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Diffstat (limited to 'thirdparty/bullet/LinearMath/btMotionState.h')
| -rw-r--r-- | thirdparty/bullet/LinearMath/btMotionState.h | 40 | 
1 files changed, 40 insertions, 0 deletions
diff --git a/thirdparty/bullet/LinearMath/btMotionState.h b/thirdparty/bullet/LinearMath/btMotionState.h new file mode 100644 index 0000000000..9431814090 --- /dev/null +++ b/thirdparty/bullet/LinearMath/btMotionState.h @@ -0,0 +1,40 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose,  +including commercial applications, and to alter it and redistribute it freely,  +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_MOTIONSTATE_H +#define BT_MOTIONSTATE_H + +#include "btTransform.h" + +///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics +///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) +class	btMotionState +{ +	public: +		 +		virtual ~btMotionState() +		{ +			 +		} +		 +		virtual void	getWorldTransform(btTransform& worldTrans ) const =0; + +		//Bullet only calls the update of worldtransform for active objects +		virtual void	setWorldTransform(const btTransform& worldTrans)=0; +		 +	 +}; + +#endif //BT_MOTIONSTATE_H  |