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-rw-r--r--thirdparty/bullet/LinearMath/btQuadWord.h244
1 files changed, 119 insertions, 125 deletions
diff --git a/thirdparty/bullet/LinearMath/btQuadWord.h b/thirdparty/bullet/LinearMath/btQuadWord.h
index fcfb3be444..ab2d3175ad 100644
--- a/thirdparty/bullet/LinearMath/btQuadWord.h
+++ b/thirdparty/bullet/LinearMath/btQuadWord.h
@@ -12,18 +12,13 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_SIMD_QUADWORD_H
#define BT_SIMD_QUADWORD_H
#include "btScalar.h"
#include "btMinMax.h"
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
+#if defined(__CELLOS_LV2) && defined(__SPU__)
#include <altivec.h>
#endif
@@ -31,51 +26,53 @@ subject to the following restrictions:
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
#ifndef USE_LIBSPE2
-ATTRIBUTE_ALIGNED16(class) btQuadWord
+ATTRIBUTE_ALIGNED16(class)
+btQuadWord
#else
class btQuadWord
#endif
{
protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
+#if defined(__SPU__) && defined(__CELLOS_LV2__)
union {
vec_float4 mVec128;
- btScalar m_floats[4];
+ btScalar m_floats[4];
};
+
public:
- vec_float4 get128() const
+ vec_float4 get128() const
{
return mVec128;
}
+
protected:
-#else //__CELLOS_LV2__ __SPU__
+#else //__CELLOS_LV2__ __SPU__
-#if defined(BT_USE_SSE) || defined(BT_USE_NEON)
+#if defined(BT_USE_SSE) || defined(BT_USE_NEON)
union {
btSimdFloat4 mVec128;
- btScalar m_floats[4];
+ btScalar m_floats[4];
};
+
public:
- SIMD_FORCE_INLINE btSimdFloat4 get128() const
+ SIMD_FORCE_INLINE btSimdFloat4 get128() const
{
return mVec128;
}
- SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
+ SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
{
mVec128 = v128;
}
#else
- btScalar m_floats[4];
-#endif // BT_USE_SSE
+ btScalar m_floats[4];
+#endif // BT_USE_SSE
-#endif //__CELLOS_LV2__ __SPU__
+#endif //__CELLOS_LV2__ __SPU__
- public:
-
+public:
#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- // Set Vector
+ // Set Vector
SIMD_FORCE_INLINE btQuadWord(const btSimdFloat4 vec)
{
mVec128 = vec;
@@ -88,157 +85,154 @@ public:
}
// Assignment Operator
- SIMD_FORCE_INLINE btQuadWord&
- operator=(const btQuadWord& v)
+ SIMD_FORCE_INLINE btQuadWord&
+ operator=(const btQuadWord& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;};
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
- /**@brief Return the w value */
- SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
-
- //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w; };
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
- SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator btScalar*() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar*() const { return &m_floats[0]; }
- SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
+ SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
{
#ifdef BT_USE_SSE
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
+ SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
{
return !(*this == other);
}
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3] = 0.f;
- }
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = 0.f;
+ }
-/* void getValue(btScalar *m) const
+ /* void getValue(btScalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
- /**@brief No initialization constructor */
- SIMD_FORCE_INLINE btQuadWord()
- // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
- {
- }
-
- /**@brief Three argument constructor (zeros w)
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btQuadWord()
+ // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
+ {
+ }
+
+ /**@brief Three argument constructor (zeros w)
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
- }
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
+ }
-/**@brief Initializing constructor
+ /**@brief Initializing constructor
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
- }
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
+ }
- /**@brief Set each element to the max of the current values and the values of another btQuadWord
+ /**@brief Set each element to the max of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
- SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
- {
- #ifdef BT_USE_SSE
- mVec128 = _mm_max_ps(mVec128, other.mVec128);
- #elif defined(BT_USE_NEON)
- mVec128 = vmaxq_f32(mVec128, other.mVec128);
- #else
- btSetMax(m_floats[0], other.m_floats[0]);
- btSetMax(m_floats[1], other.m_floats[1]);
- btSetMax(m_floats[2], other.m_floats[2]);
- btSetMax(m_floats[3], other.m_floats[3]);
- #endif
- }
- /**@brief Set each element to the min of the current values and the values of another btQuadWord
+ SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
+ {
+#ifdef BT_USE_SSE
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+#else
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.m_floats[3]);
+#endif
+ }
+ /**@brief Set each element to the min of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
- SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
- {
- #ifdef BT_USE_SSE
- mVec128 = _mm_min_ps(mVec128, other.mVec128);
- #elif defined(BT_USE_NEON)
- mVec128 = vminq_f32(mVec128, other.mVec128);
- #else
- btSetMin(m_floats[0], other.m_floats[0]);
- btSetMin(m_floats[1], other.m_floats[1]);
- btSetMin(m_floats[2], other.m_floats[2]);
- btSetMin(m_floats[3], other.m_floats[3]);
- #endif
- }
-
-
-
+ SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
+ {
+#ifdef BT_USE_SSE
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+#else
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.m_floats[3]);
+#endif
+ }
};
-#endif //BT_SIMD_QUADWORD_H
+#endif //BT_SIMD_QUADWORD_H