) { return ptr; } \
+ SIMD_FORCE_INLINE void operator delete(void *, void *) {} \
+ SIMD_FORCE_INLINE void *operator new[](size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes, 16); } \
+ SIMD_FORCE_INLINE void operator delete[](void *ptr) { btAlignedFree(ptr); } \
+ SIMD_FORCE_INLINE void *operator new[](size_t, void *ptr) { return ptr; } \
+ SIMD_FORCE_INLINE void operator delete[](void *, void *) {}
+
+#if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS)
+
+ SIMD_FORCE_INLINE btScalar btSqrt(btScalar x)
+ {
+ return sqrt(x);
+ }
+ SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabs(x); }
+ SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cos(x); }
+ SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sin(x); }
+ SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tan(x); }
+ SIMD_FORCE_INLINE btScalar btAcos(btScalar x)
+ {
+ if (x < btScalar(-1)) x = btScalar(-1);
+ if (x > btScalar(1)) x = btScalar(1);
+ return acos(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAsin(btScalar x)
+ {
+ if (x < btScalar(-1)) x = btScalar(-1);
+ if (x > btScalar(1)) x = btScalar(1);
+ return asin(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atan(x); }
+ SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2(x, y); }
+ SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return exp(x); }
+ SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return log(x); }
+ SIMD_FORCE_INLINE btScalar btPow(btScalar x, btScalar y) { return pow(x, y); }
+ SIMD_FORCE_INLINE btScalar btFmod(btScalar x, btScalar y) { return fmod(x, y); }
+
+#else//BT_USE_DOUBLE_PRECISION
+
+ SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
+ {
+ #ifdef USE_APPROXIMATION
+ #ifdef __LP64__
+ float xhalf = 0.5f * y;
+ int i = *(int *)&y;
+ i = 0x5f375a86 - (i >> 1);
+ y = *(float *)&i;
+ y = y * (1.5f - xhalf * y * y);
+ y = y * (1.5f - xhalf * y * y);
+ y = y * (1.5f - xhalf * y * y);
+ y = 1 / y;
+ return y;
+ #else
+ double x, z, tempf;
+ unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
+ tempf = y;
+ *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */
+ x = tempf;
+ z = y * btScalar(0.5);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z); /* iteration formula */
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ return x * y;
+ #endif
+ #else
+ return sqrtf(y);
+ #endif
+ }
+ SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabsf(x); }
+ SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); }
+ SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); }
+ SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); }
+ SIMD_FORCE_INLINE btScalar btAcos(btScalar x)
+ {
+ if (x < btScalar(-1))
+ x = btScalar(-1);
+ if (x > btScalar(1))
+ x = btScalar(1);
+ return acosf(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAsin(btScalar x)
+ {
+ if (x < btScalar(-1))
+ x = btScalar(-1);
+ if (x > btScalar(1))
+ x = btScalar(1);
+ return asinf(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
+ SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
+ SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return expf(x); }
+ SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return logf(x); }
+ SIMD_FORCE_INLINE btScalar btPow(btScalar x, btScalar y) { return powf(x, y); }
+ SIMD_FORCE_INLINE btScalar btFmod(btScalar x, btScalar y) { return fmodf(x, y); }
+
+#endif//BT_USE_DOUBLE_PRECISION
+
+#define SIMD_PI btScalar(3.1415926535897932384626433832795029)
+#define SIMD_2_PI (btScalar(2.0) * SIMD_PI)
+#define SIMD_HALF_PI (SIMD_PI * btScalar(0.5))
+#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))
+#define SIMD_DEGS_PER_RAD (btScalar(360.0) / SIMD_2_PI)
+#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
+#define btRecipSqrt(x) ((btScalar)(btScalar(1.0) / btSqrt(btScalar(x)))) /* reciprocal square root */
+#define btRecip(x) (btScalar(1.0) / btScalar(x))
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ #define SIMD_EPSILON DBL_EPSILON
+ #define SIMD_INFINITY DBL_MAX
+ #define BT_ONE 1.0
+ #define BT_ZERO 0.0
+ #define BT_TWO 2.0
+ #define BT_HALF 0.5
+#else
+ #define SIMD_EPSILON FLT_EPSILON
+ #define SIMD_INFINITY FLT_MAX
+ #define BT_ONE 1.0f
+ #define BT_ZERO 0.0f
+ #define BT_TWO 2.0f
+ #define BT_HALF 0.5f
+#endif
+
+// clang-format on
+
+SIMD_FORCE_INLINE btScalar btAtan2Fast(btScalar y, btScalar x)
+{
+ btScalar coeff_1 = SIMD_PI / 4.0f;
+ btScalar coeff_2 = 3.0f * coeff_1;
+ btScalar abs_y = btFabs(y);
+ btScalar angle;
+ if (x >= 0.0f)
+ {
+ btScalar r = (x - abs_y) / (x + abs_y);
+ angle = coeff_1 - coeff_1 * r;
+ }
+ else
+ {
+ btScalar r = (x + abs_y) / (abs_y - x);
+ angle = coeff_2 - coeff_1 * r;
+ }
+ return (y < 0.0f) ? -angle : angle;
+}
+
+SIMD_FORCE_INLINE bool btFuzzyZero(btScalar x) { return btFabs(x) < SIMD_EPSILON; }
+
+SIMD_FORCE_INLINE bool btEqual(btScalar a, btScalar eps)
+{
+ return (((a) <= eps) && !((a) < -eps));
+}
+SIMD_FORCE_INLINE bool btGreaterEqual(btScalar a, btScalar eps)
+{
+ return (!((a) <= eps));
+}
+
+SIMD_FORCE_INLINE int btIsNegative(btScalar x)
+{
+ return x < btScalar(0.0) ? 1 : 0;
+}
+
+SIMD_FORCE_INLINE btScalar btRadians(btScalar x) { return x * SIMD_RADS_PER_DEG; }
+SIMD_FORCE_INLINE btScalar btDegrees(btScalar x) { return x * SIMD_DEGS_PER_RAD; }
+
+#define BT_DECLARE_HANDLE(name) \
+ typedef struct name##__ \
+ { \
+ int unused; \
+ } * name
+
+#ifndef btFsel
+SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c)
+{
+ return a >= 0 ? b : c;
+}
+#endif
+#define btFsels(a, b, c) (btScalar) btFsel(a, b, c)
+
+SIMD_FORCE_INLINE bool btMachineIsLittleEndian()
+{
+ long int i = 1;
+ const char *p = (const char *)&i;
+ if (p[0] == 1) // Lowest address contains the least significant byte
+ return true;
+ else
+ return false;
+}
+
+///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
+///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
+SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
+{
+ // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
+ // Rely on positive value or'ed with its negative having sign bit on
+ // and zero value or'ed with its negative (which is still zero) having sign bit off
+ // Use arithmetic shift right, shifting the sign bit through all 32 bits
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
+{
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
+{
+#ifdef BT_HAVE_NATIVE_FSEL
+ return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
+#else
+ return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
+#endif
+}
+
+template <typename T>
+SIMD_FORCE_INLINE void btSwap(T &a, T &b)
+{
+ T tmp = a;
+ a = b;
+ b = tmp;
+}
+
+//PCK: endian swapping functions
+SIMD_FORCE_INLINE unsigned btSwapEndian(unsigned val)
+{
+ return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
+}
+
+SIMD_FORCE_INLINE unsigned short btSwapEndian(unsigned short val)
+{
+ return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
+}
+
+SIMD_FORCE_INLINE unsigned btSwapEndian(int val)
+{
+ return btSwapEndian((unsigned)val);
+}
+
+SIMD_FORCE_INLINE unsigned short btSwapEndian(short val)
+{
+ return btSwapEndian((unsigned short)val);
+}
+
+///btSwapFloat uses using char pointers to swap the endianness
+////btSwapFloat/btSwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
+///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
+///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
+///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
+///so instead of returning a float/double, we return integer/long long integer
+SIMD_FORCE_INLINE unsigned int btSwapEndianFloat(float d)
+{
+ unsigned int a = 0;
+ unsigned char *dst = (unsigned char *)&a;
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+ return a;
+}
+
+// unswap using char pointers
+SIMD_FORCE_INLINE float btUnswapEndianFloat(unsigned int a)
+{
+ float d = 0.0f;
+ unsigned char *src = (unsigned char *)&a;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+
+ return d;
+}
+
+// swap using char pointers
+SIMD_FORCE_INLINE void btSwapEndianDouble(double d, unsigned char *dst)
+{
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+}
+
+// unswap using char pointers
+SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src)
+{
+ double d = 0.0;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+
+ return d;
+}
+
+template <typename T>
+SIMD_FORCE_INLINE void btSetZero(T *a, int n)
+{
+ T *acurr = a;
+ size_t ncurr = n;
+ while (ncurr > 0)
+ {
+ *(acurr++) = 0;
+ --ncurr;
+ }
+}
+
+SIMD_FORCE_INLINE btScalar btLargeDot(const btScalar *a, const btScalar *b, int n)
+{
+ btScalar p0, q0, m0, p1, q1, m1, sum;
+ sum = 0;
+ n -= 2;
+ while (n >= 0)
+ {
+ p0 = a[0];
+ q0 = b[0];
+ m0 = p0 * q0;
+ p1 = a[1];
+ q1 = b[1];
+ m1 = p1 * q1;
+ sum += m0;
+ sum += m1;
+ a += 2;
+ b += 2;
+ n -= 2;
+ }
+ n += 2;
+ while (n > 0)
+ {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
+
+// returns normalized value in range [-SIMD_PI, SIMD_PI]
+SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians)
+{
+ angleInRadians = btFmod(angleInRadians, SIMD_2_PI);
+ if (angleInRadians < -SIMD_PI)
+ {
+ return angleInRadians + SIMD_2_PI;
+ }
+ else if (angleInRadians > SIMD_PI)
+ {
+ return angleInRadians - SIMD_2_PI;
+ }
+ else
+ {
+ return angleInRadians;
+ }
+}
+
+///rudimentary class to provide type info
+struct btTypedObject
+{
+ btTypedObject(int objectType)
+ : m_objectType(objectType)
+ {
+ }
+ int m_objectType;
+ inline int getObjectType() const
+ {
+ return m_objectType;
+ }
+};
+
+///align a pointer to the provided alignment, upwards
+template <typename T>
+T *btAlignPointer(T *unalignedPtr, size_t alignment)
+{
+ struct btConvertPointerSizeT
+ {
+ union {
+ T *ptr;
+ size_t integer;
+ };
+ };
+ btConvertPointerSizeT converter;
+
+ const size_t bit_mask = ~(alignment - 1);
+ converter.ptr = unalignedPtr;
+ converter.integer += alignment - 1;
+ converter.integer &= bit_mask;
+ return converter.ptr;
+}
+
+#endif //BT_SCALAR_H